739 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			739 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
/*
 | 
						|
 * mivaltree.c --
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 *	Functions for recalculating window clip lists. Main function
 | 
						|
 *	is miValidateTree.
 | 
						|
 *
 | 
						|
 | 
						|
Copyright 1987, 1988, 1989, 1998  The Open Group
 | 
						|
 | 
						|
Permission to use, copy, modify, distribute, and sell this software and its
 | 
						|
documentation for any purpose is hereby granted without fee, provided that
 | 
						|
the above copyright notice appear in all copies and that both that
 | 
						|
copyright notice and this permission notice appear in supporting
 | 
						|
documentation.
 | 
						|
 | 
						|
The above copyright notice and this permission notice shall be included in
 | 
						|
all copies or substantial portions of the Software.
 | 
						|
 | 
						|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 | 
						|
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 | 
						|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | 
						|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
						|
 | 
						|
Except as contained in this notice, the name of The Open Group shall not be
 | 
						|
used in advertising or otherwise to promote the sale, use or other dealings
 | 
						|
in this Software without prior written authorization from The Open Group.
 | 
						|
 | 
						|
 *
 | 
						|
 * Copyright 1987, 1988, 1989 by
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						|
 * Digital Equipment Corporation, Maynard, Massachusetts,
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						|
 *
 | 
						|
 *                         All Rights Reserved
 | 
						|
 *
 | 
						|
 * Permission to use, copy, modify, and distribute this software and its
 | 
						|
 * documentation for any purpose and without fee is hereby granted,
 | 
						|
 * provided that the above copyright notice appear in all copies and that
 | 
						|
 * both that copyright notice and this permission notice appear in
 | 
						|
 * supporting documentation, and that the name of Digital not be
 | 
						|
 * used in advertising or publicity pertaining to distribution of the
 | 
						|
 * software without specific, written prior permission.
 | 
						|
 *
 | 
						|
 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
 | 
						|
 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
 | 
						|
 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
 | 
						|
 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 | 
						|
 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
 | 
						|
 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
 | 
						|
 * SOFTWARE.
 | 
						|
 *
 | 
						|
 ******************************************************************/
 | 
						|
 | 
						|
/* The panoramix components contained the following notice */
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						|
/*****************************************************************
 | 
						|
 | 
						|
Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts.
 | 
						|
 | 
						|
Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
						|
of this software and associated documentation files (the "Software"), to deal
 | 
						|
in the Software without restriction, including without limitation the rights
 | 
						|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
						|
copies of the Software.
 | 
						|
 | 
						|
The above copyright notice and this permission notice shall be included in
 | 
						|
all copies or substantial portions of the Software.
 | 
						|
 | 
						|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
						|
DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING,
 | 
						|
BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY,
 | 
						|
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 | 
						|
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
						|
 | 
						|
Except as contained in this notice, the name of Digital Equipment Corporation
 | 
						|
shall not be used in advertising or otherwise to promote the sale, use or other
 | 
						|
dealings in this Software without prior written authorization from Digital
 | 
						|
Equipment Corporation.
 | 
						|
 | 
						|
******************************************************************/
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						|
 | 
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 /*
 | 
						|
  * Aug '86: Susan Angebranndt -- original code
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						|
  * July '87: Adam de Boor -- substantially modified and commented
 | 
						|
  * Summer '89: Joel McCormack -- so fast you wouldn't believe it possible.
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						|
  *             In particular, much improved code for window mapping and
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						|
  *             circulating.
