484 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			484 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * $XFree86: xc/programs/Xserver/miext/layer/layerwin.c,v 1.7tsi Exp $
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 *
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 * Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc.
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that
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 * copyright notice and this permission notice appear in supporting
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 * documentation, and that the name of Keith Packard not be used in
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 * advertising or publicity pertaining to distribution of the software without
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 * specific, written prior permission.  Keith Packard makes no
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 * representations about the suitability of this software for any purpose.  It
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 * is provided "as is" without express or implied warranty.
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 *
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 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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 * PERFORMANCE OF THIS SOFTWARE.
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 */
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#include "layerstr.h"
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static LayerListPtr
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NewLayerList (ScreenPtr pScreen, LayerPtr pLayer)
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{
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    LayerListPtr    pLayList;
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    pLayList = (LayerListPtr) xalloc (sizeof (LayerListRec));
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    if (!pLayList)
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	return 0;
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    pLayList->pNext = 0;
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    pLayList->pLayer = pLayer;
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    pLayList->inheritClip = TRUE;
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    REGION_NULL (pScreen, &pLayList->clipList);
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    REGION_NULL (pScreen, &pLayList->borderClip);
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    return pLayList;
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}
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static void
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FreeLayerList (ScreenPtr pScreen, LayerListPtr pLayList)
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{
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    REGION_UNINIT (pScreen, &pLayList->clipList);
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    REGION_UNINIT (pScreen, &pLayList->borderClip);
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    xfree (pLayList);
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}
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/*
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 * Create pixmap for a layer
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 */
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Bool
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LayerCreatePixmap (ScreenPtr pScreen, LayerPtr pLayer)
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{
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    LayerKindPtr    pKind = pLayer->pKind;
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    LayerUnwrap (pScreen, pKind, CreatePixmap);
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    /* XXX create full-screen sized layers all around */
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    pLayer->pPixmap = (*pScreen->CreatePixmap) (pScreen, pScreen->width, 
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						pScreen->height, pLayer->depth);
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    LayerWrap (pScreen, pKind, CreatePixmap, layerCreatePixmap);
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    if (!pLayer->pPixmap)
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	return FALSE;
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    if (pLayer->pKind->kind == LAYER_SHADOW)
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    {
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	if (!shadowAdd (pScreen, pLayer->pPixmap, pLayer->update, 
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			pLayer->window, pLayer->randr, 
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			pLayer->closure))
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	    return FALSE;
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    }
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    return TRUE;
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}
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/*
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 * Destroy pixmap for a layer
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 */
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void
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LayerDestroyPixmap (ScreenPtr pScreen, LayerPtr pLayer)
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{
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    if (pLayer->pPixmap)
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    {
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	if (pLayer->pKind->kind == LAYER_SHADOW)
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	    shadowRemove (pScreen, pLayer->pPixmap);
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	if (pLayer->freePixmap)
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	{
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	    LayerKindPtr    pKind = pLayer->pKind;
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	    LayerUnwrap (pScreen, pKind, DestroyPixmap);
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	    (*pScreen->DestroyPixmap) (pLayer->pPixmap);
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	    LayerWrap (pScreen, pKind, DestroyPixmap, layerDestroyPixmap);
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	}
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	pLayer->pPixmap = 0;
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    }
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}
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/*
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 * Add a window to a layer
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 */
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Bool
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LayerWindowAdd (ScreenPtr pScreen, LayerPtr pLayer, WindowPtr pWin)
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{
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    layerWinPriv(pWin);
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    if (pLayer->pPixmap == LAYER_SCREEN_PIXMAP)
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	pLayer->pPixmap = (*pScreen->GetScreenPixmap) (pScreen);
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    else if (!pLayer->pPixmap && !LayerCreatePixmap (pScreen, pLayer))
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	return FALSE;
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    /*
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     * Add a new layer list if needed
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     */
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    if (pLayWin->isList || pLayWin->u.pLayer)
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    {
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	LayerListPtr	pPrev;
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	LayerListPtr    pLayList;
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	if (!pLayWin->isList)
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	{
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	    pPrev = NewLayerList (pScreen, pLayWin->u.pLayer);
