913 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			913 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
| /***********************************************************
 | |
| 
 | |
| Copyright 1987, 1998  The Open Group
 | |
| 
 | |
| Permission to use, copy, modify, distribute, and sell this software and its
 | |
| documentation for any purpose is hereby granted without fee, provided that
 | |
| the above copyright notice appear in all copies and that both that
 | |
| copyright notice and this permission notice appear in supporting
 | |
| documentation.
 | |
| 
 | |
| The above copyright notice and this permission notice shall be included in
 | |
| all copies or substantial portions of the Software.
 | |
| 
 | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 | |
| OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 | |
| AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | |
| CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | |
| 
 | |
| Except as contained in this notice, the name of The Open Group shall not be
 | |
| used in advertising or otherwise to promote the sale, use or other dealings
 | |
| in this Software without prior written authorization from The Open Group.
 | |
| 
 | |
| Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
 | |
| 
 | |
|                         All Rights Reserved
 | |
| 
 | |
| Permission to use, copy, modify, and distribute this software and its
 | |
| documentation for any purpose and without fee is hereby granted,
 | |
| provided that the above copyright notice appear in all copies and that
 | |
| both that copyright notice and this permission notice appear in
 | |
| supporting documentation, and that the name of Digital not be
 | |
| used in advertising or publicity pertaining to distribution of the
 | |
| software without specific, written prior permission.
 | |
| 
 | |
| DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
 | |
| ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
 | |
| DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
 | |
| ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 | |
| WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
 | |
| ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
 | |
| SOFTWARE.
 | |
| 
 | |
| ******************************************************************/
 | |
| 
 | |
| /*
 | |
| 
 | |
| (c)Copyright 1988,1991 Adobe Systems Incorporated. All rights reserved.
 | |
| 
 | |
| Permission to use, copy, modify, distribute, and sublicense this software and its
 | |
| documentation for any purpose and without fee is hereby granted, provided that
 | |
| the above copyright notices appear in all copies and that both those copyright
 | |
| notices and this permission notice appear in supporting documentation and that
 | |
| the name of Adobe Systems Incorporated not be used in advertising or publicity
 | |
| pertaining to distribution of the software without specific, written prior
 | |
| permission.  No trademark license to use the Adobe trademarks is hereby
 | |
| granted.  If the Adobe trademark "Display PostScript"(tm) is used to describe
 | |
| this software, its functionality or for any other purpose, such use shall be
 | |
| limited to a statement that this software works in conjunction with the Display
 | |
| PostScript system.  Proper trademark attribution to reflect Adobe's ownership
 | |
| of the trademark shall be given whenever any such reference to the Display
 | |
| PostScript system is made.
 | |
| 
 | |
| ADOBE MAKES NO REPRESENTATIONS ABOUT THE SUITABILITY OF THE SOFTWARE FOR ANY
 | |
| PURPOSE.  IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.  ADOBE
 | |
| DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED
 | |
| WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-
 | |
| INFRINGEMENT OF THIRD PARTY RIGHTS.  IN NO EVENT SHALL ADOBE BE LIABLE TO YOU
 | |
| OR ANY OTHER PARTY FOR ANY SPECIAL, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY
 | |
| DAMAGES WHATSOEVER WHETHER IN AN ACTION OF CONTRACT,NEGLIGENCE, STRICT
 | |
| LIABILITY OR ANY OTHER ACTION ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 | |
| PERFORMANCE OF THIS SOFTWARE.  ADOBE WILL NOT PROVIDE ANY TRAINING OR OTHER
 | |
| SUPPORT FOR THE SOFTWARE.
 | |
| 
 | |
| Adobe, PostScript, and Display PostScript are trademarks of Adobe Systems
 | |
| Incorporated which may be registered in certain jurisdictions.
 | |
| 
 | |
| Author:  Adobe Systems Incorporated
 | |
| 
 | |
| */
 | |
| 
 | |
| #ifdef HAVE_DIX_CONFIG_H
 | |
| #include <dix-config.h>
 | |
| #endif
 | |
| 
 | |
| #include <X11/X.h>
 | |
| #include <X11/Xmd.h>
 | |
| #include "misc.h"
 | |
| #include "windowstr.h"
 | |
| #include "dixstruct.h"
 | |
| #include "pixmapstr.h"
 | |
| #include "gcstruct.h"
 | |
| #include "scrnintstr.h"
 | |
| #define  XK_LATIN1
 | |
| #include <X11/keysymdef.h>
 | |
| #include "xace.h"
 | |
| 
 | |
| /*
 | |
|  * CompareTimeStamps returns -1, 0, or +1 depending on if the first
 | |
|  * argument is less than, equal to or greater than the second argument.
