688 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			688 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C
		
	
	
	
| /******************************************************************************
 | ||
|  * 
 | ||
|  * Copyright (c) 1994, 1995  Hewlett-Packard Company
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining
 | ||
|  * a copy of this software and associated documentation files (the
 | ||
|  * "Software"), to deal in the Software without restriction, including
 | ||
|  * without limitation the rights to use, copy, modify, merge, publish,
 | ||
|  * distribute, sublicense, and/or sell copies of the Software, and to
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|  * permit persons to whom the Software is furnished to do so, subject to
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|  * the following conditions:
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|  * 
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|  * The above copyright notice and this permission notice shall be included
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|  * in all copies or substantial portions of the Software.
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|  * 
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | ||
|  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 | ||
|  * IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM,
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|  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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|  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
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|  * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|  * 
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|  * Except as contained in this notice, the name of the Hewlett-Packard
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|  * Company shall not be used in advertising or otherwise to promote the
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|  * sale, use or other dealings in this Software without prior written
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|  * authorization from the Hewlett-Packard Company.
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|  * 
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|  *     Machine-independent DBE code
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|  *
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|  *****************************************************************************/
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| 
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| /* INCLUDES */
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| 
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| #ifdef HAVE_DIX_CONFIG_H
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| #include <dix-config.h>
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| #endif
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| 
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| #include <X11/X.h>
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| #include <X11/Xproto.h>
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| #include "misc.h"
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| #include "os.h"
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| #include "windowstr.h"
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| #include "scrnintstr.h"
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| #include "pixmapstr.h"
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| #include "extnsionst.h"
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| #include "dixstruct.h"
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| #include "resource.h"
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| #include "opaque.h"
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| #include "dbestruct.h"
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| #include "regionstr.h"
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| #include "gcstruct.h"
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| #include "inputstr.h"
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| #include "midbe.h"
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| #include "xace.h"
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| 
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| #include <stdio.h>
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| 
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| 
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| /******************************************************************************
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|  *
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|  * DBE MI Procedure: miDbeGetVisualInfo
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|  *
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|  * Description:
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|  *
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|  *     This is the MI function for the DbeGetVisualInfo request.  This function
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|  *     is called through pDbeScreenPriv->GetVisualInfo.  This function is also
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|  *     called for the DbeAllocateBackBufferName request at the extension level;
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|  *     it is called by ProcDbeAllocateBackBufferName() in dbe.c.
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|  *
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|  *     If memory allocation fails or we can not get the visual info, this
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|  *     function returns FALSE.  Otherwise, it returns TRUE for success.
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|  *
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|  *****************************************************************************/
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| 
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| static Bool
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| miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo * pScrVisInfo)
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| {
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|     register int i, j, k;
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|     register int count;
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|     DepthPtr pDepth;
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|     XdbeVisualInfo *visInfo;
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| 
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|     /* Determine number of visuals for this screen. */
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|     for (i = 0, count = 0; i < pScreen->numDepths; i++) {
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|         count += pScreen->allowedDepths[i].numVids;
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|     }
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| 
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|     /* Allocate an array of XdbeVisualInfo items. */
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|     if (!(visInfo = (XdbeVisualInfo *) malloc(count * sizeof(XdbeVisualInfo)))) {
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|         return FALSE;           /* memory alloc failure */
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|     }
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| 
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|     for (i = 0, k = 0; i < pScreen->numDepths; i++) {
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|         /* For each depth of this screen, get visual information. */
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| 
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|         pDepth = &pScreen->allowedDepths[i];
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| 
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|         for (j = 0; j < pDepth->numVids; j++) {
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|             /* For each visual for this depth of this screen, get visual ID
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|              * and visual depth.  Since this is MI code, we will always return
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|              * the same performance level for all visuals (0).  A higher
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|              * performance level value indicates higher performance.
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|              */
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|             visInfo[k].visual = pDepth->vids[j];
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|             visInfo[k].depth = pDepth->depth;
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|             visInfo[k].perflevel = 0;
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|             k++;
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|         }
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|     }
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| 
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|     /* Record the number of visuals and point visual_depth to
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|      * the array of visual info.
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|      */
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|     pScrVisInfo->count = count;
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|     pScrVisInfo->visinfo = visInfo;
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| 
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|     return TRUE;                /* success */
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| 
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| }                               /* miDbeGetVisualInfo() */
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| 
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| /******************************************************************************
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|  *
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|  * DBE MI Procedure: miAllocBackBufferName
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|  *
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|  * Description:
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|  *
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|  *     This is the MI function for the DbeAllocateBackBufferName request.
