269 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			269 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
| /* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */
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| /*
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| ** License Applicability. Except to the extent portions of this file are
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| ** made subject to an alternative license as permitted in the SGI Free
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| ** Software License B, Version 1.1 (the "License"), the contents of this
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| ** file are subject only to the provisions of the License. You may not use
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| ** this file except in compliance with the License. You may obtain a copy
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| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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| ** 
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| ** http://oss.sgi.com/projects/FreeB
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| ** 
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| ** Note that, as provided in the License, the Software is distributed on an
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| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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| ** 
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| ** Original Code. The Original Code is: OpenGL Sample Implementation,
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| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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| ** Copyright in any portions created by third parties is as indicated
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| ** elsewhere herein. All Rights Reserved.
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| ** 
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| ** Additional Notice Provisions: The application programming interfaces
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| ** established by SGI in conjunction with the Original Code are The
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| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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| ** Window System(R) (Version 1.3), released October 19, 1998. This software
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| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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| ** published by SGI, but has not been independently verified as being
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| ** compliant with the OpenGL(R) version 1.2.1 Specification.
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| **
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| */
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| 
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| /* #define NEED_REPLIES */
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| #include <glxserver.h>
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| #include "unpack.h"
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| #include "g_disptab.h"
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| #include "g_disptab_EXT.h"
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| 
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| extern GLint __glEvalComputeK(GLenum target);
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| 
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| void __glXDisp_Map1f(GLbyte *pc)
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| {
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|     GLint order, k;
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|     GLfloat u1, u2, *points;
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|     GLenum target;
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| 
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|     target = *(GLenum *)(pc + 0);
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|     order = *(GLint *)(pc + 12);
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|     u1 = *(GLfloat *)(pc + 4);
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|     u2 = *(GLfloat *)(pc + 8);
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|     points = (GLfloat *)(pc + 16);
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|     k = __glEvalComputeK(target);
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| 
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|     glMap1f(target, u1, u2, k, order, points);
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| }
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| 
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| void __glXDisp_Map2f(GLbyte *pc)
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| {
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|     GLint uorder, vorder, ustride, vstride, k;
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|     GLfloat u1, u2, v1, v2, *points;
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|     GLenum target;
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| 
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|     target = *(GLenum *)(pc + 0);
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|     uorder = *(GLint *)(pc + 12);
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|     vorder = *(GLint *)(pc + 24);
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|     u1 = *(GLfloat *)(pc + 4);
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|     u2 = *(GLfloat *)(pc + 8);
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|     v1 = *(GLfloat *)(pc + 16);
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|     v2 = *(GLfloat *)(pc + 20);
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|     points = (GLfloat *)(pc + 28);
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| 
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|     k = __glEvalComputeK(target);
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|     ustride = vorder * k;
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|     vstride = k;
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| 
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|     glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
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| }
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| 
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| void __glXDisp_Map1d(GLbyte *pc)
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| {
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|     GLint order, k;
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| #ifdef __GLX_ALIGN64
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|     GLint compsize;
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| #endif
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|     GLenum target;
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|     GLdouble u1, u2, *points;
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| 
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|     target = *(GLenum*) (pc + 16);
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|     order = *(GLint*) (pc + 20);
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|     k = __glEvalComputeK(target);
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| 
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| #ifdef __GLX_ALIGN64
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|     if (order < 0 || k < 0) {
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| 	compsize = 0;
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|     } else {
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| 	compsize = order * k;
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|     }
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| #endif
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| 
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|     __GLX_GET_DOUBLE(u1,pc);
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|     __GLX_GET_DOUBLE(u2,pc+8);
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|     pc += 24;
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| 
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| #ifdef __GLX_ALIGN64
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|     if (((unsigned long)pc) & 7) {
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| 	/*
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| 	** Copy the doubles up 4 bytes, trashing the command but aligning
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| 	** the data in the process
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| 	*/
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| 	__GLX_MEM_COPY(pc-4, pc, compsize*8);
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| 	points = (GLdouble*) (pc - 4);
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|     } else {
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| 	points = (GLdouble*) pc;
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|     }
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| #else
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|     points = (GLdouble*) pc;
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| #endif
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|     glMap1d(target, u1, u2, k, order, points);
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| }
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| 
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| void __glXDisp_Map2d(GLbyte *pc)
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| {
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|     GLdouble u1, u2, v1, v2, *points;
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|     GLint uorder, vorder, ustride, vstride, k;
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| #ifdef __GLX_ALIGN64
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|     GLint compsize;
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| #endif
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|     GLenum target;
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| 
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|     target = *(GLenum *)(pc + 32);
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|     uorder = *(GLint *)(pc + 36);
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|     vorder = *(GLint *)(pc + 40);
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|     k = __glEvalComputeK(target);
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| 