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						|
  *             Bob Scheifler -- avoid miComputeClips for unmapped windows,
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						|
  *                              valdata changes
 | 
						|
  */
 | 
						|
#include <dix-config.h>
 | 
						|
 | 
						|
#include    <X11/X.h>
 | 
						|
 | 
						|
#include    "mi/mi_priv.h"
 | 
						|
 | 
						|
#include    "scrnintstr.h"
 | 
						|
#include    "validate.h"
 | 
						|
#include    "windowstr.h"
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#include    "regionstr.h"
 | 
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#include    "mivalidate.h"
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						|
#include    "globals.h"
 | 
						|
#ifdef COMPOSITE
 | 
						|
#include    "compint.h"
 | 
						|
#endif
 | 
						|
 | 
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/*
 | 
						|
 * Compute the visibility of a shaped window
 | 
						|
 */
 | 
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int
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miShapedWindowIn(RegionPtr universe, RegionPtr bounding,
 | 
						|
                 BoxPtr rect, int x, int y)
 | 
						|
{
 | 
						|
    BoxRec box;
 | 
						|
    BoxPtr boundBox;
 | 
						|
    int nbox;
 | 
						|
    Bool someIn, someOut;
 | 
						|
    int t, x1, y1, x2, y2;
 | 
						|
 | 
						|
    nbox = RegionNumRects(bounding);
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						|
    boundBox = RegionRects(bounding);
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						|
    someIn = someOut = FALSE;
 | 
						|
    x1 = rect->x1;
 | 
						|
    y1 = rect->y1;
 | 
						|
    x2 = rect->x2;
 | 
						|
    y2 = rect->y2;
 | 
						|
    while (nbox--) {
 | 
						|
        if ((t = boundBox->x1 + x) < x1)
 | 
						|
            t = x1;
 | 
						|
        box.x1 = t;
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						|
        if ((t = boundBox->y1 + y) < y1)
 | 
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            t = y1;
 | 
						|
        box.y1 = t;
 | 
						|
        if ((t = boundBox->x2 + x) > x2)
 | 
						|
            t = x2;
 | 
						|
        box.x2 = t;
 | 
						|
        if ((t = boundBox->y2 + y) > y2)
 | 
						|
            t = y2;
 | 
						|
        box.y2 = t;
 | 
						|
        if (box.x1 > box.x2)
 | 
						|
            box.x2 = box.x1;
 | 
						|
        if (box.y1 > box.y2)
 | 
						|
            box.y2 = box.y1;
 | 
						|
        switch (RegionContainsRect(universe, &box)) {
 | 
						|
        case rgnIN:
 | 
						|
            if (someOut)
 | 
						|
                return rgnPART;
 | 
						|
            someIn = TRUE;
 | 
						|
            break;
 | 
						|
        case rgnOUT:
 | 
						|
            if (someIn)
 | 
						|
                return rgnPART;
 | 
						|
            someOut = TRUE;
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            return rgnPART;
 | 
						|
        }
 | 
						|
        boundBox++;
 | 
						|
    }
 | 
						|
    if (someIn)
 | 
						|
        return rgnIN;
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						|
    return rgnOUT;
 | 
						|
}
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						|
 | 
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/*
 | 
						|
 * Manual redirected windows are treated as transparent; they do not obscure
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 * siblings or parent windows
 | 
						|
 */
 | 
						|
 | 
						|
#ifdef COMPOSITE
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						|
#define TreatAsTransparent(w)	((w)->redirectDraw == RedirectDrawManual)
 | 
						|
#else
 | 
						|
#define TreatAsTransparent(w)	FALSE
 | 
						|
#endif
 | 
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 | 
						|
#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \
 | 
						|
				    HasBorder(w) && \
 | 
						|
				    (w)->backgroundState == ParentRelative)
 | 
						|
 | 
						|
/*
 | 
						|
 *-----------------------------------------------------------------------
 | 
						|
 * miComputeClips --
 | 
						|
 *	Recompute the clipList, borderClip, exposed and borderExposed
 | 
						|
 *	regions for pParent and its children. Only viewable windows are
 | 
						|
 *	taken into account.
 | 
						|
 *
 | 
						|
 * Results:
 | 
						|
 *	None.
 | 
						|
 *
 | 
						|
 * Side Effects:
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						|
 *	clipList, borderClip, exposed and borderExposed are altered.
