1471 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1471 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Rootless window management
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 */
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/*
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 * Copyright (c) 2001 Greg Parker. All Rights Reserved.
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 * Copyright (c) 2002-2004 Torrey T. Lyons. All Rights Reserved.
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 * Copyright (c) 2002 Apple Computer, Inc. All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Except as contained in this notice, the name(s) of the above copyright
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 * holders shall not be used in advertising or otherwise to promote the sale,
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 * use or other dealings in this Software without prior written authorization.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <stddef.h> /* For NULL */
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#include <limits.h> /* For CHAR_BIT */
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#include <assert.h>
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#include "rootlessCommon.h"
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#include "rootlessWindow.h"
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#include "fb.h"
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#ifdef ROOTLESS_GLOBAL_COORDS
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#define SCREEN_TO_GLOBAL_X \
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    (dixScreenOrigins[pScreen->myNum].x + rootlessGlobalOffsetX)
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#define SCREEN_TO_GLOBAL_Y \
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    (dixScreenOrigins[pScreen->myNum].y + rootlessGlobalOffsetY)
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#else
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#define SCREEN_TO_GLOBAL_X 0
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#define SCREEN_TO_GLOBAL_Y 0
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#endif
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/*
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 * RootlessCreateWindow
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 *  For now, don't create a physical window until either the window is
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 *  realized, or we really need it (e.g. to attach VRAM surfaces to).
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 *  Do reset the window size so it's not clipped by the root window.
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 */
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Bool
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RootlessCreateWindow(WindowPtr pWin)
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{
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    Bool result;
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    RegionRec saveRoot;
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    WINREC(pWin) = NULL;
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    SCREEN_UNWRAP(pWin->drawable.pScreen, CreateWindow);
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    if (!IsRoot(pWin)) {
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        /* win/border size set by DIX, not by wrapped CreateWindow, so
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           correct it here. Don't HUGE_ROOT when pWin is the root! */
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        HUGE_ROOT(pWin);
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        SetWinSize(pWin);
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        SetBorderSize(pWin);
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    }
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    result = pWin->drawable.pScreen->CreateWindow(pWin);
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    if (pWin->parent) {
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        NORMAL_ROOT(pWin);
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    }
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    SCREEN_WRAP(pWin->drawable.pScreen, CreateWindow);
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    return result;
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}
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/*
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 * RootlessDestroyFrame
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 *  Destroy the physical window associated with the given window.
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 */
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static void
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RootlessDestroyFrame(WindowPtr pWin, RootlessWindowPtr winRec)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    SCREENREC(pScreen)->imp->DestroyFrame(winRec->wid);
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#ifdef ROOTLESS_TRACK_DAMAGE
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    REGION_UNINIT(pScreen, &winRec->damage);
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#endif
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    xfree(winRec);
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    WINREC(pWin) = NULL;
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}
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/*
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 * RootlessDestroyWindow
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 *  Destroy the physical window associated with the given window.
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 */
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Bool
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RootlessDestroyWindow(WindowPtr pWin)
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{
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    RootlessWindowRec *winRec = WINREC(pWin);
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    Bool result;
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    if (winRec != NULL) {
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        RootlessDestroyFrame(pWin, winRec);
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    }
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    SCREEN_UNWRAP(pWin->drawable.pScreen, DestroyWindow);
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    result = pWin->drawable.pScreen->DestroyWindow(pWin);
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    SCREEN_WRAP(pWin->drawable.pScreen, DestroyWindow);
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    return result;
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}
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#ifdef SHAPE
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static Bool
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RootlessGetShape(WindowPtr pWin, RegionPtr pShape)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    if (wBoundingShape(pWin) == NULL)
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        return FALSE;
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    /* wBoundingShape is relative to *inner* origin of window.
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       Translate by borderWidth to get the outside-relative position. */
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    REGION_NULL(pScreen, pShape);
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    REGION_COPY(pScreen, pShape, wBoundingShape(pWin));
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    REGION_TRANSLATE(pScreen, pShape, pWin->borderWidth, pWin->borderWidth);
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    return TRUE;
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}
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/*
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 * RootlessReshapeFrame
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 *  Set the frame shape.
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 */
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static void RootlessReshapeFrame(WindowPtr pWin)
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{
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    RootlessWindowRec *winRec = WINREC(pWin);
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    RegionRec newShape;
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    RegionPtr pShape;
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    // If the window is not yet framed, do nothing
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    if (winRec == NULL)
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        return;
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    if (IsRoot(pWin))
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        return;
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    RootlessStopDrawing(pWin, FALSE);
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    pShape = RootlessGetShape(pWin, &newShape) ? &newShape : NULL;
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#ifdef ROOTLESSDEBUG
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    RL_DEBUG_MSG("reshaping...");
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    if (pShape != NULL) {
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        RL_DEBUG_MSG("numrects %d, extents %d %d %d %d ",
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                     REGION_NUM_RECTS(&newShape),
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                     newShape.extents.x1, newShape.extents.y1,
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                     newShape.extents.x2, newShape.extents.y2);
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    } else {
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        RL_DEBUG_MSG("no shape ");
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    }
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#endif
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    SCREENREC(pScreen)->imp->ReshapeFrame(winRec->wid, pShape);
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    if (pShape != NULL)
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        REGION_UNINIT(pScreen, &newShape);
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}
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/*
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 * RootlessSetShape
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 *  Shape is usually set before a window is mapped and the window will
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 *  not have a frame associated with it. In this case, the frame will be
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 *  shaped when the window is framed.
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 */
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void
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RootlessSetShape(WindowPtr pWin)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    SCREEN_UNWRAP(pScreen, SetShape);
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    pScreen->SetShape(pWin);
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    SCREEN_WRAP(pScreen, SetShape);
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    RootlessReshapeFrame(pWin);
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}
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#endif // SHAPE
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/* Disallow ParentRelative background on top-level windows
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   because the root window doesn't really have the right background
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   and fb will try to draw on the root instead of on the window.
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   ParentRelative prevention is also in PaintWindowBackground/Border()
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   so it is no longer really needed here. */
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Bool
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RootlessChangeWindowAttributes(WindowPtr pWin, unsigned long vmask)
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{
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    Bool result;
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    RL_DEBUG_MSG("change window attributes start ");
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    SCREEN_UNWRAP(pScreen, ChangeWindowAttributes);
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    result = pScreen->ChangeWindowAttributes(pWin, vmask);
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    SCREEN_WRAP(pScreen, ChangeWindowAttributes);
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    if (WINREC(pWin)) {
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        // disallow ParentRelative background state
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        if (pWin->backgroundState == ParentRelative) {
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            XID pixel = 0;
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            ChangeWindowAttributes(pWin, CWBackPixel, &pixel, serverClient);
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        }
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    }
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    RL_DEBUG_MSG("change window attributes end\n");
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    return result;
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}
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/*
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 * RootlessPositionWindow
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 *  This is a hook for when DIX moves or resizes a window.
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 *  Update the frame position now although the physical window is moved
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 *  in RootlessMoveWindow. (x, y) are *inside* position. After this,
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 *  mi and fb are expecting the pixmap to be at the new location.