 | |
|  */
 | |
| 
 | |
| int
 | |
| CompareTimeStamps(TimeStamp a, TimeStamp b)
 | |
| {
 | |
|     if (a.months < b.months)
 | |
|         return EARLIER;
 | |
|     if (a.months > b.months)
 | |
|         return LATER;
 | |
|     if (a.milliseconds < b.milliseconds)
 | |
|         return EARLIER;
 | |
|     if (a.milliseconds > b.milliseconds)
 | |
|         return LATER;
 | |
|     return SAMETIME;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * convert client times to server TimeStamps
 | |
|  */
 | |
| 
 | |
| #define HALFMONTH ((unsigned long) 1<<31)
 | |
| TimeStamp
 | |
| ClientTimeToServerTime(CARD32 c)
 | |
| {
 | |
|     TimeStamp ts;
 | |
| 
 | |
|     if (c == CurrentTime)
 | |
|         return currentTime;
 | |
|     ts.months = currentTime.months;
 | |
|     ts.milliseconds = c;
 | |
|     if (c > currentTime.milliseconds) {
 | |
|         if (((unsigned long) c - currentTime.milliseconds) > HALFMONTH)
 | |
|             ts.months -= 1;
 | |
|     }
 | |
|     else if (c < currentTime.milliseconds) {
 | |
|         if (((unsigned long) currentTime.milliseconds - c) > HALFMONTH)
 | |
|             ts.months += 1;
 | |
|     }
 | |
|     return ts;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * ISO Latin-1 case conversion routine
 | |
|  *
 | |
|  * this routine always null-terminates the result, so
 | |
|  * beware of too-small buffers
 | |
|  */
 | |
| 
 | |
| static unsigned char
 | |
| ISOLatin1ToLower(unsigned char source)
 | |
| {
 | |
|     unsigned char dest;
 | |
| 
 | |
|     if ((source >= XK_A) && (source <= XK_Z))
 | |
|         dest = source + (XK_a - XK_A);
 | |
|     else if ((source >= XK_Agrave) && (source <= XK_Odiaeresis))
 | |
|         dest = source + (XK_agrave - XK_Agrave);
 | |
|     else if ((source >= XK_Ooblique) && (source <= XK_Thorn))
 | |
|         dest = source + (XK_oslash - XK_Ooblique);
 | |
|     else
 | |
|         dest = source;
 | |
|     return dest;
 | |
| }
 | |
| 
 | |
| int
 | |
| CompareISOLatin1Lowered(const unsigned char *s1, int s1len,
 | |
|                         const unsigned char *s2, int s2len)
 | |
| {
 | |
|     unsigned char c1, c2;
 | |
| 
 | |
|     for (;;) {
 | |
|         /* note -- compare against zero so that -1 ignores len */
 | |
|         c1 = s1len-- ? *s1++ : '\0';
 | |
|         c2 = s2len-- ? *s2++ : '\0';
 | |
|         if (!c1 ||
 | |
|             (c1 != c2 &&
 | |
|              (c1 = ISOLatin1ToLower(c1)) != (c2 = ISOLatin1ToLower(c2))))
 | |
|             break;
 | |
|     }
 | |
|     return (int) c1 - (int) c2;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * dixLookupWindow and dixLookupDrawable:
 | |
|  * Look up the window/drawable taking into account the client doing the
 | |
|  * lookup, the type of drawable desired, and the type of access desired.
 | |
|  * Return Success with *pDraw set if the window/drawable exists and the client
 | |
|  * is allowed access, else return an error code with *pDraw set to NULL.  The
 | |
|  * access mask values are defined in resource.h.  The type mask values are
 | |
|  * defined in pixmap.h, with zero equivalent to M_DRAWABLE.