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	    if (!pPrev)
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		return FALSE;
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	}
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	else
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	{
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	    for (pPrev = pLayWin->u.pLayList; pPrev->pNext; pPrev = pPrev->pNext)
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		;
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	}
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	pLayList = NewLayerList (pScreen, pLayer);
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	if (!pLayList)
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	{
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	    if (!pLayWin->isList)
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		FreeLayerList (pScreen, pPrev);
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	    return FALSE;
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	}
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	pPrev->pNext = pLayList;
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	if (!pLayWin->isList)
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	{
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	    pLayWin->isList = TRUE;
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	    pLayWin->u.pLayList = pPrev;
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	}
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    }
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    else
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	pLayWin->u.pLayer = pLayer;
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    /*
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     * XXX only one layer supported for drawing, last one wins
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     */
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    (*pScreen->SetWindowPixmap) (pWin, pLayer->pPixmap);
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    pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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    pLayer->refcnt++;
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    pLayer->windows++;
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    return TRUE;
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}
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/*
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 * Remove a window from a layer
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 */
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void
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LayerWindowRemove (ScreenPtr pScreen, LayerPtr pLayer, WindowPtr pWin)
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{
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    layerWinPriv(pWin);
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    if (pLayWin->isList)
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    {
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	LayerListPtr	*pPrev;
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	LayerListPtr	pLayList;
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	for (pPrev = &pLayWin->u.pLayList; (pLayList = *pPrev); pPrev = &pLayList->pNext)
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	{
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	    if (pLayList->pLayer == pLayer)
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	    {
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		*pPrev = pLayList->pNext;
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		FreeLayerList (pScreen, pLayList);
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		--pLayer->windows;
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		if (pLayer->windows <= 0)
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		    LayerDestroyPixmap (pScreen, pLayer);
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		LayerDestroy (pScreen, pLayer);
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		break;
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	    }
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	}
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	pLayList = pLayWin->u.pLayList;
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	if (!pLayList)
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	{
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	    /*
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	     * List is empty, set isList back to false
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	     */
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	    pLayWin->isList = FALSE;
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	    pLayWin->u.pLayer = 0;
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	}
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	else if (!pLayList->pNext && pLayList->inheritClip)
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	{
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	    /*
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	     * List contains a single element using the
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	     * window clip, free the list structure and
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	     * host the layer back to the window private
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	     */
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	    pLayer = pLayList->pLayer;
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	    FreeLayerList (pScreen, pLayList);
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	    pLayWin->isList = FALSE;
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	    pLayWin->u.pLayer = pLayer;
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	}
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    }
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    else
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    {
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	if (pLayWin->u.pLayer == pLayer)
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	{
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	    --pLayer->windows;
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	    if (pLayer->windows <= 0)
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		LayerDestroyPixmap (pScreen, pLayer);
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	    LayerDestroy (pScreen, pLayer);
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	    pLayWin->u.pLayer = 0;
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	}
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    }
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    pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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}
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/*
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 * Looping primitives for window layering.  Usage:
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 *
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 *  for (pLayer = LayerWindowFirst (pWin, &loop); 
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 *	 pLayer; 
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 *	 pLayer = LayerWindowNext (&loop))
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 *  {
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 *	...
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 *  }
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 *  LayerWindowDone (pWin, &loop);
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 */
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LayerPtr
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LayerWindowFirst (WindowPtr pWin, LayerWinLoopPtr pLoop)
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{
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    layerWinPriv (pWin);
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    pLoop->pLayWin = pLayWin;
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    if (!pLayWin->isList)
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	return pLayWin->u.pLayer;
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    /*
