xserver/hw/xgl/xglglx.c

3580 lines
84 KiB
C

/*
* Copyright © 2005 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Novell, Inc. not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Novell, Inc. makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#include "xgl.h"
#ifdef GLXEXT
#include <GL/gl.h>
#include "glxserver.h"
#include "glxdrawable.h"
#include "glxscreens.h"
#include "micmap.h"
extern void
GlxSetVisualConfigs (int nconfigs,
__GLXvisualConfig *configs,
void **privates);
extern void
GlxWrapInitVisuals (miInitVisualsProcPtr *);
extern int
GlxInitVisuals (VisualPtr *visualp,
DepthPtr *depthp,
int *nvisualp,
int *ndepthp,
int *rootDepthp,
VisualID *defaultVisp,
unsigned long sizes,
int bitsPerRGB,
int preferredVis);
extern void
__glXFlushContextCache (void);
extern __GLXscreenInfo __glDDXScreenInfo;
extern __glProcTable __glMesaRenderTable;
extern __glProcTableEXT __glMesaRenderTableEXT;
typedef Bool (*GLXScreenProbeProc) (int screen);
typedef __GLinterface *(*GLXCreateContextProc) (__GLimports *imports,
__GLcontextModes *modes,
__GLinterface *shareGC);
typedef void (*GLXCreateBufferProc) (__GLXdrawablePrivate *glxPriv);
typedef GLboolean (*GLXSwapBuffersProc) (__GLXdrawablePrivate *glxPriv);
typedef struct _xglGLXScreenInfo {
GLXScreenProbeProc screenProbe;
GLXCreateContextProc createContext;
GLXCreateBufferProc createBuffer;
} xglGLXScreenInfoRec, *xglGLXScreenInfoPtr;
static xglGLXScreenInfoRec screenInfoPriv;
typedef GLboolean (*GLResizeBuffersProc) (__GLdrawableBuffer *buffer,
GLint x,
GLint y,
GLuint width,
GLuint height,
__GLdrawablePrivate *glPriv,
GLuint bufferMask);
typedef void (*GLFreeBuffersProc) (__GLdrawablePrivate *glPriv);
typedef struct _xglGLBuffer {
GLXSwapBuffersProc swapBuffers;
GLResizeBuffersProc resizeBuffers;
GLFreeBuffersProc freeBuffers;
ScreenPtr pScreen;
DrawablePtr pDrawable;
PixmapPtr pPixmap;
GCPtr pGC, swapGC;
RegionRec damage;
void *private;
} xglGLBufferRec, *xglGLBufferPtr;
typedef int xglGLXVisualConfigRec, *xglGLXVisualConfigPtr;
typedef struct _xglDisplayList *xglDisplayListPtr;
#define XGL_LIST_OP_CALLS 0
#define XGL_LIST_OP_DRAW 1
#define XGL_LIST_OP_COPY 2
#define XGL_LIST_OP_LIST 3
typedef struct _xglCopyOp {
void (*copyProc) (struct _xglCopyOp *pOp);
union {
struct {
GLint x;
GLint y;
GLsizei width;
GLsizei height;
GLenum type;
} pixels;
struct {
GLenum target;
GLint level;
GLenum internalformat;
GLint x;
GLint y;
GLsizei width;
GLint border;
} tex_image_1d;
struct {
GLenum target;
GLint level;
GLenum internalformat;
GLint x;
GLint y;
GLsizei width;
GLsizei height;
GLint border;
} tex_image_2d;
struct {
GLenum target;
GLint level;
GLint xoffset;
GLint x;
GLint y;
GLsizei width;
} tex_sub_image_1d;
struct {
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} tex_sub_image_2d;
struct {
GLenum target;
GLenum internalformat;
GLint x;
GLint y;
GLsizei width;
} color_table;
struct {
GLenum target;
GLsizei start;
GLint x;
GLint y;
GLsizei width;
} color_sub_table;
struct {
GLenum target;
GLenum internalformat;
GLint x;
GLint y;
GLsizei width;
} convolution_filter_1d;
struct {
GLenum target;
GLenum internalformat;
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} convolution_filter_2d;
struct {
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLint zoffset;
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} tex_sub_image_3d;
} u;
} xglCopyOpRec, *xglCopyOpPtr;
typedef struct _xglListOp {
int type;
union {
GLuint name;
xglCopyOpPtr copy;
xglDisplayListPtr list;
} u;
} xglListOpRec, *xglListOpPtr;
typedef struct _xglDisplayList {
xglListOpPtr pOp;
int nOp;
int size;
int refcnt;
} xglDisplayListRec;
typedef struct _xglTexObj {
GLuint name;
} xglTexObjRec, *xglTexObjPtr;
typedef struct _xglGLAttributes {
GLbitfield mask;
GLenum drawBuffer;
GLenum readBuffer;
xRectangle viewport;
xRectangle scissor;
GLboolean scissorTest;
} xglGLAttributesRec, *xglGLAttributesPtr;
typedef struct _xglGLContext {
__GLinterface iface;
__GLinterface *mIface;
int refcnt;
struct _xglGLContext *shared;
glitz_context_t *context;
__glProcTableEXT glRenderTableEXT;
PFNGLWINDOWPOS3FMESAPROC WindowPos3fMESA;
Bool needInit;
Bool target;
glitz_surface_t *draw;
int tx, ty;
xglGLBufferPtr pDrawBuffer;
char *versionString;
GLenum error;
xglHashTablePtr texObjects;
xglHashTablePtr displayLists;
GLuint list;
GLenum listMode;
xglDisplayListPtr pList;
GLuint groupList;
xglGLAttributesRec attrib;
xglGLAttributesPtr pAttribStack;
int nAttribStack;
} xglGLContextRec, *xglGLContextPtr;
xglGLContextPtr cctx = NULL;
static void
xglViewport (GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
cctx->attrib.viewport.x = x;
cctx->attrib.viewport.y = y;
cctx->attrib.viewport.width = width;
cctx->attrib.viewport.height = height;
glitz_context_set_viewport (cctx->context, x, y, width, height);
}
static void
xglScissor (GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
cctx->attrib.scissor.x = x;
cctx->attrib.scissor.y = y;
cctx->attrib.scissor.width = width;
cctx->attrib.scissor.height = height;
if (cctx->attrib.scissorTest)
glitz_context_set_scissor (cctx->context, x, y, width, height);
}
static void
xglDrawBuffer (GLenum mode)
{
if (mode != cctx->attrib.drawBuffer)
ErrorF ("NYI xglDrawBuffer: 0x%x\n", mode);
}
static void
xglDisable (GLenum cap)
{
switch (cap) {
case GL_SCISSOR_TEST:
if (cctx->attrib.scissorTest)
{
cctx->attrib.scissorTest = GL_FALSE;
glitz_context_set_scissor (cctx->context,
0, 0,
cctx->pDrawBuffer->pDrawable->width,
cctx->pDrawBuffer->pDrawable->height);
}
break;
default:
glDisable (cap);
}
}
static void
xglEnable (GLenum cap)
{
switch (cap) {
case GL_SCISSOR_TEST:
cctx->attrib.scissorTest = GL_TRUE;
glitz_context_set_scissor (cctx->context,
cctx->attrib.scissor.x,
cctx->attrib.scissor.y,
cctx->attrib.scissor.width,
cctx->attrib.scissor.height);
break;
default:
glEnable (cap);
}
}
static void
xglReadBuffer (GLenum mode)
{
if (mode != cctx->attrib.readBuffer)
ErrorF ("NYI xglReadBuffer: 0x%x\n", mode);
}
static void
xglPushAttrib (GLbitfield mask)
{
xglGLAttributesPtr pAttrib;
GLint depth;
glGetIntegerv (GL_MAX_ATTRIB_STACK_DEPTH, &depth);
if (cctx->nAttribStack == depth)
{
cctx->error = GL_STACK_OVERFLOW;
return;
}
cctx->pAttribStack =
realloc (cctx->pAttribStack,
sizeof (xglGLAttributesRec) * (cctx->nAttribStack + 1));
if (!cctx->pAttribStack)
{
cctx->error = GL_OUT_OF_MEMORY;
return;
}
pAttrib = &cctx->pAttribStack[cctx->nAttribStack];
pAttrib->mask = mask;
if (mask & GL_COLOR_BUFFER_BIT)
pAttrib->drawBuffer = cctx->attrib.drawBuffer;
if (mask & GL_PIXEL_MODE_BIT)
pAttrib->readBuffer = cctx->attrib.readBuffer;
if (mask & GL_SCISSOR_BIT)
{
pAttrib->scissorTest = cctx->attrib.scissorTest;
pAttrib->scissor = cctx->attrib.scissor;
}
else if (mask & GL_ENABLE_BIT)
pAttrib->scissorTest = cctx->attrib.scissorTest;
if (mask & GL_VIEWPORT_BIT)
pAttrib->viewport = cctx->attrib.viewport;
cctx->nAttribStack++;
glPushAttrib (mask);
}
static void
xglPopAttrib (void)
{
xglGLAttributesPtr pAttrib;
GLbitfield mask;
if (!cctx->nAttribStack)
{
cctx->error = GL_STACK_UNDERFLOW;
return;
}
cctx->nAttribStack--;
pAttrib = &cctx->pAttribStack[cctx->nAttribStack];
mask = pAttrib->mask;
if (mask & GL_COLOR_BUFFER_BIT)
xglDrawBuffer (pAttrib->drawBuffer);
if (mask & GL_PIXEL_MODE_BIT)
xglReadBuffer (pAttrib->readBuffer);
if (mask & GL_SCISSOR_BIT)
{
xglScissor (pAttrib->scissor.x,
pAttrib->scissor.y,
pAttrib->scissor.width,
pAttrib->scissor.height);
if (pAttrib->scissorTest)
xglEnable (GL_SCISSOR_TEST);
else
xglDisable (GL_SCISSOR_TEST);
}
else if (mask & GL_ENABLE_BIT)
{
if (pAttrib->scissorTest)
xglEnable (GL_SCISSOR_TEST);
else
xglDisable (GL_SCISSOR_TEST);
}
if (mask & GL_VIEWPORT_BIT)
xglViewport (pAttrib->viewport.x,
pAttrib->viewport.y,
pAttrib->viewport.width,
pAttrib->viewport.height);
cctx->pAttribStack =
realloc (cctx->pAttribStack,
sizeof (xglGLAttributesRec) * cctx->nAttribStack);
glPopAttrib ();
}
static GLint
xglGetTextureBinding (GLenum pname)
{
xglTexObjPtr pTexObj;
GLuint key;
GLint texture;
glGetIntegerv (pname, &texture);
key = xglHashFirstEntry (cctx->shared->texObjects);
while (key)
{
pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects, key);
if (pTexObj && pTexObj->name == texture)
return key;
key = xglHashNextEntry (cctx->shared->texObjects, key);
}
return 0;
}
#define INT_TO_BOOLEAN(I) ((I) ? GL_TRUE : GL_FALSE)
#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)
static void
xglGetBooleanv (GLenum pname,
GLboolean *params)
{
switch (pname) {
case GL_DOUBLEBUFFER:
params[0] = GL_TRUE;
break;
case GL_DRAW_BUFFER:
params[0] = ENUM_TO_BOOLEAN (cctx->attrib.drawBuffer);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_BOOLEAN (cctx->attrib.readBuffer);
break;
case GL_SCISSOR_BOX:
params[0] = INT_TO_BOOLEAN (cctx->attrib.scissor.x);
params[1] = INT_TO_BOOLEAN (cctx->attrib.scissor.y);
