In GLES2, we cannot do GL_RED or GL_RG without GL_EXT_texture_rg. So, add check for GL_EXT_texture_rg to make it working. Also add a yuv2 pixman format into render.h to make Xv yuv rendering works. Signed-off-by: Yuriy Vasilev <uuvasiliev@yandex.ru> Reviewed-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Emma Anholt <emma@anholt.net> |
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animcur.c | ||
filter.c | ||
glyph.c | ||
glyphstr.h | ||
matrix.c | ||
meson.build | ||
miindex.c | ||
mipict.c | ||
mipict.h | ||
mirect.c | ||
mitrap.c | ||
mitri.c | ||
picture.c | ||
picture.h | ||
picturestr.h | ||
render.c |