416 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			416 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 *
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 * Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that
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 * copyright notice and this permission notice appear in supporting
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 * documentation, and that the name of Keith Packard not be used in
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 * advertising or publicity pertaining to distribution of the software without
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 * specific, written prior permission.  Keith Packard makes no
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 * representations about the suitability of this software for any purpose.  It
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 * is provided "as is" without express or implied warranty.
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 *
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 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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 * PERFORMANCE OF THIS SOFTWARE.
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 */
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/*
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 * Animated cursors for X.  Not specific to Render in any way, but
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 * stuck there because Render has the other cool cursor extension.
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 * Besides, everyone has Render.
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 *
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 * Implemented as a simple layer over the core cursor code; it
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 * creates composite cursors out of a set of static cursors and
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 * delta times between each image.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <X11/X.h>
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#include <X11/Xmd.h>
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#include "servermd.h"
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#include "scrnintstr.h"
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#include "dixstruct.h"
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#include "cursorstr.h"
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#include "dixfontstr.h"
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#include "opaque.h"
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#include "picturestr.h"
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#include "inputstr.h"
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typedef struct _AnimCurElt {
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    CursorPtr	pCursor;    /* cursor to show */
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    CARD32	delay;	    /* in ms */
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} AnimCurElt;
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typedef struct _AnimCur {
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    int		nelt;	    /* number of elements in the elts array */
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    AnimCurElt	*elts;	    /* actually allocated right after the structure */
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} AnimCurRec, *AnimCurPtr;
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typedef struct _AnimScrPriv {
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    CursorPtr			pCursor;
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    int				elt;
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    CARD32			time;
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    CloseScreenProcPtr		CloseScreen;
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    ScreenBlockHandlerProcPtr	BlockHandler;
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    CursorLimitsProcPtr		CursorLimits;
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    DisplayCursorProcPtr	DisplayCursor;
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    SetCursorPositionProcPtr	SetCursorPosition;
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    RealizeCursorProcPtr	RealizeCursor;
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    UnrealizeCursorProcPtr	UnrealizeCursor;
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    RecolorCursorProcPtr	RecolorCursor;
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} AnimCurScreenRec, *AnimCurScreenPtr;
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typedef struct _AnimCurState {
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    CursorPtr			pCursor;
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    ScreenPtr			pScreen;
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    int				elt;
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    CARD32			time;
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} AnimCurStateRec, *AnimCurStatePtr;
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static AnimCurStateRec  animCurState;
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static unsigned char empty[4];
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static CursorBits   animCursorBits = {
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    empty, empty, 2, 1, 1, 0, 0, 1
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};
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int	AnimCurScreenPrivateIndex = -1;
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int	AnimCurGeneration;
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#define IsAnimCur(c)	    ((c)->bits == &animCursorBits)
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#define GetAnimCur(c)	    ((AnimCurPtr) ((c) + 1))
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#define GetAnimCurScreen(s) ((AnimCurScreenPtr) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr))
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#define GetAnimCurScreenIfSet(s) ((AnimCurScreenPrivateIndex != -1) ? GetAnimCurScreen(s) : NULL)
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#define SetAnimCurScreen(s,p) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr = (pointer) (p))
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#define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func)
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#define Unwrap(as,s,elt)    ((s)->elt = (as)->elt)
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static Bool
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AnimCurDisplayCursor (DeviceIntPtr pDev, 
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                      ScreenPtr pScreen,
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		      CursorPtr pCursor);
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static Bool
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AnimCurSetCursorPosition (DeviceIntPtr pDev,
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                          ScreenPtr pScreen,
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			  int x,
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			  int y,
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			  Bool generateEvent);
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static Bool
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AnimCurCloseScreen (int index, ScreenPtr pScreen)
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{
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    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
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    Bool                ret;
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    Unwrap(as, pScreen, CloseScreen);
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    Unwrap(as, pScreen, BlockHandler);
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    Unwrap(as, pScreen, CursorLimits);
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    Unwrap(as, pScreen, DisplayCursor);
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    Unwrap(as, pScreen, SetCursorPosition);
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    Unwrap(as, pScreen, RealizeCursor);
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    Unwrap(as, pScreen, UnrealizeCursor);
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    Unwrap(as, pScreen, RecolorCursor);
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    SetAnimCurScreen(pScreen,0);
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    ret = (*pScreen->CloseScreen) (index, pScreen);
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    xfree (as);
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    if (index == 0)
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	AnimCurScreenPrivateIndex = -1;
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    return ret;
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}
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static void 
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AnimCurCursorLimits (DeviceIntPtr pDev,
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                     ScreenPtr pScreen,
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		     CursorPtr pCursor,
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		     BoxPtr pHotBox,
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		     BoxPtr pTopLeftBox)
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{
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    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
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    Unwrap (as, pScreen, CursorLimits);