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						|
 *	A VisibilityNotify event may be generated on the parent window.
 | 
						|
 *
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						|
 *-----------------------------------------------------------------------
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						|
 */
 | 
						|
static void
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						|
miComputeClips(WindowPtr pParent,
 | 
						|
               ScreenPtr pScreen,
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						|
               RegionPtr universe, VTKind kind, RegionPtr exposed)
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						|
{                               /* for intermediate calculations */
 | 
						|
    int dx, dy;
 | 
						|
    RegionRec childUniverse;
 | 
						|
    WindowPtr pChild;
 | 
						|
    int oldVis, newVis;
 | 
						|
    BoxRec borderSize;
 | 
						|
    RegionRec childUnion;
 | 
						|
    Bool overlap;
 | 
						|
    RegionPtr borderVisible;
 | 
						|
 | 
						|
    /*
 | 
						|
     * Figure out the new visibility of this window.
 | 
						|
     * The extent of the universe should be the same as the extent of
 | 
						|
     * the borderSize region. If the window is unobscured, this rectangle
 | 
						|
     * will be completely inside the universe (the universe will cover it
 | 
						|
     * completely). If the window is completely obscured, none of the
 | 
						|
     * universe will cover the rectangle.
 | 
						|
     */
 | 
						|
    borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent);
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						|
    borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent);
 | 
						|
    dx = (int) pParent->drawable.x + (int) pParent->drawable.width +
 | 
						|
        wBorderWidth(pParent);
 | 
						|
    if (dx > 32767)
 | 
						|
        dx = 32767;
 | 
						|
    borderSize.x2 = dx;
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						|
    dy = (int) pParent->drawable.y + (int) pParent->drawable.height +
 | 
						|
        wBorderWidth(pParent);
 | 
						|
    if (dy > 32767)
 | 
						|
        dy = 32767;
 | 
						|
    borderSize.y2 = dy;
 | 
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#ifdef COMPOSITE
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    /*
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     * In redirected drawing case, reset universe to borderSize
 | 
						|
     */
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						|
    if (pParent->redirectDraw != RedirectDrawNone) {
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						|
        if (TreatAsTransparent(pParent))
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						|
            RegionEmpty(universe);
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						|
        compSetRedirectBorderClip (pParent, universe);
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						|
        RegionCopy(universe, &pParent->borderSize);
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    }
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						|
#endif
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						|
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						|
    oldVis = pParent->visibility;
 | 
						|
    switch (RegionContainsRect(universe, &borderSize)) {
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						|
    case rgnIN:
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						|
        newVis = VisibilityUnobscured;
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						|
        break;
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						|
    case rgnPART:
 | 
						|
        newVis = VisibilityPartiallyObscured;
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						|
        {
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						|
            RegionPtr pBounding;
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						|
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						|
            if ((pBounding = wBoundingShape(pParent))) {
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						|
                switch (miShapedWindowIn(universe, pBounding,
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						|
                                         &borderSize,
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						|
                                         pParent->drawable.x,
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						|
                                         pParent->drawable.y)) {
 | 
						|
                case rgnIN:
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						|
                    newVis = VisibilityUnobscured;
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						|
                    break;
 | 
						|
                case rgnOUT:
 | 
						|
                    newVis = VisibilityFullyObscured;
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        newVis = VisibilityFullyObscured;
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    pParent->visibility = newVis;
 | 
						|
    if (oldVis != newVis &&
 | 
						|
        ((pParent->
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						|
          eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask))
 | 
						|
        SendVisibilityNotify(pParent);
 | 
						|
 | 
						|
    dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x;
 | 
						|
    dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y;
 | 
						|
 | 
						|
    /*
 | 
						|
     * avoid computations when dealing with simple operations
 | 
						|
     */
 | 
						|
 | 
						|
    switch (kind) {
 | 
						|
    case VTMap:
 | 
						|
    case VTStack:
 | 
						|
    case VTUnmap:
 | 
						|
        break;
 | 
						|
    case VTMove:
 | 
						|
        if ((oldVis == newVis) &&
 | 
						|
            ((oldVis == VisibilityFullyObscured) ||
 | 
						|
             (oldVis == VisibilityUnobscured))) {
 | 
						|
            pChild = pParent;
 | 
						|
            while (1) {
 | 
						|
                if (pChild->viewable) {
 | 
						|
                    if (pChild->visibility != VisibilityFullyObscured) {
 | 
						|
                        RegionTranslate(&pChild->borderClip, dx, dy);
 | 
						|
                        RegionTranslate(&pChild->clipList, dx, dy);
 | 
						|
                        pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER;
 | 
						|
                        if (pScreen->ClipNotify)
 | 
						|
                            (*pScreen->ClipNotify) (pChild, dx, dy);
 | 
						|
 | 
						|
                    }
 | 
						|
                    if (pChild->valdata) {
 | 
						|
                        RegionNull(&pChild->valdata->after.borderExposed);
 | 
						|
                        if (HasParentRelativeBorder(pChild)) {
 | 
						|
                            RegionSubtract(&pChild->valdata->after.