 | |
|  */
 | |
| int
 | |
| dixLookupDrawable(DrawablePtr *pDraw, XID id, ClientPtr client,
 | |
|                   Mask type, Mask access)
 | |
| {
 | |
|     DrawablePtr pTmp;
 | |
|     int rc;
 | |
| 
 | |
|     *pDraw = NULL;
 | |
| 
 | |
|     rc = dixLookupResourceByClass((void **) &pTmp, id, RC_DRAWABLE, client,
 | |
|                                   access);
 | |
| 
 | |
|     if (rc != Success)
 | |
|         client->errorValue = id;
 | |
| 
 | |
|     if (rc == BadValue)
 | |
|         return BadDrawable;
 | |
|     if (rc != Success)
 | |
|         return rc;
 | |
|     if (!((1 << pTmp->type) & (type ? type : M_DRAWABLE)))
 | |
|         return BadMatch;
 | |
| 
 | |
|     *pDraw = pTmp;
 | |
|     return Success;
 | |
| }
 | |
| 
 | |
| int
 | |
| dixLookupWindow(WindowPtr *pWin, XID id, ClientPtr client, Mask access)
 | |
| {
 | |
|     int rc;
 | |
| 
 | |
|     rc = dixLookupDrawable((DrawablePtr *) pWin, id, client, M_WINDOW, access);
 | |
|     /* dixLookupDrawable returns BadMatch iff id is a valid Drawable
 | |
|        but is not a Window. Users of dixLookupWindow expect a BadWindow
 | |
|        error in this case; they don't care that it's a valid non-Window XID */
 | |
|     if (rc == BadMatch)
 | |
|         rc = BadWindow;
 | |
|     /* Similarly, users of dixLookupWindow don't want BadDrawable. */
 | |
|     if (rc == BadDrawable)
 | |
|         rc = BadWindow;
 | |
|     return rc;
 | |
| }
 | |
| 
 | |
| int
 | |
| dixLookupGC(GCPtr *pGC, XID id, ClientPtr client, Mask access)
 | |
| {
 | |
|     return dixLookupResourceByType((void **) pGC, id, RT_GC, client, access);
 | |
| }
 | |
| 
 | |
| int
 | |
| dixLookupFontable(FontPtr *pFont, XID id, ClientPtr client, Mask access)
 | |
| {
 | |
|     int rc;
 | |
|     GC *pGC;
 | |
| 
 | |
|     client->errorValue = id;    /* EITHER font or gc */
 | |
|     rc = dixLookupResourceByType((void **) pFont, id, RT_FONT, client,
 | |
|                                  access);
 | |
|     if (rc != BadFont)
 | |
|         return rc;
 | |
|     rc = dixLookupResourceByType((void **) &pGC, id, RT_GC, client, access);
 | |
|     if (rc == BadGC)
 | |
|         return BadFont;
 | |
|     if (rc == Success)
 | |
|         *pFont = pGC->font;
 | |
|     return rc;
 | |
| }
 | |
| 
 | |
| int
 | |
| dixLookupClient(ClientPtr *pClient, XID rid, ClientPtr client, Mask access)
 | |
| {
 | |
|     void *pRes;
 | |
|     int rc = BadValue, clientIndex = CLIENT_ID(rid);
 | |
| 
 | |
|     if (!clientIndex || !clients[clientIndex] || (rid & SERVER_BIT))
 | |
|         goto bad;
 | |
| 
 | |
|     rc = dixLookupResourceByClass(&pRes, rid, RC_ANY, client, DixGetAttrAccess);
 | |
|     if (rc != Success)
 | |
|         goto bad;
 | |
| 
 | |
|     rc = XaceHook(XACE_CLIENT_ACCESS, client, clients[clientIndex], access);
 | |
|     if (rc != Success)
 | |
|         goto bad;
 | |
| 
 | |
|     *pClient = clients[clientIndex];
 | |
|     return Success;
 | |
|  bad:
 | |
|     if (client)
 | |
|         client->errorValue = rid;
 | |
|     *pClient = NULL;
 | |
|     return rc;
 | |
| }
 | |
| 
 | |
| int
 | |
| AlterSaveSetForClient(ClientPtr client, WindowPtr pWin, unsigned mode,
 | |
|                       Bool toRoot, Bool map)
 | |
| {
 | |
|     int numnow;
 | |
|     SaveSetElt *pTmp = NULL;
 | |
|     int j;
 | |
| 
 | |
|     numnow = client->numSaved;
 | |
|     j = 0;
 | |
|     if (numnow) {
 | |
|         pTmp = client->saveSet;
 | |
|         while ((j < numnow) && (SaveSetWindow(pTmp[j]) != (void *) pWin))
 | |
|             j++;
 | |
|     }
 | |
|     if (mode == SetModeInsert) {
 | |
|         if (j < numnow)         /* duplicate */
 | |
|             return Success;
 | |
|         numnow++;
 | |
|         pTmp = (SaveSetElt *) realloc(client->saveSet, sizeof(*pTmp) * numnow);
