449 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			449 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2004 David Reveman
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 * 
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 * Permission to use, copy, modify, distribute, and sell this software
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 * and its documentation for any purpose is hereby granted without
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 * fee, provided that the above copyright notice appear in all copies
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 * and that both that copyright notice and this permission notice
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 * appear in supporting documentation, and that the name of
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 * David Reveman not be used in advertising or publicity pertaining to
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 * distribution of the software without specific, written prior permission.
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 * David Reveman makes no representations about the suitability of this
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 * software for any purpose. It is provided "as is" without express or
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 * implied warranty.
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 *
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 * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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 * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, 
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 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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 *
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 * Author: David Reveman <davidr@novell.com>
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 */
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#include "xgl.h"
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#include "inputstr.h"
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#include "mipointer.h"
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#include "damage.h"
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#include "fb.h"
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#ifdef MITSHM
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#include "shmint.h"
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static ShmFuncs shmFuncs = { NULL, xglShmPutImage };
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#endif
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#ifdef RENDER
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#include "glyphstr.h"
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#endif
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#ifdef COMPOSITE
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#include "compint.h"
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#endif
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int xglScreenGeneration = -1;
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int xglScreenPrivateIndex;
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int xglGCPrivateIndex;
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int xglPixmapPrivateIndex;
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int xglWinPrivateIndex;
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#ifdef RENDER
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int xglGlyphPrivateIndex;
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#endif
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#define xglQueryBestSize	  (void *) NoopDDA
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#define xglSaveScreen		  (void *) NoopDDA
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#define xglConstrainCursor	  (void *) NoopDDA
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#define xglCursorLimits		  (void *) NoopDDA
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#define xglDisplayCursor	  (void *) NoopDDA
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#define xglRealizeCursor	  (void *) NoopDDA
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#define xglUnrealizeCursor	  (void *) NoopDDA
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#define xglRecolorCursor	  (void *) NoopDDA
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#define xglSetCursorPosition	  (void *) NoopDDA
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static PixmapPtr
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xglGetWindowPixmap (WindowPtr pWin)
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{
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    return XGL_GET_WINDOW_PIXMAP (pWin);
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}
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static void
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xglSetWindowPixmap (WindowPtr pWin,
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		    PixmapPtr pPixmap)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    XGL_SCREEN_PRIV (pScreen);
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    XGL_SCREEN_UNWRAP (SetWindowPixmap);
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    (*pScreen->SetWindowPixmap) (pWin, pPixmap);
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    XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
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    XGL_GET_WINDOW_PRIV(pWin)->pPixmap = pPixmap;
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}
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static Bool
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xglAllocatePrivates (ScreenPtr pScreen)
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{
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    xglScreenPtr pScreenPriv;
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    if (xglScreenGeneration != serverGeneration)
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    {
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	xglScreenPrivateIndex = AllocateScreenPrivateIndex ();
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	if (xglScreenPrivateIndex < 0)
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	    return FALSE;
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	xglGCPrivateIndex = AllocateGCPrivateIndex ();
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	if (xglGCPrivateIndex < 0)
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	    return FALSE;
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	xglPixmapPrivateIndex = AllocatePixmapPrivateIndex ();
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	if (xglPixmapPrivateIndex < 0)
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	    return FALSE;
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	xglWinPrivateIndex = AllocateWindowPrivateIndex ();
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	if (xglWinPrivateIndex < 0)
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	    return FALSE;
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#ifdef RENDER	
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	xglGlyphPrivateIndex = AllocateGlyphPrivateIndex ();
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	if (xglGlyphPrivateIndex < 0)
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	    return FALSE;