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     * Preserve original state
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     */
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    pLoop->clipList = pWin->clipList;
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    pLoop->borderClip = pWin->borderClip;
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    pLoop->pPixmap = (*pWin->drawable.pScreen->GetWindowPixmap) (pWin);
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    /*
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     * Set initial list element 
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     */
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    pLoop->pLayList = pLayWin->u.pLayList;
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    /*
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     * Return first layer
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     */
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    return LayerWindowNext (pWin, pLoop);
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}
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LayerPtr
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LayerWindowNext (WindowPtr pWin, LayerWinLoopPtr pLoop)
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{
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    LayerPtr	    pLayer;
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    LayerWinPtr	    pLayWin = pLoop->pLayWin;
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    LayerListPtr    pLayList;
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    if (!pLayWin->isList)
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	return 0;
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    pLayList = pLoop->pLayList;
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    pLayer = pLayList->pLayer;
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    /*
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     * Configure window for this layer
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     */
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    (*pWin->drawable.pScreen->SetWindowPixmap) (pWin, pLayer->pPixmap);
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    if (!pLayList->inheritClip)
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    {
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	pWin->clipList = pLayList->clipList;
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	pWin->borderClip = pLayList->borderClip;
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    }
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    /*
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     * Step to next layer list
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     */
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    pLoop->pLayList = pLayList->pNext;
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    /*
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     * Return layer
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     */
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    return pLayer;
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}
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void
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LayerWindowDone (WindowPtr pWin, LayerWinLoopPtr pLoop)
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{
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    LayerWinPtr	pLayWin = pLoop->pLayWin;
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    if (!pLayWin->isList)
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	return;
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    /*
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     * clean up after the loop
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     */
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    pWin->clipList = pLoop->clipList;
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    pWin->borderClip = pLoop->clipList;
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    (*pWin->drawable.pScreen->SetWindowPixmap) (pWin, pLoop->pPixmap);
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}
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Bool
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layerCreateWindow (WindowPtr pWin)
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{
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    ScreenPtr	pScreen = pWin->drawable.pScreen;
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    layerWinPriv(pWin);
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    layerScrPriv(pScreen);
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    LayerPtr	pLayer;
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    Bool	ret;
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    pLayWin->isList = FALSE;
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    pLayWin->u.pLayer = 0;
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    /*
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     * input only windows don't live in any layer
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     */
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    if (pWin->drawable.type == UNDRAWABLE_WINDOW)
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	return TRUE;
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    /*
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     * Use a reasonable default layer -- the first
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     * layer matching the windows depth.  Subsystems needing
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     * alternative layering semantics can override this by
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     * replacing this function.  Perhaps a new screen function
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     * could be used to select the correct initial window
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     * layer instead.
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     */
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    for (pLayer = pLayScr->pLayers; pLayer; pLayer = pLayer->pNext)
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	if (pLayer->depth == pWin->drawable.depth)
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	    break;
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    ret = TRUE;
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    if (pLayer)
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    {
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	pScreen->CreateWindow = pLayer->pKind->CreateWindow;
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	ret = (*pScreen->CreateWindow) (pWin);
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	pLayer->pKind->CreateWindow = pScreen->CreateWindow;
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	pScreen->CreateWindow = layerCreateWindow;
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	LayerWindowAdd (pScreen, pLayer, pWin);
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    }
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    return ret;
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}
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Bool
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layerDestroyWindow (WindowPtr pWin)
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{
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    ScreenPtr	pScreen = pWin->drawable.pScreen;
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    layerWinPriv(pWin);
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    LayerPtr	pLayer;
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    Bool	ret = TRUE;
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    while ((pLayer = layerWinLayer (pLayWin)))
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    {
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	LayerUnwrap (pScreen, pLayer->pKind, DestroyWindow);
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	ret = (*pScreen->DestroyWindow) (pWin);
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	LayerWrap (pScreen, pLayer->pKind, DestroyWindow, layerDestroyWindow);