 | |
|         if (!pTmp)
 | |
|             return BadAlloc;
 | |
|         client->saveSet = pTmp;
 | |
|         client->numSaved = numnow;
 | |
|         SaveSetAssignWindow(client->saveSet[numnow - 1], pWin);
 | |
|         SaveSetAssignToRoot(client->saveSet[numnow - 1], toRoot);
 | |
|         SaveSetAssignMap(client->saveSet[numnow - 1], map);
 | |
|         return Success;
 | |
|     }
 | |
|     else if ((mode == SetModeDelete) && (j < numnow)) {
 | |
|         while (j < numnow - 1) {
 | |
|             pTmp[j] = pTmp[j + 1];
 | |
|             j++;
 | |
|         }
 | |
|         numnow--;
 | |
|         if (numnow) {
 | |
|             pTmp =
 | |
|                 (SaveSetElt *) realloc(client->saveSet, sizeof(*pTmp) * numnow);
 | |
|             if (pTmp)
 | |
|                 client->saveSet = pTmp;
 | |
|         }
 | |
|         else {
 | |
|             free(client->saveSet);
 | |
|             client->saveSet = (SaveSetElt *) NULL;
 | |
|         }
 | |
|         client->numSaved = numnow;
 | |
|         return Success;
 | |
|     }
 | |
|     return Success;
 | |
| }
 | |
| 
 | |
| void
 | |
| DeleteWindowFromAnySaveSet(WindowPtr pWin)
 | |
| {
 | |
|     int i;
 | |
|     ClientPtr client;
 | |
| 
 | |
|     for (i = 0; i < currentMaxClients; i++) {
 | |
|         client = clients[i];
 | |
|         if (client && client->numSaved)
 | |
|             (void) AlterSaveSetForClient(client, pWin, SetModeDelete, FALSE,
 | |
|                                          TRUE);
 | |
|     }
 | |
| }
 | |
| 
 | |
| /* No-op Don't Do Anything : sometimes we need to be able to call a procedure
 | |
|  * that doesn't do anything.  For example, on screen with only static
 | |
|  * colormaps, if someone calls install colormap, it's easier to have a dummy
 | |
|  * procedure to call than to check if there's a procedure
 | |
|  */
 | |
| void
 | |
| NoopDDA(void)
 | |
| {
 | |
| }
 | |
| 
 | |
| typedef struct _BlockHandler {
 | |
|     ServerBlockHandlerProcPtr BlockHandler;
 | |
|     ServerWakeupHandlerProcPtr WakeupHandler;
 | |
|     void *blockData;
 | |
|     Bool deleted;
 | |
| } BlockHandlerRec, *BlockHandlerPtr;
 | |
| 
 | |
| static BlockHandlerPtr handlers;
 | |
| static int numHandlers;
 | |
| static int sizeHandlers;
 | |
| static Bool inHandler;
 | |
| static Bool handlerDeleted;
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  *  \param pTimeout   DIX doesn't want to know how OS represents time
 | |
|  *  \param pReadMask  nor how it represents the det of descriptors
 | |
|  */
 | |
| void
 | |
| BlockHandler(void *pTimeout)
 | |
| {
 | |
|     int i, j;
 | |
| 
 | |
|     ++inHandler;
 | |
|     for (i = 0; i < numHandlers; i++)
 | |
|         if (!handlers[i].deleted)
 | |
|             (*handlers[i].BlockHandler) (handlers[i].blockData, pTimeout);
 | |
| 
 | |
|     for (i = 0; i < screenInfo.numGPUScreens; i++)
 | |
|         (*screenInfo.gpuscreens[i]->BlockHandler) (screenInfo.gpuscreens[i], pTimeout);
 | |
| 
 | |
|     for (i = 0; i < screenInfo.numScreens; i++)
 | |
|         (*screenInfo.screens[i]->BlockHandler) (screenInfo.screens[i], pTimeout);
 | |
| 
 | |
|     if (handlerDeleted) {
 | |
|         for (i = 0; i < numHandlers;)
 | |
|             if (handlers[i].deleted) {
 | |
|                 for (j = i; j < numHandlers - 1; j++)
 | |
|                     handlers[j] = handlers[j + 1];
 | |
|                 numHandlers--;
 | |
|             }
 | |
|             else
 | |
|                 i++;
 | |
|         handlerDeleted = FALSE;
 | |
|     }
 | |
|     --inHandler;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  *  \param result    32 bits of undefined result from the wait
 | |
|  *  \param pReadmask the resulting descriptor mask
 | |
|  */
 | |
| void
