438 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			438 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  *
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|  * Copyright © 2000 SuSE, Inc.
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|  *
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|  * Permission to use, copy, modify, distribute, and sell this software and its
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|  * documentation for any purpose is hereby granted without fee, provided that
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|  * the above copyright notice appear in all copies and that both that
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|  * copyright notice and this permission notice appear in supporting
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|  * documentation, and that the name of SuSE not be used in advertising or
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|  * publicity pertaining to distribution of the software without specific,
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|  * written prior permission.  SuSE makes no representations about the
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|  * suitability of this software for any purpose.  It is provided "as is"
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|  * without express or implied warranty.
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|  *
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|  * SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
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|  * BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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|  * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
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|  * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN 
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|  * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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|  *
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|  * Author:  Keith Packard, SuSE, Inc.
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|  */
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| 
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| 
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| #ifdef HAVE_DIX_CONFIG_H
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| #include <dix-config.h>
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| #endif
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| 
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| #include <stdlib.h>
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| 
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| #include "fb.h"
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| #include "fboverlay.h"
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| #include "shmint.h"
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| 
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| static int fbOverlayScreenPrivateKeyIndex;
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| static DevPrivateKey fbOverlayScreenPrivateKey = &fbOverlayScreenPrivateKeyIndex;
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| 
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| DevPrivateKey fbOverlayGetScreenPrivateKey(void)
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| {
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|     return fbOverlayScreenPrivateKey;
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| }
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| 
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| /*
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|  * Replace this if you want something supporting
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|  * multiple overlays with the same depth
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|  */
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| Bool
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| fbOverlayCreateWindow(WindowPtr pWin)
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| {
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|     FbOverlayScrPrivPtr	pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
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|     int			i;
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|     PixmapPtr		pPixmap;
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|     
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|     if (pWin->drawable.class != InputOutput)
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| 	return TRUE;
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| 
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| #ifdef FB_SCREEN_PRIVATE
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|     if (pWin->drawable.bitsPerPixel == 32)
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| 	pWin->drawable.bitsPerPixel = fbGetScreenPrivate(pWin->drawable.pScreen)->win32bpp;
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| #endif
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| 
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|     for (i = 0; i < pScrPriv->nlayers; i++)
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|     {
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| 	pPixmap = pScrPriv->layer[i].u.run.pixmap;
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| 	if (pWin->drawable.depth == pPixmap->drawable.depth)
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| 	{
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| 	    dixSetPrivate(&pWin->devPrivates, fbGetWinPrivateKey(), pPixmap);
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| 	    /*
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| 	     * Make sure layer keys are written correctly by
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| 	     * having non-root layers set to full while the
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| 	     * root layer is set to empty.  This will cause
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| 	     * all of the layers to get painted when the root
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| 	     * is mapped
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| 	     */
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| 	    if (!pWin->parent)
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| 	    {
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| 		REGION_EMPTY (pWin->drawable.pScreen,
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| 			      &pScrPriv->layer[i].u.run.region);
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| 	    }
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| 	    return TRUE;
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| 	}
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|     }
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|     return FALSE;
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| }
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| 
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| Bool
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| fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen)
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| {
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|     FbOverlayScrPrivPtr	pScrPriv = fbOverlayGetScrPriv(pScreen);
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|     int			i;
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| 
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|     for (i = 0; i < pScrPriv->nlayers; i++)
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|     {
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| 	(*pScreen->DestroyPixmap)(pScrPriv->layer[i].u.run.pixmap);
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| 	REGION_UNINIT (pScreen, &pScrPriv->layer[i].u.run.region);
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|     }
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|     return TRUE;
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| }
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| 
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| /*
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|  * Return layer containing this window
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|  */
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| int
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| fbOverlayWindowLayer(WindowPtr pWin)
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| {
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|     FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
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|     int                 i;
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| 
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|     for (i = 0; i < pScrPriv->nlayers; i++)
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| 	if (dixLookupPrivate(&pWin->devPrivates, fbGetWinPrivateKey()) ==
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| 	    (pointer) pScrPriv->layer[i].u.run.pixmap)
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| 	    return i;
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|     return 0;
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| }
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| 
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| Bool
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| fbOverlayCreateScreenResources(ScreenPtr pScreen)
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| {
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|     int			i;