params[2] = INT_TO_BOOLEAN (cctx->attrib.scissor.width);
params[3] = INT_TO_BOOLEAN (cctx->attrib.scissor.height);
break;
case GL_SCISSOR_TEST:
params[0] = cctx->attrib.scissorTest;
break;
case GL_VIEWPORT:
params[0] = INT_TO_BOOLEAN (cctx->attrib.viewport.x);
params[1] = INT_TO_BOOLEAN (cctx->attrib.viewport.y);
params[2] = INT_TO_BOOLEAN (cctx->attrib.viewport.width);
params[3] = INT_TO_BOOLEAN (cctx->attrib.viewport.height);
break;
case GL_TEXTURE_BINDING_1D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_3D:
/* should be safe to fall-through here */
default:
glGetBooleanv (pname, params);
}
}
#define ENUM_TO_DOUBLE(E) ((GLdouble) (E))
#define BOOLEAN_TO_DOUBLE(B) ((B) ? 1.0F : 0.0F)
static void
xglGetDoublev (GLenum pname,
GLdouble *params)
{
switch (pname) {
case GL_DOUBLEBUFFER:
params[0] = BOOLEAN_TO_DOUBLE (GL_TRUE);
break;
case GL_DRAW_BUFFER:
params[0] = ENUM_TO_DOUBLE (cctx->attrib.drawBuffer);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_DOUBLE (cctx->attrib.readBuffer);
break;
case GL_SCISSOR_BOX:
params[0] = cctx->attrib.scissor.x;
params[1] = cctx->attrib.scissor.y;
params[2] = cctx->attrib.scissor.width;
params[3] = cctx->attrib.scissor.height;
break;
case GL_SCISSOR_TEST:
params[0] = BOOLEAN_TO_DOUBLE (cctx->attrib.scissorTest);
break;
case GL_VIEWPORT:
params[0] = cctx->attrib.viewport.x;
params[1] = cctx->attrib.viewport.y;
params[2] = cctx->attrib.viewport.width;
params[3] = cctx->attrib.viewport.height;
break;
case GL_TEXTURE_BINDING_1D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_3D:
params[0] = xglGetTextureBinding (pname);
break;
default:
glGetDoublev (pname, params);
}
}
#define ENUM_TO_FLOAT(E) ((GLfloat) (E))
#define BOOLEAN_TO_FLOAT(B) ((B) ? 1.0F : 0.0F)
static void
xglGetFloatv (GLenum pname,
GLfloat *params)
{
switch (pname) {
case GL_DOUBLEBUFFER:
params[0] = BOOLEAN_TO_FLOAT (GL_TRUE);
break;
case GL_DRAW_BUFFER:
params[0] = ENUM_TO_FLOAT (cctx->attrib.drawBuffer);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_FLOAT (cctx->attrib.readBuffer);
break;
case GL_SCISSOR_BOX:
params[0] = cctx->attrib.scissor.x;
params[1] = cctx->attrib.scissor.y;
params[2] = cctx->attrib.scissor.width;
params[3] = cctx->attrib.scissor.height;
break;
case GL_SCISSOR_TEST:
params[0] = BOOLEAN_TO_FLOAT (cctx->attrib.scissorTest);
break;
case GL_VIEWPORT:
params[0] = cctx->attrib.viewport.x;
params[1] = cctx->attrib.viewport.y;
params[2] = cctx->attrib.viewport.width;
params[3] = cctx->attrib.viewport.height;
break;
case GL_TEXTURE_BINDING_1D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_3D:
params[0] = xglGetTextureBinding (pname);
break;
default:
glGetFloatv (pname, params);
}
}
#define ENUM_TO_INT(E) ((GLint) (E))
#define BOOLEAN_TO_INT(B) ((GLint) (B))
static void
xglGetIntegerv (GLenum pname,
GLint *params)
{
switch (pname) {
case GL_DOUBLEBUFFER:
params[0] = BOOLEAN_TO_INT (GL_TRUE);
break;
case GL_DRAW_BUFFER:
params[0] = ENUM_TO_INT (cctx->attrib.drawBuffer);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_INT (cctx->attrib.readBuffer);
break;
case GL_SCISSOR_BOX:
params[0] = cctx->attrib.scissor.x;
params[1] = cctx->attrib.scissor.y;
params[2] = cctx->attrib.scissor.width;
params[3] = cctx->attrib.scissor.height;
break;
case GL_SCISSOR_TEST:
params[0] = BOOLEAN_TO_INT (cctx->attrib.scissorTest);
break;
case GL_VIEWPORT:
params[0] = cctx->attrib.viewport.x;
params[1] = cctx->attrib.viewport.y;
params[2] = cctx->attrib.viewport.width;
params[3] = cctx->attrib.viewport.height;
break;
case GL_TEXTURE_BINDING_1D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_3D:
params[0] = xglGetTextureBinding (pname);
break;
default:
glGetIntegerv (pname, params);
}
}
static GLboolean
xglIsEnabled (GLenum cap)
{
switch (cap) {
case GL_SCISSOR_TEST:
return cctx->attrib.scissorTest;
default:
return glIsEnabled (cap);
}
}
static GLenum
xglGetError (void)
{
if (cctx->error != GL_NO_ERROR)
return cctx->error;
return glGetError ();
}
static const GLubyte *
xglGetString (GLenum name)
{
switch (name) {
case GL_VERSION:
if (!cctx->versionString)
{
static const char *version = "1.2 (%s)";
const char *nativeVersion = glGetString (GL_VERSION);
cctx->versionString = xalloc (strlen (version) +
strlen (nativeVersion));
if (cctx->versionString)
sprintf (cctx->versionString, version, nativeVersion);
}
return cctx->versionString;
default:
return glGetString (name);
}
}
static void
xglGenTextures (GLsizei n,
GLuint *textures)
{
xglTexObjPtr pTexObj;
GLuint name;
name = xglHashFindFreeKeyBlock (cctx->shared->texObjects, n);
glGenTextures (n, textures);
while (n--)
{
pTexObj = xalloc (sizeof (xglTexObjRec));
if (pTexObj)
{
pTexObj->name = *textures;
xglHashInsert (cctx->shared->texObjects, name, pTexObj);
}
else
{
glDeleteTextures (1, textures);
cctx->error = GL_OUT_OF_MEMORY;
}
*textures++ = name++;
}
}
static void
xglBindTexture (GLenum target,
GLuint texture)
{
if (texture)
{
xglTexObjPtr pTexObj;
pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects,
texture);
if (!pTexObj)
{
pTexObj = xalloc (sizeof (xglTexObjRec));
if (!pTexObj)
{
cctx->error = GL_OUT_OF_MEMORY;
return;
}
glGenTextures (1, &pTexObj->name);
xglHashInsert (cctx->shared->texObjects, texture, pTexObj);
}
glBindTexture (target, pTexObj->name);
}
else
glBindTexture (target, 0);
}
static GLboolean
xglAreTexturesResident (GLsizei n,
const GLuint *textures,
GLboolean *residences)
{
GLboolean allResident = GL_TRUE;
int i, j;
if (n < 0)
{
cctx->error = GL_INVALID_VALUE;
return GL_FALSE;
}
if (!textures || !residences)
return GL_FALSE;
for (i = 0; i < n; i++)
{
xglTexObjPtr pTexObj;
GLboolean resident;
if (textures[i] == 0)
{
cctx->error = GL_INVALID_VALUE;
return GL_FALSE;
}
pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects,
textures[i]);
if (!pTexObj)
{
cctx->error = GL_INVALID_VALUE;
return GL_FALSE;
}
if (glAreTexturesResident (1, &pTexObj->name, &resident))
{
if (!allResident)
residences[i] = GL_TRUE;
}
else
{
if (allResident)
{
allResident = GL_FALSE;
for (j = 0; j < i; j++)
residences[j] = GL_TRUE;
}
residences[i] = GL_FALSE;
}
}
return allResident;
}
static void
xglDeleteTextures (GLsizei n,
const GLuint *textures)
{
xglTexObjPtr pTexObj;
while (n--)
{
pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects,
*textures);
if (pTexObj)
{
glDeleteTextures (1, &pTexObj->name);
xglHashRemove (cctx->shared->texObjects, *textures);
xfree (pTexObj);
}
textures++;
}
}
static GLboolean
xglIsTexture (GLuint texture)
{
xglTexObjPtr pTexObj;
if (!texture)
return GL_FALSE;
pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects, texture);
if (pTexObj)
return glIsTexture (pTexObj->name);
return GL_FALSE;
}
static void
xglPrioritizeTextures (GLsizei n,
const GLuint *textures,
const GLclampf *priorities)
{
xglTexObjPtr pTexObj;
int i;
if (n < 0)
{
cctx->error = GL_INVALID_VALUE;
return;
}
if (!priorities)
return;
for (i = 0; i < n; i++)
{
if (textures[i] <= 0)
continue;
pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects,
textures[i]);
if (pTexObj)
glPrioritizeTextures (1, &pTexObj->name, &priorities[i]);
}
}
static xglDisplayListPtr
xglCreateList (void)
{
xglDisplayListPtr pDisplayList;
pDisplayList = xalloc (sizeof (xglDisplayListRec));
if (!pDisplayList)
return NULL;
pDisplayList->pOp = NULL;
pDisplayList->nOp = 0;
pDisplayList->size = 0;
pDisplayList->refcnt = 1;
return pDisplayList;
}
static void
xglDestroyList (xglDisplayListPtr pDisplayList)
{
xglListOpPtr pOp = pDisplayList->pOp;
int nOp = pDisplayList->nOp;
pDisplayList->refcnt--;
if (pDisplayList->refcnt)
return;
while (nOp--)
{
switch (pOp->type) {
case XGL_LIST_OP_CALLS:
case XGL_LIST_OP_DRAW:
glDeleteLists (pOp->u.name, 1);
break;
case XGL_LIST_OP_COPY:
xfree (pOp->u.copy);
break;
case XGL_LIST_OP_LIST:
xglDestroyList (pOp->u.list);
break;
}
pOp++;
}
if (pDisplayList->pOp)
xfree (pDisplayList->pOp);
xfree (pDisplayList);
}
static Bool
xglResizeList (xglDisplayListPtr pDisplayList,
int nOp)
{
if (pDisplayList->size < nOp)
{
int size = pDisplayList->nOp ? pDisplayList->nOp : 4;
while (size < nOp)
size <<= 1;
pDisplayList->pOp = xrealloc (pDisplayList->pOp,
sizeof (xglListOpRec) * size);
if (!pDisplayList->pOp)
return FALSE;
pDisplayList->size = size;
}
return TRUE;
}
static void
xglStartList (int type,
GLenum mode)
{
if (!xglResizeList (cctx->pList, cctx->pList->nOp + 1))
{
cctx->error = GL_OUT_OF_MEMORY;
return;
}
cctx->pList->pOp[cctx->pList->nOp].type = type;
cctx->pList->pOp[cctx->pList->nOp].u.name = glGenLists (1);
glNewList (cctx->pList->pOp[cctx->pList->nOp].u.name, mode);
cctx->pList->nOp++;
}
static GLuint
xglGenLists (GLsizei range)
{
xglDisplayListPtr pDisplayList;
GLuint first, name;
first = xglHashFindFreeKeyBlock (cctx->shared->displayLists, range);
name = first;
for (name = first; range--; name++)
{
pDisplayList = xglCreateList ();
if (pDisplayList)
{