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	LayerWindowRemove (pWin->drawable.pScreen, pLayer, pWin);
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    }
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    return ret;
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}
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Bool
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layerChangeWindowAttributes (WindowPtr pWin, unsigned long mask)
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{
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    ScreenPtr	    pScreen = pWin->drawable.pScreen;
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    LayerPtr	    pLay;
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    LayerWinLoopRec loop;
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    Bool	    ret = TRUE;
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    for (pLay = LayerWindowFirst (pWin, &loop);
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	 pLay;
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	 pLay = LayerWindowNext (pWin, &loop))
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    {
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	LayerUnwrap(pScreen,pLay->pKind,ChangeWindowAttributes);
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	if (!(*pScreen->ChangeWindowAttributes) (pWin, mask))
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	    ret = FALSE;
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	LayerWrap(pScreen,pLay->pKind,ChangeWindowAttributes,layerChangeWindowAttributes);
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    }
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    LayerWindowDone (pWin, &loop);
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    return ret;
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}
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void
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layerPaintWindowBackground (WindowPtr pWin, RegionPtr pRegion, int what)
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{
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    ScreenPtr	    pScreen = pWin->drawable.pScreen;
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    LayerPtr	    pLay;
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    LayerWinLoopRec loop;
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    for (pLay = LayerWindowFirst (pWin, &loop);
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	 pLay;
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	 pLay = LayerWindowNext (pWin, &loop))
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    {
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	LayerUnwrap(pScreen,pLay->pKind,PaintWindowBackground);
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	(*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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	LayerWrap(pScreen,pLay->pKind,PaintWindowBackground,layerPaintWindowBackground);
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    }
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    LayerWindowDone (pWin, &loop);
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}
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void
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layerPaintWindowBorder (WindowPtr pWin, RegionPtr pRegion, int what)
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{
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    ScreenPtr	    pScreen = pWin->drawable.pScreen;
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    LayerPtr	    pLay;
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    LayerWinLoopRec loop;
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    for (pLay = LayerWindowFirst (pWin, &loop);
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	 pLay;
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	 pLay = LayerWindowNext (pWin, &loop))
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    {
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	LayerUnwrap(pScreen,pLay->pKind,PaintWindowBorder);
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	(*pScreen->PaintWindowBorder) (pWin, pRegion, what);
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	LayerWrap(pScreen,pLay->pKind,PaintWindowBorder,layerPaintWindowBorder);
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    }
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    LayerWindowDone (pWin, &loop);
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}
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void
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layerCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
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{
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    ScreenPtr	    pScreen = pWin->drawable.pScreen;
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    LayerPtr	    pLay;
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    LayerWinLoopRec loop;
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    int		    dx = 0, dy = 0;
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    for (pLay = LayerWindowFirst (pWin, &loop);
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	 pLay;
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	 pLay = LayerWindowNext (pWin, &loop))
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    {
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	LayerUnwrap(pScreen,pLay->pKind,CopyWindow);
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	/*
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	 * Undo the translation done within the last CopyWindow proc (sigh)
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	 */
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	if (dx || dy)
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	    REGION_TRANSLATE(pWin->drawable.pScreen, prgnSrc, dx, dy);
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	(*pScreen->CopyWindow) (pWin, ptOldOrg, prgnSrc);
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	LayerWrap(pScreen,pLay->pKind,CopyWindow,layerCopyWindow);
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	/*
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	 * Save offset to undo translation next time around
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	 */
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	dx = ptOldOrg.x - pWin->drawable.x;
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	dy = ptOldOrg.y - pWin->drawable.y;
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    }
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    LayerWindowDone (pWin, &loop);
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}
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PixmapPtr
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layerCreatePixmap (ScreenPtr pScreen, int width, int height, int depth)
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{
 | 
						|
    /* XXX assume the first layer can handle all pixmaps */
 | 
						|
    layerScrPriv (pScreen);
 | 
						|
    LayerKindPtr    pKind;
 | 
						|
    PixmapPtr	    pPixmap;
 | 
						|
    
 | 
						|
    pKind = &pLayScr->kinds[0];
 | 
						|
    if (pLayScr->pLayers)
 | 
						|
	pKind = pLayScr->pLayers->pKind;
 | 
						|
    LayerUnwrap (pScreen, pKind, CreatePixmap);
 | 
						|
    pPixmap = (*pScreen->CreatePixmap) (pScreen, width, height, depth);
 | 
						|
    LayerWrap (pScreen,pKind,CreatePixmap,layerCreatePixmap);
 | 
						|
    return pPixmap;
 | 
						|
}
 | 
						|
 | 
						|
Bool
 | 
						|
layerDestroyPixmap (PixmapPtr pPixmap)
 | 
						|
{
 | 
						|
    /* XXX assume the first layer can handle all pixmaps */
 | 
						|
    ScreenPtr	    pScreen = pPixmap->drawable.pScreen;
 | 
						|
    layerScrPriv (pScreen);
 | 
						|
    LayerKindPtr    pKind;
 | 
						|
    Bool	    ret;
 | 
						|
    
 | 
						|
    pKind = &pLayScr->kinds[0];
 | 
						|
    if (pLayScr->pLayers)
 | 
						|
	pKind = pLayScr->pLayers->pKind;
 | 
						|
    LayerUnwrap (pScreen, pKind, DestroyPixmap);
 | 
						|
    ret = (*pScreen->DestroyPixmap) (pPixmap);
 | 
						|
    LayerWrap (pScreen,pKind,DestroyPixmap,layerDestroyPixmap);
 | 
						|
    return ret;
 | 
						|
}
 | 
						|
 |