163 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * $Id$
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 *
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 * Copyright © 2004 Philip Blundell
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that
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 * copyright notice and this permission notice appear in supporting
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 * documentation, and that the name of Philip Blundell not be used in
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 * advertising or publicity pertaining to distribution of the software without
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 * specific, written prior permission.  Philip Blundell makes no
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 * representations about the suitability of this software for any purpose.  It
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 * is provided "as is" without express or implied warranty.
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 *
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 * PHILIP BLUNDELL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL PHILIP BLUNDELL BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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 * PERFORMANCE OF THIS SOFTWARE.
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 */
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#include    <X11/X.h>
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#include    "scrnintstr.h"
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#include    "windowstr.h"
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#include    "dixfontstr.h"
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#include    "mi.h"
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#include    "regionstr.h"
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#include    "globals.h"
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#include    "gcstruct.h"
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#include    "shadow.h"
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#include    "fb.h"
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#if ROTATE == 270
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#define WINSTEPX(stride)    (stride)
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#define WINSTART(x,y)       (((pScreen->height - 1) - y) + (x * winStride))
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#define WINSTEPY()	    -1
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#elif ROTATE == 90
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#define WINSTEPX(stride)    (-stride)
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#define WINSTEPY()	    1
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#define WINSTART(x,y)       (((pScreen->width - 1 - x) * winStride) + y)
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#else
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#error This rotation is not supported here
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#endif
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#ifdef __arm__
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#define PREFETCH
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#endif
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void
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FUNC (ScreenPtr	    pScreen,
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      shadowBufPtr  pBuf);
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void
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FUNC (ScreenPtr	    pScreen,
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      shadowBufPtr  pBuf)
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{
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    RegionPtr	damage = shadowDamage(pBuf);
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    PixmapPtr	pShadow = pBuf->pPixmap;
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    int		nbox = REGION_NUM_RECTS (damage);
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    BoxPtr	pbox = REGION_RECTS (damage);
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    FbBits	*shaBits;
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    Data	*shaBase, *shaLine, *sha;
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    FbStride	shaStride, winStride;
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    int		shaBpp;
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    int		shaXoff, shaYoff;   /* XXX assumed to be zero */
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    int		x, y, w, h;
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    Data	*winBase, *win, *winLine;
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    CARD32	winSize;
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    fbGetDrawable (&pShadow->drawable, shaBits, shaStride, shaBpp, shaXoff, shaYoff);
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    shaBase = (Data *) shaBits;
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    shaStride = shaStride * sizeof (FbBits) / sizeof (Data);
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    winBase = (Data *) (*pBuf->window) (pScreen, 0, 0,
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					SHADOW_WINDOW_WRITE,
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					&winSize, pBuf->closure);
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    winStride = (Data *) (*pBuf->window) (pScreen, 1, 0,
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					  SHADOW_WINDOW_WRITE,
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					  &winSize, pBuf->closure) - winBase;
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    while (nbox--)
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    {
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        x = pbox->x1;
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        y = pbox->y1;
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        w = (pbox->x2 - pbox->x1);
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        h = pbox->y2 - pbox->y1;
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	shaLine = shaBase + (y * shaStride) + x;
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#ifdef PREFETCH
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	__builtin_prefetch (shaLine);
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#endif
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	winLine = winBase + WINSTART(x, y);
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        while (h--)
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        {
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	    sha = shaLine;
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	    win = winLine;
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            while (sha < (shaLine + w - 16))
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            {
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#ifdef PREFETCH
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		__builtin_prefetch (sha + shaStride);
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#endif
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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            }
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            while (sha < (shaLine + w))
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            {
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		*win = *sha++;
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		win += WINSTEPX(winStride);
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            }
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	    y++;
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	    shaLine += shaStride;
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	    winLine += WINSTEPY();
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        }
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        pbox++;
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    } /*  nbox */
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}
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