xglHashInsert (cctx->shared->displayLists, name, pDisplayList);
}
else
{
cctx->error = GL_OUT_OF_MEMORY;
}
}
return first;
}
static void
xglNewList (GLuint list,
GLenum mode)
{
if (!list)
{
cctx->error = GL_INVALID_VALUE;
return;
}
if (cctx->list)
{
cctx->error = GL_INVALID_OPERATION;
return;
}
cctx->pList = xglCreateList ();
if (!cctx->pList)
{
cctx->error = GL_OUT_OF_MEMORY;
return;
}
cctx->list = list;
cctx->listMode = mode;
xglStartList (XGL_LIST_OP_CALLS, mode);
}
static void
xglEndList (void)
{
xglDisplayListPtr pDisplayList;
if (!cctx->list)
{
cctx->error = GL_INVALID_OPERATION;
return;
}
glEndList ();
pDisplayList = (xglDisplayListPtr)
xglHashLookup (cctx->shared->displayLists, cctx->list);
if (pDisplayList)
{
xglHashRemove (cctx->shared->displayLists, cctx->list);
xglDestroyList (pDisplayList);
}
xglHashInsert (cctx->shared->displayLists, cctx->list, cctx->pList);
cctx->list = 0;
}
#define XGL_GLX_DRAW_DECLARATIONS(pBox, nBox) \
GCPtr pGC = cctx->pDrawBuffer->pGC; \
BoxPtr (pBox) = REGION_RECTS (pGC->pCompositeClip); \
int (nBox) = REGION_NUM_RECTS (pGC->pCompositeClip); \
DrawablePtr pDrawable = cctx->pDrawBuffer->pDrawable; \
int scissorX1 = cctx->attrib.scissor.x; \
int scissorX2 = scissorX1 + cctx->attrib.scissor.width; \
int scissorY2 = pDrawable->height - cctx->attrib.scissor.y; \
int scissorY1 = scissorY2 - cctx->attrib.scissor.height
#define XGL_GLX_DRAW_SCISSOR_CLIP(box) \
if ((box)->x1 < scissorX1) \
(box)->x1 = scissorX1; \
if ((box)->y1 < scissorY1) \
(box)->y1 = scissorY1; \
if ((box)->x2 > scissorX2) \
(box)->x2 = scissorX2; \
if ((box)->y2 > scissorY2) \
(box)->y2 = scissorY2
#define XGL_GLX_DRAW_DAMAGE(pBox, pRegion) \
if (cctx->attrib.drawBuffer == GL_FRONT) \
{ \
REGION_INIT (pGC->pScreen, pRegion, pBox, 1); \
REGION_UNION (pGC->pScreen, \
&cctx->pDrawBuffer->damage, \
&cctx->pDrawBuffer->damage, \
pRegion); \
REGION_UNINIT (pGC->pScreen, pRegion); \
}
#define XGL_GLX_DRAW_SET_SCISSOR_BOX(box) \
glitz_context_set_scissor (cctx->context, \
(box)->x1, \
pDrawable->height - (box)->y2, \
(box)->x2 - (box)->x1, \
(box)->y2 - (box)->y1)
static void
xglDrawList (GLuint list)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glCallList (list);
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
static void
xglCallDisplayList (xglDisplayListPtr pDisplayList)
{
if (cctx->list)
{
if (!xglResizeList (cctx->pList, cctx->pList->nOp + 1))
{
cctx->error = GL_OUT_OF_MEMORY;
return;
}
pDisplayList->refcnt++;
cctx->pList->pOp[cctx->pList->nOp].type = XGL_LIST_OP_LIST;
cctx->pList->pOp[cctx->pList->nOp].u.list = pDisplayList;
cctx->pList->nOp++;
}
else
{
xglListOpPtr pOp = pDisplayList->pOp;
int nOp = pDisplayList->nOp;
while (nOp--)
{
switch (pOp->type) {
case XGL_LIST_OP_CALLS:
glCallList (pOp->u.name);
break;
case XGL_LIST_OP_DRAW:
xglDrawList (pOp->u.name);
break;
case XGL_LIST_OP_COPY:
(*pOp->u.copy->copyProc) (pOp->u.copy);
break;
case XGL_LIST_OP_LIST:
xglCallDisplayList (pOp->u.list);
break;
}
pOp++;
}
}
}
static void
xglCallList (GLuint list)
{
xglDisplayListPtr pDisplayList;
if (!list)
{
cctx->error = GL_INVALID_VALUE;
return;
}
pDisplayList = (xglDisplayListPtr)
xglHashLookup (cctx->shared->displayLists, list);
if (pDisplayList)
xglCallDisplayList (pDisplayList);
}
static void
xglCallLists (GLsizei n,
GLenum type,
const GLvoid *lists)
{
xglDisplayListPtr pDisplayList;
GLuint list;
GLint base, i;
glGetIntegerv (GL_LIST_BASE, &base);
for (i = 0; i < n; i++)
{
switch (type) {
case GL_BYTE:
list = (GLuint) *(((GLbyte *) lists) + n);
break;
case GL_UNSIGNED_BYTE:
list = (GLuint) *(((GLubyte *) lists) + n);
break;
case GL_SHORT:
list = (GLuint) *(((GLshort *) lists) + n);
break;
case GL_UNSIGNED_SHORT:
list = (GLuint) *(((GLushort *) lists) + n);
break;
case GL_INT:
list = (GLuint) *(((GLint *) lists) + n);
break;
case GL_UNSIGNED_INT:
list = (GLuint) *(((GLuint *) lists) + n);
break;
case GL_FLOAT:
list = (GLuint) *(((GLfloat *) lists) + n);
break;
case GL_2_BYTES:
{
GLubyte *ubptr = ((GLubyte *) lists) + 2 * n;
list = (GLuint) *ubptr * 256 + (GLuint) *(ubptr + 1);
} break;
case GL_3_BYTES:
{
GLubyte *ubptr = ((GLubyte *) lists) + 3 * n;
list = (GLuint) * ubptr * 65536
+ (GLuint) * (ubptr + 1) * 256
+ (GLuint) * (ubptr + 2);
} break;
case GL_4_BYTES:
{
GLubyte *ubptr = ((GLubyte *) lists) + 4 * n;
list = (GLuint) * ubptr * 16777216
+ (GLuint) * (ubptr + 1) * 65536
+ (GLuint) * (ubptr + 2) * 256
+ (GLuint) * (ubptr + 3);
} break;
default:
cctx->error = GL_INVALID_ENUM;
return;
}
pDisplayList = (xglDisplayListPtr)
xglHashLookup (cctx->shared->displayLists, base + list);
if (pDisplayList)
xglCallDisplayList (pDisplayList);
}
}
static void
xglDeleteLists (GLuint list,
GLsizei range)
{
xglDisplayListPtr pDisplayList;
GLint i;
if (range < 0)
{
cctx->error = GL_INVALID_VALUE;
return;
}
for (i = 0; i < range; i++)
{
pDisplayList = (xglDisplayListPtr)
xglHashLookup (cctx->shared->displayLists, list + i);
if (pDisplayList)
{
xglHashRemove (cctx->shared->displayLists, list + i);
xglDestroyList (pDisplayList);
}
}
}
static GLboolean
xglIsList (GLuint list)
{
xglDisplayListPtr pDisplayList;
if (!list)
return GL_FALSE;
pDisplayList = (xglDisplayListPtr)
xglHashLookup (cctx->shared->displayLists, list);
if (pDisplayList)
return GL_TRUE;
return GL_FALSE;
}
static void
xglFlush (void)
{
xglGLBufferPtr pBuffer = cctx->pDrawBuffer;
glFlush ();
if (REGION_NOTEMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage))
{
DamageDamageRegion (pBuffer->pDrawable, &pBuffer->damage);
REGION_EMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage);
}
}
static void
xglFinish (void)
{
xglGLBufferPtr pBuffer = cctx->pDrawBuffer;
glFinish ();
if (REGION_NOTEMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage))
{
DamageDamageRegion (pBuffer->pDrawable, &pBuffer->damage);
REGION_EMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage);
}
}
static void
xglClear (GLbitfield mask)
{
GLenum mode;
if (cctx->list)
{
glEndList ();
xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
glClear (mask);
glEndList ();
mode = cctx->listMode;
}
else
mode = GL_COMPILE_AND_EXECUTE;
if (mode == GL_COMPILE_AND_EXECUTE)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glClear (mask);
if (mask & GL_COLOR_BUFFER_BIT)
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
if (cctx->list)
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
static void
xglAccum (GLenum op,
GLfloat value)
{
if (op == GL_RETURN)
{
GLenum listMode;
if (cctx->list)
{
glEndList ();
xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
glAccum (GL_RETURN, value);
glEndList ();
listMode = cctx->listMode;
}
else
listMode = GL_COMPILE_AND_EXECUTE;
if (listMode == GL_COMPILE_AND_EXECUTE)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glAccum (GL_RETURN, value);
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
if (cctx->list)
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
else
glAccum (op, value);
}
static void
xglDrawArrays (GLenum mode,
GLint first,
GLsizei count)
{
GLenum listMode;
if (cctx->list)
{
glEndList ();
xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
glDrawArrays (mode, first, count);
glEndList ();
listMode = cctx->listMode;
}
else
listMode = GL_COMPILE_AND_EXECUTE;
if (listMode == GL_COMPILE_AND_EXECUTE)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glDrawArrays (mode, first, count);
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
if (cctx->list)
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
static void
xglDrawElements (GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices)
{
GLenum listMode;
if (cctx->list)
{
glEndList ();
xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
glDrawElements (mode, count, type, indices);
glEndList ();
listMode = cctx->listMode;
}
else
listMode = GL_COMPILE_AND_EXECUTE;
if (listMode == GL_COMPILE_AND_EXECUTE)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glDrawElements (mode, count, type, indices);
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
if (cctx->list)
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
static void
xglDrawPixels (GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const GLvoid *pixels)
{
GLenum listMode;
if (cctx->list)
{
glEndList ();
xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
glDrawPixels (width, height, format, type, pixels);
glEndList ();
listMode = cctx->listMode;
}
else
listMode = GL_COMPILE_AND_EXECUTE;
if (listMode == GL_COMPILE_AND_EXECUTE)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glDrawPixels (width, height, format, type, pixels);
if (format != GL_STENCIL_INDEX)
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
if (cctx->list)
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
static void
xglBitmap (GLsizei width,
GLsizei height,
GLfloat xorig,
GLfloat yorig,
GLfloat xmove,
GLfloat ymove,
const GLubyte *bitmap)
{
GLenum listMode;
