274 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			274 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2004 David Reveman
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 * 
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 * Permission to use, copy, modify, distribute, and sell this software
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 * and its documentation for any purpose is hereby granted without
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 * fee, provided that the above copyright notice appear in all copies
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 * and that both that copyright notice and this permission notice
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 * appear in supporting documentation, and that the names of
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 * David Reveman not be used in advertising or publicity pertaining to
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 * distribution of the software without specific, written prior permission.
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 * David Reveman makes no representations about the suitability of this
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 * software for any purpose. It is provided "as is" without express or
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 * implied warranty.
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 *
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 * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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 * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, 
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 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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 *
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 * Author: David Reveman <davidr@freedesktop.org>
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 */
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#include "xgl.h"
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#include "fb.h"
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#define XGL_WINDOW_FALLBACK_PROLOGUE(pWin, func) \
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    xglSyncDamageBoxBits (&pWin->drawable);	 \
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    XGL_SCREEN_UNWRAP (func)
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#define XGL_WINDOW_FALLBACK_EPILOGUE(pWin, func, xglfunc) \
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    XGL_SCREEN_WRAP (func, xglfunc);			  \
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    xglAddSurfaceDamage (&pWin->drawable)
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Bool
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xglCreateWindow (WindowPtr pWin)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    Bool      ret;
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    XGL_SCREEN_PRIV (pScreen);
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    XGL_WINDOW_PRIV (pWin);
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    XGL_SCREEN_UNWRAP (CreateWindow);
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    ret = (*pScreen->CreateWindow) (pWin);
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    XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
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    pWinPriv->pPixmap = pWin->drawable.pScreen->devPrivate;
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    return ret;
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}
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void 
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xglCopyWindow (WindowPtr   pWin, 
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	       DDXPointRec ptOldOrg,
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	       RegionPtr   prgnSrc)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    XGL_SCREEN_PRIV (pScreen);
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    if (XGL_GET_DRAWABLE_PIXMAP_PRIV (&pWin->drawable)->target)
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    {
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	PixmapPtr pPixmap;
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	RegionRec rgnDst;
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	int	  dx, dy;
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	Bool	  ret;
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	pPixmap = XGL_GET_WINDOW_PIXMAP (pWin);
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	dx = ptOldOrg.x - pWin->drawable.x;
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	dy = ptOldOrg.y - pWin->drawable.y;
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	REGION_TRANSLATE (pScreen, prgnSrc, -dx, -dy);
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	REGION_INIT (pScreen, &rgnDst, NullBox, 0);
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	REGION_INTERSECT (pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
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#ifdef COMPOSITE
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	if (pPixmap->screen_x || pPixmap->screen_y)
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	    REGION_TRANSLATE (pWin->drawable.pScreen, &rgnDst, 
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			      -pPixmap->screen_x, -pPixmap->screen_y);
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#endif
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	ret = TRUE;
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	fbCopyRegion (&pWin->drawable, &pWin->drawable,
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		      0, &rgnDst, dx, dy, xglCopyProc, 0, (void *) &ret);
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	REGION_UNINIT (pScreen, &rgnDst);
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	if (ret)
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	{
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	    xglAddBitDamage (&pWin->drawable);
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	    return;
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	}
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#ifdef COMPOSITE
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	if (pPixmap->screen_x || pPixmap->screen_y)
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	    REGION_TRANSLATE (pWin->drawable.pScreen, &rgnDst, 
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			      pPixmap->screen_x, pPixmap->screen_y);
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#endif
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	REGION_TRANSLATE (pScreen, prgnSrc, dx, dy);
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    }
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    if (!xglSyncBits (&pWin->drawable, NullBox))
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	FatalError (XGL_SW_FAILURE_STRING);
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    XGL_WINDOW_FALLBACK_PROLOGUE (pWin, CopyWindow);
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    (*pScreen->CopyWindow) (pWin, ptOldOrg, prgnSrc);
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    XGL_WINDOW_FALLBACK_EPILOGUE (pWin, CopyWindow, xglCopyWindow);
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}
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static Bool
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xglFillRegionSolid (DrawablePtr	     pDrawable,
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		    RegionPtr	     pRegion,
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		    Pixel	     pixel)
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{
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    ScreenPtr	   pScreen = pDrawable->pScreen;
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    xglGeometryRec geometry;
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    glitz_color_t  color;
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    XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
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    if (!pPixmapPriv->target)
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	return FALSE;
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    xglPixelToColor (pPixmapPriv->pPixel, pixel, &color);
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    GEOMETRY_INIT (pScreen, &geometry, REGION_NUM_RECTS (pRegion) << 3);
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    GEOMETRY_ADD_REGION (pScreen, &geometry, pRegion);
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    if (xglSolid (pDrawable,
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		  GLITZ_OPERATOR_SRC,
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		  &color,
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		  &geometry,