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|     FbOverlayScrPrivPtr	pScrPriv = fbOverlayGetScrPriv(pScreen);
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|     PixmapPtr		pPixmap;
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|     pointer		pbits;
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|     int			width;
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|     int			depth;
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|     BoxRec		box;
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|     
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|     if (!miCreateScreenResources(pScreen))
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| 	return FALSE;
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| 
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|     box.x1 = 0;
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|     box.y1 = 0;
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|     box.x2 = pScreen->width;
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|     box.y2 = pScreen->height;
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|     for (i = 0; i < pScrPriv->nlayers; i++)
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|     {
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| 	pbits = pScrPriv->layer[i].u.init.pbits;
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| 	width = pScrPriv->layer[i].u.init.width;
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| 	depth = pScrPriv->layer[i].u.init.depth;
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| 	pPixmap = (*pScreen->CreatePixmap)(pScreen, 0, 0, depth, 0);
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| 	if (!pPixmap)
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| 	    return FALSE;
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| 	if (!(*pScreen->ModifyPixmapHeader)(pPixmap, pScreen->width,
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| 					    pScreen->height, depth,
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| 					    BitsPerPixel(depth),
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| 					    PixmapBytePad(width, depth),
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| 					    pbits))
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| 	    return FALSE;
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| 	pScrPriv->layer[i].u.run.pixmap = pPixmap;
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| 	REGION_INIT(pScreen, &pScrPriv->layer[i].u.run.region, &box, 0);
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|     }
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|     pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap;
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|     return TRUE;
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| }
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| 
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| void
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| fbOverlayPaintKey (DrawablePtr	pDrawable,
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| 		   RegionPtr	pRegion,
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| 		   CARD32	pixel,
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| 		   int		layer)
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| {
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|     fbFillRegionSolid (pDrawable, pRegion, 0, 
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| 		       fbReplicatePixel (pixel, pDrawable->bitsPerPixel));
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| }
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| 
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| /*
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|  * Track visible region for each layer
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|  */
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| void
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| fbOverlayUpdateLayerRegion (ScreenPtr	pScreen,
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| 			    int		layer,
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| 			    RegionPtr	prgn)
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| {
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|     FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
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|     int			i;
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|     RegionRec		rgnNew;
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|     
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|     if (!prgn || !REGION_NOTEMPTY(pScreen, prgn))
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| 	return;
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|     for (i = 0; i < pScrPriv->nlayers; i++)
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|     {
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| 	if (i == layer)
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| 	{
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| 	    /* add new piece to this fb */
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| 	    REGION_UNION (pScreen,
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| 			  &pScrPriv->layer[i].u.run.region,
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| 			  &pScrPriv->layer[i].u.run.region,
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| 			  prgn);
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| 	}
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| 	else if (REGION_NOTEMPTY (pScreen, 
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| 				  &pScrPriv->layer[i].u.run.region))
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| 	{
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| 	    /* paint new piece with chroma key */
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| 	    REGION_NULL (pScreen, &rgnNew);
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| 	    REGION_INTERSECT (pScreen,
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| 			      &rgnNew, 
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| 			      prgn, 
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| 			      &pScrPriv->layer[i].u.run.region);
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| 	    (*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable,
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| 				   &rgnNew,
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| 				   pScrPriv->layer[i].key,
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| 				   i);
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| 	    REGION_UNINIT(pScreen, &rgnNew);
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| 	    /* remove piece from other fbs */
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| 	    REGION_SUBTRACT (pScreen,
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| 			     &pScrPriv->layer[i].u.run.region,
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| 			     &pScrPriv->layer[i].u.run.region,
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| 			     prgn);
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| 	}
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|     }
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| }
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| 
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| /*
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|  * Copy only areas in each layer containing real bits
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|  */
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| void
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| fbOverlayCopyWindow(WindowPtr	pWin,
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| 		    DDXPointRec	ptOldOrg,
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| 		    RegionPtr	prgnSrc)
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| {
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|     ScreenPtr		pScreen = pWin->drawable.pScreen;
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|     FbOverlayScrPrivPtr	pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
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|     RegionRec		rgnDst;
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|     int			dx, dy;
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|     int			i;
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|     RegionRec		layerRgn[FB_OVERLAY_MAX];
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|     PixmapPtr		pPixmap;
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| 
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|     dx = ptOldOrg.x - pWin->drawable.x;
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|     dy = ptOldOrg.y - pWin->drawable.y;
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| 
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|     /*
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|      * Clip to existing bits
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|      */
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|     REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy);
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|     REGION_NULL (pScreen, &rgnDst);
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|     REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
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|     REGION_TRANSLATE(pScreen, &rgnDst, dx, dy);
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|     /*
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|      * Compute the portion of each fb affected by this copy
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|      */