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 */
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Bool
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RootlessPositionWindow(WindowPtr pWin, int x, int y)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    RootlessWindowRec *winRec = WINREC(pWin);
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    Bool result;
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    RL_DEBUG_MSG("positionwindow start (win 0x%x @ %i, %i)\n", pWin, x, y);
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    if (winRec) {
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        if (winRec->is_drawing) {
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            // Reset frame's pixmap and move it to the new position.
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            int bw = wBorderWidth(pWin);
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            winRec->pixmap->devPrivate.ptr = winRec->pixelData;
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            SetPixmapBaseToScreen(winRec->pixmap, x - bw, y - bw);
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#ifdef ROOTLESS_TRACK_DAMAGE
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            // Move damaged region to correspond to new window position
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            if (REGION_NOTEMPTY(pScreen, &winRec->damage)) {
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                REGION_TRANSLATE(pScreen, &winRec->damage,
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                                 x - bw - winRec->x,
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                                 y - bw - winRec->y);
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            }
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#endif
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        }
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    }
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    SCREEN_UNWRAP(pScreen, PositionWindow);
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    result = pScreen->PositionWindow(pWin, x, y);
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    SCREEN_WRAP(pScreen, PositionWindow);
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    RL_DEBUG_MSG("positionwindow end\n");
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    return result;
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}
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/*
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 * RootlessInitializeFrame
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 *  Initialize some basic attributes of the frame. Note that winRec
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 *  may already have valid data in it, so don't overwrite anything
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 *  valuable.
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 */
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static void
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RootlessInitializeFrame(WindowPtr pWin, RootlessWindowRec *winRec)
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{
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    DrawablePtr d = &pWin->drawable;
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    int bw = wBorderWidth(pWin);
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    winRec->win = pWin;
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    winRec->x = d->x - bw;
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    winRec->y = d->y - bw;
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    winRec->width = d->width + 2*bw;
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    winRec->height = d->height + 2*bw;
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    winRec->borderWidth = bw;
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#ifdef ROOTLESS_TRACK_DAMAGE
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    REGION_NULL(pScreen, &winRec->damage);
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#endif
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}
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/*
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 * RootlessEnsureFrame
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 *  Make sure the given window is framed. If the window doesn't have a
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 *  physical window associated with it, attempt to create one. If that
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 *  is unsuccessful, return NULL.
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 */
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static RootlessWindowRec *
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RootlessEnsureFrame(WindowPtr pWin)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    RootlessWindowRec *winRec;
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#ifdef SHAPE
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    RegionRec shape;
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#endif
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    RegionPtr pShape = NULL;
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    if (WINREC(pWin) != NULL)
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        return WINREC(pWin);
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    if (!IsTopLevel(pWin))
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        return NULL;
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    if (pWin->drawable.class != InputOutput)
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        return NULL;
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    winRec = xalloc(sizeof(RootlessWindowRec));
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    if (!winRec)
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        return NULL;
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    RootlessInitializeFrame(pWin, winRec);
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    winRec->is_drawing = FALSE;
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    winRec->is_reorder_pending = FALSE;
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    winRec->pixmap = NULL;
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    winRec->wid = NULL;
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    WINREC(pWin) = winRec;
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#ifdef SHAPE
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    // Set the frame's shape if the window is shaped
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    if (RootlessGetShape(pWin, &shape))
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        pShape = &shape;
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#endif
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    RL_DEBUG_MSG("creating frame ");
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    if (!SCREENREC(pScreen)->imp->CreateFrame(winRec, pScreen,
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                                              winRec->x + SCREEN_TO_GLOBAL_X,
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                                              winRec->y + SCREEN_TO_GLOBAL_Y,
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                                              pShape))
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    {
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        RL_DEBUG_MSG("implementation failed to create frame!\n");
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        xfree(winRec);
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        WINREC(pWin) = NULL;
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        return NULL;
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    }
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#ifdef SHAPE
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    if (pShape != NULL)
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        REGION_UNINIT(pScreen, &shape);
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#endif
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    return winRec;
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}
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/*
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 * RootlessRealizeWindow
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 *  The frame is usually created here and not in CreateWindow so that
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 *  windows do not eat memory until they are realized.
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 */
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Bool
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RootlessRealizeWindow(WindowPtr pWin)
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{
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    Bool result;
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    RegionRec saveRoot;
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    RL_DEBUG_MSG("realizewindow start (win 0x%x) ", pWin);
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    if ((IsTopLevel(pWin) && pWin->drawable.class == InputOutput)) {
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        RootlessWindowRec *winRec;
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        winRec = RootlessEnsureFrame(pWin);
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        if (winRec == NULL)
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            return FALSE;
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        winRec->is_reorder_pending = TRUE;
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        RL_DEBUG_MSG("Top level window ");
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        // Disallow ParentRelative background state on top-level windows.
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        // This might have been set before the window was mapped.
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        if (pWin->backgroundState == ParentRelative) {
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            XID pixel = 0;
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            ChangeWindowAttributes(pWin, CWBackPixel, &pixel, serverClient);
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        }
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    }
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    if (!IsRoot(pWin)) HUGE_ROOT(pWin);
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    SCREEN_UNWRAP(pScreen, RealizeWindow);
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    result = pScreen->RealizeWindow(pWin);
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    SCREEN_WRAP(pScreen, RealizeWindow);
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    if (!IsRoot(pWin)) NORMAL_ROOT(pWin);
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    RL_DEBUG_MSG("realizewindow end\n");
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    return result;
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}
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/*
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 * RootlessFrameForWindow
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 *  Returns the frame ID for the physical window displaying the given window. 
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 *  If CREATE is true and the window has no frame, attempt to create one.
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 */
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RootlessFrameID
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RootlessFrameForWindow(WindowPtr pWin, Bool create)
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{
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    WindowPtr pTopWin;
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    RootlessWindowRec *winRec;
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    pTopWin = TopLevelParent(pWin);
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    if (pTopWin == NULL)
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        return NULL;
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    winRec = WINREC(pTopWin);
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    if (winRec == NULL && create && pWin->drawable.class == InputOutput) {
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        winRec = RootlessEnsureFrame(pTopWin);
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    }
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    if (winRec == NULL)
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        return NULL;
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    return winRec->wid;
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}
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/*
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 * RootlessUnrealizeWindow
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 *  Unmap the physical window.
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 */
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Bool
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RootlessUnrealizeWindow(WindowPtr pWin)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    RootlessWindowRec *winRec = WINREC(pWin);
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    Bool result;
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    RL_DEBUG_MSG("unrealizewindow start ");
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    if (winRec) {
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        RootlessStopDrawing(pWin, FALSE);
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        SCREENREC(pScreen)->imp->UnmapFrame(winRec->wid);
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        winRec->is_reorder_pending = FALSE;
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    }
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    SCREEN_UNWRAP(pScreen, UnrealizeWindow);
 | 
						|
    result = pScreen->UnrealizeWindow(pWin);
 | 
						|
    SCREEN_WRAP(pScreen, UnrealizeWindow);
 | 
						|
 | 
						|
    RL_DEBUG_MSG("unrealizewindow end\n");
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessReorderWindow
 | 
						|
 *  Reorder the frame associated with the given window so that it's
 | 
						|
 *  physically above the window below it in the X stacking order.