if (cctx->list)
{
glEndList ();
xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap);
glEndList ();
listMode = cctx->listMode;
}
else
listMode = GL_COMPILE_AND_EXECUTE;
if (listMode == GL_COMPILE_AND_EXECUTE)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap);
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
if (cctx->list)
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
static void
xglRectdv (const GLdouble *v1,
const GLdouble *v2)
{
GLenum listMode;
if (cctx->list)
{
glEndList ();
xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
glRectdv (v1, v2);
glEndList ();
listMode = cctx->listMode;
}
else
listMode = GL_COMPILE_AND_EXECUTE;
if (listMode == GL_COMPILE_AND_EXECUTE)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glRectdv (v1, v2);
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
if (cctx->list)
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
static void
xglRectfv (const GLfloat *v1,
const GLfloat *v2)
{
GLdouble dv1[2];
GLdouble dv2[2];
dv1[0] = (GLdouble) v1[0];
dv1[1] = (GLdouble) v1[1];
dv2[0] = (GLdouble) v2[0];
dv2[1] = (GLdouble) v2[1];
xglRectdv (dv1, dv2);
}
static void
xglRectiv (const GLint *v1,
const GLint *v2)
{
GLdouble dv1[2];
GLdouble dv2[2];
dv1[0] = (GLdouble) v1[0];
dv1[1] = (GLdouble) v1[1];
dv2[0] = (GLdouble) v2[0];
dv2[1] = (GLdouble) v2[1];
xglRectdv (dv1, dv2);
}
static void
xglRectsv (const GLshort *v1,
const GLshort *v2)
{
GLdouble dv1[2];
GLdouble dv2[2];
dv1[0] = (GLdouble) v1[0];
dv1[1] = (GLdouble) v1[1];
dv2[0] = (GLdouble) v2[0];
dv2[1] = (GLdouble) v2[1];
xglRectdv (dv1, dv2);
}
static void
xglBegin (GLenum mode)
{
if (cctx->list)
{
glEndList ();
xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
}
else
{
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
if (nBox == 1)
{
BoxRec box = *pBox;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
}
else
{
if (!cctx->groupList)
cctx->groupList = glGenLists (1);
glNewList (cctx->groupList, GL_COMPILE);
}
}
glBegin (mode);
}
static void
xglEnd (void)
{
glEnd ();
if (!cctx->list || cctx->listMode == GL_COMPILE_AND_EXECUTE)
{
RegionRec region;
BoxRec box;
GLuint list;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
if (cctx->list)
{
list = cctx->pList->pOp[cctx->pList->nOp - 1].u.name;
}
else
{
if (nBox == 1)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
XGL_GLX_DRAW_DAMAGE (&box, &region);
return;
}
list = cctx->groupList;
}
glEndList ();
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glCallList (list);
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
if (cctx->list)
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
static void
xglCopyOp (xglCopyOpPtr pOp)
{
if (cctx->list)
{
xglCopyOpPtr pCopyOp;
pCopyOp = xalloc (sizeof (xglCopyOpRec));
if (!pCopyOp)
{
cctx->error = GL_OUT_OF_MEMORY;
return;
}
if (!xglResizeList (cctx->pList, cctx->pList->nOp + 1))
{
xfree (pCopyOp);
cctx->error = GL_OUT_OF_MEMORY;
return;
}
glEndList ();
*pCopyOp = *pOp;
cctx->pList->pOp[cctx->pList->nOp].type = XGL_LIST_OP_COPY;
cctx->pList->pOp[cctx->pList->nOp].u.copy = pCopyOp;
cctx->pList->nOp++;
if (cctx->listMode == GL_COMPILE_AND_EXECUTE)
(*pOp->copyProc) (pOp);
xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
}
else
(*pOp->copyProc) (pOp);
}
static void
xglDoCopyPixels (xglCopyOpPtr pOp)
{
RegionRec region;
BoxRec box;
XGL_GLX_DRAW_DECLARATIONS (pBox, nBox);
while (nBox--)
{
box = *pBox++;
XGL_GLX_DRAW_SCISSOR_CLIP (&box);
if (box.x1 < box.x2 && box.y1 < box.y2)
{
XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
glCopyPixels (cctx->tx + pOp->u.pixels.x,
cctx->ty + pOp->u.pixels.y,
pOp->u.pixels.width,
pOp->u.pixels.height,
pOp->u.pixels.type);
if (pOp->u.pixels.type == GL_COLOR)
XGL_GLX_DRAW_DAMAGE (&box, &region);
}
}
}
static void
xglCopyPixels (GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum type)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyPixels;
copy.u.pixels.x = x;
copy.u.pixels.y = y;
copy.u.pixels.width = width;
copy.u.pixels.height = height;
copy.u.pixels.type = type;
xglCopyOp (&copy);
}
static void
xglReadPixels (GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLvoid *pixels)
{
glReadPixels (cctx->tx + x, cctx->ty + y,
width, height, format, type, pixels);
}
static void
xglDoCopyTexImage1D (xglCopyOpPtr pOp)
{
glCopyTexImage1D (pOp->u.tex_image_1d.target,
pOp->u.tex_image_1d.level,
pOp->u.tex_image_1d.internalformat,
cctx->tx + pOp->u.tex_image_1d.x,
cctx->ty + pOp->u.tex_image_1d.y,
pOp->u.tex_image_1d.width,
pOp->u.tex_image_1d.border);
}
static void
xglCopyTexImage1D (GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLint border)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyTexImage1D;
copy.u.tex_image_1d.target = target;
copy.u.tex_image_1d.level = level;
copy.u.tex_image_1d.internalformat = internalformat;
copy.u.tex_image_1d.x = x;
copy.u.tex_image_1d.y = y;
copy.u.tex_image_1d.width = width;
copy.u.tex_image_1d.border = border;
xglCopyOp (&copy);
}
static void
xglDoCopyTexImage2D (xglCopyOpPtr pOp)
{
glCopyTexImage2D (pOp->u.tex_image_2d.target,
pOp->u.tex_image_2d.level,
pOp->u.tex_image_2d.internalformat,
cctx->tx + pOp->u.tex_image_2d.x,
cctx->ty + pOp->u.tex_image_2d.y,
pOp->u.tex_image_2d.width,
pOp->u.tex_image_2d.height,
pOp->u.tex_image_2d.border);
}
static void
xglCopyTexImage2D (GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyTexImage2D;
copy.u.tex_image_2d.target = target;
copy.u.tex_image_2d.level = level;
copy.u.tex_image_2d.internalformat = internalformat;
copy.u.tex_image_2d.x = x;
copy.u.tex_image_2d.y = y;
copy.u.tex_image_2d.width = width;
copy.u.tex_image_2d.height = height;
copy.u.tex_image_2d.border = border;
xglCopyOp (&copy);
}
static void
xglDoCopyTexSubImage1D (xglCopyOpPtr pOp)
{
glCopyTexSubImage1D (pOp->u.tex_sub_image_1d.target,
pOp->u.tex_sub_image_1d.level,
pOp->u.tex_sub_image_1d.xoffset,
cctx->tx + pOp->u.tex_sub_image_1d.x,
cctx->ty + pOp->u.tex_sub_image_1d.y,
pOp->u.tex_sub_image_1d.width);
}
static void
xglCopyTexSubImage1D (GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyTexSubImage1D;
copy.u.tex_sub_image_1d.target = target;
copy.u.tex_sub_image_1d.level = level;
copy.u.tex_sub_image_1d.xoffset = xoffset;
copy.u.tex_sub_image_1d.x = x;
copy.u.tex_sub_image_1d.y = y;
copy.u.tex_sub_image_1d.width = width;
xglCopyOp (&copy);
}
static void
xglDoCopyTexSubImage2D (xglCopyOpPtr pOp)
{
glCopyTexSubImage2D (pOp->u.tex_sub_image_2d.target,
pOp->u.tex_sub_image_2d.level,
pOp->u.tex_sub_image_2d.xoffset,
pOp->u.tex_sub_image_2d.yoffset,
cctx->tx + pOp->u.tex_sub_image_2d.x,
cctx->ty + pOp->u.tex_sub_image_2d.y,
pOp->u.tex_sub_image_2d.width,
pOp->u.tex_sub_image_2d.height);
}
static void
xglCopyTexSubImage2D (GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyTexSubImage2D;
copy.u.tex_sub_image_2d.target = target;
copy.u.tex_sub_image_2d.level = level;
copy.u.tex_sub_image_2d.xoffset = xoffset;
copy.u.tex_sub_image_2d.yoffset = yoffset;
copy.u.tex_sub_image_2d.x = x;
copy.u.tex_sub_image_2d.y = y;
copy.u.tex_sub_image_2d.width = width;
copy.u.tex_sub_image_2d.height = height;
xglCopyOp (&copy);
}
static void
xglDoCopyColorTable (xglCopyOpPtr pOp)
{
glCopyColorTable (pOp->u.color_table.target,
pOp->u.color_table.internalformat,
cctx->tx + pOp->u.color_table.x,
cctx->ty + pOp->u.color_table.y,
pOp->u.color_table.width);
}
static void
xglCopyColorTable (GLenum target,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyColorTable;
copy.u.color_table.target = target;
copy.u.color_table.internalformat = internalformat;
copy.u.color_table.x = x;
copy.u.color_table.y = y;
copy.u.color_table.width = width;
xglCopyOp (&copy);
}
static void
xglDoCopyColorSubTable (xglCopyOpPtr pOp)
{
glCopyColorTable (pOp->u.color_sub_table.target,
pOp->u.color_sub_table.start,
cctx->tx + pOp->u.color_sub_table.x,
cctx->ty + pOp->u.color_sub_table.y,
pOp->u.color_sub_table.width);
}
static void
xglCopyColorSubTable (GLenum target,
GLsizei start,
GLint x,
GLint y,
GLsizei width)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyColorSubTable;
copy.u.color_sub_table.target = target;
copy.u.color_sub_table.start = start;
copy.u.color_sub_table.x = x;
copy.u.color_sub_table.y = y;
copy.u.color_sub_table.width = width;
xglCopyOp (&copy);
}
static void
xglDoCopyConvolutionFilter1D (xglCopyOpPtr pOp)
{
glCopyConvolutionFilter1D (pOp->u.convolution_filter_1d.target,
pOp->u.convolution_filter_1d.internalformat,
cctx->tx + pOp->u.convolution_filter_1d.x,
cctx->ty + pOp->u.convolution_filter_1d.y,
pOp->u.convolution_filter_1d.width);
}
static void
xglCopyConvolutionFilter1D (GLenum target,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyConvolutionFilter1D;
copy.u.convolution_filter_1d.target = target;
copy.u.convolution_filter_1d.internalformat = internalformat;
copy.u.convolution_filter_1d.x = x;
copy.u.convolution_filter_1d.y = y;