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| #ifdef __GLX_ALIGN64
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|     if (vorder < 0 || uorder < 0 || k < 0) {
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| 	compsize = 0;
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|     } else {
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| 	compsize = uorder * vorder * k;
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|     }
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| #endif
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| 
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|     __GLX_GET_DOUBLE(u1,pc);
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|     __GLX_GET_DOUBLE(u2,pc+8);
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|     __GLX_GET_DOUBLE(v1,pc+16);
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|     __GLX_GET_DOUBLE(v2,pc+24);
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|     pc += 44;
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| 
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|     ustride = vorder * k;
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|     vstride = k;
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| 
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| #ifdef __GLX_ALIGN64
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|     if (((unsigned long)pc) & 7) {
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| 	/*
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| 	** Copy the doubles up 4 bytes, trashing the command but aligning
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| 	** the data in the process
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| 	*/
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| 	__GLX_MEM_COPY(pc-4, pc, compsize*8);
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| 	points = (GLdouble*) (pc - 4);
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|     } else {
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| 	points = (GLdouble*) pc;
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|     }
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| #else
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|     points = (GLdouble*) pc;
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| #endif
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|     glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
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| }
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| 
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| void __glXDisp_CallLists(GLbyte *pc)
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| {
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|     GLenum type;
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|     GLsizei n;
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| 
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|     type = *(GLenum *)(pc + 4);
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|     n = *(GLsizei *)(pc + 0);
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|     glCallLists(n, type, pc + 8);
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| }
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| 
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| void __glXDisp_DrawArrays(GLbyte *pc)
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| {
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|     __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
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|     __GLXdispatchDrawArraysComponentHeader *compHeader;
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|     GLint numVertexes = hdr->numVertexes;
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|     GLint numComponents = hdr->numComponents;
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|     GLenum primType = hdr->primType;
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|     GLint stride = 0;
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|     int i;
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| 
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|     pc += sizeof(__GLXdispatchDrawArraysHeader);
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|     compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc;
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| 
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|     /* compute stride (same for all component arrays) */
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|     for (i = 0; i < numComponents; i++) {
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| 	GLenum datatype = compHeader[i].datatype;
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| 	GLint numVals = compHeader[i].numVals;
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| 
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| 	stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
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|     }
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| 
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|     pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
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| 
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|     /* set up component arrays */
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|     for (i = 0; i < numComponents; i++) {
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| 	GLenum datatype = compHeader[i].datatype;
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| 	GLint numVals = compHeader[i].numVals;
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| 	GLenum component = compHeader[i].component;
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| 
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| 	switch (component) {
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| 	  case GL_VERTEX_ARRAY:
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| 	    glEnableClientState(GL_VERTEX_ARRAY);
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| 	    glVertexPointer(numVals, datatype, stride, pc);
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| 	    break;
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| 	  case GL_NORMAL_ARRAY:
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| 	    glEnableClientState(GL_NORMAL_ARRAY);
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| 	    glNormalPointer(datatype, stride, pc);
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| 	    break;
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| 	  case GL_COLOR_ARRAY:
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| 	    glEnableClientState(GL_COLOR_ARRAY);
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| 	    glColorPointer(numVals, datatype, stride, pc);
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| 	    break;
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| 	  case GL_INDEX_ARRAY:
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| 	    glEnableClientState(GL_INDEX_ARRAY);
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| 	    glIndexPointer(datatype, stride, pc);
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| 	    break;
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| 	  case GL_TEXTURE_COORD_ARRAY:
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| 	    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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| 	    glTexCoordPointer(numVals, datatype, stride, pc);
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| 	    break;
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| 	  case GL_EDGE_FLAG_ARRAY:
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| 	    glEnableClientState(GL_EDGE_FLAG_ARRAY);
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| 	    glEdgeFlagPointer(stride, (const GLboolean *)pc);
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| 	    break;
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| 	  case GL_SECONDARY_COLOR_ARRAY:
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| 	    glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
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| 	    glSecondaryColorPointer(numVals, datatype, stride, pc);
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| 	    break;
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| 	  case GL_FOG_COORD_ARRAY:
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| 	    glEnableClientState(GL_FOG_COORD_ARRAY);
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| 	    glFogCoordPointer(datatype, stride, pc);
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| 	    break;
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| 	  default:
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| 	    break;
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| 	}
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| 
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| 	pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
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|     }
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| 
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|     glDrawArrays(primType, 0, numVertexes);
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| 
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|     /* turn off anything we might have turned on */
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|     glDisableClientState(GL_VERTEX_ARRAY);
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|     glDisableClientState(GL_NORMAL_ARRAY);
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|     glDisableClientState(GL_COLOR_ARRAY);
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|     glDisableClientState(GL_INDEX_ARRAY);
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|     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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|     glDisableClientState(GL_EDGE_FLAG_ARRAY);
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|     glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
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|     glDisableClientState(GL_FOG_COORD_ARRAY);
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| }
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| 
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| void __glXDisp_DrawArraysEXT(GLbyte *pc)
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| {
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|    __glXDisp_DrawArrays(pc);
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| }
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