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessReorderWindow(WindowPtr pWin)
 | 
						|
{
 | 
						|
    RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
 | 
						|
    if (winRec != NULL && !winRec->is_reorder_pending) {
 | 
						|
        WindowPtr newPrevW;
 | 
						|
        RootlessWindowRec *newPrev;
 | 
						|
        RootlessFrameID newPrevID;
 | 
						|
        ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
 | 
						|
        /* Check if the implementation wants the frame to not be reordered
 | 
						|
           even though the X11 window is restacked. This can be useful if
 | 
						|
           frames are ordered-in with animation so that the reordering is not
 | 
						|
           done until the animation is complete. */
 | 
						|
        if (SCREENREC(pScreen)->imp->DoReorderWindow) {
 | 
						|
            if (!SCREENREC(pScreen)->imp->DoReorderWindow(winRec))
 | 
						|
                return;
 | 
						|
        }
 | 
						|
 | 
						|
        RootlessStopDrawing(pWin, FALSE);
 | 
						|
 | 
						|
        /* Find the next window above this one that has a mapped frame. */
 | 
						|
 | 
						|
        newPrevW = pWin->prevSib;
 | 
						|
        while (newPrevW && (WINREC(newPrevW) == NULL || !newPrevW->realized))
 | 
						|
            newPrevW = newPrevW->prevSib;
 | 
						|
 | 
						|
        newPrev = newPrevW != NULL ? WINREC(newPrevW) : NULL;
 | 
						|
        newPrevID = newPrev != NULL ? newPrev->wid : 0;
 | 
						|
 | 
						|
        /* If it exists, reorder the frame above us first. */
 | 
						|
 | 
						|
        if (newPrev && newPrev->is_reorder_pending) {
 | 
						|
            newPrev->is_reorder_pending = FALSE;
 | 
						|
            RootlessReorderWindow(newPrevW);
 | 
						|
        }
 | 
						|
 | 
						|
        SCREENREC(pScreen)->imp->RestackFrame(winRec->wid, newPrevID);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessRestackWindow
 | 
						|
 *  This is a hook for when DIX changes the window stacking order.
 | 
						|
 *  The window has already been inserted into its new position in the
 | 
						|
 *  DIX window stack. We need to change the order of the physical
 | 
						|
 *  window to match.
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessRestackWindow(WindowPtr pWin, WindowPtr pOldNextSib)
 | 
						|
{
 | 
						|
    RegionRec saveRoot;
 | 
						|
    RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
 | 
						|
    RL_DEBUG_MSG("restackwindow start ");
 | 
						|
    if (winRec)
 | 
						|
        RL_DEBUG_MSG("restack top level \n");
 | 
						|
 | 
						|
    HUGE_ROOT(pWin);
 | 
						|
    SCREEN_UNWRAP(pScreen, RestackWindow);
 | 
						|
 | 
						|
    if (pScreen->RestackWindow)
 | 
						|
        pScreen->RestackWindow(pWin, pOldNextSib);
 | 
						|
 | 
						|
    SCREEN_WRAP(pScreen, RestackWindow);
 | 
						|
    NORMAL_ROOT(pWin);
 | 
						|
 | 
						|
    if (winRec && pWin->viewable) {
 | 
						|
        RootlessReorderWindow(pWin);
 | 
						|
    }
 | 
						|
 | 
						|
    RL_DEBUG_MSG("restackwindow end\n");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * Specialized window copy procedures
 | 
						|
 */
 | 
						|
 | 
						|
// Globals needed during window resize and move.
 | 
						|
static pointer gResizeDeathBits = NULL;
 | 
						|
static int gResizeDeathCount = 0;
 | 
						|
static PixmapPtr gResizeDeathPix[2] = {NULL, NULL};
 | 
						|
static BoxRec gResizeDeathBounds[2];
 | 
						|
static CopyWindowProcPtr gResizeOldCopyWindowProc = NULL;
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessNoCopyWindow
 | 
						|
 *  CopyWindow() that doesn't do anything. For MoveWindow() of
 | 
						|
 *  top-level windows.
 | 
						|
 */
 | 
						|
static void
 | 
						|
RootlessNoCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg,
 | 
						|
                     RegionPtr prgnSrc)
 | 
						|
{
 | 
						|
    // some code expects the region to be translated
 | 
						|
    int dx = ptOldOrg.x - pWin->drawable.x;
 | 
						|
    int dy = ptOldOrg.y - pWin->drawable.y;
 | 
						|
 | 
						|
    RL_DEBUG_MSG("ROOTLESSNOCOPYWINDOW ");
 | 
						|
 | 
						|
    REGION_TRANSLATE(pWin->drawable.pScreen, prgnSrc, -dx, -dy);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessResizeCopyWindow
 | 
						|
 *  CopyWindow used during ResizeWindow for gravity moves. Based on
 | 
						|
 *  fbCopyWindow. The original always draws on the root pixmap, which
 | 
						|
 *  we don't have. Instead, draw on the parent window's pixmap.
 | 
						|
 *  Resize version: the old location's pixels are in gResizeCopyWindowSource.
 | 
						|
 */
 | 
						|
static void
 | 
						|
RootlessResizeCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg,
 | 
						|
                         RegionPtr prgnSrc)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
    RegionRec   rgnDst;
 | 
						|
    int         dx, dy;
 | 
						|
 | 
						|
    RL_DEBUG_MSG("resizecopywindowFB start (win 0x%x) ", pWin);
 | 
						|
 | 
						|
    /* Don't unwrap pScreen->CopyWindow.
 | 
						|
       The bogus rewrap with RootlessCopyWindow causes a crash if
 | 
						|
       CopyWindow is called again during the same resize. */
 | 
						|
 | 
						|
    if (gResizeDeathCount == 0)
 | 
						|
        return;
 | 
						|
 | 
						|
    RootlessStartDrawing(pWin);
 | 
						|
 | 
						|
    dx = ptOldOrg.x - pWin->drawable.x;
 | 
						|
    dy = ptOldOrg.y - pWin->drawable.y;
 | 
						|
    REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy);
 | 
						|
    REGION_NULL(pScreen, &rgnDst);
 | 
						|
    REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
 | 
						|
 | 
						|
    if (gResizeDeathCount == 1) {
 | 
						|
        /* Simple case, we only have a single source pixmap. */
 | 
						|
 | 
						|
        fbCopyRegion(&gResizeDeathPix[0]->drawable,
 | 
						|
                     &pScreen->GetWindowPixmap(pWin)->drawable, 0,
 | 
						|
                     &rgnDst, dx, dy, fbCopyWindowProc, 0, 0);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        int i;
 | 
						|
        RegionRec clip, clipped;
 | 
						|
 | 
						|
        /* More complex case, N source pixmaps (usually two). So we
 | 
						|
           intersect the destination with each source and copy those bits. */
 | 
						|
 | 
						|
        for (i = 0; i < gResizeDeathCount; i++) {
 | 
						|
            REGION_INIT(pScreen, &clip, gResizeDeathBounds + 0, 1);
 | 
						|
            REGION_NULL(pScreen, &clipped);
 | 
						|
            REGION_INTERSECT(pScreen, &rgnDst, &clip, &clipped);
 | 
						|
 | 
						|
            fbCopyRegion(&gResizeDeathPix[i]->drawable,
 | 
						|
                         &pScreen->GetWindowPixmap(pWin)->drawable, 0,
 | 
						|
                         &clipped, dx, dy, fbCopyWindowProc, 0, 0);
 | 
						|
 | 
						|
            REGION_UNINIT(pScreen, &clipped);
 | 
						|
            REGION_UNINIT(pScreen, &clip);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Don't update - resize will update everything */
 | 
						|
    REGION_UNINIT(pScreen, &rgnDst);
 | 
						|
 | 
						|
    fbValidateDrawable(&pWin->drawable);
 | 
						|
 | 
						|
    RL_DEBUG_MSG("resizecopywindowFB end\n");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessCopyWindow
 | 
						|
 *  Update *new* location of window. Old location is redrawn with
 | 
						|
 *  PaintWindowBackground/Border. Cloned from fbCopyWindow.