copy.u.convolution_filter_1d.width = width;
xglCopyOp (&copy);
}
static void
xglDoCopyConvolutionFilter2D (xglCopyOpPtr pOp)
{
glCopyConvolutionFilter2D (pOp->u.convolution_filter_2d.target,
pOp->u.convolution_filter_2d.internalformat,
cctx->tx + pOp->u.convolution_filter_2d.x,
cctx->ty + pOp->u.convolution_filter_2d.y,
pOp->u.convolution_filter_2d.width,
pOp->u.convolution_filter_2d.height);
}
static void
xglCopyConvolutionFilter2D (GLenum target,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyConvolutionFilter2D;
copy.u.convolution_filter_2d.target = target;
copy.u.convolution_filter_2d.internalformat = internalformat;
copy.u.convolution_filter_2d.x = x;
copy.u.convolution_filter_2d.y = y;
copy.u.convolution_filter_2d.width = width;
copy.u.convolution_filter_2d.height = height;
xglCopyOp (&copy);
}
static void
xglDoCopyTexSubImage3D (xglCopyOpPtr pOp)
{
glCopyTexSubImage3D (pOp->u.tex_sub_image_3d.target,
pOp->u.tex_sub_image_3d.level,
pOp->u.tex_sub_image_3d.xoffset,
pOp->u.tex_sub_image_3d.yoffset,
pOp->u.tex_sub_image_3d.zoffset,
cctx->tx + pOp->u.tex_sub_image_3d.x,
cctx->ty + pOp->u.tex_sub_image_3d.y,
pOp->u.tex_sub_image_3d.width,
pOp->u.tex_sub_image_3d.height);
}
static void
xglCopyTexSubImage3D (GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
xglCopyOpRec copy;
copy.copyProc = xglDoCopyTexSubImage3D;
copy.u.tex_sub_image_3d.target = target;
copy.u.tex_sub_image_3d.level = level;
copy.u.tex_sub_image_3d.xoffset = xoffset;
copy.u.tex_sub_image_3d.yoffset = yoffset;
copy.u.tex_sub_image_3d.zoffset = zoffset;
copy.u.tex_sub_image_3d.x = x;
copy.u.tex_sub_image_3d.y = y;
copy.u.tex_sub_image_3d.width = width;
copy.u.tex_sub_image_3d.height = height;
xglCopyOp (&copy);
}
__glProcTable __glNativeRenderTable = {
xglNewList, /* glNewList */
xglEndList, /* glEndList */
xglCallList, /* glCallList */
xglCallLists, /* glCallLists */
xglDeleteLists, /* glDeleteLists */
xglGenLists, /* glGenLists */
glListBase,
xglBegin, /* glBegin */
xglBitmap, /* glBitmap */
glColor3bv,
glColor3dv,
glColor3fv,
glColor3iv,
glColor3sv,
glColor3ubv,
glColor3uiv,
glColor3usv,
glColor4bv,
glColor4dv,
glColor4fv,
glColor4iv,
glColor4sv,
glColor4ubv,
glColor4uiv,
glColor4usv,
glEdgeFlagv,
xglEnd, /* glEnd */
glIndexdv,
glIndexfv,
glIndexiv,
glIndexsv,
glNormal3bv,
glNormal3dv,
glNormal3fv,
glNormal3iv,
glNormal3sv,
glRasterPos2dv,
glRasterPos2fv,
glRasterPos2iv,
glRasterPos2sv,
glRasterPos3dv,
glRasterPos3fv,
glRasterPos3iv,
glRasterPos3sv,
glRasterPos4dv,
glRasterPos4fv,
glRasterPos4iv,
glRasterPos4sv,
xglRectdv, /* glRectdv */
xglRectfv, /* glRectfv */
xglRectiv, /* glRectiv */
xglRectsv, /* glRectsv */
glTexCoord1dv,
glTexCoord1fv,
glTexCoord1iv,
glTexCoord1sv,
glTexCoord2dv,
glTexCoord2fv,
glTexCoord2iv,
glTexCoord2sv,
glTexCoord3dv,
glTexCoord3fv,
glTexCoord3iv,
glTexCoord3sv,
glTexCoord4dv,
glTexCoord4fv,
glTexCoord4iv,
glTexCoord4sv,
glVertex2dv,
glVertex2fv,
glVertex2iv,
glVertex2sv,
glVertex3dv,
glVertex3fv,
glVertex3iv,
glVertex3sv,
glVertex4dv,
glVertex4fv,
glVertex4iv,
glVertex4sv,
glClipPlane,
glColorMaterial,
glCullFace,
glFogf,
glFogfv,
glFogi,
glFogiv,
glFrontFace,
glHint,
glLightf,
glLightfv,
glLighti,
glLightiv,
glLightModelf,
glLightModelfv,
glLightModeli,
glLightModeliv,
glLineStipple,
glLineWidth,
glMaterialf,
glMaterialfv,
glMateriali,
glMaterialiv,
glPointSize,
glPolygonMode,
glPolygonStipple,
xglScissor, /* glScissor */
glShadeModel,
glTexParameterf,
glTexParameterfv,
glTexParameteri,
glTexParameteriv,
glTexImage1D,
glTexImage2D,
glTexEnvf,
glTexEnvfv,
glTexEnvi,
glTexEnviv,
glTexGend,
glTexGendv,
glTexGenf,
glTexGenfv,
glTexGeni,
glTexGeniv,
glFeedbackBuffer,
glSelectBuffer,
glRenderMode,
glInitNames,
glLoadName,
glPassThrough,
glPopName,
glPushName,
xglDrawBuffer, /* glDrawBuffer */
xglClear, /* glClear */
glClearAccum,
glClearIndex,
glClearColor,
glClearStencil,
glClearDepth,
glStencilMask,
glColorMask,
glDepthMask,
glIndexMask,
xglAccum, /* glAccum */
xglDisable, /* glDisable */
xglEnable, /* glEnable */
xglFinish, /* glFinish */
xglFlush, /* glFlush */
xglPopAttrib, /* glPopAttrib */
xglPushAttrib, /* glPushAttrib */
glMap1d,
glMap1f,
glMap2d,
glMap2f,
glMapGrid1d,
glMapGrid1f,
glMapGrid2d,
glMapGrid2f,
glEvalCoord1dv,
glEvalCoord1fv,
glEvalCoord2dv,
glEvalCoord2fv,
glEvalMesh1,
glEvalPoint1,
glEvalMesh2,
glEvalPoint2,
glAlphaFunc,
glBlendFunc,
glLogicOp,
glStencilFunc,
glStencilOp,
glDepthFunc,
glPixelZoom,
glPixelTransferf,
glPixelTransferi,
glPixelStoref,
glPixelStorei,
glPixelMapfv,
glPixelMapuiv,
glPixelMapusv,
xglReadBuffer, /* glReadBuffer */
xglCopyPixels, /* glCopyPixels */
xglReadPixels, /* glReadPixels */
xglDrawPixels, /* glDrawPixels */
xglGetBooleanv, /* glGetBooleanv */
glGetClipPlane,
xglGetDoublev, /* glGetDoublev */
xglGetError, /* glGetError */
xglGetFloatv, /* glGetFloatv */
xglGetIntegerv, /* glGetIntegerv */
glGetLightfv,
glGetLightiv,
glGetMapdv,
glGetMapfv,
glGetMapiv,
glGetMaterialfv,
glGetMaterialiv,
glGetPixelMapfv,
glGetPixelMapuiv,
glGetPixelMapusv,
glGetPolygonStipple,
xglGetString, /* glGetString */
glGetTexEnvfv,
glGetTexEnviv,
glGetTexGendv,
glGetTexGenfv,
glGetTexGeniv,
glGetTexImage,
glGetTexParameterfv,
glGetTexParameteriv,
glGetTexLevelParameterfv,
glGetTexLevelParameteriv,
xglIsEnabled, /* glIsEnabled */
xglIsList, /* glIsList */
glDepthRange,
glFrustum,
glLoadIdentity,
glLoadMatrixf,
glLoadMatrixd,
glMatrixMode,
glMultMatrixf,
glMultMatrixd,
glOrtho,
glPopMatrix,
glPushMatrix,
glRotated,
glRotatef,
glScaled,
glScalef,
glTranslated,
glTranslatef,
xglViewport, /* glViewport */
glArrayElement,
xglBindTexture, /* glBindTexture */
glColorPointer,
glDisableClientState,
xglDrawArrays, /* glDrawArrays */
xglDrawElements, /* glDrawElements */
glEdgeFlagPointer,
glEnableClientState,
glIndexPointer,
glIndexubv,
glInterleavedArrays,
glNormalPointer,
glPolygonOffset,
glTexCoordPointer,
glVertexPointer,
xglAreTexturesResident, /* glAreTexturesResident */
xglCopyTexImage1D, /* glCopyTexImage1D */
xglCopyTexImage2D, /* glCopyTexImage2D */
xglCopyTexSubImage1D, /* glCopyTexSubImage1D */
xglCopyTexSubImage2D, /* glCopyTexSubImage2D */
xglDeleteTextures, /* glDeleteTextures */
xglGenTextures, /* glGenTextures */
glGetPointerv,
xglIsTexture, /* glIsTexture */
xglPrioritizeTextures, /* glPrioritizeTextures */
glTexSubImage1D,
glTexSubImage2D,
glPopClientAttrib,
glPushClientAttrib,
glBlendColor,
glBlendEquation,
glColorTable,
glColorTableParameterfv,
glColorTableParameteriv,
xglCopyColorTable, /* glCopyColorTable */
glGetColorTable,
glGetColorTableParameterfv,
glGetColorTableParameteriv,
glColorSubTable,
xglCopyColorSubTable, /* glCopyColorSubTable */
glConvolutionFilter1D,
glConvolutionFilter2D,
glConvolutionParameterf,
glConvolutionParameterfv,
glConvolutionParameteri,
glConvolutionParameteriv,
xglCopyConvolutionFilter1D, /* glCopyConvolutionFilter1D */
xglCopyConvolutionFilter2D, /* glCopyConvolutionFilter2D */
glGetConvolutionFilter,
glGetConvolutionParameterfv,
glGetConvolutionParameteriv,
glGetSeparableFilter,
glSeparableFilter2D,
glGetHistogram,
glGetHistogramParameterfv,
glGetHistogramParameteriv,
glGetMinmax,
glGetMinmaxParameterfv,
glGetMinmaxParameteriv,
glHistogram,
glMinmax,
glResetHistogram,
glResetMinmax,
glTexImage3D,
glTexSubImage3D,
xglCopyTexSubImage3D /* glCopyTexSubImage3D */
};
/* GL_ARB_multitexture */
static void
xglNoOpActiveTextureARB (GLenum texture) {}
static void
xglNoOpClientActiveTextureARB (GLenum texture) {}
static void
xglNoOpMultiTexCoord1dvARB (GLenum target, const GLdouble *v) {}
static void
xglNoOpMultiTexCoord1fvARB (GLenum target, const GLfloat *v) {}
static void
xglNoOpMultiTexCoord1ivARB (GLenum target, const GLint *v) {}
static void
xglNoOpMultiTexCoord1svARB (GLenum target, const GLshort *v) {}
static void
xglNoOpMultiTexCoord2dvARB (GLenum target, const GLdouble *v) {}
static void
xglNoOpMultiTexCoord2fvARB (GLenum target, const GLfloat *v) {}
static void
xglNoOpMultiTexCoord2ivARB (GLenum target, const GLint *v) {}
static void
xglNoOpMultiTexCoord2svARB (GLenum target, const GLshort *v) {}
static void
xglNoOpMultiTexCoord3dvARB (GLenum target, const GLdouble *v) {}
static void
xglNoOpMultiTexCoord3fvARB (GLenum target, const GLfloat *v) {}
static void
xglNoOpMultiTexCoord3ivARB (GLenum target, const GLint *v) {}
static void
xglNoOpMultiTexCoord3svARB (GLenum target, const GLshort *v) {}
static void
xglNoOpMultiTexCoord4dvARB (GLenum target, const GLdouble *v) {}
static void
xglNoOpMultiTexCoord4fvARB (GLenum target, const GLfloat *v) {}
static void
xglNoOpMultiTexCoord4ivARB (GLenum target, const GLint *v) {}
static void
xglNoOpMultiTexCoord4svARB (GLenum target, const GLshort *v) {}
/* GL_ARB_multisample */
static void
xglNoOpSampleCoverageARB (GLclampf value, GLboolean invert) {}
/* GL_EXT_texture_object */
static GLboolean
xglNoOpAreTexturesResidentEXT (GLsizei n,