 | 
						|
                                           borderExposed, &pChild->borderClip,
 | 
						|
                                           &pChild->winSize);
 | 
						|
                        }
 | 
						|
                        RegionNull(&pChild->valdata->after.exposed);
 | 
						|
                    }
 | 
						|
                    if (pChild->firstChild) {
 | 
						|
                        pChild = pChild->firstChild;
 | 
						|
                        continue;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                while (!pChild->nextSib && (pChild != pParent))
 | 
						|
                    pChild = pChild->parent;
 | 
						|
                if (pChild == pParent)
 | 
						|
                    break;
 | 
						|
                pChild = pChild->nextSib;
 | 
						|
            }
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        /* fall through */
 | 
						|
    default:
 | 
						|
        /*
 | 
						|
         * To calculate exposures correctly, we have to translate the old
 | 
						|
         * borderClip and clipList regions to the window's new location so there
 | 
						|
         * is a correspondence between pieces of the new and old clipping regions.
 | 
						|
         */
 | 
						|
        if (dx || dy) {
 | 
						|
            /*
 | 
						|
             * We translate the old clipList because that will be exposed or copied
 | 
						|
             * if gravity is right.
 | 
						|
             */
 | 
						|
            RegionTranslate(&pParent->borderClip, dx, dy);
 | 
						|
            RegionTranslate(&pParent->clipList, dx, dy);
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    case VTBroken:
 | 
						|
        RegionEmpty(&pParent->borderClip);
 | 
						|
        RegionEmpty(&pParent->clipList);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    borderVisible = pParent->valdata->before.borderVisible;
 | 
						|
    RegionNull(&pParent->valdata->after.borderExposed);
 | 
						|
    RegionNull(&pParent->valdata->after.exposed);
 | 
						|
 | 
						|
    /*
 | 
						|
     * Since the borderClip must not be clipped by the children, we do
 | 
						|
     * the border exposure first...
 | 
						|
     *
 | 
						|
     * 'universe' is the window's borderClip. To figure the exposures, remove
 | 
						|
     * the area that used to be exposed from the new.
 | 
						|
     * This leaves a region of pieces that weren't exposed before.
 | 
						|
     */
 | 
						|
 | 
						|
    if (HasBorder(pParent)) {
 | 
						|
        if (borderVisible) {
 | 
						|
            /*
 | 
						|
             * when the border changes shape, the old visible portions
 | 
						|
             * of the border will be saved by DIX in borderVisible --
 | 
						|
             * use that region and destroy it
 | 
						|
             */
 | 
						|
            RegionSubtract(exposed, universe, borderVisible);
 | 
						|
            RegionDestroy(borderVisible);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            RegionSubtract(exposed, universe, &pParent->borderClip);
 | 
						|
        }
 | 
						|
        if (HasParentRelativeBorder(pParent) && (dx || dy))
 | 
						|
            RegionSubtract(&pParent->valdata->after.borderExposed,
 | 
						|
                           universe, &pParent->winSize);
 | 
						|
        else
 | 
						|
            RegionSubtract(&pParent->valdata->after.borderExposed,
 | 
						|
                           exposed, &pParent->winSize);
 | 
						|
 | 
						|
        RegionCopy(&pParent->borderClip, universe);
 | 
						|
 | 
						|
        /*
 | 
						|
         * To get the right clipList for the parent, and to make doubly sure
 | 
						|
         * that no child overlaps the parent's border, we remove the parent's
 | 
						|
         * border from the universe before proceeding.