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|  *
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|  *****************************************************************************/
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| 
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| static int
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| miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
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| {
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|     ScreenPtr pScreen;
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|     DbeWindowPrivPtr pDbeWindowPriv;
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|     DbeScreenPrivPtr pDbeScreenPriv;
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|     GCPtr pGC;
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|     xRectangle clearRect;
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|     int rc;
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| 
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|     pScreen = pWin->drawable.pScreen;
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|     pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
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| 
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|     if (pDbeWindowPriv->nBufferIDs == 0) {
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|         /* There is no buffer associated with the window.
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|          * We have to create the window priv priv.  Remember, the window
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|          * priv was created at the DIX level, so all we need to do is
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|          * create the priv priv and attach it to the priv.
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|          */
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| 
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|         pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
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| 
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|         /* Get a front pixmap. */
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|         if (!(pDbeWindowPriv->pFrontBuffer =
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|               (*pScreen->CreatePixmap) (pScreen, pDbeWindowPriv->width,
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|                                         pDbeWindowPriv->height,
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|                                         pWin->drawable.depth, 0))) {
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|             return BadAlloc;
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|         }
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| 
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|         /* Get a back pixmap. */
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|         if (!(pDbeWindowPriv->pBackBuffer =
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|               (*pScreen->CreatePixmap) (pScreen, pDbeWindowPriv->width,
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|                                         pDbeWindowPriv->height,
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|                                         pWin->drawable.depth, 0))) {
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|             (*pScreen->DestroyPixmap) (pDbeWindowPriv->pFrontBuffer);
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|             return BadAlloc;
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|         }
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| 
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|         /* Security creation/labeling check. */
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|         rc = XaceHook(XACE_RESOURCE_ACCESS, serverClient, bufId,
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|                       dbeDrawableResType, pDbeWindowPriv->pBackBuffer,
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|                       RT_WINDOW, pWin, DixCreateAccess);
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| 
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|         /* Make the back pixmap a DBE drawable resource. */
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|         if (rc != Success || !AddResource(bufId, dbeDrawableResType,
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|                                           pDbeWindowPriv->pBackBuffer)) {
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|             /* free the buffer and the drawable resource */
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|             FreeResource(bufId, RT_NONE);
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|             return (rc == Success) ? BadAlloc : rc;
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|         }
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| 
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|         /* Clear the back buffer. */
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|         pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
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|         if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) {
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|             ValidateGC((DrawablePtr) pDbeWindowPriv->pBackBuffer, pGC);
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|             clearRect.x = clearRect.y = 0;
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|             clearRect.width = pDbeWindowPriv->pBackBuffer->drawable.width;
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|             clearRect.height = pDbeWindowPriv->pBackBuffer->drawable.height;
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|             (*pGC->ops->PolyFillRect) ((DrawablePtr) pDbeWindowPriv->
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|                                        pBackBuffer, pGC, 1, &clearRect);
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|         }
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|         FreeScratchGC(pGC);
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| 
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|     }                           /* if no buffer associated with the window */
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| 
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|     else {
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|         /* A buffer is already associated with the window.
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|          * Place the new buffer ID information at the head of the ID list.
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|          */
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| 
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|         /* Associate the new ID with an existing pixmap. */
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|         if (!AddResource(bufId, dbeDrawableResType,
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|                          (void *) pDbeWindowPriv->pBackBuffer)) {
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|             return BadAlloc;
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|         }
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| 
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|     }
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| 
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|     return Success;
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| 
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| }                               /* miDbeAllocBackBufferName() */
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| 
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| /******************************************************************************
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|  *
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|  * DBE MI Procedure: miDbeAliasBuffers
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|  *
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|  * Description:
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|  *
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|  *     This function associates all XIDs of a buffer with the back pixmap
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|  *     stored in the window priv.
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|  *
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|  *****************************************************************************/
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| 
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| static void
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| miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv)
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| {
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|     int i;
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| 
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|     for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++) {
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|         ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType,
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|                             (void *) pDbeWindowPriv->pBackBuffer);
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|     }
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| 
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| }                               /* miDbeAliasBuffers() */
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| 
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| /******************************************************************************
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|  *
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|  * DBE MI Procedure: miDbeSwapBuffers
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|  *
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|  * Description:
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|  *
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|  *     This is the MI function for the DbeSwapBuffers request.
