351 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright (c) 2007, 2008 Apple Inc.
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 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
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 * Copyright (c) 2002 Greg Parker. All Rights Reserved.
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 *
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 * Portions of this file are copied from Mesa's xf86glx.c,
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 * which contains the following copyright:
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 *
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 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "dri.h"
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#include <OpenGL/CGLContext.h>
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#include <GL/glxproto.h>
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#include <windowstr.h>
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#include <resource.h>
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#include <GL/glxint.h>
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#include <GL/glxtokens.h>
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#include <scrnintstr.h>
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#include <glxserver.h>
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#include <glxscreens.h>
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#include <glxdrawable.h>
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#include <glxcontext.h>
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#include <glxext.h>
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#include <glxutil.h>
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#include <GL/internal/glcore.h>
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#include "capabilities.h"
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#include "visualConfigs.h"
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#include "darwinfb.h"
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/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
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__GLXconfig *
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__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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{
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    int numConfigs = 0;
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    __GLXconfig *visualConfigs, *c;
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    struct glCapabilities caps;
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    struct glCapabilitiesConfig *conf;
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    int stereo, depth, aux, buffers, stencil, accum, color, msample;
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    if (getGlCapabilities(&caps)) {
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        ErrorF("error from getGlCapabilities()!\n");
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        return NULL;
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    }
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    /*
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       conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
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       so we treat a true conf->stereo as 2.
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       The depth size is 0 or 24.  Thus we do 2 iterations for that.
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       conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
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       conf->buffers indicates whether we have single or double buffering.
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       conf->total_stencil_bit_depths
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       conf->total_color_buffers indicates the RGB/RGBA color depths.
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       conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
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       conf->total_depth_buffer_depths
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       conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
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       for the 0 multisampling config.
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     */
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    assert(NULL != caps.configurations);
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    numConfigs = 0;
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    for (conf = caps.configurations; conf; conf = conf->next) {
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        if (conf->total_color_buffers <= 0)
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            continue;
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        numConfigs += (conf->stereo ? 2 : 1)
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                      * (conf->aux_buffers ? 2 : 1)
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                      * conf->buffers
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                      * ((conf->total_stencil_bit_depths >
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                          0) ? conf->total_stencil_bit_depths : 1)
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                      * conf->total_color_buffers
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                      * ((conf->total_accum_buffers >
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                          0) ? conf->total_accum_buffers : 1)
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                      * conf->total_depth_buffer_depths
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                      * (conf->multisample_buffers + 1);
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    }
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    if (numConfigsPtr)
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        *numConfigsPtr = numConfigs;
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    visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
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    if (NULL == visualConfigs) {
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        ErrorF("xcalloc failure when allocating visualConfigs\n");
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        freeGlCapabilities(&caps);
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        return NULL;
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    }
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    c = visualConfigs; /* current buffer */
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    for (conf = caps.configurations; conf; conf = conf->next) {
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        for (stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
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            for (aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
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                for (buffers = 0; buffers < conf->buffers; ++buffers) {
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                    for (stencil = 0;
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                         stencil < ((conf->total_stencil_bit_depths > 0) ?
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                                    conf->
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                                    total_stencil_bit_depths : 1);
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                         ++stencil) {
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                        for (color = 0; color < conf->total_color_buffers;
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                             ++color) {
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                            for (accum = 0;
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                                 accum < ((conf->total_accum_buffers > 0) ?
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                                          conf->
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                                          total_accum_buffers : 1);
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                                 ++accum) {
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                                for (depth = 0;
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                                     depth < conf->total_depth_buffer_depths;
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                                     ++depth) {
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                                    for (msample = 0;
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                                         msample <
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                                         (conf->multisample_buffers + 1);
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                                         ++msample) {
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                                        // Global
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                                        c->visualID = -1;
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                                        c->visualType = GLX_TRUE_COLOR;
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                                        c->next = c + 1;
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                                        c->screen = screenNumber;
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                                        c->level = 0;
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                                        c->indexBits = 0;
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                                        c->pixmapMode = 0; // TODO: What should this be?
