- Only update when pixmap content actually change; - Only update the regions that acutally changed. This is a worthwhile optimization, but it doesn't completely remove the bottleneck, as mesa still uploads then entire texture whenever it changes. |
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| .. | ||
| apple | ||
| glx | ||
| include | ||
| mesa | ||
| windows | ||
| Makefile.am | ||
| symlink-mesa.sh | ||