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    if (IsAnimCur(pCursor))
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    {
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	AnimCurPtr	ac = GetAnimCur(pCursor);
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        (*pScreen->CursorLimits) (pDev, pScreen, ac->elts[0].pCursor, 
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                                  pHotBox, pTopLeftBox); 
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    }
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    else
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    {
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        (*pScreen->CursorLimits) (inputInfo.pointer, pScreen, pCursor,
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                                  pHotBox, pTopLeftBox); 
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    }
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    Wrap (as, pScreen, CursorLimits, AnimCurCursorLimits);
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}
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/*
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 * This has to be a screen block handler instead of a generic
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 * block handler so that it is well ordered with respect to the DRI
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 * block handler responsible for releasing the hardware to DRI clients
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 */
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static void
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AnimCurScreenBlockHandler (int screenNum,
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			   pointer blockData,
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			   pointer pTimeout,
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			   pointer pReadmask)
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{
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    ScreenPtr		pScreen = screenInfo.screens[screenNum];
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    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
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    if (pScreen == animCurState.pScreen)
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    {
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	CARD32		now = GetTimeInMillis ();
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	if ((INT32) (now - animCurState.time) >= 0)
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	{
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	    AnimCurPtr		    ac = GetAnimCur(animCurState.pCursor);
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	    int			    elt = (animCurState.elt + 1) % ac->nelt;
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	    DisplayCursorProcPtr    DisplayCursor;
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	    /*
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	     * Not a simple Unwrap/Wrap as this
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	     * isn't called along the DisplayCursor 
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	     * wrapper chain.
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	     */
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	    DisplayCursor = pScreen->DisplayCursor;
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	    pScreen->DisplayCursor = as->DisplayCursor;
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	    (void) (*pScreen->DisplayCursor) (inputInfo.pointer, 
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                                              pScreen, 
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                                              ac->elts[elt].pCursor);
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	    as->DisplayCursor = pScreen->DisplayCursor;
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	    pScreen->DisplayCursor = DisplayCursor;
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	    animCurState.elt = elt;
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	    animCurState.time = now + ac->elts[elt].delay;
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	}
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	AdjustWaitForDelay (pTimeout, animCurState.time - now);
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    }
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    Unwrap (as, pScreen, BlockHandler);
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    (*pScreen->BlockHandler) (screenNum, blockData, pTimeout, pReadmask);
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    Wrap (as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
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}
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static Bool
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AnimCurDisplayCursor (DeviceIntPtr pDev,
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                      ScreenPtr pScreen,
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		      CursorPtr pCursor)
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{
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    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
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    Bool		ret;
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    Unwrap (as, pScreen, DisplayCursor);
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    if (IsAnimCur(pCursor))
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    {
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	if (pCursor != animCurState.pCursor)
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	{
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	    AnimCurPtr		ac = GetAnimCur(pCursor);
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	    ret = (*pScreen->DisplayCursor) 
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                (pDev, pScreen, ac->elts[0].pCursor);
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	    if (ret)
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	    {
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		animCurState.elt = 0;
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		animCurState.time = GetTimeInMillis () + ac->elts[0].delay;
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		animCurState.pCursor = pCursor;
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		animCurState.pScreen = pScreen;
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	    }
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	}
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	else
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	    ret = TRUE;
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    }
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    else
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    {
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        animCurState.pCursor = 0;
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	animCurState.pScreen = 0;
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	ret = (*pScreen->DisplayCursor) (pDev, pScreen, pCursor);
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    }
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    Wrap (as, pScreen, DisplayCursor, AnimCurDisplayCursor);
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    return ret;
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}
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static Bool
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AnimCurSetCursorPosition (DeviceIntPtr pDev,
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                          ScreenPtr pScreen,
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			  int x,
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			  int y,
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			  Bool generateEvent)
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{
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    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
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    Bool		ret;
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    Unwrap (as, pScreen, SetCursorPosition);
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    if (animCurState.pCursor)
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	animCurState.pScreen = pScreen;
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    ret = (*pScreen->SetCursorPosition) (pDev, pScreen, x, y, generateEvent);
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    Wrap (as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
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    return ret;
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}
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static Bool 
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AnimCurRealizeCursor (DeviceIntPtr pDev,
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                      ScreenPtr pScreen,
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		      CursorPtr pCursor)
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{
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    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
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    Bool		ret;
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    Unwrap (as, pScreen, RealizeCursor);
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    if (IsAnimCur(pCursor))
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	ret = TRUE;
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    else