 | 
						|
 *  The original always draws on the root pixmap, which we don't have.
 | 
						|
 *  Instead, draw on the parent window's pixmap.
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
    RegionRec   rgnDst;
 | 
						|
    int         dx, dy;
 | 
						|
    BoxPtr extents;
 | 
						|
    int area;
 | 
						|
 | 
						|
    RL_DEBUG_MSG("copywindowFB start (win 0x%x) ", pWin);
 | 
						|
 | 
						|
    SCREEN_UNWRAP(pScreen, CopyWindow);
 | 
						|
 | 
						|
    dx = ptOldOrg.x - pWin->drawable.x;
 | 
						|
    dy = ptOldOrg.y - pWin->drawable.y;
 | 
						|
    REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy);
 | 
						|
 | 
						|
    REGION_NULL(pScreen, &rgnDst);
 | 
						|
    REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
 | 
						|
 | 
						|
    extents = REGION_EXTENTS(pScreen, &rgnDst);
 | 
						|
    area = (extents->x2 - extents->x1) * (extents->y2 - extents->y1);
 | 
						|
 | 
						|
    /* If the area exceeds threshold, use the implementation's
 | 
						|
       accelerated version. */
 | 
						|
    if (area > rootless_CopyWindow_threshold &&
 | 
						|
        SCREENREC(pScreen)->imp->CopyWindow)
 | 
						|
    {
 | 
						|
        RootlessWindowRec *winRec;
 | 
						|
        WindowPtr top;
 | 
						|
 | 
						|
        top = TopLevelParent(pWin);
 | 
						|
        if (top == NULL) {
 | 
						|
            RL_DEBUG_MSG("no parent\n");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        winRec = WINREC(top);
 | 
						|
        if (winRec == NULL) {
 | 
						|
            RL_DEBUG_MSG("not framed\n");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        /* Move region to window local coords */
 | 
						|
        REGION_TRANSLATE(pScreen, &rgnDst, -winRec->x, -winRec->y);
 | 
						|
 | 
						|
        RootlessStopDrawing(pWin, FALSE);
 | 
						|
 | 
						|
        SCREENREC(pScreen)->imp->CopyWindow(winRec->wid,
 | 
						|
                                            REGION_NUM_RECTS(&rgnDst),
 | 
						|
                                            REGION_RECTS(&rgnDst),
 | 
						|
                                            dx, dy);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        RootlessStartDrawing(pWin);
 | 
						|
 | 
						|
        fbCopyRegion((DrawablePtr) pWin, (DrawablePtr) pWin,
 | 
						|
                     0, &rgnDst, dx, dy, fbCopyWindowProc, 0, 0);
 | 
						|
 | 
						|
        /* prgnSrc has been translated to dst position */
 | 
						|
        RootlessDamageRegion(pWin, prgnSrc);
 | 
						|
    }
 | 
						|
 | 
						|
    REGION_UNINIT(pScreen, &rgnDst);
 | 
						|
    fbValidateDrawable(&pWin->drawable);
 | 
						|
 | 
						|
    SCREEN_WRAP(pScreen, CopyWindow);
 | 
						|
 | 
						|
    RL_DEBUG_MSG("copywindowFB end\n");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * Window resize procedures
 | 
						|
 */
 | 
						|
 | 
						|
enum {
 | 
						|
    WIDTH_SMALLER = 1,
 | 
						|
    HEIGHT_SMALLER = 2,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * ResizeWeighting
 | 
						|
 *  Choose gravity to avoid local copies. Do that by looking for
 | 
						|
 *  a corner that doesn't move _relative to the screen_.
 | 
						|
 */
 | 
						|
static inline unsigned int
 | 
						|
ResizeWeighting(int oldX1, int oldY1, int oldX2, int oldY2, int oldBW,
 | 
						|
                int newX1, int newY1, int newX2, int newY2, int newBW)
 | 
						|
{
 | 
						|
#ifdef ROOTLESS_RESIZE_GRAVITY
 | 
						|
    if (newBW != oldBW)
 | 
						|
        return RL_GRAVITY_NONE;
 | 
						|
 | 
						|
    if (newX1 == oldX1 && newY1 == oldY1)
 | 
						|
        return RL_GRAVITY_NORTH_WEST;
 | 
						|
    else if (newX1 == oldX1 && newY2 == oldY2)
 | 
						|
        return RL_GRAVITY_SOUTH_WEST;
 | 
						|
    else if (newX2 == oldX2 && newY2 == oldY2)
 | 
						|
        return RL_GRAVITY_SOUTH_EAST;
 | 
						|
    else if (newX2 == oldX2 && newY1 == oldY1)
 | 
						|
        return RL_GRAVITY_NORTH_EAST;
 | 
						|
    else
 | 
						|
        return RL_GRAVITY_NONE;
 | 
						|
#else
 | 
						|
    return RL_GRAVITY_NONE;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * StartFrameResize
 | 
						|
 *  Prepare to resize a top-level window. The old window's pixels are
 | 
						|
 *  saved and the implementation is told to change the window size.