 | |
| WakeupHandler(int result)
 | |
| {
 | |
|     int i, j;
 | |
| 
 | |
|     ++inHandler;
 | |
|     for (i = 0; i < screenInfo.numScreens; i++)
 | |
|         (*screenInfo.screens[i]->WakeupHandler) (screenInfo.screens[i], result);
 | |
|     for (i = 0; i < screenInfo.numGPUScreens; i++)
 | |
|         (*screenInfo.gpuscreens[i]->WakeupHandler) (screenInfo.gpuscreens[i], result);
 | |
|     for (i = numHandlers - 1; i >= 0; i--)
 | |
|         if (!handlers[i].deleted)
 | |
|             (*handlers[i].WakeupHandler) (handlers[i].blockData, result);
 | |
|     if (handlerDeleted) {
 | |
|         for (i = 0; i < numHandlers;)
 | |
|             if (handlers[i].deleted) {
 | |
|                 for (j = i; j < numHandlers - 1; j++)
 | |
|                     handlers[j] = handlers[j + 1];
 | |
|                 numHandlers--;
 | |
|             }
 | |
|             else
 | |
|                 i++;
 | |
|         handlerDeleted = FALSE;
 | |
|     }
 | |
|     --inHandler;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Reentrant with BlockHandler and WakeupHandler, except wakeup won't
 | |
|  * get called until next time
 | |
|  */
 | |
| Bool
 | |
| RegisterBlockAndWakeupHandlers(ServerBlockHandlerProcPtr blockHandler,
 | |
|                                ServerWakeupHandlerProcPtr wakeupHandler,
 | |
|                                void *blockData)
 | |
| {
 | |
|     BlockHandlerPtr new;
 | |
| 
 | |
|     if (numHandlers >= sizeHandlers) {
 | |
|         new = (BlockHandlerPtr) realloc(handlers, (numHandlers + 1) *
 | |
|                                         sizeof(BlockHandlerRec));
 | |
|         if (!new)
 | |
|             return FALSE;
 | |
|         handlers = new;
 | |
|         sizeHandlers = numHandlers + 1;
 | |
|     }
 | |
|     handlers[numHandlers].BlockHandler = blockHandler;
 | |
|     handlers[numHandlers].WakeupHandler = wakeupHandler;
 | |
|     handlers[numHandlers].blockData = blockData;
 | |
|     handlers[numHandlers].deleted = FALSE;
 | |
|     numHandlers = numHandlers + 1;
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| void
 | |
| RemoveBlockAndWakeupHandlers(ServerBlockHandlerProcPtr blockHandler,
 | |
|                              ServerWakeupHandlerProcPtr wakeupHandler,
 | |
|                              void *blockData)
 | |
| {
 | |
|     int i;
 | |
| 
 | |
|     for (i = 0; i < numHandlers; i++)
 | |
|         if (handlers[i].BlockHandler == blockHandler &&
 | |
|             handlers[i].WakeupHandler == wakeupHandler &&
 | |
|             handlers[i].blockData == blockData) {
 | |
|             if (inHandler) {
 | |
|                 handlerDeleted = TRUE;
 | |
|                 handlers[i].deleted = TRUE;
 | |
|             }
 | |
|             else {
 | |
|                 for (; i < numHandlers - 1; i++)
 | |
|                     handlers[i] = handlers[i + 1];
 | |
|                 numHandlers--;
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
| }
 | |
| 
 | |
| void
 | |
| InitBlockAndWakeupHandlers(void)
 | |
| {
 | |
|     free(handlers);
 | |
|     handlers = (BlockHandlerPtr) 0;
 | |
|     numHandlers = 0;
 | |
|     sizeHandlers = 0;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * A general work queue.  Perform some task before the server
 | |
|  * sleeps for input.
 | |
|  */
 | |
| 
 | |
| WorkQueuePtr workQueue;
 | |
| static WorkQueuePtr *workQueueLast = &workQueue;
 | |
| 
 | |
| void
 | |
| ProcessWorkQueue(void)
 | |
| {
 | |
|     WorkQueuePtr q, *p;
 | |
| 
 | |
|     p = &workQueue;
 | |
|     /*
 | |
|      * Scan the work queue once, calling each function.  Those
 | |
|      * which return TRUE are removed from the queue, otherwise
 | |
|      * they will be called again.  This must be reentrant with
 | |
|      * QueueWorkProc.