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|     for (i = 0; i < pScrPriv->nlayers; i++)
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|     {
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| 	REGION_NULL (pScreen, &layerRgn[i]);
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| 	REGION_INTERSECT(pScreen, &layerRgn[i], &rgnDst,
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| 			 &pScrPriv->layer[i].u.run.region);
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| 	if (REGION_NOTEMPTY (pScreen, &layerRgn[i]))
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| 	{
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| 	    REGION_TRANSLATE(pScreen, &layerRgn[i], -dx, -dy);
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| 	    pPixmap = pScrPriv->layer[i].u.run.pixmap;
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| 	    miCopyRegion (&pPixmap->drawable, &pPixmap->drawable,
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| 			  0,
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| 			  &layerRgn[i], dx, dy, pScrPriv->CopyWindow, 0,
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| 			  (void *)(long) i);
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| 	}
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|     }
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|     /*
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|      * Update regions
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|      */
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|     for (i = 0; i < pScrPriv->nlayers; i++)
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|     {
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| 	if (REGION_NOTEMPTY (pScreen, &layerRgn[i]))
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| 	    fbOverlayUpdateLayerRegion (pScreen, i, &layerRgn[i]);
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| 
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| 	REGION_UNINIT(pScreen, &layerRgn[i]);
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|     }
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|     REGION_UNINIT(pScreen, &rgnDst);
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| }   
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| 
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| void
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| fbOverlayWindowExposures (WindowPtr	pWin,
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| 			  RegionPtr	prgn,
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| 			  RegionPtr	other_exposed)
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| {
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|     fbOverlayUpdateLayerRegion (pWin->drawable.pScreen,
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| 				fbOverlayWindowLayer (pWin),
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| 				prgn);
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|     miWindowExposures(pWin, prgn, other_exposed);
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| }
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| 
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| Bool
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| fbOverlaySetupScreen(ScreenPtr	pScreen,
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| 		     pointer	pbits1,
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| 		     pointer	pbits2,
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| 		     int	xsize,
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| 		     int	ysize,
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| 		     int	dpix,
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| 		     int	dpiy,
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| 		     int	width1,
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| 		     int	width2,
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| 		     int	bpp1,
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| 		     int	bpp2)
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| {
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|     return fbSetupScreen (pScreen,
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| 			  pbits1,
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| 			  xsize,
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| 			  ysize,
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| 			  dpix,
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| 			  dpiy,
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| 			  width1,
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| 			  bpp1);
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| }
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| 
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| static Bool
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| fb24_32OverlayCreateScreenResources(ScreenPtr pScreen)
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| {
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|     FbOverlayScrPrivPtr	pScrPriv = fbOverlayGetScrPriv(pScreen);
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|     int pitch;
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|     Bool retval;
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|     int i;
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| 
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|     if((retval = fbOverlayCreateScreenResources(pScreen))) {
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| 	for (i = 0; i < pScrPriv->nlayers; i++)
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| 	{
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| 	    /* fix the screen pixmap */
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| 	    PixmapPtr pPix = (PixmapPtr) pScrPriv->layer[i].u.run.pixmap;
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| 	    if (pPix->drawable.bitsPerPixel == 32) {
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| 		pPix->drawable.bitsPerPixel = 24;
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| 		pitch = BitmapBytePad(pPix->drawable.width * 24);
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| 		pPix->devKind = pitch;
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| 	    }
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| 	}
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|     }
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| 
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|     return retval;
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| }
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| 
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| Bool
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| fbOverlayFinishScreenInit(ScreenPtr	pScreen,
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| 			  pointer	pbits1,
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| 			  pointer	pbits2,
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| 			  int		xsize,
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| 			  int		ysize,
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| 			  int		dpix,
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| 			  int		dpiy,
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| 			  int		width1,
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| 			  int		width2,
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| 			  int		bpp1,
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| 			  int		bpp2,
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| 			  int		depth1,
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| 			  int		depth2)
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| {
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|     VisualPtr	visuals;
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|     DepthPtr	depths;
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|     int		nvisuals;
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|     int		ndepths;
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|     int		bpp = 0, imagebpp = 32;
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|     VisualID	defaultVisual;
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|     FbOverlayScrPrivPtr	pScrPriv;
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| 
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|     pScrPriv = xalloc (sizeof (FbOverlayScrPrivRec));
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|     if (!pScrPriv)
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| 	return FALSE;
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|  
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| #ifdef FB_24_32BIT
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|     if (bpp1 == 32 || bpp2 == 32)
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| 	bpp = 32;
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|     else if (bpp1 == 24 || bpp2 == 24)
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| 	bpp = 24;
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| 
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|     if (bpp == 24)
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|     {
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| 	int	f;
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| 	
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| 	imagebpp = 32;
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| 	/*
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| 	 * Check to see if we're advertising a 24bpp image format,
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| 	 * in which case windows will use it in preference to a 32 bit
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| 	 * format.