 | 
						|
 *  (x,y,w,h) is outer frame of window (outside border)
 | 
						|
 */
 | 
						|
static Bool
 | 
						|
StartFrameResize(WindowPtr pWin, Bool gravity,
 | 
						|
                 int oldX, int oldY, int oldW, int oldH, int oldBW,
 | 
						|
                 int newX, int newY, int newW, int newH, int newBW)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
    RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
    Bool need_window_source = FALSE, resize_after = FALSE;
 | 
						|
 | 
						|
    BoxRec rect;
 | 
						|
    int oldX2, newX2;
 | 
						|
    int oldY2, newY2;
 | 
						|
    unsigned int weight;
 | 
						|
 | 
						|
    oldX2 = oldX + oldW, newX2 = newX + newW;
 | 
						|
    oldY2 = oldY + oldH, newY2 = newY + newH;
 | 
						|
 | 
						|
    /* Decide which resize weighting to use */
 | 
						|
    weight = ResizeWeighting(oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                             newX, newY, newW, newH, newBW);
 | 
						|
 | 
						|
    /* Compute intersection between old and new rects */
 | 
						|
    rect.x1 = max(oldX, newX);
 | 
						|
    rect.y1 = max(oldY, newY);
 | 
						|
    rect.x2 = min(oldX2, newX2);
 | 
						|
    rect.y2 = min(oldY2, newY2);
 | 
						|
 | 
						|
    RL_DEBUG_MSG("RESIZE TOPLEVEL WINDOW with gravity %i ", gravity);
 | 
						|
    RL_DEBUG_MSG("%d %d %d %d %d   %d %d %d %d %d\n",
 | 
						|
                 oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                 newX, newY, newW, newH, newBW);
 | 
						|
 | 
						|
    RootlessRedisplay(pWin);
 | 
						|
 | 
						|
    /* If gravity is true, then we need to have a way of recovering all
 | 
						|
       the original bits in the window for when X rearranges the contents
 | 
						|
       based on the various gravity settings. The obvious way is to just
 | 
						|
       snapshot the entire backing store before resizing it, but that
 | 
						|
       it slow on large windows.
 | 
						|
 | 
						|
       So the optimization here is to use the implementation's resize
 | 
						|
       weighting options (if available) to allow us to reason about what
 | 
						|
       is left in the backing store after the resize. We can then only
 | 
						|
       copy what won't be there after the resize, and do a two-stage copy
 | 
						|
       operation.
 | 
						|
 | 
						|
       Most of these optimizations are only applied when the top-left
 | 
						|
       corner of the window is fixed, since that's the common case. They
 | 
						|
       could probably be extended with some thought. */
 | 
						|
 | 
						|
    gResizeDeathCount = 0;
 | 
						|
 | 
						|
    if (gravity && weight == RL_GRAVITY_NORTH_WEST) {
 | 
						|
        unsigned int code = 0;
 | 
						|
 | 
						|
        /* Top left corner is anchored. We never need to copy the
 | 
						|
           entire window. */
 | 
						|
 | 
						|
        need_window_source = TRUE;
 | 
						|
 | 
						|
        /* These comparisons were chosen to avoid setting bits when the sizes
 | 
						|
        are the same. (So the fastest case automatically gets taken when
 | 
						|
        dimensions are unchanging.) */
 | 
						|
 | 
						|
        if (newW < oldW)
 | 
						|
            code |= WIDTH_SMALLER;
 | 
						|
        if (newH < oldH)
 | 
						|
            code |= HEIGHT_SMALLER;
 | 
						|
 | 
						|
        if (((code ^ (code >> 1)) & 1) == 0) {
 | 
						|
            /* Both dimensions are either getting larger, or both
 | 
						|
               are getting smaller. No need to copy anything. */
 | 
						|
 | 
						|
            if (code == (WIDTH_SMALLER | HEIGHT_SMALLER)) {
 | 
						|
                /* Since the window is getting smaller, we can do gravity
 | 
						|
                   repair on it with it's current size, then resize it
 | 
						|
                   afterwards. */
 | 
						|
 | 
						|
                resize_after = TRUE;
 | 
						|
            }
 | 
						|
 | 
						|
            gResizeDeathCount = 1;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            unsigned int copy_rowbytes, Bpp;
 | 
						|
            unsigned int copy_rect_width, copy_rect_height;
 | 
						|
            BoxRec copy_rect;
 | 
						|
 | 
						|
            /* We can get away with a partial copy. 'rect' is the
 | 
						|
               intersection between old and new bounds, so copy
 | 
						|
               everything to the right of or below the intersection. */
 | 
						|
 | 
						|
            RootlessStartDrawing(pWin);
 | 
						|
 | 
						|
            if (code == WIDTH_SMALLER) {
 | 
						|
                copy_rect.x1 = rect.x2;
 | 
						|
                copy_rect.y1 = rect.y1;
 | 
						|
                copy_rect.x2 = oldX2;
 | 
						|
                copy_rect.y2 = oldY2;
 | 
						|
            }
 | 
						|
            else if (code == HEIGHT_SMALLER) {
 | 
						|
                copy_rect.x1 = rect.x1;
 | 
						|
                copy_rect.y1 = rect.y2;
 | 
						|
                copy_rect.x2 = oldX2;
 | 
						|
                copy_rect.y2 = oldY2;
 | 
						|
            }
 | 
						|
            else
 | 
						|
                abort();
 | 
						|
 | 
						|
            Bpp = winRec->win->drawable.bitsPerPixel / 8;
 | 
						|
            copy_rect_width = copy_rect.x2 - copy_rect.x1;
 | 
						|
            copy_rect_height = copy_rect.y2 - copy_rect.y1;
 | 
						|
            copy_rowbytes = ((copy_rect_width * Bpp) + 31) & ~31;
 | 
						|
            gResizeDeathBits = xalloc(copy_rowbytes
 | 
						|
                                      * copy_rect_height);
 | 
						|
 | 
						|
            if (copy_rect_width * copy_rect_height >
 | 
						|
                        rootless_CopyBytes_threshold &&
 | 
						|
                SCREENREC(pScreen)->imp->CopyBytes)
 | 
						|
            {
 | 
						|
                SCREENREC(pScreen)->imp->CopyBytes(
 | 
						|
                    copy_rect_width * Bpp, copy_rect_height,
 | 
						|
                    ((char *) winRec->pixelData)
 | 
						|
                    + ((copy_rect.y1 - oldY) * winRec->bytesPerRow)
 | 
						|
                    + (copy_rect.x1 - oldX) * Bpp, winRec->bytesPerRow,
 | 
						|
                    gResizeDeathBits, copy_rowbytes);
 | 
						|
            } else {
 | 
						|
                fbBlt((FbBits *) (winRec->pixelData
 | 
						|
                      + ((copy_rect.y1 - oldY) * winRec->bytesPerRow)
 | 
						|
                      + (copy_rect.x1 - oldX) * Bpp),
 | 
						|
                      winRec->bytesPerRow / sizeof(FbBits), 0,
 | 
						|
                      (FbBits *) gResizeDeathBits,
 | 
						|
                      copy_rowbytes / sizeof(FbBits), 0,
 | 
						|
                      copy_rect_width * Bpp, copy_rect_height,
 | 
						|
                      GXcopy, FB_ALLONES, Bpp, 0, 0);
 | 
						|
            }
 | 
						|
 | 
						|
            gResizeDeathBounds[1] = copy_rect;
 | 
						|
            gResizeDeathPix[1]
 | 
						|
                = GetScratchPixmapHeader(pScreen, copy_rect_width,
 | 
						|
                                         copy_rect_height,
 | 
						|
                                         winRec->win->drawable.depth,
 | 
						|
                                         winRec->win->drawable.bitsPerPixel,
 | 
						|
                                         winRec->bytesPerRow,
 | 
						|
                                         (void *) gResizeDeathBits);
 | 
						|
 | 
						|
            SetPixmapBaseToScreen(gResizeDeathPix[1],
 | 
						|