 | |
|      */
 | |
|     while ((q = *p)) {
 | |
|         if ((*q->function) (q->client, q->closure)) {
 | |
|             /* remove q from the list */
 | |
|             *p = q->next;       /* don't fetch until after func called */
 | |
|             free(q);
 | |
|         }
 | |
|         else {
 | |
|             p = &q->next;       /* don't fetch until after func called */
 | |
|         }
 | |
|     }
 | |
|     workQueueLast = p;
 | |
| }
 | |
| 
 | |
| void
 | |
| ProcessWorkQueueZombies(void)
 | |
| {
 | |
|     WorkQueuePtr q, *p;
 | |
| 
 | |
|     p = &workQueue;
 | |
|     while ((q = *p)) {
 | |
|         if (q->client && q->client->clientGone) {
 | |
|             (void) (*q->function) (q->client, q->closure);
 | |
|             /* remove q from the list */
 | |
|             *p = q->next;       /* don't fetch until after func called */
 | |
|             free(q);
 | |
|         }
 | |
|         else {
 | |
|             p = &q->next;       /* don't fetch until after func called */
 | |
|         }
 | |
|     }
 | |
|     workQueueLast = p;
 | |
| }
 | |
| 
 | |
| Bool
 | |
| QueueWorkProc(Bool (*function) (ClientPtr pClient, void *closure),
 | |
|               ClientPtr client, void *closure)
 | |
| {
 | |
|     WorkQueuePtr q;
 | |
| 
 | |
|     q = malloc(sizeof *q);
 | |
|     if (!q)
 | |
|         return FALSE;
 | |
|     q->function = function;
 | |
|     q->client = client;
 | |
|     q->closure = closure;
 | |
|     q->next = NULL;
 | |
|     *workQueueLast = q;
 | |
|     workQueueLast = &q->next;
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Manage a queue of sleeping clients, awakening them
 | |
|  * when requested, by using the OS functions IgnoreClient
 | |
|  * and AttendClient.  Note that this *ignores* the troubles
 | |
|  * with request data interleaving itself with events, but
 | |
|  * we'll leave that until a later time.
 | |
|  */
 | |
| 
 | |
| typedef struct _SleepQueue {
 | |
|     struct _SleepQueue *next;
 | |
|     ClientPtr client;
 | |
|     ClientSleepProcPtr function;
 | |
|     void *closure;
 | |
| } SleepQueueRec, *SleepQueuePtr;
 | |
| 
 | |
| static SleepQueuePtr sleepQueue = NULL;
 | |
| 
 | |
| Bool
 | |
| ClientSleep(ClientPtr client, ClientSleepProcPtr function, void *closure)
 | |
| {
 | |
|     SleepQueuePtr q;
 | |
| 
 | |
|     q = malloc(sizeof *q);
 | |
|     if (!q)
 | |
|         return FALSE;
 | |
| 
 | |
|     IgnoreClient(client);
 | |
|     q->next = sleepQueue;
 | |
|     q->client = client;
 | |
|     q->function = function;
 | |
|     q->closure = closure;
 | |
|     sleepQueue = q;
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| Bool
 | |
| ClientSignal(ClientPtr client)
 | |
| {
 | |
|     SleepQueuePtr q;
 | |
| 
 | |
|     for (q = sleepQueue; q; q = q->next)
 | |
|         if (q->client == client) {
 | |
|             return QueueWorkProc(q->function, q->client, q->closure);
 | |
|         }
 | |
|     return FALSE;
 | |
| }
 | |
| 
 | |
| int
 | |
| ClientSignalAll(ClientPtr client, ClientSleepProcPtr function, void *closure)
 | |
| {
 | |
|     SleepQueuePtr q;
 | |
|     int count = 0;
 | |
| 
 | |
|     for (q = sleepQueue; q; q = q->next) {
 | |
|         if (!(client == CLIENT_SIGNAL_ANY || q->client == client))
 | |
|             continue;
 | |
| 
 | |
|         if (!(function == CLIENT_SIGNAL_ANY || q->function == function))
 | |
|             continue;
 | |
| 
 | |
|         if (!(closure == CLIENT_SIGNAL_ANY || q->closure == closure))
 | |
|             continue;
 | |
| 
 | |
|         count += QueueWorkProc(q->function, q->client, q->closure);
 | |
|     }
 | |
| 
 | |
|     return count;
 | |
| }
 | |
| 
 | |
| void
 | |
| ClientWakeup(ClientPtr client)
 | |
| {
 | |
|     SleepQueuePtr q, *prev;
 | |
| 
 | |
|     prev = &sleepQueue;
 | |
|     while ((q = *prev)) {
 | |
|         if (q->client == client) {
 | |
|             *prev = q->next;
 | |
|             free(q);
 | |
|             if (client->clientGone)
 | |
|                 /* Oops -- new zombie cleanup code ensures this only
 | |
|                  * happens from inside CloseDownClient; don't want to
 | |
|                  * recurse here...