 | 
						|
         */
 | 
						|
 | 
						|
        RegionIntersect(universe, universe, &pParent->winSize);
 | 
						|
    }
 | 
						|
    else
 | 
						|
        RegionCopy(&pParent->borderClip, universe);
 | 
						|
 | 
						|
    if ((pChild = pParent->firstChild) && pParent->mapped) {
 | 
						|
        RegionNull(&childUniverse);
 | 
						|
        RegionNull(&childUnion);
 | 
						|
        if ((pChild->drawable.y < pParent->lastChild->drawable.y) ||
 | 
						|
            ((pChild->drawable.y == pParent->lastChild->drawable.y) &&
 | 
						|
             (pChild->drawable.x < pParent->lastChild->drawable.x))) {
 | 
						|
            for (; pChild; pChild = pChild->nextSib) {
 | 
						|
                if (pChild->viewable && !TreatAsTransparent(pChild))
 | 
						|
                    RegionAppend(&childUnion, &pChild->borderSize);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            for (pChild = pParent->lastChild; pChild; pChild = pChild->prevSib) {
 | 
						|
                if (pChild->viewable && !TreatAsTransparent(pChild))
 | 
						|
                    RegionAppend(&childUnion, &pChild->borderSize);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        RegionValidate(&childUnion, &overlap);
 | 
						|
 | 
						|
        for (pChild = pParent->firstChild; pChild; pChild = pChild->nextSib) {
 | 
						|
            if (pChild->viewable) {
 | 
						|
                /*
 | 
						|
                 * If the child is viewable, we want to remove its extents
 | 
						|
                 * from the current universe, but we only re-clip it if
 | 
						|
                 * it's been marked.
 | 
						|
                 */
 | 
						|
                if (pChild->valdata) {
 | 
						|
                    /*
 | 
						|
                     * Figure out the new universe from the child's
 | 
						|
                     * perspective and recurse.
 | 
						|
                     */
 | 
						|
                    RegionIntersect(&childUniverse,
 | 
						|
                                    universe, &pChild->borderSize);
 | 
						|
                    miComputeClips(pChild, pScreen, &childUniverse, kind,
 | 
						|
                                   exposed);
 | 
						|
                }
 | 
						|
                /*
 | 
						|
                 * Once the child has been processed, we remove its extents
 | 
						|
                 * from the current universe, thus denying its space to any
 | 
						|
                 * other sibling.
 | 
						|
                 */
 | 
						|
                if (overlap && !TreatAsTransparent(pChild))
 | 
						|
                    RegionSubtract(universe, universe, &pChild->borderSize);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (!overlap)
 | 
						|
            RegionSubtract(universe, universe, &childUnion);
 | 
						|
        RegionUninit(&childUnion);
 | 
						|
        RegionUninit(&childUniverse);
 | 
						|
    }                           /* if any children */
 | 
						|
 | 
						|
    /*
 | 
						|
     * 'universe' now contains the new clipList for the parent window.
 | 
						|
     *
 | 
						|
     * To figure the exposure of the window we subtract the old clip from the
 | 
						|
     * new, just as for the border.