                                  copy_rect.x1, copy_rect.y1);
 | 
						|
 | 
						|
            gResizeDeathCount = 2;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else if (gravity) {
 | 
						|
        /* The general case. Just copy everything. */
 | 
						|
 | 
						|
        RootlessStartDrawing(pWin);
 | 
						|
 | 
						|
        gResizeDeathBits = xalloc(winRec->bytesPerRow * winRec->height);
 | 
						|
 | 
						|
        memcpy(gResizeDeathBits, winRec->pixelData,
 | 
						|
               winRec->bytesPerRow * winRec->height);
 | 
						|
 | 
						|
        gResizeDeathBounds[0] = (BoxRec) {oldX, oldY, oldX2, oldY2};
 | 
						|
        gResizeDeathPix[0]
 | 
						|
            = GetScratchPixmapHeader(pScreen, winRec->width,
 | 
						|
                                     winRec->height,
 | 
						|
                                     winRec->win->drawable.depth,
 | 
						|
                                     winRec->win->drawable.bitsPerPixel,
 | 
						|
                                     winRec->bytesPerRow,
 | 
						|
                                     (void *) gResizeDeathBits);
 | 
						|
 | 
						|
        SetPixmapBaseToScreen(gResizeDeathPix[0], oldX, oldY);
 | 
						|
        gResizeDeathCount = 1;
 | 
						|
    }
 | 
						|
 | 
						|
    RootlessStopDrawing(pWin, FALSE);
 | 
						|
 | 
						|
    winRec->x = newX;
 | 
						|
    winRec->y = newY;
 | 
						|
    winRec->width = newW;
 | 
						|
    winRec->height = newH;
 | 
						|
    winRec->borderWidth = newBW;
 | 
						|
 | 
						|
    /* Unless both dimensions are getting smaller, Resize the frame
 | 
						|
       before doing gravity repair */
 | 
						|
 | 
						|
    if (!resize_after) {
 | 
						|
        SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen,
 | 
						|
                                             newX + SCREEN_TO_GLOBAL_X,
 | 
						|
                                             newY + SCREEN_TO_GLOBAL_Y,
 | 
						|
                                             newW, newH, weight);
 | 
						|
    }
 | 
						|
 | 
						|
    RootlessStartDrawing(pWin);
 | 
						|
 | 
						|
    /* If necessary, create a source pixmap pointing at the current
 | 
						|
       window bits. */
 | 
						|
 | 
						|
    if (need_window_source) {
 | 
						|
        gResizeDeathBounds[0] = (BoxRec) {oldX, oldY, oldX2, oldY2};
 | 
						|
        gResizeDeathPix[0]
 | 
						|
            = GetScratchPixmapHeader(pScreen, oldW, oldH,
 | 
						|
                                     winRec->win->drawable.depth,
 | 
						|
                                     winRec->win->drawable.bitsPerPixel,
 | 
						|
                                     winRec->bytesPerRow, winRec->pixelData);
 | 
						|
 | 
						|
        SetPixmapBaseToScreen(gResizeDeathPix[0], oldX, oldY);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Use custom CopyWindow when moving gravity bits around
 | 
						|
       ResizeWindow assumes the old window contents are in the same
 | 
						|
       pixmap, but here they're in deathPix instead. */
 | 
						|
 | 
						|
    if (gravity) {
 | 
						|
        gResizeOldCopyWindowProc = pScreen->CopyWindow;
 | 
						|
        pScreen->CopyWindow = RootlessResizeCopyWindow;
 | 
						|
    }
 | 
						|
 | 
						|
    /* If we can't rely on the window server preserving the bits we
 | 
						|
       need in the position we need, copy the pixels in the
 | 
						|
       intersection from src to dst. ResizeWindow assumes these pixels
 | 
						|
       are already present when making gravity adjustments. pWin
 | 
						|
       currently has new-sized pixmap but is in old position.
 | 
						|
 | 
						|
       FIXME: border width change! (?) */
 | 
						|
 | 
						|
    if (gravity && weight == RL_GRAVITY_NONE) {
 | 
						|
        PixmapPtr src, dst;
 | 
						|
 | 
						|
        assert(gResizeDeathCount == 1);
 | 
						|
 | 
						|
        src = gResizeDeathPix[0];
 | 
						|
        dst = pScreen->GetWindowPixmap(pWin);
 | 
						|
 | 
						|
        RL_DEBUG_MSG("Resize copy rect %d %d %d %d\n",
 | 
						|
                     rect.x1, rect.y1, rect.x2, rect.y2);
 | 
						|
 | 
						|
        /* rect is the intersection of the old location and new location */
 | 
						|
        if (BOX_NOT_EMPTY(rect) && src != NULL && dst != NULL) {
 | 
						|
            /* The window drawable still has the old frame position, which
 | 
						|
               means that DST doesn't actually point at the origin of our
 | 
						|
               physical backing store when adjusted by the drawable.x,y
 | 
						|
               position. So sneakily adjust it temporarily while copying.. */
 | 
						|
 | 
						|
            ((PixmapPtr) dst)->devPrivate.ptr = winRec->pixelData;
 | 
						|
            SetPixmapBaseToScreen(dst, newX, newY);
 | 
						|
 | 
						|
            fbCopyWindowProc(&src->drawable, &dst->drawable, NULL,
 | 
						|
                             &rect, 1, 0, 0, FALSE, FALSE, 0, 0);
 | 
						|
 | 
						|
            ((PixmapPtr) dst)->devPrivate.ptr = winRec->pixelData;
 | 
						|
            SetPixmapBaseToScreen(dst, oldX, oldY);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return resize_after;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void
 | 
						|
FinishFrameResize(WindowPtr pWin, Bool gravity, int oldX, int oldY,
 | 
						|
                  unsigned int oldW, unsigned int oldH, unsigned int oldBW,
 | 
						|
                  int newX, int newY, unsigned int newW, unsigned int newH,
 | 
						|
                  unsigned int newBW, Bool resize_now)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
    RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
    int i;
 | 
						|
 | 
						|
    RootlessStopDrawing(pWin, FALSE);
 | 
						|
 | 
						|
    if (resize_now) {
 | 
						|
        unsigned int weight;
 | 
						|
 | 
						|
        /* We didn't resize anything earlier, so do it now, now that
 | 
						|
           we've finished gravitating the bits. */
 | 
						|
 | 
						|
        weight = ResizeWeighting(oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                                 newX, newY, newW, newH, newBW);
 | 
						|
 | 
						|
        SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen,
 | 
						|
                                             newX + SCREEN_TO_GLOBAL_X,
 | 
						|
                                             newY + SCREEN_TO_GLOBAL_Y,
 | 
						|
                                             newW, newH, weight);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Redraw everything. FIXME: there must be times when we don't need
 | 
						|
       to do this. Perhaps when top-left weighting and no gravity? */
 | 
						|
 | 
						|
    RootlessDamageRect(pWin, -newBW, -newBW, newW, newH);
 | 
						|
 | 
						|
    for (i = 0; i < 2; i++) {
 | 
						|
        if (gResizeDeathPix[i] != NULL) {
 | 
						|
            FreeScratchPixmapHeader(gResizeDeathPix[i]);
 | 
						|
            gResizeDeathPix[i] = NULL;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (gResizeDeathBits != NULL) {
 | 
						|
        xfree(gResizeDeathBits);
 | 
						|
        gResizeDeathBits = NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    if (gravity) {
 | 
						|
        pScreen->CopyWindow = gResizeOldCopyWindowProc;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessMoveWindow
 | 
						|
 *  If kind==VTOther, window border is resizing (and borderWidth is
 | 
						|
 *  already changed!!@#$)  This case works like window resize, not move.