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|  *
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|  *****************************************************************************/
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| 
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| static int
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| miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
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| {
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|     DbeScreenPrivPtr pDbeScreenPriv;
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|     DbeWindowPrivPtr pDbeWindowPriv;
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|     GCPtr pGC;
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|     WindowPtr pWin;
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|     PixmapPtr pTmpBuffer;
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|     xRectangle clearRect;
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| 
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|     pWin = swapInfo[0].pWindow;
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|     pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
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|     pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
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|     pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
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| 
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|     /*
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|      **********************************************************************
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|      ** Setup before swap.
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|      **********************************************************************
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|      */
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| 
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|     switch (swapInfo[0].swapAction) {
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|     case XdbeUndefined:
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|         break;
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| 
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|     case XdbeBackground:
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|         break;
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| 
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|     case XdbeUntouched:
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|         ValidateGC((DrawablePtr) pDbeWindowPriv->pFrontBuffer, pGC);
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|         (*pGC->ops->CopyArea) ((DrawablePtr) pWin,
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|                                (DrawablePtr) pDbeWindowPriv->pFrontBuffer,
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|                                pGC, 0, 0, pWin->drawable.width,
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|                                pWin->drawable.height, 0, 0);
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|         break;
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| 
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|     case XdbeCopied:
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|         break;
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| 
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|     }
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| 
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|     /*
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|      **********************************************************************
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|      ** Swap.
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|      **********************************************************************
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|      */
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| 
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|     ValidateGC((DrawablePtr) pWin, pGC);
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|     (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPriv->pBackBuffer,
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|                            (DrawablePtr) pWin, pGC, 0, 0,
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|                            pWin->drawable.width, pWin->drawable.height, 0, 0);
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| 
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|     /*
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|      **********************************************************************
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|      ** Tasks after swap.
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|      **********************************************************************
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|      */
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| 
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|     switch (swapInfo[0].swapAction) {
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|     case XdbeUndefined:
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|         break;
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| 
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|     case XdbeBackground:
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|         if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) {
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|             ValidateGC((DrawablePtr) pDbeWindowPriv->pBackBuffer, pGC);
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|             clearRect.x = 0;
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|             clearRect.y = 0;
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|             clearRect.width = pDbeWindowPriv->pBackBuffer->drawable.width;
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|             clearRect.height = pDbeWindowPriv->pBackBuffer->drawable.height;
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|             (*pGC->ops->PolyFillRect) ((DrawablePtr) pDbeWindowPriv->
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|                                        pBackBuffer, pGC, 1, &clearRect);
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|         }
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|         break;
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| 
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|     case XdbeUntouched:
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|         /* Swap pixmap pointers. */
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|         pTmpBuffer = pDbeWindowPriv->pBackBuffer;
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|         pDbeWindowPriv->pBackBuffer = pDbeWindowPriv->pFrontBuffer;
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|         pDbeWindowPriv->pFrontBuffer = pTmpBuffer;
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| 
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|         miDbeAliasBuffers(pDbeWindowPriv);
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| 
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|         break;
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| 
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|     case XdbeCopied:
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|         break;
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| 
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|     }
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| 
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|     /* Remove the swapped window from the swap information array and decrement
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|      * pNumWindows to indicate to the DIX level how many windows were actually
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|      * swapped.
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|      */
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| 
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|     if (*pNumWindows > 1) {
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|         /* We were told to swap more than one window, but we only swapped the
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|          * first one.  Remove the first window in the list by moving the last
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|          * window to the beginning.
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|          */
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|         swapInfo[0].pWindow = swapInfo[*pNumWindows - 1].pWindow;
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|         swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction;
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| 
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|         /* Clear the last window information just to be safe. */
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|         swapInfo[*pNumWindows - 1].pWindow = (WindowPtr) NULL;
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|         swapInfo[*pNumWindows - 1].swapAction = 0;
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|     }
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|     else {
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|         /* Clear the window information just to be safe. */
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|         swapInfo[0].pWindow = (WindowPtr) NULL;
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|         swapInfo[0].swapAction = 0;
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|     }
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| 
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|     (*pNumWindows)--;
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| 
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|     FreeScratchGC(pGC);
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| 
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|     return Success;
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| 
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| }                               /* miSwapBuffers() */
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| 
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| /******************************************************************************
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|  *
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|  * DBE MI Procedure: miDbeWinPrivDelete
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|  *
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|  * Description:
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|  *
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|  *     This is the MI function for deleting the dbeWindowPrivResType resource.
