112 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice including the dates of first publication and
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 * either this permission notice or a reference to
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 * http://oss.sgi.com/projects/FreeB/
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 * shall be included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Except as contained in this notice, the name of Silicon Graphics, Inc.
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 * shall not be used in advertising or otherwise to promote the sale, use or
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 * other dealings in this Software without prior written authorization from
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 * Silicon Graphics, Inc.
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 */
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#include "glxserver.h"
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#include <GL/glxtokens.h>
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#include <pixmapstr.h>
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#include <windowstr.h>
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#include "glxutil.h"
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#include <stdlib.h>
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/************************************************************************/
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void __glXNop(void) {}
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/************************************************************************/
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/* Memory Allocation for GLX */
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void *
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__glXMalloc(size_t size)
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{
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    void *addr;
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    if (size == 0) {
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	return NULL;
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    }
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    addr = malloc(size);
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    if (addr == NULL) {
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	/* XXX: handle out of memory error */
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	return NULL;
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    }
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    return addr;
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}
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void *
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__glXCalloc(size_t numElements, size_t elementSize)
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{
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    void *addr;
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    size_t size;
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    if ((numElements == 0) || (elementSize == 0)) {
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	return NULL;
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    }
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    addr = calloc(numElements, elementSize);
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    if (addr == NULL) {
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	/* XXX: handle out of memory error */
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	return NULL;
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    }
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    return addr;
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}
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void *
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__glXRealloc(void *addr, size_t newSize)
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{
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    void *newAddr;
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    if (addr) {
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	if (newSize == 0) {
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	    xfree(addr);
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	    return NULL;
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	} else {
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	    newAddr = realloc(addr, newSize);
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	}
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    } else {
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	if (newSize == 0) {
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	    return NULL;
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	} else {
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	    newAddr = malloc(newSize);
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	}
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    }
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    if (newAddr == NULL) {
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	return NULL;	/* XXX: out of memory */
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    }
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    return newAddr;
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}
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void
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__glXFree(void *addr)
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{
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    if (addr) {
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	free(addr);
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    }
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}
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