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#endif	
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 	xglScreenGeneration = serverGeneration;
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    }
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    if (!AllocateGCPrivate (pScreen, xglGCPrivateIndex, sizeof (xglGCRec)))
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	return FALSE;
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    if (!AllocatePixmapPrivate (pScreen, xglPixmapPrivateIndex,
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				sizeof (xglPixmapRec)))
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	return FALSE;
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    if (!AllocateWindowPrivate (pScreen, xglWinPrivateIndex,
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				sizeof (xglWinRec)))
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	return FALSE;
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    pScreenPriv = xalloc (sizeof (xglScreenRec));
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    if (!pScreenPriv)
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	return FALSE;
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    XGL_SET_SCREEN_PRIV (pScreen, pScreenPriv);
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    return TRUE;
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}
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Bool
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xglScreenInit (ScreenPtr        pScreen,
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	       xglScreenInfoPtr pScreenInfo)
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{
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    xglScreenPtr pScreenPriv;
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    int		 depth, bpp;
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#ifdef RENDER
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    PictureScreenPtr pPictureScreen;
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#endif
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    if (!xglAllocatePrivates (pScreen))
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	return FALSE;
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    pScreenPriv = XGL_GET_SCREEN_PRIV (pScreen);
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    pScreenPriv->pScreenPixmap = NULL;
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    pScreenPriv->pVisual  = &xglVisuals[0];
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    pScreenPriv->drawable = pScreenInfo->drawable;
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    pScreenPriv->features =
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	glitz_drawable_get_features (pScreenInfo->drawable);
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    depth = pScreenPriv->pVisual->pPixel->depth;
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    bpp   = pScreenPriv->pVisual->pPixel->masks.bpp;
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    xglInitPixmapFormats (pScreen);
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    if (!pScreenPriv->pixmapFormats[depth].format)
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	return FALSE;
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    pScreenPriv->geometryDataType = pScreenInfo->geometryDataType;
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    pScreenPriv->geometryUsage    = pScreenInfo->geometryUsage;
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    pScreenPriv->yInverted	  = pScreenInfo->yInverted;
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    pScreenPriv->pboMask	  = pScreenInfo->pboMask;
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    pScreenPriv->lines		  = pScreenInfo->lines;
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    GEOMETRY_INIT (pScreen, &pScreenPriv->scratchGeometry,
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		   GLITZ_GEOMETRY_TYPE_VERTEX,
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		   pScreenPriv->geometryUsage, 0);
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    pScreenPriv->surface =
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	glitz_surface_create (pScreenPriv->drawable,
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			      pScreenPriv->pixmapFormats[depth].format,
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			      pScreenInfo->width, pScreenInfo->height,
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			      0, NULL);
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    if (!pScreenPriv->surface)
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	return FALSE;
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    glitz_surface_attach (pScreenPriv->surface,
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			  pScreenPriv->drawable,
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			  GLITZ_DRAWABLE_BUFFER_FRONT_COLOR,
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			  0, 0);
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    pScreenPriv->backSurface = NULL;
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    if (monitorResolution == 0)
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	monitorResolution = XGL_DEFAULT_DPI;
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    if (!fbSetupScreen (pScreen, NULL,
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			pScreenInfo->width, pScreenInfo->height,
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			monitorResolution, monitorResolution,
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			pScreenInfo->width, bpp))
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	return FALSE;
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    pScreen->SaveScreen = xglSaveScreen;
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    pScreen->CreatePixmap  = xglCreatePixmap;
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    pScreen->DestroyPixmap = xglDestroyPixmap;
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    if (!fbFinishScreenInit (pScreen, NULL,
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			     pScreenInfo->width, pScreenInfo->height,
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			     monitorResolution, monitorResolution,
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			     pScreenInfo->width, bpp))
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	return FALSE;
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#ifdef MITSHM
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    ShmRegisterFuncs (pScreen, &shmFuncs);
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#endif
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#ifdef RENDER
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    if (!xglPictureInit (pScreen))
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	return FALSE;
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#endif
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    XGL_SCREEN_WRAP (GetImage, xglGetImage);
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    XGL_SCREEN_WRAP (GetSpans, xglGetSpans);
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    XGL_SCREEN_WRAP (CopyWindow, xglCopyWindow);
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    XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