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|  *     This function is invoked indirectly by calling FreeResource() to free
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|  *     the resources associated with a DBE buffer ID.  There are 5 ways that
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|  *     miDbeWinPrivDelete() can be called by FreeResource().  They are:
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|  *
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|  *     - A DBE window is destroyed, in which case the DbeDestroyWindow()
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|  *       wrapper is invoked.  The wrapper calls FreeResource() for all DBE
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|  *       buffer IDs.
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|  *
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|  *     - miDbeAllocBackBufferName() calls FreeResource() to clean up resources
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|  *       after a buffer allocation failure.
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|  *
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|  *     - The PositionWindow wrapper, miDbePositionWindow(), calls
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|  *       FreeResource() when it fails to create buffers of the new size.
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|  *       FreeResource() is called for all DBE buffer IDs.
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|  *
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|  *     - FreeClientResources() calls FreeResource() when a client dies or the
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|  *       the server resets.
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|  *
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|  *     When FreeResource() is called for a DBE buffer ID, the delete function
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|  *     for the only other type of DBE resource, dbeDrawableResType, is also
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|  *     invoked.  This delete function (DbeDrawableDelete) is a NOOP to make
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|  *     resource deletion easier.  It is not guaranteed which delete function is
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|  *     called first.  Hence, we will let miDbeWinPrivDelete() free all DBE
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|  *     resources.
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|  *     
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|  *     This function deletes/frees the following stuff associated with
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|  *     the window private:
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|  *
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|  *     - the ID node in the ID list representing the passed in ID.
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|  *
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|  *     In addition, pDbeWindowPriv->nBufferIDs is decremented.
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|  *
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|  *     If this function is called for the last/only buffer ID for a window,
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|  *     these are additionally deleted/freed:
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|  *
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|  *     - the front and back pixmaps
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|  *     - the window priv itself
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|  *
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|  *****************************************************************************/
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| 
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| static void
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| miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId)
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| {
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|     if (pDbeWindowPriv->nBufferIDs != 0) {
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|         /* We still have at least one more buffer ID associated with this
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|          * window.
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|          */
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|         return;
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|     }
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| 
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|     /* We have no more buffer IDs associated with this window.  We need to
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|      * free some stuff.
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|      */
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| 
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|     /* Destroy the front and back pixmaps. */
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|     if (pDbeWindowPriv->pFrontBuffer) {
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|         (*pDbeWindowPriv->pWindow->drawable.pScreen->
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|          DestroyPixmap) (pDbeWindowPriv->pFrontBuffer);
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|     }
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|     if (pDbeWindowPriv->pBackBuffer) {
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|         (*pDbeWindowPriv->pWindow->drawable.pScreen->
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|          DestroyPixmap) (pDbeWindowPriv->pBackBuffer);
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|     }
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| }                               /* miDbeWinPrivDelete() */
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| 
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| /******************************************************************************
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|  *
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|  * DBE MI Procedure: miDbePositionWindow
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|  *
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|  * Description:
 | ||
|  *
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|  *     This function was cloned from miMbxPositionWindow() in mimultibuf.c. 
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|  *     This function resizes the buffer when the window is resized.
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|  *
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|  *****************************************************************************/
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| 
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| static Bool
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| miDbePositionWindow(WindowPtr pWin, int x, int y)
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| {
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|     ScreenPtr pScreen;
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|     DbeScreenPrivPtr pDbeScreenPriv;
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|     DbeWindowPrivPtr pDbeWindowPriv;
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|     int width, height;
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|     int dx, dy, dw, dh;
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|     int sourcex, sourcey;
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|     int destx, desty;
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|     int savewidth, saveheight;
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|     PixmapPtr pFrontBuffer;
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|     PixmapPtr pBackBuffer;
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|     Bool clear;
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|     GCPtr pGC;
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|     xRectangle clearRect;
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|     Bool ret;
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| 
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|     /*
 | ||
|      **************************************************************************
 | ||
|      ** 1. Unwrap the member routine.
 | ||
|      **************************************************************************
 | ||
|      */
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| 
 | ||
|     pScreen = pWin->drawable.pScreen;
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|     pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
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|     pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
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| 
 | ||
|     /*
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|      **************************************************************************
 | ||
|      ** 2. Do any work necessary before the member routine is called.
 | ||
|      **
 | ||
|      **    In this case we do not need to do anything.
 | ||
|      **************************************************************************
 | ||
|      */
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| 
 | ||
|     /*
 | ||
|      **************************************************************************
 | ||
|      ** 3. Call the member routine, saving its result if necessary.