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		  REGION_EXTENTS (pScreen, pRegion), 1))
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    {
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	GEOMETRY_UNINIT (&geometry);
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	return TRUE;
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    }
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    GEOMETRY_UNINIT (&geometry);
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    return FALSE;
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}
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static Bool
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xglFillRegionTiled (DrawablePtr	pDrawable,
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		    RegionPtr	pRegion,
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		    PixmapPtr	pTile,
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		    int		tileX,
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		    int		tileY)
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{
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    ScreenPtr	   pScreen = pDrawable->pScreen;
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    xglGeometryRec geometry;
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    if (!XGL_GET_DRAWABLE_PIXMAP_PRIV (pDrawable)->target)
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	return FALSE;
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    GEOMETRY_INIT (pScreen, &geometry, REGION_NUM_RECTS (pRegion) << 3);
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    GEOMETRY_ADD_REGION (pScreen, &geometry, pRegion);
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    if (xglTile (pDrawable,
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		 GLITZ_OPERATOR_SRC,
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		 pTile,
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		 tileX, tileY,
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		 &geometry,
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		 REGION_EXTENTS (pScreen, pRegion), 1))
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    {
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	GEOMETRY_UNINIT (&geometry);
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	return TRUE;
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    }
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    GEOMETRY_UNINIT (&geometry);
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    return FALSE;
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}
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void
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xglPaintWindowBackground (WindowPtr pWin,
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			  RegionPtr pRegion,
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			  int	    what)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    XGL_SCREEN_PRIV (pScreen);
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    switch (pWin->backgroundState) {
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    case None:
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	return;
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    case ParentRelative:
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	do {
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	    pWin = pWin->parent;
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	} while (pWin->backgroundState == ParentRelative);
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	(*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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	return;
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    case BackgroundPixmap:
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	if (xglFillRegionTiled (&pWin->drawable,
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				pRegion,
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				pWin->background.pixmap,
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				-pWin->drawable.x,
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				-pWin->drawable.y))
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	{
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	    xglAddBitDamage (&pWin->drawable);
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	    return;
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	}
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	if (!xglSyncBits (&pWin->background.pixmap->drawable, NullBox))
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	    FatalError (XGL_SW_FAILURE_STRING);
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	break;
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    case BackgroundPixel:
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	if (xglFillRegionSolid (&pWin->drawable,
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				pRegion,
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				pWin->background.pixel))
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	{
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	    xglAddBitDamage (&pWin->drawable);
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	    return;
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	}
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	break;
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    }
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    XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBackground);
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    (*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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    XGL_WINDOW_FALLBACK_EPILOGUE (pWin, PaintWindowBackground,
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				  xglPaintWindowBackground);
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}
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void
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xglPaintWindowBorder (WindowPtr pWin,
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		      RegionPtr pRegion,
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		      int	what)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    XGL_SCREEN_PRIV (pScreen);
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    if (pWin->borderIsPixel)
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    {
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	if (xglFillRegionSolid (&pWin->drawable,
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				pRegion,
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				pWin->border.pixel))
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	{
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	    xglAddBitDamage (&pWin->drawable);
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	    return;
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	}
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    }
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    else
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    {
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	WindowPtr pBgWin = pWin;
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	while (pBgWin->backgroundState == ParentRelative)
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	    pBgWin = pBgWin->parent;
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	if (xglFillRegionTiled (&pBgWin->drawable,
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				pRegion,
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				pWin->border.pixmap,
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				-pBgWin->drawable.x,
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				-pBgWin->drawable.y))
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	{
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	    xglAddBitDamage (&pWin->drawable);
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	    return;
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	}
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	if (!xglSyncBits (&pWin->border.pixmap->drawable, NullBox))
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	    FatalError (XGL_SW_FAILURE_STRING);
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    }
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    XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBorder);
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    (*pScreen->PaintWindowBorder) (pWin, pRegion, what);
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    XGL_WINDOW_FALLBACK_EPILOGUE (pWin, PaintWindowBorder,
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				  xglPaintWindowBorder);
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}
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