 | 
						|
     */
 | 
						|
 | 
						|
    if (oldVis == VisibilityFullyObscured || oldVis == VisibilityNotViewable) {
 | 
						|
        RegionCopy(&pParent->valdata->after.exposed, universe);
 | 
						|
    }
 | 
						|
    else if (newVis != VisibilityFullyObscured &&
 | 
						|
             newVis != VisibilityNotViewable) {
 | 
						|
        RegionSubtract(&pParent->valdata->after.exposed,
 | 
						|
                       universe, &pParent->clipList);
 | 
						|
    }
 | 
						|
 | 
						|
    /* HACK ALERT - copying contents of regions, instead of regions */
 | 
						|
    {
 | 
						|
        RegionRec tmp;
 | 
						|
 | 
						|
        tmp = pParent->clipList;
 | 
						|
        pParent->clipList = *universe;
 | 
						|
        *universe = tmp;
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef NOTDEF
 | 
						|
    RegionCopy(&pParent->clipList, universe);
 | 
						|
#endif
 | 
						|
 | 
						|
    pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;
 | 
						|
 | 
						|
    if (pScreen->ClipNotify)
 | 
						|
        (*pScreen->ClipNotify) (pParent, dx, dy);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
miTreeObscured(WindowPtr pParent)
 | 
						|
{
 | 
						|
    WindowPtr pChild;
 | 
						|
    int oldVis;
 | 
						|
 | 
						|
    pChild = pParent;
 | 
						|
    while (1) {
 | 
						|
        if (pChild->viewable) {
 | 
						|
            oldVis = pChild->visibility;
 | 
						|
            if (oldVis != (pChild->visibility = VisibilityFullyObscured) &&
 | 
						|
                ((pChild->
 | 
						|
                  eventMask | wOtherEventMasks(pChild)) & VisibilityChangeMask))
 | 
						|
                SendVisibilityNotify(pChild);
 | 
						|
            if (pChild->firstChild) {
 | 
						|
                pChild = pChild->firstChild;
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        while (!pChild->nextSib && (pChild != pParent))
 | 
						|
            pChild = pChild->parent;
 | 
						|
        if (pChild == pParent)
 | 
						|
            break;
 | 
						|
        pChild = pChild->nextSib;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static RegionPtr
 | 
						|
getBorderClip(WindowPtr pWin)
 | 
						|
{
 | 
						|
#ifdef COMPOSITE
 | 
						|
    if (pWin->redirectDraw != RedirectDrawNone)
 | 
						|
        return compGetRedirectBorderClip(pWin);
 | 
						|
    else
 | 
						|
#endif
 | 
						|
        return &pWin->borderClip;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 *-----------------------------------------------------------------------
 | 
						|
 * miValidateTree --
 | 
						|
 *	Recomputes the clip list for pParent and all its inferiors.
 | 
						|
 *
 | 
						|
 * Results:
 | 
						|
 *	Always returns 1.
 | 
						|
 *
 | 
						|
 * Side Effects:
 | 
						|
 *	The clipList, borderClip, exposed, and borderExposed regions for
 | 
						|
 *	each marked window are altered.
 | 
						|
 *
 | 
						|
 * Notes:
 | 
						|
 *	This routine assumes that all affected windows have been marked
 | 
						|
 *	(valdata created) and their winSize and borderSize regions
 | 
						|
 *	adjusted to correspond to their new positions. The borderClip and
 | 
						|
 *	clipList regions should not have been touched.
 | 
						|
 *
 | 
						|
 *	The top-most level is treated differently from all lower levels
 | 
						|
 *	because pParent is unchanged. For the top level, we merge the
 | 
						|
 *	regions taken up by the marked children back into the clipList
 | 
						|
 *	for pParent, thus forming a region from which the marked children
 | 
						|
 *	can claim their areas. For lower levels, where the old clipList
 | 
						|
 *	and borderClip are invalid, we can't do this and have to do the
 | 
						|
 *	extra operations done in miComputeClips, but this is much faster
 | 
						|
 *	e.g. when only one child has moved...