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	ret = (*pScreen->RealizeCursor) (pDev, pScreen, pCursor);
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    Wrap (as, pScreen, RealizeCursor, AnimCurRealizeCursor);
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    return ret;
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}
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static Bool 
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AnimCurUnrealizeCursor (DeviceIntPtr pDev,
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                        ScreenPtr pScreen,
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			CursorPtr pCursor)
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{
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    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
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    Bool		ret;
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    Unwrap (as, pScreen, UnrealizeCursor);
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    if (IsAnimCur(pCursor))
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    {
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        AnimCurPtr  ac = GetAnimCur(pCursor);
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	int	    i;
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	if (pScreen->myNum == 0)
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	    for (i = 0; i < ac->nelt; i++)
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		FreeCursor (ac->elts[i].pCursor, 0);
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	ret = TRUE;
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    }
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    else
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	ret = (*pScreen->UnrealizeCursor) (pDev, pScreen, pCursor);
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    Wrap (as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
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    return ret;
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}
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static void
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AnimCurRecolorCursor (DeviceIntPtr pDev,
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                      ScreenPtr pScreen,
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		      CursorPtr pCursor,
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		      Bool displayed)
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{
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    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
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    Unwrap (as, pScreen, RecolorCursor);
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    if (IsAnimCur(pCursor))
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    {
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        AnimCurPtr  ac = GetAnimCur(pCursor);
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	int	    i;
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        for (i = 0; i < ac->nelt; i++)
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	    (*pScreen->RecolorCursor) (pDev, pScreen, ac->elts[i].pCursor,
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				       displayed && 
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				       animCurState.elt == i);
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    }
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    else
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	(*pScreen->RecolorCursor) (pDev, pScreen, pCursor, displayed);
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    Wrap (as, pScreen, RecolorCursor, AnimCurRecolorCursor);
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}
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Bool
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AnimCurInit (ScreenPtr pScreen)
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{
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    AnimCurScreenPtr    as;
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    if (AnimCurGeneration != serverGeneration)
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    {
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	AnimCurScreenPrivateIndex = AllocateScreenPrivateIndex ();
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	if (AnimCurScreenPrivateIndex < 0)
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	    return FALSE;
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	AnimCurGeneration = serverGeneration;
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	animCurState.pCursor = 0;
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	animCurState.pScreen = 0;
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	animCurState.elt = 0;
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	animCurState.time = 0;
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    }
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    as = (AnimCurScreenPtr) xalloc (sizeof (AnimCurScreenRec));
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    if (!as)
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	return FALSE;
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    Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
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    Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
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    Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
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    Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
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    Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
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    Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
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    Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
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    Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
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    SetAnimCurScreen(pScreen,as);
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    return TRUE;
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}
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int
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AnimCursorCreate (CursorPtr *cursors, CARD32 *deltas, int ncursor, CursorPtr *ppCursor)
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{
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    CursorPtr	pCursor;
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    int		i;
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    AnimCurPtr	ac;
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    for (i = 0; i < screenInfo.numScreens; i++)
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	if (!GetAnimCurScreenIfSet (screenInfo.screens[i]))
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	    return BadImplementation;
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    for (i = 0; i < ncursor; i++)
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	if (IsAnimCur (cursors[i]))
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	    return BadMatch;
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    pCursor = (CursorPtr) xalloc (sizeof (CursorRec) +
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				  sizeof (AnimCurRec) +
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				  ncursor * sizeof (AnimCurElt));
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    if (!pCursor)
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	return BadAlloc;
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    pCursor->bits = &animCursorBits;
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    animCursorBits.refcnt++;
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    pCursor->refcnt = 1;
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    pCursor->foreRed = cursors[0]->foreRed;
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    pCursor->foreGreen = cursors[0]->foreGreen;
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    pCursor->foreBlue = cursors[0]->foreBlue;
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    pCursor->backRed = cursors[0]->backRed;
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    pCursor->backGreen = cursors[0]->backGreen;
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    pCursor->backBlue = cursors[0]->backBlue;
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    /*
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     * Fill in the AnimCurRec
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     */
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    ac = GetAnimCur (pCursor);
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    ac->nelt = ncursor;
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    ac->elts = (AnimCurElt *) (ac + 1);
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    for (i = 0; i < ncursor; i++)
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    {
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	cursors[i]->refcnt++;
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	ac->elts[i].pCursor = cursors[i];
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	ac->elts[i].delay = deltas[i];
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    }
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    *ppCursor = pCursor;
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    return Success;
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}
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