const GLuint *textures,
GLboolean *residences)
{
return GL_FALSE;
}
static void
xglNoOpGenTexturesEXT (GLsizei n, GLuint *textures) {}
static GLboolean
xglNoOpIsTextureEXT (GLuint texture)
{
return GL_FALSE;
}
/* GL_SGIS_multisample */
static void
xglNoOpSampleMaskSGIS (GLclampf value, GLboolean invert) {}
static void
xglNoOpSamplePatternSGIS (GLenum pattern) {}
/* GL_EXT_point_parameters */
static void
xglNoOpPointParameterfEXT (GLenum pname, GLfloat param) {}
static void
xglNoOpPointParameterfvEXT (GLenum pname, const GLfloat *params) {}
/* GL_MESA_window_pos */
static void
xglNoOpWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z) {}
static void
xglWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z)
{
(*cctx->glRenderTableEXT.WindowPos3fMESA) (cctx->tx + x, cctx->ty + y, z);
}
/* GL_EXT_blend_func_separate */
static void
xglNoOpBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorAlpha, GLenum dfactorAlpha) {}
/* GL_EXT_fog_coord */
static void
xglNoOpFogCoordfvEXT (const GLfloat *coord) {}
static void
xglNoOpFogCoorddvEXT (const GLdouble *coord) {}
static void
xglNoOpFogCoordPointerEXT (GLenum type, GLsizei stride,
const GLvoid *pointer) {}
/* GL_EXT_secondary_color */
static void
xglNoOpSecondaryColor3bvEXT (const GLbyte *v) {}
static void
xglNoOpSecondaryColor3dvEXT (const GLdouble *v) {}
static void
xglNoOpSecondaryColor3fvEXT (const GLfloat *v) {}
static void
xglNoOpSecondaryColor3ivEXT (const GLint *v) {}
static void
xglNoOpSecondaryColor3svEXT (const GLshort *v) {}
static void
xglNoOpSecondaryColor3ubvEXT (const GLubyte *v) {}
static void
xglNoOpSecondaryColor3uivEXT (const GLuint *v) {}
static void
xglNoOpSecondaryColor3usvEXT (const GLushort *v) {}
static void
xglNoOpSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer) {}
/* GL_NV_point_sprite */
static void
xglNoOpPointParameteriNV (GLenum pname, GLint params) {}
static void
xglNoOpPointParameterivNV (GLenum pname, const GLint *params) {}
/* GL_EXT_stencil_two_side */
static void
xglNoOpActiveStencilFaceEXT (GLenum face) {}
__glProcTableEXT __glNoOpRenderTableEXT = {
xglNoOpActiveTextureARB,
xglNoOpClientActiveTextureARB,
xglNoOpMultiTexCoord1dvARB,
xglNoOpMultiTexCoord1fvARB,
xglNoOpMultiTexCoord1ivARB,
xglNoOpMultiTexCoord1svARB,
xglNoOpMultiTexCoord2dvARB,
xglNoOpMultiTexCoord2fvARB,
xglNoOpMultiTexCoord2ivARB,
xglNoOpMultiTexCoord2svARB,
xglNoOpMultiTexCoord3dvARB,
xglNoOpMultiTexCoord3fvARB,
xglNoOpMultiTexCoord3ivARB,
xglNoOpMultiTexCoord3svARB,
xglNoOpMultiTexCoord4dvARB,
xglNoOpMultiTexCoord4fvARB,
xglNoOpMultiTexCoord4ivARB,
xglNoOpMultiTexCoord4svARB,
xglNoOpSampleCoverageARB,
xglNoOpAreTexturesResidentEXT,
xglNoOpGenTexturesEXT,
xglNoOpIsTextureEXT,
xglNoOpSampleMaskSGIS,
xglNoOpSamplePatternSGIS,
xglNoOpPointParameterfEXT,
xglNoOpPointParameterfvEXT,
xglNoOpWindowPos3fMESA,
xglNoOpBlendFuncSeparateEXT,
xglNoOpFogCoordfvEXT,
xglNoOpFogCoorddvEXT,
xglNoOpFogCoordPointerEXT,
xglNoOpSecondaryColor3bvEXT,
xglNoOpSecondaryColor3dvEXT,
xglNoOpSecondaryColor3fvEXT,
xglNoOpSecondaryColor3ivEXT,
xglNoOpSecondaryColor3svEXT,
xglNoOpSecondaryColor3ubvEXT,
xglNoOpSecondaryColor3uivEXT,
xglNoOpSecondaryColor3usvEXT,
xglNoOpSecondaryColorPointerEXT,
xglNoOpPointParameteriNV,
xglNoOpPointParameterivNV,
xglNoOpActiveStencilFaceEXT
};
static void
xglInitExtensions (xglGLContextPtr pContext)
{
const char *extensions;
pContext->glRenderTableEXT = __glNoOpRenderTableEXT;
extensions = glGetString (GL_EXTENSIONS);
if (strstr (extensions, "GL_ARB_multitexture"))
{
pContext->glRenderTableEXT.ActiveTextureARB =
(PFNGLACTIVETEXTUREARBPROC)
glitz_context_get_proc_address (pContext->context,
"glActiveTextureARB");
pContext->glRenderTableEXT.ClientActiveTextureARB =
(PFNGLCLIENTACTIVETEXTUREARBPROC)
glitz_context_get_proc_address (pContext->context,
"glClientActiveTextureARB");
pContext->glRenderTableEXT.MultiTexCoord1dvARB =
(PFNGLMULTITEXCOORD1DVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord1dvARB");
pContext->glRenderTableEXT.MultiTexCoord1fvARB =
(PFNGLMULTITEXCOORD1FVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord1fvARB");
pContext->glRenderTableEXT.MultiTexCoord1ivARB =
(PFNGLMULTITEXCOORD1IVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord1ivARB");
pContext->glRenderTableEXT.MultiTexCoord1svARB =
(PFNGLMULTITEXCOORD1SVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord1svARB");
pContext->glRenderTableEXT.MultiTexCoord2dvARB =
(PFNGLMULTITEXCOORD2DVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord2dvARB");
pContext->glRenderTableEXT.MultiTexCoord2fvARB =
(PFNGLMULTITEXCOORD2FVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord2fvARB");
pContext->glRenderTableEXT.MultiTexCoord2ivARB =
(PFNGLMULTITEXCOORD2IVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord2ivARB");
pContext->glRenderTableEXT.MultiTexCoord2svARB =
(PFNGLMULTITEXCOORD2SVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord2svARB");
pContext->glRenderTableEXT.MultiTexCoord3dvARB =
(PFNGLMULTITEXCOORD3DVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord3dvARB");
pContext->glRenderTableEXT.MultiTexCoord3fvARB =
(PFNGLMULTITEXCOORD3FVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord3fvARB");
pContext->glRenderTableEXT.MultiTexCoord3ivARB =
(PFNGLMULTITEXCOORD3IVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord3ivARB");
pContext->glRenderTableEXT.MultiTexCoord3svARB =
(PFNGLMULTITEXCOORD3SVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord3svARB");
pContext->glRenderTableEXT.MultiTexCoord4dvARB =
(PFNGLMULTITEXCOORD4DVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord4dvARB");
pContext->glRenderTableEXT.MultiTexCoord4fvARB =
(PFNGLMULTITEXCOORD4FVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord4fvARB");
pContext->glRenderTableEXT.MultiTexCoord4ivARB =
(PFNGLMULTITEXCOORD4IVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord4ivARB");
pContext->glRenderTableEXT.MultiTexCoord4svARB =
(PFNGLMULTITEXCOORD4SVARBPROC)
glitz_context_get_proc_address (pContext->context,
"glMultiTexCoord4svARB");
}
if (strstr (extensions, "GL_ARB_multisample"))
{
pContext->glRenderTableEXT.SampleCoverageARB =
(PFNGLSAMPLECOVERAGEARBPROC)
glitz_context_get_proc_address (pContext->context,
"glSampleCoverageARB");
}
if (strstr (extensions, "GL_EXT_texture_object"))
{
pContext->glRenderTableEXT.AreTexturesResidentEXT =
xglAreTexturesResident;
pContext->glRenderTableEXT.GenTexturesEXT = xglGenTextures;
pContext->glRenderTableEXT.IsTextureEXT = xglIsTexture;
}
if (strstr (extensions, "GL_SGIS_multisample"))
{
pContext->glRenderTableEXT.SampleMaskSGIS =
(PFNGLSAMPLEMASKSGISPROC)
glitz_context_get_proc_address (pContext->context,
"glSampleMaskSGIS");
pContext->glRenderTableEXT.SamplePatternSGIS =
(PFNGLSAMPLEPATTERNSGISPROC)
glitz_context_get_proc_address (pContext->context,
"glSamplePatternSGIS");
}
if (strstr (extensions, "GL_EXT_point_parameters"))
{
pContext->glRenderTableEXT.PointParameterfEXT =
(PFNGLPOINTPARAMETERFEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glPointParameterfEXT");
pContext->glRenderTableEXT.PointParameterfvEXT =
(PFNGLPOINTPARAMETERFVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glPointParameterfvEXT");
}
if (strstr (extensions, "GL_MESA_window_pos"))
{
pContext->WindowPos3fMESA =
(PFNGLWINDOWPOS3FMESAPROC)
glitz_context_get_proc_address (pContext->context,
"glWindowPos3fMESA");
pContext->glRenderTableEXT.WindowPos3fMESA = xglWindowPos3fMESA;
}
if (strstr (extensions, "GL_EXT_blend_func_separate"))
{
pContext->glRenderTableEXT.BlendFuncSeparateEXT =
(PFNGLBLENDFUNCSEPARATEEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glBlendFuncSeparateEXT");
}
if (strstr (extensions, "GL_EXT_fog_coord"))
{
pContext->glRenderTableEXT.FogCoordfvEXT =
(PFNGLFOGCOORDFVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glFogCoordfvEXT");
pContext->glRenderTableEXT.FogCoorddvEXT =
(PFNGLFOGCOORDDVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glFogCoorddvEXT");
pContext->glRenderTableEXT.FogCoordPointerEXT =
(PFNGLFOGCOORDPOINTEREXTPROC)
glitz_context_get_proc_address (pContext->context,
"glFogCoordPointerEXT");
}
if (strstr (extensions, "GL_EXT_secondary_color"))
{
pContext->glRenderTableEXT.SecondaryColor3bvEXT =
(PFNGLSECONDARYCOLOR3BVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColor3bvEXT");
pContext->glRenderTableEXT.SecondaryColor3dvEXT =
(PFNGLSECONDARYCOLOR3DVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColor3dvEXT");
pContext->glRenderTableEXT.SecondaryColor3fvEXT =
(PFNGLSECONDARYCOLOR3FVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColor3fvEXT");
pContext->glRenderTableEXT.SecondaryColor3ivEXT =
(PFNGLSECONDARYCOLOR3IVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColor3ivEXT");
pContext->glRenderTableEXT.SecondaryColor3svEXT =