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessMoveWindow(WindowPtr pWin, int x, int y, WindowPtr pSib, VTKind kind)
 | 
						|
{
 | 
						|
    RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
    CopyWindowProcPtr oldCopyWindowProc = NULL;
 | 
						|
    int oldX = 0, oldY = 0, newX = 0, newY = 0;
 | 
						|
    unsigned int oldW = 0, oldH = 0, oldBW = 0;
 | 
						|
    unsigned int newW = 0, newH = 0, newBW = 0;
 | 
						|
    Bool resize_after = FALSE;
 | 
						|
    RegionRec saveRoot;
 | 
						|
 | 
						|
    RL_DEBUG_MSG("movewindow start \n");
 | 
						|
 | 
						|
    if (winRec) {
 | 
						|
        if (kind == VTMove) {
 | 
						|
            oldX = winRec->x;
 | 
						|
            oldY = winRec->y;
 | 
						|
            RootlessRedisplay(pWin);
 | 
						|
            RootlessStartDrawing(pWin);
 | 
						|
        } else {
 | 
						|
            RL_DEBUG_MSG("movewindow border resizing ");
 | 
						|
 | 
						|
            oldBW = winRec->borderWidth;
 | 
						|
            oldX = winRec->x;
 | 
						|
            oldY = winRec->y;
 | 
						|
            oldW = winRec->width;
 | 
						|
            oldH = winRec->height;
 | 
						|
 | 
						|
            newBW = wBorderWidth(pWin);
 | 
						|
            newX = x;
 | 
						|
            newY = y;
 | 
						|
            newW = pWin->drawable.width  + 2*newBW;
 | 
						|
            newH = pWin->drawable.height + 2*newBW;
 | 
						|
 | 
						|
            resize_after = StartFrameResize(pWin, FALSE,
 | 
						|
                                            oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                                            newX, newY, newW, newH, newBW);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    HUGE_ROOT(pWin);
 | 
						|
    SCREEN_UNWRAP(pScreen, MoveWindow);
 | 
						|
 | 
						|
    if (winRec) {
 | 
						|
        oldCopyWindowProc = pScreen->CopyWindow;
 | 
						|
        pScreen->CopyWindow = RootlessNoCopyWindow;
 | 
						|
    }
 | 
						|
    pScreen->MoveWindow(pWin, x, y, pSib, kind);
 | 
						|
    if (winRec) {
 | 
						|
        pScreen->CopyWindow = oldCopyWindowProc;
 | 
						|
    }
 | 
						|
 | 
						|
    NORMAL_ROOT(pWin);
 | 
						|
    SCREEN_WRAP(pScreen, MoveWindow);
 | 
						|
 | 
						|
    if (winRec) {
 | 
						|
        if (kind == VTMove) {
 | 
						|
            winRec->x = x;
 | 
						|
            winRec->y = y;
 | 
						|
            RootlessStopDrawing(pWin, FALSE);
 | 
						|
            SCREENREC(pScreen)->imp->MoveFrame(winRec->wid, pScreen,
 | 
						|
                                               x + SCREEN_TO_GLOBAL_X,
 | 
						|
                                               y + SCREEN_TO_GLOBAL_Y);
 | 
						|
        } else {
 | 
						|
            FinishFrameResize(pWin, FALSE, oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                              newX, newY, newW, newH, newBW, resize_after);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    RL_DEBUG_MSG("movewindow end\n");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessResizeWindow
 | 
						|
 *  Note: (x, y, w, h) as passed to this procedure don't match the frame
 | 
						|
 *  definition. (x,y) is corner of very outer edge, *outside* border.
 | 
						|
 *  w,h is width and height *inside* border, *ignoring* border width.
 | 
						|
 *  The rect (x, y, w, h) doesn't mean anything. (x, y, w+2*bw, h+2*bw)
 | 
						|
 *  is total rect and (x+bw, y+bw, w, h) is inner rect.
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessResizeWindow(WindowPtr pWin, int x, int y,
 | 
						|
                     unsigned int w, unsigned int h, WindowPtr pSib)
 | 
						|
{
 | 
						|
    RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
    int oldX = 0, oldY = 0, newX = 0, newY = 0;
 | 
						|
    unsigned int oldW = 0, oldH = 0, oldBW = 0, newW = 0, newH = 0, newBW = 0;
 | 
						|
    Bool resize_after = FALSE;
 | 
						|
    RegionRec saveRoot;
 | 
						|
 | 
						|
    RL_DEBUG_MSG("resizewindow start (win 0x%x) ", pWin);
 | 
						|
 | 
						|
    if (winRec) {
 | 
						|
        oldBW = winRec->borderWidth;
 | 
						|
        oldX = winRec->x;
 | 
						|
        oldY = winRec->y;
 | 
						|
        oldW = winRec->width;
 | 
						|
        oldH = winRec->height;
 | 
						|
 | 
						|
        newBW = oldBW;
 | 
						|
        newX = x;
 | 
						|
        newY = y;
 | 
						|
        newW = w + 2*newBW;
 | 
						|
        newH = h + 2*newBW;
 | 
						|
 | 
						|
        resize_after = StartFrameResize(pWin, TRUE,
 | 
						|
                                        oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                                        newX, newY, newW, newH, newBW);
 | 
						|
    }
 | 
						|
 | 
						|
    HUGE_ROOT(pWin);
 | 
						|
    SCREEN_UNWRAP(pScreen, ResizeWindow);
 | 
						|
    pScreen->ResizeWindow(pWin, x, y, w, h, pSib);
 | 
						|
    SCREEN_WRAP(pScreen, ResizeWindow);
 | 
						|
    NORMAL_ROOT(pWin);
 | 
						|
 | 
						|
    if (winRec) {
 | 
						|
        FinishFrameResize(pWin, TRUE, oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                          newX, newY, newW, newH, newBW, resize_after);
 | 
						|
    }
 | 
						|
 | 
						|
    RL_DEBUG_MSG("resizewindow end\n");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessRepositionWindow
 | 
						|
 *  Called by the implementation when a window needs to be repositioned to
 | 
						|
 *  its correct location on the screen. This routine is typically needed
 | 
						|
 *  due to changes in the underlying window system, such as a screen layout
 | 
						|
 *  change.