 | ||
|      **************************************************************************
 | ||
|      */
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| 
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|     ret = (*pScreen->PositionWindow) (pWin, x, y);
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| 
 | ||
|     /*
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|      **************************************************************************
 | ||
|      ** 4. Rewrap the member routine, restoring the wrapper value first in case
 | ||
|      **    the wrapper (or something that it wrapped) change this value.
 | ||
|      **************************************************************************
 | ||
|      */
 | ||
| 
 | ||
|     pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
 | ||
|     pScreen->PositionWindow = miDbePositionWindow;
 | ||
| 
 | ||
|     /*
 | ||
|      **************************************************************************
 | ||
|      ** 5. Do any work necessary after the member routine has been called.
 | ||
|      **************************************************************************
 | ||
|      */
 | ||
| 
 | ||
|     if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin))) {
 | ||
|         return ret;
 | ||
|     }
 | ||
| 
 | ||
|     if (pDbeWindowPriv->width == pWin->drawable.width &&
 | ||
|         pDbeWindowPriv->height == pWin->drawable.height) {
 | ||
|         return ret;
 | ||
|     }
 | ||
| 
 | ||
|     width = pWin->drawable.width;
 | ||
|     height = pWin->drawable.height;
 | ||
| 
 | ||
|     dx = pWin->drawable.x - pDbeWindowPriv->x;
 | ||
|     dy = pWin->drawable.y - pDbeWindowPriv->y;
 | ||
|     dw = width - pDbeWindowPriv->width;
 | ||
|     dh = height - pDbeWindowPriv->height;
 | ||
| 
 | ||
|     GravityTranslate(0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty);
 | ||
| 
 | ||
|     clear = ((pDbeWindowPriv->width < (unsigned short) width) ||
 | ||
|              (pDbeWindowPriv->height < (unsigned short) height) ||
 | ||
|              (pWin->bitGravity == ForgetGravity));
 | ||
| 
 | ||
|     sourcex = 0;
 | ||
|     sourcey = 0;
 | ||
|     savewidth = pDbeWindowPriv->width;
 | ||
|     saveheight = pDbeWindowPriv->height;
 | ||
| 
 | ||
|     /* Clip rectangle to source and destination. */
 | ||
|     if (destx < 0) {
 | ||
|         savewidth += destx;
 | ||
|         sourcex -= destx;
 | ||
|         destx = 0;
 | ||
|     }
 | ||
| 
 | ||
|     if (destx + savewidth > width) {
 | ||
|         savewidth = width - destx;
 | ||
|     }
 | ||
| 
 | ||
|     if (desty < 0) {
 | ||
|         saveheight += desty;
 | ||
|         sourcey -= desty;
 | ||
|         desty = 0;
 | ||
|     }
 | ||
| 
 | ||
|     if (desty + saveheight > height) {
 | ||
|         saveheight = height - desty;
 | ||
|     }
 | ||
| 
 | ||
|     pDbeWindowPriv->width = width;
 | ||
|     pDbeWindowPriv->height = height;
 | ||
|     pDbeWindowPriv->x = pWin->drawable.x;
 | ||
|     pDbeWindowPriv->y = pWin->drawable.y;
 | ||
| 
 | ||
|     pGC = GetScratchGC(pWin->drawable.depth, pScreen);
 | ||
| 
 | ||
|     if (clear) {
 | ||
|         if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) {
 | ||
|             clearRect.x = 0;
 | ||
|             clearRect.y = 0;
 | ||
|             clearRect.width = width;
 | ||
|             clearRect.height = height;
 | ||
|         }
 | ||
|         else {
 | ||
|             clear = FALSE;
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     /* Create DBE buffer pixmaps equal to size of resized window. */
 | ||
|     pFrontBuffer = (*pScreen->CreatePixmap) (pScreen, width, height,
 | ||
|                                              pWin->drawable.depth, 0);
 | ||
| 
 | ||
|     pBackBuffer = (*pScreen->CreatePixmap) (pScreen, width, height,
 | ||
|                                             pWin->drawable.depth, 0);
 | ||
| 
 | ||
|     if (!pFrontBuffer || !pBackBuffer) {
 | ||
|         /* We failed at creating 1 or 2 of the pixmaps. */
 | ||
| 
 | ||
|         if (pFrontBuffer) {
 | ||
|             (*pScreen->DestroyPixmap) (pFrontBuffer);
 | ||
|         }
 | ||
| 
 | ||
|         if (pBackBuffer) {
 | ||
|             (*pScreen->DestroyPixmap) (pBackBuffer);
 | ||
|         }
 | ||
| 
 | ||
|         /* Destroy all buffers for this window. */
 | ||
|         while (pDbeWindowPriv) {
 | ||
|             /* DbeWindowPrivDelete() will free the window private if there no
 | ||
|              * more buffer IDs associated with this window.