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    XGL_SCREEN_WRAP (ChangeWindowAttributes, xglChangeWindowAttributes);
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    XGL_SCREEN_WRAP (PaintWindowBackground, xglPaintWindowBackground);
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    XGL_SCREEN_WRAP (PaintWindowBorder, xglPaintWindowBorder);
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    XGL_SCREEN_WRAP (CreateGC, xglCreateGC);
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    pScreen->ConstrainCursor   = xglConstrainCursor;
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    pScreen->CursorLimits      = xglCursorLimits;
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    pScreen->DisplayCursor     = xglDisplayCursor;
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    pScreen->RealizeCursor     = xglRealizeCursor;
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    pScreen->UnrealizeCursor   = xglUnrealizeCursor;
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    pScreen->RecolorCursor     = xglRecolorCursor;
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    pScreen->SetCursorPosition = xglSetCursorPosition;
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    pScreen->ModifyPixmapHeader = xglModifyPixmapHeader;
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    XGL_SCREEN_WRAP (BitmapToRegion, xglPixmapToRegion);
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    pScreen->GetWindowPixmap = xglGetWindowPixmap;
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    XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
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#ifdef RENDER
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    pPictureScreen = GetPictureScreenIfSet (pScreen);
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    if (pPictureScreen)
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    {
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	if (!AllocateGlyphPrivate (pScreen, xglGlyphPrivateIndex,
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				   sizeof (xglGlyphRec)))
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	    return FALSE;
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	XGL_PICTURE_SCREEN_WRAP (RealizeGlyph, xglRealizeGlyph);
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	XGL_PICTURE_SCREEN_WRAP (UnrealizeGlyph, xglUnrealizeGlyph);
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	XGL_PICTURE_SCREEN_WRAP (Composite, xglComposite);
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	XGL_PICTURE_SCREEN_WRAP (Glyphs, xglGlyphs);
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	XGL_PICTURE_SCREEN_WRAP (Trapezoids, xglTrapezoids);
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	XGL_PICTURE_SCREEN_WRAP (AddTraps, xglAddTraps);
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	XGL_PICTURE_SCREEN_WRAP (AddTriangles, xglAddTriangles);
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	XGL_PICTURE_SCREEN_WRAP (ChangePicture, xglChangePicture);
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	XGL_PICTURE_SCREEN_WRAP (ChangePictureTransform,
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				 xglChangePictureTransform);
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	XGL_PICTURE_SCREEN_WRAP (ChangePictureFilter, xglChangePictureFilter);
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    }
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#endif
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    XGL_SCREEN_WRAP (BackingStoreFuncs.SaveAreas, xglSaveAreas);
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    XGL_SCREEN_WRAP (BackingStoreFuncs.RestoreAreas, xglRestoreAreas);
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    if (!fbCreateDefColormap (pScreen))
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	return FALSE;
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#ifdef COMPOSITE
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    if (!compScreenInit (pScreen))
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	return FALSE;
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#endif
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#ifdef GLXEXT
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    if (!xglInitVisualConfigs (pScreen))
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	return FALSE;
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#endif
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    /* Damage is required */
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    DamageSetup (pScreen);
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    XGL_SCREEN_WRAP (CloseScreen, xglCloseScreen);
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    return TRUE;
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}
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Bool
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xglFinishScreenInit (ScreenPtr pScreen)
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{
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#ifdef RENDER
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    glitz_vertex_format_t *format;
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    static glitz_color_t  clearBlack = { 0x0, 0x0, 0x0, 0x0 };
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    static glitz_color_t  solidWhite = { 0xffff, 0xffff, 0xffff, 0xffff };
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    int			  i;
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#endif
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    XGL_SCREEN_PRIV (pScreen);
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    pScreenPriv->solid =
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	glitz_surface_create (pScreenPriv->drawable,
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			      pScreenPriv->pixmapFormats[32].format,
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			      1, 1, 0, NULL);
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    if (!pScreenPriv->solid)
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	return FALSE;
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    glitz_surface_set_fill (pScreenPriv->solid, GLITZ_FILL_REPEAT);
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#ifdef RENDER
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    for (i = 0; i < 33; i++)
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	pScreenPriv->glyphCache[i].pScreen = NULL;
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    pScreenPriv->pSolidAlpha = NULL;
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    pScreenPriv->trapInfo.mask =
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	glitz_surface_create (pScreenPriv->drawable,
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			      pScreenPriv->pixmapFormats[8].format,
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			      2, 1, 0, NULL);
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    if (!pScreenPriv->trapInfo.mask)
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	return FALSE;
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    glitz_set_rectangle (pScreenPriv->trapInfo.mask, &clearBlack, 0, 0, 1, 1);
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    glitz_set_rectangle (pScreenPriv->trapInfo.mask, &solidWhite, 1, 0, 1, 1);