 | 
						|
 *
 | 
						|
 *-----------------------------------------------------------------------
 | 
						|
 */
 | 
						|
 /*ARGSUSED*/ int
 | 
						|
miValidateTree(WindowPtr pParent,       /* Parent to validate */
 | 
						|
               WindowPtr pChild,        /* First child of pParent that was
 | 
						|
                                         * affected */
 | 
						|
               VTKind kind      /* What kind of configuration caused call */
 | 
						|
    )
 | 
						|
{
 | 
						|
    RegionRec totalClip;        /* Total clipping region available to
 | 
						|
                                 * the marked children. pParent's clipList
 | 
						|
                                 * merged with the borderClips of all
 | 
						|
                                 * the marked children. */
 | 
						|
    RegionRec childClip;        /* The new borderClip for the current
 | 
						|
                                 * child */
 | 
						|
    RegionRec childUnion;       /* the space covered by borderSize for
 | 
						|
                                 * all marked children */
 | 
						|
    RegionRec exposed;          /* For intermediate calculations */
 | 
						|
    ScreenPtr pScreen;
 | 
						|
    WindowPtr pWin;
 | 
						|
    Bool overlap;
 | 
						|
    int viewvals;
 | 
						|
    Bool forward;
 | 
						|
 | 
						|
    pScreen = pParent->drawable.pScreen;
 | 
						|
    if (pChild == NullWindow)
 | 
						|
        pChild = pParent->firstChild;
 | 
						|
 | 
						|
    RegionNull(&childClip);
 | 
						|
    RegionNull(&exposed);
 | 
						|
 | 
						|
    /*
 | 
						|
     * compute the area of the parent window occupied
 | 
						|
     * by the marked children + the parent itself.  This
 | 
						|
     * is the area which can be divied up among the marked
 | 
						|
     * children in their new configuration.
 | 
						|
     */
 | 
						|
    RegionNull(&totalClip);
 | 
						|
    viewvals = 0;
 | 
						|
    if (RegionBroken(&pParent->clipList) && !RegionBroken(&pParent->borderClip)) {
 | 
						|
        kind = VTBroken;
 | 
						|
        /*
 | 
						|
         * When rebuilding clip lists after out of memory,
 | 
						|
         * assume everything is busted.
 | 
						|
         */
 | 
						|
        forward = TRUE;
 | 
						|
        RegionCopy(&totalClip, &pParent->borderClip);
 | 
						|
        RegionIntersect(&totalClip, &totalClip, &pParent->winSize);
 | 
						|
 | 
						|
        for (pWin = pParent->firstChild; pWin != pChild; pWin = pWin->nextSib) {
 | 
						|
            if (pWin->viewable && !TreatAsTransparent(pWin))
 | 
						|
                RegionSubtract(&totalClip, &totalClip, &pWin->borderSize);
 | 
						|
        }
 | 
						|
        for (pWin = pChild; pWin; pWin = pWin->nextSib)
 | 
						|
            if (pWin->valdata && pWin->viewable)
 | 
						|
                viewvals++;
 | 
						|
 | 
						|
        RegionEmpty(&pParent->clipList);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        if ((pChild->drawable.y < pParent->lastChild->drawable.y) ||
 | 
						|
            ((pChild->drawable.y == pParent->lastChild->drawable.y) &&
 | 
						|
             (pChild->drawable.x < pParent->lastChild->drawable.x))) {
 | 
						|
            forward = TRUE;
 | 
						|
            for (pWin = pChild; pWin; pWin = pWin->nextSib) {
 | 
						|
                if (pWin->valdata) {
 | 
						|
                    RegionAppend(&totalClip, getBorderClip(pWin));
 | 
						|
                    if (pWin->viewable)
 | 
						|
                        viewvals++;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            forward = FALSE;
 | 
						|
            pWin = pParent->lastChild;
 | 
						|
            while (1) {
 | 
						|
                if (pWin->valdata) {
 | 
						|
                    RegionAppend(&totalClip, getBorderClip(pWin));
 | 
						|
                    if (pWin->viewable)
 | 
						|
                        viewvals++;
 | 
						|
                }
 | 
						|
                if (pWin == pChild)
 | 
						|
                    break;
 | 
						|
                pWin = pWin->prevSib;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        RegionValidate(&totalClip, &overlap);
 | 
						|
    }
 | 
						|
 | 
						|
    /*
 | 
						|
     * Now go through the children of the root and figure their new
 | 
						|
     * borderClips from the totalClip, passing that off to miComputeClips
 | 
						|
     * to handle recursively. Once that's done, we remove the child
 | 
						|
     * from the totalClip to clip any siblings below it.