(PFNGLSECONDARYCOLOR3SVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColor3svEXT");
pContext->glRenderTableEXT.SecondaryColor3ubvEXT =
(PFNGLSECONDARYCOLOR3UBVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColor3ubvEXT");
pContext->glRenderTableEXT.SecondaryColor3uivEXT =
(PFNGLSECONDARYCOLOR3UIVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColor3uivEXT");
pContext->glRenderTableEXT.SecondaryColor3usvEXT =
(PFNGLSECONDARYCOLOR3USVEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColor3usvEXT");
pContext->glRenderTableEXT.SecondaryColorPointerEXT =
(PFNGLSECONDARYCOLORPOINTEREXTPROC)
glitz_context_get_proc_address (pContext->context,
"glSecondaryColorPointerEXT");
}
if (strstr (extensions, "GL_NV_point_sprite"))
{
pContext->glRenderTableEXT.PointParameteriNV =
(PFNGLPOINTPARAMETERINVPROC)
glitz_context_get_proc_address (pContext->context,
"glPointParameteriNV");
pContext->glRenderTableEXT.PointParameterivNV =
(PFNGLPOINTPARAMETERIVNVPROC)
glitz_context_get_proc_address (pContext->context,
"glPointParameterivNV");
}
if (strstr (extensions, "GL_EXT_stencil_two_side"))
{
pContext->glRenderTableEXT.ActiveStencilFaceEXT =
(PFNGLACTIVESTENCILFACEEXTPROC)
glitz_context_get_proc_address (pContext->context,
"glActiveStencilFaceEXT");
}
pContext->needInit = FALSE;
}
static void
xglFreeContext (xglGLContextPtr pContext)
{
pContext->refcnt--;
if (pContext->shared == pContext)
pContext->refcnt--;
if (pContext->refcnt)
return;
if (pContext->shared != pContext)
xglFreeContext (pContext->shared);
if (pContext->texObjects)
{
xglTexObjPtr pTexObj;
GLuint key;
do {
key = xglHashFirstEntry (pContext->texObjects);
if (key)
{
pTexObj = (xglTexObjPtr) xglHashLookup (pContext->texObjects,
key);
if (pTexObj)
{
glDeleteTextures (1, &pTexObj->name);
xfree (pTexObj);
}
xglHashRemove (pContext->texObjects, key);
}
} while (key);
xglDeleteHashTable (pContext->texObjects);
}
if (pContext->displayLists)
{
xglDisplayListPtr pDisplayList;
GLuint key;
do {
key = xglHashFirstEntry (pContext->displayLists);
if (key)
{
pDisplayList = (xglDisplayListPtr)
xglHashLookup (pContext->displayLists, key);
if (pDisplayList)
xglDestroyList (pDisplayList);
xglHashRemove (pContext->displayLists, key);
}
} while (key);
xglDeleteHashTable (pContext->displayLists);
}
if (pContext->groupList)
glDeleteLists (pContext->groupList, 1);
if (pContext->pAttribStack)
xfree (pContext->pAttribStack);
glitz_context_destroy (pContext->context);
if (pContext->versionString)
xfree (pContext->versionString);
xfree (pContext);
}
static GLboolean
xglDestroyContext (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
xglFreeContext (pContext);
return (*iface->exports.destroyContext) ((__GLcontext *) iface);
}
static GLboolean
xglLoseCurrent (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
__glXFlushContextCache ();
return (*iface->exports.loseCurrent) ((__GLcontext *) iface);
}
static GLboolean
xglMakeCurrent (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
__GLdrawablePrivate *drawPriv = iface->imports.getDrawablePrivate (gc);
__GLdrawablePrivate *readPriv = iface->imports.getReadablePrivate (gc);
xglGLBufferPtr pDrawBufferPriv = drawPriv->private;
xglGLBufferPtr pReadBufferPriv = readPriv->private;
ScreenPtr pScreen = pDrawBufferPriv->pScreen;
DrawablePtr pDrawable = pDrawBufferPriv->pDrawable;
PixmapPtr pPixmap = pDrawBufferPriv->pPixmap;
GLboolean status;
pContext->target = xglPrepareTarget (pDrawable);
if (pContext->target && pPixmap)
{
pContext->target = xglPrepareTarget (&pPixmap->drawable);
if (pContext->target)
{
xglPixmapPtr pFront = XGL_GET_DRAWABLE_PIXMAP_PRIV (pDrawable);
xglPixmapPtr pBack = XGL_GET_PIXMAP_PRIV (pPixmap);
XID value = FALSE;
int status;
pContext->attrib.scissor.x = pContext->attrib.scissor.y = 0;
pContext->attrib.scissor.width = pDrawable->width;
pContext->attrib.scissor.height = pDrawable->height;
pContext->attrib.viewport.x = pContext->attrib.viewport.y = 0;
pContext->attrib.viewport.width = pDrawable->width;
pContext->attrib.viewport.height = pDrawable->height;
pContext->draw = pBack->surface;
if (pBack->pArea)
{
xglOffscreenPtr pOffscreen = (xglOffscreenPtr)
pBack->pArea->pRoot->closure;
pContext->tx = pBack->pArea->x;
pContext->ty =
glitz_drawable_get_height (pOffscreen->drawable) -
pBack->pArea->y - pDrawable->height;
}
else
pContext->tx = pContext->ty = 0;
pContext->pDrawBuffer = pDrawBufferPriv;
if (!pFront->lock) pFront->lock++;
if (!pBack->lock) pBack->lock++;
glitz_context_set_surface (pContext->context, pContext->draw);
if (!pDrawBufferPriv->pGC)
pDrawBufferPriv->pGC =
CreateGC (&pPixmap->drawable,
GCGraphicsExposures, &value,
&status);
ValidateGC (&pPixmap->drawable, pDrawBufferPriv->pGC);
if (!pDrawBufferPriv->swapGC)
pDrawBufferPriv->swapGC =
CreateGC (pDrawable,
GCGraphicsExposures, &value,
&status);
ValidateGC (pDrawable, pDrawBufferPriv->swapGC);
return GL_TRUE;
}
} else
pContext->target = xglPixmapTargetNo;
if (pPixmap)
{
(*pScreen->DestroyPixmap) (pPixmap);
pDrawBufferPriv->pPixmap = NULL;
}
drawPriv->private = pDrawBufferPriv->private;
readPriv->private = pReadBufferPriv->private;
status = (*iface->exports.makeCurrent) ((__GLcontext *) iface);
drawPriv->private = pDrawBufferPriv;
readPriv->private = pReadBufferPriv;
return status;
}
static GLboolean
xglShareContext (__GLcontext *gc,
__GLcontext *gcShare)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
xglGLContextPtr pContextShare = (xglGLContextPtr) gcShare;
__GLinterface *iface = pContext->mIface;
__GLinterface *ifaceShare = pContextShare->mIface;
return (*iface->exports.shareContext) ((__GLcontext *) iface,
(__GLcontext *) ifaceShare);
}
static GLboolean
xglCopyContext (__GLcontext *dst,
const __GLcontext *src,
GLuint mask)
{
xglGLContextPtr pDst = (xglGLContextPtr) dst;
xglGLContextPtr pSrc = (xglGLContextPtr) src;
__GLinterface *dstIface = pDst->mIface;
__GLinterface *srcIface = pSrc->mIface;
glitz_context_copy (pSrc->context, pDst->context, mask);
return (*dstIface->exports.copyContext) ((__GLcontext *) dstIface,
(const __GLcontext *) srcIface,
mask);
}
static GLboolean
xglForceCurrent (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
if (pContext->target)
{
cctx = pContext;
glitz_context_make_current (cctx->context);
if (cctx->needInit)
xglInitExtensions (cctx);
__glRenderTable = &__glNativeRenderTable;
__glRenderTableEXT = &cctx->glRenderTableEXT;
return GL_TRUE;
}
cctx = NULL;
__glRenderTable = &__glMesaRenderTable;
__glRenderTableEXT = &__glMesaRenderTableEXT;
return (*iface->exports.forceCurrent) ((__GLcontext *) iface);
}
static GLboolean
xglNotifyResize (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
return (*iface->exports.notifyResize) ((__GLcontext *) iface);
}
static void
xglNotifyDestroy (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
return (*iface->exports.notifyDestroy) ((__GLcontext *) iface);
}
static void
xglNotifySwapBuffers (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
return (*iface->exports.notifySwapBuffers) ((__GLcontext *) iface);
}
static struct __GLdispatchStateRec *
xglDispatchExec (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
return (*iface->exports.dispatchExec) ((__GLcontext *) iface);
}
static void
xglBeginDispatchOverride (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
return (*iface->exports.beginDispatchOverride) ((__GLcontext *) iface);
}
static void
xglEndDispatchOverride (__GLcontext *gc)
{
xglGLContextPtr pContext = (xglGLContextPtr) gc;
__GLinterface *iface = pContext->mIface;
return (*iface->exports.endDispatchOverride) ((__GLcontext *) iface);
}
static void
xglLoseCurrentContext (void *closure)
{
cctx = NULL;
__glRenderTable = &__glMesaRenderTable;
__glRenderTableEXT = &__glMesaRenderTableEXT;
__glXFlushContextCache ();
}
static __GLinterface *
xglCreateContext (__GLimports *imports,
__GLcontextModes *modes,
__GLinterface *shareGC)
{
glitz_drawable_format_t *format;
xglGLContextPtr pShareContext = (xglGLContextPtr) shareGC;
xglGLContextPtr pContext;
__GLinterface *shareIface = NULL;
__GLinterface *iface;
__GLXcontext *glxCtx = (__GLXcontext *) imports->other;
XGL_SCREEN_PRIV (glxCtx->pScreen);
format = glitz_drawable_get_format (pScreenPriv->drawable);
pContext = xalloc (sizeof (xglGLContextRec));
if (!pContext)
return NULL;
pContext->context = glitz_context_create (pScreenPriv->drawable, format);
glitz_context_set_user_data (pContext->context, NULL,
xglLoseCurrentContext);
pContext->needInit = TRUE;
pContext->draw = NULL;
pContext->target = FALSE;
pContext->versionString = NULL;
pContext->error = GL_NO_ERROR;
pContext->shared = NULL;
pContext->list = 0;
pContext->groupList = 0;
pContext->pAttribStack = NULL;
pContext->nAttribStack = 0;
pContext->refcnt = 1;
pContext->attrib.drawBuffer = GL_BACK;
pContext->attrib.readBuffer = GL_BACK;
pContext->attrib.scissorTest = GL_FALSE;
if (shareGC)
{
pContext->texObjects = NULL;