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    glitz_surface_set_fill (pScreenPriv->trapInfo.mask, GLITZ_FILL_NEAREST);
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    glitz_surface_set_filter (pScreenPriv->trapInfo.mask,
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			      GLITZ_FILTER_BILINEAR,
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			      NULL, 0);
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    format = &pScreenPriv->trapInfo.format.vertex; 
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    format->primitive  = GLITZ_PRIMITIVE_QUADS;
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    format->attributes = GLITZ_VERTEX_ATTRIBUTE_MASK_COORD_MASK;
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    format->mask.type	     = GLITZ_DATA_TYPE_FLOAT;
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    format->mask.size	     = GLITZ_COORDINATE_SIZE_X;
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    format->bytes_per_vertex = sizeof (glitz_float_t);
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    if (pScreenPriv->geometryDataType)
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    {
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	format->type		  = GLITZ_DATA_TYPE_FLOAT;
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	format->bytes_per_vertex += 2 * sizeof (glitz_float_t);
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	format->mask.offset	  = 2 * sizeof (glitz_float_t);
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    }
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    else
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    {
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	format->type		  = GLITZ_DATA_TYPE_SHORT;
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	format->bytes_per_vertex += 2 * sizeof (glitz_short_t);
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	format->mask.offset	  = 2 * sizeof (glitz_short_t);
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    }
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#endif
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    return TRUE;
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}
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Bool
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xglCloseScreen (int	  index,
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		ScreenPtr pScreen)
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{
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    XGL_SCREEN_PRIV (pScreen);
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    XGL_PIXMAP_PRIV (pScreenPriv->pScreenPixmap);
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#ifdef RENDER
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    int i;
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    for (i = 0; i < 33; i++)
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	xglFiniGlyphCache (&pScreenPriv->glyphCache[i]);
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    if (pScreenPriv->pSolidAlpha)
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	FreePicture ((pointer) pScreenPriv->pSolidAlpha, 0);
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    if (pScreenPriv->trapInfo.mask)
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	glitz_surface_destroy (pScreenPriv->trapInfo.mask);
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#endif
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    xglFiniPixmap (pScreenPriv->pScreenPixmap);
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    if (pPixmapPriv->pDamage)
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	DamageDestroy (pPixmapPriv->pDamage);
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    if (pScreenPriv->solid)
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	glitz_surface_destroy (pScreenPriv->solid);
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    if (pScreenPriv->backSurface)
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	glitz_surface_destroy (pScreenPriv->backSurface);
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    if (pScreenPriv->surface)
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	glitz_surface_destroy (pScreenPriv->surface);
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    GEOMETRY_UNINIT (&pScreenPriv->scratchGeometry);
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    XGL_SCREEN_UNWRAP (CloseScreen);
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    xfree (pScreenPriv);
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    return (*pScreen->CloseScreen) (index, pScreen);
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}
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#ifdef RENDER
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void
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xglCreateSolidAlphaPicture (ScreenPtr pScreen)
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{
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    static xRenderColor	solidWhite = { 0xffff, 0xffff, 0xffff, 0xffff };
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    static xRectangle	one = { 0, 0, 1, 1 };
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    PixmapPtr		pPixmap;
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    PictFormatPtr	pFormat;
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    int			error;
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    Pixel		pixel;
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    GCPtr		pGC;
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    CARD32		tmpval[2];
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    XGL_SCREEN_PRIV (pScreen);
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    pFormat = PictureMatchFormat (pScreen, 32, PICT_a8r8g8b8);
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    if (!pFormat)
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	return;
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    pGC = GetScratchGC (pFormat->depth, pScreen);
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    if (!pGC)
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	return;
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    pPixmap = (*pScreen->CreatePixmap) (pScreen, 1, 1, pFormat->depth);
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    if (!pPixmap)
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	return;
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    miRenderColorToPixel (pFormat, &solidWhite, &pixel);
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    tmpval[0] = GXcopy;
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    tmpval[1] = pixel;
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    ChangeGC (pGC, GCFunction | GCForeground, tmpval);
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    ValidateGC (&pPixmap->drawable, pGC);	
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						|
    (*pGC->ops->PolyFillRect) (&pPixmap->drawable, pGC, 1, &one);
 | 
						|
    FreeScratchGC (pGC);
 | 
						|
    
 | 
						|
    tmpval[0] = xTrue;
 | 
						|
    pScreenPriv->pSolidAlpha =
 | 
						|
	CreatePicture (0, &pPixmap->drawable, pFormat,
 | 
						|
		       CPRepeat, tmpval, 0, &error);
 | 
						|
    (*pScreen->DestroyPixmap) (pPixmap);
 | 
						|
 | 
						|
    if (pScreenPriv->pSolidAlpha)
 | 
						|
	ValidatePicture (pScreenPriv->pSolidAlpha);
 | 
						|
}
 | 
						|
#endif
 |