 | 
						|
     */
 | 
						|
 | 
						|
    overlap = TRUE;
 | 
						|
    if (kind != VTStack) {
 | 
						|
        RegionUnion(&totalClip, &totalClip, &pParent->clipList);
 | 
						|
        if (viewvals > 1) {
 | 
						|
            /*
 | 
						|
             * precompute childUnion to discover whether any of them
 | 
						|
             * overlap.  This seems redundant, but performance studies
 | 
						|
             * have demonstrated that the cost of this loop is
 | 
						|
             * lower than the cost of multiple Subtracts in the
 | 
						|
             * loop below.
 | 
						|
             */
 | 
						|
            RegionNull(&childUnion);
 | 
						|
            if (forward) {
 | 
						|
                for (pWin = pChild; pWin; pWin = pWin->nextSib)
 | 
						|
                    if (pWin->valdata && pWin->viewable &&
 | 
						|
                        !TreatAsTransparent(pWin))
 | 
						|
                        RegionAppend(&childUnion, &pWin->borderSize);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                pWin = pParent->lastChild;
 | 
						|
                while (1) {
 | 
						|
                    if (pWin->valdata && pWin->viewable &&
 | 
						|
                        !TreatAsTransparent(pWin))
 | 
						|
                        RegionAppend(&childUnion, &pWin->borderSize);
 | 
						|
                    if (pWin == pChild)
 | 
						|
                        break;
 | 
						|
                    pWin = pWin->prevSib;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            RegionValidate(&childUnion, &overlap);
 | 
						|
            if (overlap)
 | 
						|
                RegionUninit(&childUnion);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    for (pWin = pChild; pWin != NullWindow; pWin = pWin->nextSib) {
 | 
						|
        if (pWin->viewable) {
 | 
						|
            if (pWin->valdata) {
 | 
						|
                RegionIntersect(&childClip, &totalClip, &pWin->borderSize);
 | 
						|
                miComputeClips(pWin, pScreen, &childClip, kind, &exposed);
 | 
						|
                if (overlap && !TreatAsTransparent(pWin)) {
 | 
						|
                    RegionSubtract(&totalClip, &totalClip, &pWin->borderSize);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else if (pWin->visibility == VisibilityNotViewable) {
 | 
						|
                miTreeObscured(pWin);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (pWin->valdata) {
 | 
						|
                RegionEmpty(&pWin->clipList);
 | 
						|
                if (pScreen->ClipNotify)
 | 
						|
                    (*pScreen->ClipNotify) (pWin, 0, 0);
 | 
						|
                RegionEmpty(&pWin->borderClip);
 | 
						|
                pWin->valdata = NULL;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    RegionUninit(&childClip);
 | 
						|
    if (!overlap) {
 | 
						|
        RegionSubtract(&totalClip, &totalClip, &childUnion);
 | 
						|
        RegionUninit(&childUnion);
 | 
						|
    }
 | 
						|
 | 
						|
    RegionNull(&pParent->valdata->after.exposed);
 | 
						|
    RegionNull(&pParent->valdata->after.borderExposed);
 | 
						|
 | 
						|
    /*
 | 
						|
     * each case below is responsible for updating the
 | 
						|
     * clipList and serial number for the parent window
 | 
						|
     */
 | 
						|
 | 
						|
    switch (kind) {
 | 
						|
    case VTStack:
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        /*
 | 
						|
         * totalClip contains the new clipList for the parent. Figure out
 | 
						|
         * exposures and obscures as per miComputeClips and reset the parent's
 | 
						|
         * clipList.
 | 
						|
         */
 | 
						|
        RegionSubtract(&pParent->valdata->after.exposed,
 | 
						|
                       &totalClip, &pParent->clipList);
 | 
						|
        /* fall through */
 | 
						|
    case VTMap:
 | 
						|
        RegionCopy(&pParent->clipList, &totalClip);
 | 
						|
        pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    RegionUninit(&totalClip);
 | 
						|
    RegionUninit(&exposed);
 | 
						|
    if (pScreen->ClipNotify)
 | 
						|
        (*pScreen->ClipNotify) (pParent, 0, 0);
 | 
						|
    return 1;
 | 
						|
}
 |