pContext->displayLists = NULL;
pContext->shared = pShareContext->shared;
shareIface = pShareContext->mIface;
}
else
{
pContext->texObjects = xglNewHashTable ();
if (!pContext->texObjects)
{
xglFreeContext (pContext);
return NULL;
}
pContext->displayLists = xglNewHashTable ();
if (!pContext->displayLists)
{
xglFreeContext (pContext);
return NULL;
}
pContext->shared = pContext;
}
pContext->shared->refcnt++;
iface = (*screenInfoPriv.createContext) (imports, modes, shareIface);
if (!iface)
{
xglFreeContext (pContext);
return NULL;
}
pContext->mIface = iface;
pContext->iface.imports = *imports;
pContext->iface.exports.destroyContext = xglDestroyContext;
pContext->iface.exports.loseCurrent = xglLoseCurrent;
pContext->iface.exports.makeCurrent = xglMakeCurrent;
pContext->iface.exports.shareContext = xglShareContext;
pContext->iface.exports.copyContext = xglCopyContext;
pContext->iface.exports.forceCurrent = xglForceCurrent;
pContext->iface.exports.notifyResize = xglNotifyResize;
pContext->iface.exports.notifyDestroy = xglNotifyDestroy;
pContext->iface.exports.notifySwapBuffers = xglNotifySwapBuffers;
pContext->iface.exports.dispatchExec = xglDispatchExec;
pContext->iface.exports.beginDispatchOverride = xglBeginDispatchOverride;
pContext->iface.exports.endDispatchOverride = xglEndDispatchOverride;
return (__GLinterface *) pContext;
}
static GLboolean
xglSwapBuffers (__GLXdrawablePrivate *glxPriv)
{
__GLdrawablePrivate *glPriv = &glxPriv->glPriv;
xglGLBufferPtr pBufferPriv = glPriv->private;
DrawablePtr pDrawable = pBufferPriv->pDrawable;
PixmapPtr pPixmap = pBufferPriv->pPixmap;
GCPtr pGC = pBufferPriv->swapGC;
GLboolean ret;
if (pPixmap)
{
/* Discard front buffer damage */
REGION_EMPTY (pGC->pScreen, &pBufferPriv->damage);
if (pGC)
{
(*pGC->ops->CopyArea) ((DrawablePtr) pPixmap,
pDrawable, pGC,
0, 0,
pPixmap->drawable.width,
pPixmap->drawable.height,
0, 0);
return GL_TRUE;
}
return GL_FALSE;
}
glPriv->private = pBufferPriv->private;
ret = (*pBufferPriv->swapBuffers) (glxPriv);
glPriv->private = pBufferPriv;
return ret;
}
static GLboolean
xglResizeBuffers (__GLdrawableBuffer *buffer,
GLint x,
GLint y,
GLuint width,
GLuint height,
__GLdrawablePrivate *glPriv,
GLuint bufferMask)
{
xglGLBufferPtr pBufferPriv = glPriv->private;
DrawablePtr pDrawable = pBufferPriv->pDrawable;
PixmapPtr pPixmap = pBufferPriv->pPixmap;
ScreenPtr pScreen = pBufferPriv->pScreen;
Bool status;
if (pPixmap)
{
if (pPixmap->drawable.width != width ||
pPixmap->drawable.height != height)
{
(*pScreen->DestroyPixmap) (pPixmap);
pPixmap = (*pScreen->CreatePixmap) (pScreen, width, height,
pDrawable->depth);
/* give good initial score */
XGL_GET_PIXMAP_PRIV (pPixmap)->score = 4000;
pBufferPriv->pPixmap = pPixmap;
}
ValidateGC (pDrawable, pBufferPriv->swapGC);
}
glPriv->private = pBufferPriv->private;
status = (*pBufferPriv->resizeBuffers) (buffer,
x, y, width, height,
glPriv,
bufferMask);
glPriv->private = pBufferPriv;
return status;
}
static void
xglFreeBuffers (__GLdrawablePrivate *glPriv)
{
xglGLBufferPtr pBufferPriv = glPriv->private;
ScreenPtr pScreen = pBufferPriv->pScreen;
glPriv->private = pBufferPriv->private;
(*pBufferPriv->freeBuffers) (glPriv);
if (pBufferPriv->pPixmap)
(*pScreen->DestroyPixmap) (pBufferPriv->pPixmap);
if (pBufferPriv->pGC)
FreeGC (pBufferPriv->pGC, (GContext) 0);
if (pBufferPriv->swapGC)
FreeGC (pBufferPriv->swapGC, (GContext) 0);
xfree (pBufferPriv);
}
static void
xglCreateBuffer (__GLXdrawablePrivate *glxPriv)
{
__GLdrawablePrivate *glPriv = &glxPriv->glPriv;
DrawablePtr pDrawable = glxPriv->pDraw;
ScreenPtr pScreen = pDrawable->pScreen;
xglGLBufferPtr pBufferPriv;
XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
pBufferPriv = xalloc (sizeof (xglGLBufferRec));
if (!pBufferPriv)
FatalError ("No memory");
pBufferPriv->pScreen = pScreen;
pBufferPriv->pDrawable = pDrawable;
pBufferPriv->pPixmap = NULL;
pBufferPriv->pGC = NULL;
pBufferPriv->swapGC = NULL;
REGION_INIT (pScreen, &pBufferPriv->damage, NullBox, 0);
if (glxPriv->pGlxVisual->doubleBuffer)
pBufferPriv->pPixmap =
(*pScreen->CreatePixmap) (pScreen,
pDrawable->width,
pDrawable->height,
pDrawable->depth);
/* give good initial score */
pPixmapPriv->score = 4000;
(*screenInfoPriv.createBuffer) (glxPriv);
/* Wrap the front buffer's resize routine */
pBufferPriv->resizeBuffers = glPriv->frontBuffer.resize;
glPriv->frontBuffer.resize = xglResizeBuffers;
/* Wrap the swap buffers routine */
pBufferPriv->swapBuffers = glxPriv->swapBuffers;
glxPriv->swapBuffers = xglSwapBuffers;
/* Wrap private and freePrivate */
pBufferPriv->private = glPriv->private;
pBufferPriv->freeBuffers = glPriv->freePrivate;
glPriv->private = (void *) pBufferPriv;
glPriv->freePrivate = xglFreeBuffers;
}
static Bool
xglScreenProbe (int screen)
{
Bool status;
status = (*screenInfoPriv.screenProbe) (screen);
/* Wrap createBuffer */
if (__glDDXScreenInfo.createBuffer != xglCreateBuffer)
{
screenInfoPriv.createBuffer = __glDDXScreenInfo.createBuffer;
__glDDXScreenInfo.createBuffer = xglCreateBuffer;
}
/* Wrap createContext */
if (__glDDXScreenInfo.createContext != xglCreateContext)
{
screenInfoPriv.createContext = __glDDXScreenInfo.createContext;
__glDDXScreenInfo.createContext = xglCreateContext;
}
return status;
}
Bool
xglInitVisualConfigs (ScreenPtr pScreen)
{
miInitVisualsProcPtr initVisualsProc = NULL;
VisualPtr visuals;
int nvisuals;
DepthPtr depths;
int ndepths;
int rootDepth;
VisualID defaultVis;
glitz_drawable_format_t *format;
xglPixelFormatPtr pPixel;
__GLXvisualConfig *pConfig;
xglGLXVisualConfigPtr pConfigPriv, *ppConfigPriv;
XID *installedCmaps;
ColormapPtr installedCmap;
int numInstalledCmaps;
int numConfig = 1;
int depth, bpp, i;
XGL_SCREEN_PRIV (pScreen);
depth = pScreenPriv->pVisual->pPixel->depth;
bpp = pScreenPriv->pVisual->pPixel->masks.bpp;
format = glitz_drawable_get_format (pScreenPriv->drawable);
pPixel = pScreenPriv->pixmapFormats[depth].pPixel;
pConfig = xcalloc (sizeof (__GLXvisualConfig), numConfig);
if (!pConfig)
return FALSE;
pConfigPriv = xcalloc (sizeof (xglGLXVisualConfigRec), numConfig);
if (!pConfigPriv)
{
xfree (pConfig);
return FALSE;
}
ppConfigPriv = xcalloc (sizeof (xglGLXVisualConfigPtr), numConfig);
if (!ppConfigPriv)
{
xfree (pConfigPriv);
xfree (pConfig);
return FALSE;
}
installedCmaps = xalloc (pScreen->maxInstalledCmaps * sizeof (XID));
if (!installedCmaps)
{
xfree (ppConfigPriv);
xfree (pConfigPriv);
xfree (pConfig);
return FALSE;
}
for (i = 0; i < numConfig; i++)
{
ppConfigPriv[i] = &pConfigPriv[i];
pConfig[i].vid = (VisualID) (-1);
pConfig[i].class = -1;
pConfig[i].rgba = TRUE;
pConfig[i].redSize = format->color.red_size;
pConfig[i].greenSize = format->color.green_size;
pConfig[i].blueSize = format->color.blue_size;
pConfig[i].redMask = pPixel->masks.red_mask;
pConfig[i].greenMask = pPixel->masks.green_mask;
pConfig[i].blueMask = pPixel->masks.blue_mask;
if (format->color.alpha_size)
{
pConfig[i].alphaSize = format->color.alpha_size;
pConfig[i].alphaMask = pPixel->masks.alpha_mask;
}
else
{
pConfig[i].alphaSize = 0;
pConfig[i].alphaMask = 0;
}
pConfig[i].doubleBuffer = TRUE;
pConfig[i].depthSize = format->depth_size;
pConfig[i].stereo = FALSE;
if (depth == 16)
pConfig[i].bufferSize = 16;
else
pConfig[i].bufferSize = 32;
pConfig[i].auxBuffers = 0;
pConfig[i].level = 0;
pConfig[i].visualRating = GLX_NONE;
pConfig[i].transparentPixel = GLX_NONE;
pConfig[i].transparentRed = 0;
pConfig[i].transparentGreen = 0;
pConfig[i].transparentBlue = 0;
pConfig[i].transparentAlpha = 0;
pConfig[i].transparentIndex = 0;
}
GlxSetVisualConfigs (numConfig, pConfig, (void **) ppConfigPriv);
/* Wrap screenProbe */
if (__glDDXScreenInfo.screenProbe != xglScreenProbe)
{
screenInfoPriv.screenProbe = __glDDXScreenInfo.screenProbe;
__glDDXScreenInfo.screenProbe = xglScreenProbe;
}
visuals = pScreen->visuals;
nvisuals = pScreen->numVisuals;
depths = pScreen->allowedDepths;
ndepths = pScreen->numDepths;
rootDepth = pScreen->rootDepth;
defaultVis = pScreen->rootVisual;
/* Find installed colormaps */
numInstalledCmaps = (*pScreen->ListInstalledColormaps) (pScreen,
installedCmaps);
GlxWrapInitVisuals (&initVisualsProc);
GlxInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &rootDepth,
&defaultVis, ((unsigned long) 1 << (bpp - 1)), 8, -1);
/* Fix up any existing installed colormaps. */
for (i = 0; i < numInstalledCmaps; i++)
{
int j;
installedCmap = LookupIDByType (installedCmaps[i], RT_COLORMAP);
if (!installedCmap)
continue;
j = installedCmap->pVisual - pScreen->visuals;
installedCmap->pVisual = &visuals[j];
}
pScreen->visuals = visuals;
pScreen->numVisuals = nvisuals;
pScreen->allowedDepths = depths;
pScreen->numDepths = ndepths;
pScreen->rootDepth = rootDepth;
pScreen->rootVisual = defaultVis;
xfree (installedCmaps);
xfree (pConfigPriv);
xfree (pConfig);
ErrorF ("[glx] initialized\n");
return TRUE;
}
#endif /* GLXEXT */