 | |
|                  */
 | |
|                 /* CloseDownClient(client) */ ;
 | |
|             else
 | |
|                 AttendClient(client);
 | |
|             break;
 | |
|         }
 | |
|         prev = &q->next;
 | |
|     }
 | |
| }
 | |
| 
 | |
| Bool
 | |
| ClientIsAsleep(ClientPtr client)
 | |
| {
 | |
|     SleepQueuePtr q;
 | |
| 
 | |
|     for (q = sleepQueue; q; q = q->next)
 | |
|         if (q->client == client)
 | |
|             return TRUE;
 | |
|     return FALSE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  *  Generic Callback Manager
 | |
|  */
 | |
| 
 | |
| /* ===== Private Procedures ===== */
 | |
| 
 | |
| static int numCallbackListsToCleanup = 0;
 | |
| static CallbackListPtr **listsToCleanup = NULL;
 | |
| 
 | |
| static Bool
 | |
| _AddCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data)
 | |
| {
 | |
|     CallbackPtr cbr;
 | |
| 
 | |
|     cbr = malloc(sizeof(CallbackRec));
 | |
|     if (!cbr)
 | |
|         return FALSE;
 | |
|     cbr->proc = callback;
 | |
|     cbr->data = data;
 | |
|     cbr->next = (*pcbl)->list;
 | |
|     cbr->deleted = FALSE;
 | |
|     (*pcbl)->list = cbr;
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| _DeleteCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data)
 | |
| {
 | |
|     CallbackListPtr cbl = *pcbl;
 | |
|     CallbackPtr cbr, pcbr;
 | |
| 
 | |
|     for (pcbr = NULL, cbr = cbl->list; cbr != NULL; pcbr = cbr, cbr = cbr->next) {
 | |
|         if ((cbr->proc == callback) && (cbr->data == data))
 | |
|             break;
 | |
|     }
 | |
|     if (cbr != NULL) {
 | |
|         if (cbl->inCallback) {
 | |
|             ++(cbl->numDeleted);
 | |
|             cbr->deleted = TRUE;
 | |
|         }
 | |
|         else {
 | |
|             if (pcbr == NULL)
 | |
|                 cbl->list = cbr->next;
 | |
|             else
 | |
|                 pcbr->next = cbr->next;
 | |
|             free(cbr);
 | |
|         }
 | |
|         return TRUE;
 | |
|     }
 | |
|     return FALSE;
 | |
| }
 | |
| 
 | |
| void
 | |
| _CallCallbacks(CallbackListPtr *pcbl, void *call_data)
 | |
| {
 | |
|     CallbackListPtr cbl = *pcbl;
 | |
|     CallbackPtr cbr, pcbr;
 | |
| 
 | |
|     ++(cbl->inCallback);
 | |
|     for (cbr = cbl->list; cbr != NULL; cbr = cbr->next) {
 | |
|         (*(cbr->proc)) (pcbl, cbr->data, call_data);
 | |
|     }
 | |
|     --(cbl->inCallback);
 | |
| 
 | |
|     if (cbl->inCallback)
 | |
|         return;
 | |
| 
 | |
|     /* Was the entire list marked for deletion? */
 | |
| 
 | |
|     if (cbl->deleted) {
 | |
|         DeleteCallbackList(pcbl);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     /* Were some individual callbacks on the list marked for deletion?
 | |
|      * If so, do the deletions.