 | ||
|              */
 | ||
|             FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
 | ||
|             pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
 | ||
|         }
 | ||
| 
 | ||
|         FreeScratchGC(pGC);
 | ||
|         return FALSE;
 | ||
|     }
 | ||
| 
 | ||
|     else {
 | ||
|         /* Clear out the new DBE buffer pixmaps. */
 | ||
| 
 | ||
|         /* I suppose this could avoid quite a bit of work if
 | ||
|          * it computed the minimal area required.
 | ||
|          */
 | ||
|         ValidateGC(&pFrontBuffer->drawable, pGC);
 | ||
|         if (clear) {
 | ||
|             (*pGC->ops->PolyFillRect) ((DrawablePtr) pFrontBuffer, pGC, 1,
 | ||
|                                        &clearRect);
 | ||
|         }
 | ||
|         /* Copy the contents of the old front pixmap to the new one. */
 | ||
|         if (pWin->bitGravity != ForgetGravity) {
 | ||
|             (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPriv->pFrontBuffer,
 | ||
| 				   (DrawablePtr) pFrontBuffer, pGC,
 | ||
| 				   sourcex, sourcey, savewidth, saveheight,
 | ||
|                                    destx, desty);
 | ||
|         }
 | ||
| 
 | ||
|         ValidateGC(&pBackBuffer->drawable, pGC);
 | ||
|         if (clear) {
 | ||
|             (*pGC->ops->PolyFillRect) ((DrawablePtr) pBackBuffer, pGC, 1,
 | ||
|                                        &clearRect);
 | ||
|         }
 | ||
|         /* Copy the contents of the old back pixmap to the new one. */
 | ||
|         if (pWin->bitGravity != ForgetGravity) {
 | ||
|             (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPriv->pBackBuffer,
 | ||
| 				   (DrawablePtr) pBackBuffer, pGC,
 | ||
|                                    sourcex, sourcey, savewidth, saveheight,
 | ||
|                                    destx, desty);
 | ||
|         }
 | ||
| 
 | ||
|         /* Destroy the old pixmaps, and point the DBE window priv to the new
 | ||
|          * pixmaps.
 | ||
|          */
 | ||
| 
 | ||
|         (*pScreen->DestroyPixmap) (pDbeWindowPriv->pFrontBuffer);
 | ||
|         (*pScreen->DestroyPixmap) (pDbeWindowPriv->pBackBuffer);
 | ||
| 
 | ||
|         pDbeWindowPriv->pFrontBuffer = pFrontBuffer;
 | ||
|         pDbeWindowPriv->pBackBuffer = pBackBuffer;
 | ||
| 
 | ||
|         /* Make sure all XID are associated with the new back pixmap. */
 | ||
|         miDbeAliasBuffers(pDbeWindowPriv);
 | ||
| 
 | ||
|         FreeScratchGC(pGC);
 | ||
|     }
 | ||
| 
 | ||
|     return ret;
 | ||
| 
 | ||
| }                               /* miDbePositionWindow() */
 | ||
| 
 | ||
| /******************************************************************************
 | ||
|  *
 | ||
|  * DBE MI Procedure: miDbeInit
 | ||
|  *
 | ||
|  * Description:
 | ||
|  *
 | ||
|  *     This is the MI initialization function called by DbeExtensionInit().
 | ||
|  *
 | ||
|  *****************************************************************************/
 | ||
| 
 | ||
| Bool
 | ||
| miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv)
 | ||
| {
 | ||
|     /* Wrap functions. */
 | ||
|     pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
 | ||
|     pScreen->PositionWindow = miDbePositionWindow;
 | ||
| 
 | ||
|     /* Initialize the per-screen DBE function pointers. */
 | ||
|     pDbeScreenPriv->GetVisualInfo = miDbeGetVisualInfo;
 | ||
|     pDbeScreenPriv->AllocBackBufferName = miDbeAllocBackBufferName;
 | ||
|     pDbeScreenPriv->SwapBuffers = miDbeSwapBuffers;
 | ||
|     pDbeScreenPriv->WinPrivDelete = miDbeWinPrivDelete;
 | ||
| 
 | ||
|     return TRUE;
 | ||
| 
 | ||
| }                               /* miDbeInit() */
 |