We currently skip setting the window pixmap on any window
not using its parent's pixmap. That does not work correctly
in the presence of reparenting.
Consider the following scenario:
1. window A is created as child of B
2. present starts flipping and sets the whole window
tree to use pixmap X
3. window C is created (uses the screen pixmap by default)
4. window A is reparented to C
5. present stops flipping and attempts to set the
whole window tree back to the screen pixmap,
except the walk terminates at window C
since it's using an unexpected pixmap, and
window A is left with the stale pixmap X
6. pixmap X is destroyed
7. the X server segfaults on a rendering operation
on window A due the stale pixmap
I managed to hit this with mpv (doing present flips)
and crack-attack (keeps alternating between a menu
window and an actual game window):
1. start both applications
2. start a game in crack-attack
3. fullscreen mpv
4. end the game in crack attack
5. unfullscreen mpv
6. the crack-attack menu window has appeared, but
might be corrupted and doing stuff on it segfaults
the X server
I suppose the other option might be to make new windows
automatically inherit their parent's pixmap instead
of using the screen pixmap. But I've not looked into
how that would affect eg. composite.
Signed-off-by: notbabaisyou <though-went-some-simple@proton.me>