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                                        if (conf->accelerated) {
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                                            c->visualRating = GLX_NONE;
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                                        }
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                                        else {
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                                            c->visualRating =
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                                                GLX_SLOW_VISUAL_EXT;
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                                        }
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                                        c->transparentPixel = GLX_NONE;
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                                        c->transparentRed = GLX_NONE;
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                                        c->transparentGreen = GLX_NONE;
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                                        c->transparentBlue = GLX_NONE;
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                                        c->transparentAlpha = GLX_NONE;
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                                        c->transparentIndex = GLX_NONE;
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                                        c->visualSelectGroup = 0;
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                                        c->swapMethod =
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                                            GLX_SWAP_UNDEFINED_OML;
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                                        // Stereo
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                                        c->stereoMode = stereo ? TRUE : FALSE;
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                                        // Aux buffers
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                                        c->numAuxBuffers =
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                                            aux ? conf->aux_buffers : 0;
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                                        // Double Buffered
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                                        c->doubleBufferMode =
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                                            buffers ? TRUE : FALSE;
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                                        // Stencil Buffer
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                                        if (conf->total_stencil_bit_depths >
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                                            0) {
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                                            c->stencilBits =
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                                                conf->stencil_bit_depths[
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                                                    stencil];
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                                        }
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                                        else {
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                                            c->stencilBits = 0;
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                                        }
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                                        // Color
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                                        if (GLCAPS_COLOR_BUF_INVALID_VALUE !=
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                                            conf->color_buffers[color].a) {
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                                            c->alphaBits =
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                                                conf->color_buffers[color].a;
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                                        }
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                                        else {
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                                            c->alphaBits = 0;
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                                        }
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                                        c->redBits =
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                                            conf->color_buffers[color].r;
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                                        c->greenBits =
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                                            conf->color_buffers[color].g;
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                                        c->blueBits =
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                                            conf->color_buffers[color].b;
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                                        c->rgbBits = c->alphaBits +
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                                                     c->redBits +
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                                                     c->greenBits +
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                                                     c->blueBits;
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                                        c->alphaMask =
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                                            AM_ARGB(c->alphaBits, c->redBits,
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                                                    c->greenBits,
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                                                    c->blueBits);
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                                        c->redMask =
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                                            RM_ARGB(c->alphaBits, c->redBits,
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                                                    c->greenBits,
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                                                    c->blueBits);
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                                        c->greenMask =
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                                            GM_ARGB(c->alphaBits, c->redBits,
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                                                    c->greenBits,
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                                                    c->blueBits);
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                                        c->blueMask =
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                                            BM_ARGB(c->alphaBits, c->redBits,
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                                                    c->greenBits,
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                                                    c->blueBits);
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                                        // Accumulation Buffers
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                                        if (conf->total_accum_buffers > 0) {
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                                            c->accumRedBits =
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                                                conf->accum_buffers[accum].r;
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                                            c->accumGreenBits =
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                                                conf->accum_buffers[accum].g;
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                                            c->accumBlueBits =
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                                                conf->accum_buffers[accum].b;
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                                            if (
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                                                GLCAPS_COLOR_BUF_INVALID_VALUE
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                                                !=
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                                                conf->accum_buffers[accum].a)
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                                            {
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                                                c->accumAlphaBits =
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                                                    conf->accum_buffers[accum
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                                                    ].a;
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                                            }
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                                            else {
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                                                c->accumAlphaBits = 0;
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                                            }
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                                        }
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                                        else {
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                                            c->accumRedBits = 0;
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                                            c->accumGreenBits = 0;
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                                            c->accumBlueBits = 0;
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                                            c->accumAlphaBits = 0;
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                                        }
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                                        // Depth
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                                        c->depthBits =
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                                            conf->depth_buffers[depth];
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                                        // MultiSample
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                                        if (msample > 0) {
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                                            c->samples =
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                                                conf->multisample_samples;
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                                            c->sampleBuffers =
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                                                conf->multisample_buffers;
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                                        }
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                                        else {
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                                            c->samples = 0;
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                                            c->sampleBuffers = 0;
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                                        }
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                                        /*
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                                         * The Apple libGL supports GLXPixmaps and
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                                         * GLXPbuffers in direct mode.
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                                         */
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                                        /* SGIX_fbconfig / GLX 1.3 */
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                                        c->drawableType = GLX_WINDOW_BIT |
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                                                          GLX_PIXMAP_BIT |
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                                                          GLX_PBUFFER_BIT;
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                                        c->renderType = GLX_RGBA_BIT;
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                                        c->xRenderable = GL_TRUE;
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                                        c->fbconfigID = -1;
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                                        /* SGIX_pbuffer / GLX 1.3 */
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                                        /*
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                                         * The CGL layer provides a way of retrieving
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                                         * the maximum pbuffer width/height, but only
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                                         * if we create a context and call glGetIntegerv.
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                                         *
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                                         * The following values are from a test program
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                                         * that does so.
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                                         */
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                                        c->maxPbufferWidth = 8192;
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                                        c->maxPbufferHeight = 8192;
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                                        c->maxPbufferPixels =
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                                            /*Do we need this?*/ 0;
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                                        /*
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                                         * There is no introspection for this sort of thing
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                                         * with CGL.  What should we do realistically?
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                                         */
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                                        c->optimalPbufferWidth = 0;
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                                        c->optimalPbufferHeight = 0;
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                                        /* EXT_texture_from_pixmap */
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                                        c->bindToTextureRgb = 0;
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                                        c->bindToTextureRgba = 0;
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                                        c->bindToMipmapTexture = 0;
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                                        c->bindToTextureTargets = 0;
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                                        c->yInverted = 0;
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                                        c = c->next;
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                                    }
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                                }
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                            }
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                        }
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                    }
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                }
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            }
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        }
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    }
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    (c - 1)->next = NULL;
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    if (c - visualConfigs != numConfigs) {
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        FatalError(
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            "numConfigs calculation error in setVisualConfigs!  numConfigs is %d  i is %d\n",
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            numConfigs, (int)(c - visualConfigs));
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    }
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    freeGlCapabilities(&caps);
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    return visualConfigs;
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}
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