281 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			281 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice including the dates of first publication and
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 * either this permission notice or a reference to
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 * http://oss.sgi.com/projects/FreeB/
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 * shall be included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Except as contained in this notice, the name of Silicon Graphics, Inc.
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 * shall not be used in advertising or otherwise to promote the sale, use or
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 * other dealings in this Software without prior written authorization from
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 * Silicon Graphics, Inc.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "glxserver.h"
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#include "glxutil.h"
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#include "glxext.h"
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#include "indirect_dispatch.h"
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#include "unpack.h"
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#include "glapitable.h"
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#include "glapi.h"
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#include "glthread.h"
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#include "dispatch.h"
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int
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__glXDispSwap_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc)
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{
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    GLsizei size;
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    GLenum type;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    __GLXcontext *cx;
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    int error;
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    __GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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        return error;
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    }
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    pc += __GLX_SINGLE_HDR_SIZE;
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    __GLX_SWAP_INT(pc + 0);
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    __GLX_SWAP_INT(pc + 4);
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    size = *(GLsizei *) (pc + 0);
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    type = *(GLenum *) (pc + 4);
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    if (cx->feedbackBufSize < size) {
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        cx->feedbackBuf = (GLfloat *) realloc(cx->feedbackBuf,
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                                              (size_t) size
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                                              * __GLX_SIZE_FLOAT32);
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        if (!cx->feedbackBuf) {
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            cl->client->errorValue = size;
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            return BadAlloc;
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        }
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        cx->feedbackBufSize = size;
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    }
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    CALL_FeedbackBuffer(GET_DISPATCH(), (size, type, cx->feedbackBuf));
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    cx->hasUnflushedCommands = GL_TRUE;
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    return Success;
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}
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int
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__glXDispSwap_SelectBuffer(__GLXclientState * cl, GLbyte * pc)
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{
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    __GLXcontext *cx;
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    GLsizei size;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    int error;
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    __GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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        return error;
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    }
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    pc += __GLX_SINGLE_HDR_SIZE;
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    __GLX_SWAP_INT(pc + 0);
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    size = *(GLsizei *) (pc + 0);
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    if (cx->selectBufSize < size) {
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        cx->selectBuf = (GLuint *) realloc(cx->selectBuf,
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                                           (size_t) size * __GLX_SIZE_CARD32);
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        if (!cx->selectBuf) {
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            cl->client->errorValue = size;
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            return BadAlloc;
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        }
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        cx->selectBufSize = size;
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    }
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    CALL_SelectBuffer(GET_DISPATCH(), (size, cx->selectBuf));
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    cx->hasUnflushedCommands = GL_TRUE;
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    return Success;
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}
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int
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__glXDispSwap_RenderMode(__GLXclientState * cl, GLbyte * pc)
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{
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    ClientPtr client;
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    __GLXcontext *cx;
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    xGLXRenderModeReply reply;
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    GLint nitems = 0, retBytes = 0, retval, newModeCheck;
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    GLubyte *retBuffer = NULL;
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    GLenum newMode;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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    int error;
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    __GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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        return error;
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    }
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    pc += __GLX_SINGLE_HDR_SIZE;
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    __GLX_SWAP_INT(pc);
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    newMode = *(GLenum *) pc;
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    retval = CALL_RenderMode(GET_DISPATCH(), (newMode));
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    /* Check that render mode worked */
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    CALL_GetIntegerv(GET_DISPATCH(), (GL_RENDER_MODE, &newModeCheck));
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    if (newModeCheck != newMode) {
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        /* Render mode change failed.  Bail */
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        newMode = newModeCheck;
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        goto noChangeAllowed;
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    }
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    /*
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     ** Render mode might have still failed if we get here.  But in this
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     ** case we can't really tell, nor does it matter.  If it did fail, it
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     ** will return 0, and thus we won't send any data across the wire.
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     */
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    switch (cx->renderMode) {
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    case GL_RENDER:
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        cx->renderMode = newMode;
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        break;
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    case GL_FEEDBACK:
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        if (retval < 0) {
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            /* Overflow happened. Copy the entire buffer */
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            nitems = cx->feedbackBufSize;
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        }
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        else {
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            nitems = retval;
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        }
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        retBytes = nitems * __GLX_SIZE_FLOAT32;
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        retBuffer = (GLubyte *) cx->feedbackBuf;
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        __GLX_SWAP_FLOAT_ARRAY((GLbyte *) retBuffer, nitems);
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        cx->renderMode = newMode;
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        break;
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    case GL_SELECT:
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        if (retval < 0) {
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            /* Overflow happened.  Copy the entire buffer */
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            nitems = cx->selectBufSize;
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        }
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        else {
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            GLuint *bp = cx->selectBuf;
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            GLint i;
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            /*
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             ** Figure out how many bytes of data need to be sent.  Parse
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             ** the selection buffer to determine this fact as the
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             ** return value is the number of hits, not the number of
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             ** items in the buffer.
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             */
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            nitems = 0;
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            i = retval;
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            while (--i >= 0) {
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                GLuint n;
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                /* Parse select data for this hit */
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                n = *bp;
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                bp += 3 + n;
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            }
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            nitems = bp - cx->selectBuf;
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        }
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        retBytes = nitems * __GLX_SIZE_CARD32;
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        retBuffer = (GLubyte *) cx->selectBuf;
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        __GLX_SWAP_INT_ARRAY((GLbyte *) retBuffer, nitems);
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        cx->renderMode = newMode;
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        break;
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    }
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    /*
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     ** First reply is the number of elements returned in the feedback or
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     ** selection array, as per the API for glRenderMode itself.
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     */
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 noChangeAllowed:;
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    client = cl->client;
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    reply = (xGLXRenderModeReply) {
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        .type = X_Reply,
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        .sequenceNumber = client->sequence,
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        .length = nitems,
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        .retval = retval,
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        .size = nitems,
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        .newMode = newMode
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    };
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    __GLX_SWAP_SHORT(&reply.sequenceNumber);
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    __GLX_SWAP_INT(&reply.length);
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    __GLX_SWAP_INT(&reply.retval);
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    __GLX_SWAP_INT(&reply.size);
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    __GLX_SWAP_INT(&reply.newMode);
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    WriteToClient(client, sz_xGLXRenderModeReply, &reply);
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    if (retBytes) {
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        WriteToClient(client, retBytes, retBuffer);
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    }
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    return Success;
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}
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int
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__glXDispSwap_Flush(__GLXclientState * cl, GLbyte * pc)
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{
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    __GLXcontext *cx;
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    int error;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    __GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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        return error;
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    }
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    CALL_Flush(GET_DISPATCH(), ());
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    cx->hasUnflushedCommands = GL_FALSE;
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    return Success;
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}
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int
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__glXDispSwap_Finish(__GLXclientState * cl, GLbyte * pc)
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{
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    __GLXcontext *cx;
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    ClientPtr client;
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    int error;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    __GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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        return error;
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    }
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    /* Do a local glFinish */
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    CALL_Finish(GET_DISPATCH(), ());
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    cx->hasUnflushedCommands = GL_FALSE;
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    /* Send empty reply packet to indicate finish is finished */
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    client = cl->client;
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    __GLX_BEGIN_REPLY(0);
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    __GLX_PUT_RETVAL(0);
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    __GLX_SWAP_REPLY_HEADER();
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    __GLX_SEND_HEADER();
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    return Success;
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}
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int
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__glXDispSwap_GetString(__GLXclientState * cl, GLbyte * pc)
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{
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    return DoGetString(cl, pc, GL_TRUE);
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}
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