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| 	 */
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| 	for (f = 0; f < screenInfo.numPixmapFormats; f++)
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| 	{
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| 	    if (screenInfo.formats[f].bitsPerPixel == 24)
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| 	    {
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| 		imagebpp = 24;
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| 		break;
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| 	    }
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| 	}	    
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|     }
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| #endif
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| #ifdef FB_SCREEN_PRIVATE
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|     if (imagebpp == 32)
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|     {
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| 	fbGetScreenPrivate(pScreen)->win32bpp = bpp;
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| 	fbGetScreenPrivate(pScreen)->pix32bpp = bpp;
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|     }
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|     else
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|     {
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| 	fbGetScreenPrivate(pScreen)->win32bpp = 32;
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| 	fbGetScreenPrivate(pScreen)->pix32bpp = 32;
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|     }
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| #endif
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|    
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|     if (!fbInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &depth1,
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| 			&defaultVisual, ((unsigned long)1<<(bpp1-1)) |
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| 			((unsigned long)1<<(bpp2-1)), 8))
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| 	return FALSE;
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|     if (! miScreenInit(pScreen, 0, xsize, ysize, dpix, dpiy, 0,
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| 			depth1, ndepths, depths,
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| 			defaultVisual, nvisuals, visuals))
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| 	return FALSE;
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|     /* MI thinks there's no frame buffer */
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| #ifdef MITSHM
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|     ShmRegisterFbFuncs(pScreen);
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| #endif
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|     pScreen->minInstalledCmaps = 1;
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|     pScreen->maxInstalledCmaps = 2;
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|     
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|     pScrPriv->nlayers = 2;
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|     pScrPriv->PaintKey = fbOverlayPaintKey;
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|     pScrPriv->CopyWindow = fbCopyWindowProc;
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|     pScrPriv->layer[0].u.init.pbits = pbits1;
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|     pScrPriv->layer[0].u.init.width = width1;
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|     pScrPriv->layer[0].u.init.depth = depth1;
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| 
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|     pScrPriv->layer[1].u.init.pbits = pbits2;
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|     pScrPriv->layer[1].u.init.width = width2;
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|     pScrPriv->layer[1].u.init.depth = depth2;
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|     
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|     dixSetPrivate(&pScreen->devPrivates, fbOverlayScreenPrivateKey, pScrPriv);
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|     
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|     /* overwrite miCloseScreen with our own */
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|     pScreen->CloseScreen = fbOverlayCloseScreen;
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|     pScreen->CreateScreenResources = fbOverlayCreateScreenResources;
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|     pScreen->CreateWindow = fbOverlayCreateWindow;
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|     pScreen->WindowExposures = fbOverlayWindowExposures;
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|     pScreen->CopyWindow = fbOverlayCopyWindow;
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| #ifdef FB_24_32BIT
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|     if (bpp == 24 && imagebpp == 32)
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|     {
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| 	pScreen->ModifyPixmapHeader = fb24_32ModifyPixmapHeader;
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|   	pScreen->CreateScreenResources = fb24_32OverlayCreateScreenResources;
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|     }
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| #endif
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| 
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|     return TRUE;
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| }
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