 | |
|      */
 | |
| 
 | |
|     if (cbl->numDeleted) {
 | |
|         for (pcbr = NULL, cbr = cbl->list; (cbr != NULL) && cbl->numDeleted;) {
 | |
|             if (cbr->deleted) {
 | |
|                 if (pcbr) {
 | |
|                     cbr = cbr->next;
 | |
|                     free(pcbr->next);
 | |
|                     pcbr->next = cbr;
 | |
|                 }
 | |
|                 else {
 | |
|                     cbr = cbr->next;
 | |
|                     free(cbl->list);
 | |
|                     cbl->list = cbr;
 | |
|                 }
 | |
|                 cbl->numDeleted--;
 | |
|             }
 | |
|             else {              /* this one wasn't deleted */
 | |
| 
 | |
|                 pcbr = cbr;
 | |
|                 cbr = cbr->next;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void
 | |
| _DeleteCallbackList(CallbackListPtr *pcbl)
 | |
| {
 | |
|     CallbackListPtr cbl = *pcbl;
 | |
|     CallbackPtr cbr, nextcbr;
 | |
|     int i;
 | |
| 
 | |
|     if (cbl->inCallback) {
 | |
|         cbl->deleted = TRUE;
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     for (i = 0; i < numCallbackListsToCleanup; i++) {
 | |
|         if (listsToCleanup[i] == pcbl) {
 | |
|             listsToCleanup[i] = NULL;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (cbr = cbl->list; cbr != NULL; cbr = nextcbr) {
 | |
|         nextcbr = cbr->next;
 | |
|         free(cbr);
 | |
|     }
 | |
|     free(cbl);
 | |
|     *pcbl = NULL;
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| CreateCallbackList(CallbackListPtr *pcbl)
 | |
| {
 | |
|     CallbackListPtr cbl;
 | |
|     int i;
 | |
| 
 | |
|     if (!pcbl)
 | |
|         return FALSE;
 | |
|     cbl = malloc(sizeof(CallbackListRec));
 | |
|     if (!cbl)
 | |
|         return FALSE;
 | |
|     cbl->inCallback = 0;
 | |
|     cbl->deleted = FALSE;
 | |
|     cbl->numDeleted = 0;
 | |
|     cbl->list = NULL;
 | |
|     *pcbl = cbl;
 | |
| 
 | |
|     for (i = 0; i < numCallbackListsToCleanup; i++) {
 | |
|         if (!listsToCleanup[i]) {
 | |
|             listsToCleanup[i] = pcbl;
 | |
|             return TRUE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     listsToCleanup = (CallbackListPtr **) xnfrealloc(listsToCleanup,
 | |
|                                                      sizeof(CallbackListPtr *) *
 | |
|                                                      (numCallbackListsToCleanup
 | |
|                                                       + 1));
 | |
|     listsToCleanup[numCallbackListsToCleanup] = pcbl;
 | |
|     numCallbackListsToCleanup++;
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /* ===== Public Procedures ===== */
 | |
| 
 | |
| Bool
 | |
| AddCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data)
 | |
| {
 | |
|     if (!pcbl)
 | |
|         return FALSE;
 | |
|     if (!*pcbl) {               /* list hasn't been created yet; go create it */
 | |
|         if (!CreateCallbackList(pcbl))
 | |
|             return FALSE;
 | |
|     }
 | |
|     return _AddCallback(pcbl, callback, data);
 | |
| }
 | |
| 
 | |
| Bool
 | |
| DeleteCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data)
 | |
| {
 | |
|     if (!pcbl || !*pcbl)
 | |
|         return FALSE;
 | |
|     return _DeleteCallback(pcbl, callback, data);
 | |
| }
 | |
| 
 | |
| void
 | |
| DeleteCallbackList(CallbackListPtr *pcbl)
 | |
| {
 | |
|     if (!pcbl || !*pcbl)
 | |
|         return;
 | |
|     _DeleteCallbackList(pcbl);
 | |
| }
 | |
| 
 | |
| void
 | |
| DeleteCallbackManager(void)
 | |
| {
 | |
|     int i;
 | |
| 
 | |
|     for (i = 0; i < numCallbackListsToCleanup; i++) {
 | |
|         DeleteCallbackList(listsToCleanup[i]);
 | |
|     }
 | |
|     free(listsToCleanup);
 | |
| 
 | |
|     numCallbackListsToCleanup = 0;
 | |
|     listsToCleanup = NULL;
 | |
| }
 | |
| 
 | |
| void
 | |
| InitCallbackManager(void)
 | |
| {
 | |
|     DeleteCallbackManager();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Coordinates the global GL context used by modules in the X Server
 | |
|  * doing rendering with OpenGL.
 | |
|  *
 | |
|  * When setting a GL context (glXMakeCurrent() or eglMakeCurrent()),
 | |
|  * there is an expensive implied glFlush() required by the GLX and EGL
 | |
|  * APIs, so modules don't want to have to do it on every request.  But
 | |
|  * the individual modules using GL also don't know about each other,
 | |
|  * so they have to coordinate who owns the current context.
 | |
|  *
 | |
|  * When you're about to do a MakeCurrent, you should set this variable
 | |
|  * to your context's address, and you can skip MakeCurrent if it's
 | |
|  * already set to yours.
 | |
|  *
 | |
|  * When you're about to do a DestroyContext, you should set this to
 | |
|  * NULL if it's set to your context.
 | |
|  *
 | |
|  * When you're about to do an unbindContext on a DRI driver, you
 | |
|  * should set this to NULL.  Despite the unbindContext interface
 | |
|  * sounding like it only unbinds the passed in context, it actually
 | |
|  * unconditionally clears the dispatch table even if the given
 | |
|  * context wasn't current.
 | |
|  */
 | |
| void *lastGLContext = NULL;
 |