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessRepositionWindow(WindowPtr pWin)
 | 
						|
{
 | 
						|
    RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
 | 
						|
    if (winRec == NULL)
 | 
						|
        return;
 | 
						|
 | 
						|
    RootlessStopDrawing(pWin, FALSE);
 | 
						|
    SCREENREC(pScreen)->imp->MoveFrame(winRec->wid, pScreen,
 | 
						|
                                       winRec->x + SCREEN_TO_GLOBAL_X,
 | 
						|
                                       winRec->y + SCREEN_TO_GLOBAL_Y);
 | 
						|
 | 
						|
    RootlessReorderWindow(pWin);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessReparentWindow
 | 
						|
 *  Called after a window has been reparented. Generally windows are not
 | 
						|
 *  framed until they are mapped. However, a window may be framed early by the
 | 
						|
 *  implementation calling RootlessFrameForWindow. (e.g. this could be needed
 | 
						|
 *  to attach a VRAM surface to it.) If the window is subsequently reparented
 | 
						|
 *  by the window manager before being mapped, we need to give the frame to
 | 
						|
 *  the new top-level window.
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessReparentWindow(WindowPtr pWin, WindowPtr pPriorParent)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
    RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
    WindowPtr pTopWin;
 | 
						|
 | 
						|
    /* Check that window is not top-level now, but used to be. */
 | 
						|
    if (IsRoot(pWin) || IsRoot(pWin->parent)
 | 
						|
        || IsTopLevel(pWin) || winRec == NULL)
 | 
						|
    {
 | 
						|
        goto out;
 | 
						|
    }
 | 
						|
 | 
						|
    /* If the formerly top-level window has a frame, we want to give the
 | 
						|
       frame to its new top-level parent. If we can't do that, we'll just
 | 
						|
       have to jettison it... */
 | 
						|
 | 
						|
    pTopWin = TopLevelParent(pWin);
 | 
						|
    assert(pTopWin != pWin);
 | 
						|
 | 
						|
    if (WINREC(pTopWin) != NULL) {
 | 
						|
        /* We're screwed. */
 | 
						|
        RootlessDestroyFrame(pWin, winRec);
 | 
						|
    } else {
 | 
						|
        if (!pTopWin->realized && pWin->realized) {
 | 
						|
            SCREENREC(pScreen)->imp->UnmapFrame(winRec->wid);
 | 
						|
        }
 | 
						|
 | 
						|
        /* Switch the frame record from one to the other. */
 | 
						|
 | 
						|
        WINREC(pWin) = NULL;
 | 
						|
        WINREC(pTopWin) = winRec;
 | 
						|
 | 
						|
        RootlessInitializeFrame(pTopWin, winRec);
 | 
						|
        RootlessReshapeFrame(pTopWin);
 | 
						|
 | 
						|
        SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen,
 | 
						|
                                             winRec->x + SCREEN_TO_GLOBAL_X,
 | 
						|
                                             winRec->y + SCREEN_TO_GLOBAL_Y,
 | 
						|
                                             winRec->width, winRec->height,
 | 
						|
                                             RL_GRAVITY_NONE);
 | 
						|
 | 
						|
        if (SCREENREC(pScreen)->imp->SwitchWindow) {
 | 
						|
            SCREENREC(pScreen)->imp->SwitchWindow(winRec, pWin);
 | 
						|
        }
 | 
						|
 | 
						|
        if (pTopWin->realized && !pWin->realized)
 | 
						|
            winRec->is_reorder_pending = TRUE;
 | 
						|
    }
 | 
						|
 | 
						|
out:
 | 
						|
    if (SCREENREC(pScreen)->ReparentWindow) {
 | 
						|
        SCREEN_UNWRAP(pScreen, ReparentWindow);
 | 
						|
        pScreen->ReparentWindow(pWin, pPriorParent);
 | 
						|
        SCREEN_WRAP(pScreen, ReparentWindow);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * SetPixmapOfAncestors
 | 
						|
 *  Set the Pixmaps on all ParentRelative windows up the ancestor chain.
 | 
						|
 */
 | 
						|
static void
 | 
						|
SetPixmapOfAncestors(WindowPtr pWin)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
    WindowPtr topWin = TopLevelParent(pWin);
 | 
						|
    RootlessWindowRec *topWinRec = WINREC(topWin);
 | 
						|
 | 
						|
    while (pWin->backgroundState == ParentRelative) {
 | 
						|
        if (pWin == topWin) {
 | 
						|
            // disallow ParentRelative background state on top level
 | 
						|
            XID pixel = 0;
 | 
						|
            ChangeWindowAttributes(pWin, CWBackPixel, &pixel, serverClient);
 | 
						|
            RL_DEBUG_MSG("Cleared ParentRelative on 0x%x.\n", pWin);
 | 
						|
            break;
 | 
						|
        }
 | 
						|
 | 
						|
        pWin = pWin->parent;
 | 
						|
        pScreen->SetWindowPixmap(pWin, topWinRec->pixmap);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessPaintWindowBackground
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessPaintWindowBackground(WindowPtr pWin, RegionPtr pRegion, int what)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pWin->drawable.pScreen;
 | 
						|
 
 | 
						|
    if (IsRoot(pWin))
 | 
						|
        return;
 | 
						|
 | 
						|
    RL_DEBUG_MSG("paintwindowbackground start (win 0x%x, framed %i) ",
 | 
						|
                 pWin, IsFramedWindow(pWin));
 | 
						|
 | 
						|
    if (IsFramedWindow(pWin)) {
 | 
						|
        RootlessStartDrawing(pWin);
 | 
						|
        RootlessDamageRegion(pWin, pRegion);
 | 
						|
 | 
						|
        // For ParentRelative windows, we have to make sure the window
 | 
						|
        // pixmap is set correctly all the way up the ancestor chain.
 | 
						|
        if (pWin->backgroundState == ParentRelative) {
 | 
						|
            SetPixmapOfAncestors(pWin);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    SCREEN_UNWRAP(pScreen, PaintWindowBackground);
 | 
						|
    pScreen->PaintWindowBackground(pWin, pRegion, what);
 | 
						|
    SCREEN_WRAP(pScreen, PaintWindowBackground);
 | 
						|
 | 
						|
    RL_DEBUG_MSG("paintwindowbackground end\n");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessPaintWindowBorder
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessPaintWindowBorder(WindowPtr pWin, RegionPtr pRegion, int what)
 | 
						|
{
 | 
						|
    RL_DEBUG_MSG("paintwindowborder start (win 0x%x) ", pWin);
 | 
						|
 | 
						|
    if (IsFramedWindow(pWin)) {
 | 
						|
        RootlessStartDrawing(pWin);
 | 
						|
        RootlessDamageRegion(pWin, pRegion);
 | 
						|
 | 
						|
        // For ParentRelative windows with tiled borders, we have to make
 | 
						|
        // sure the window pixmap is set correctly all the way up the
 | 
						|
        // ancestor chain.
 | 
						|
        if (!pWin->borderIsPixel &&
 | 
						|
            pWin->backgroundState == ParentRelative)
 | 
						|
        {
 | 
						|
            SetPixmapOfAncestors(pWin);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    SCREEN_UNWRAP(pWin->drawable.pScreen, PaintWindowBorder);
 | 
						|
    pWin->drawable.pScreen->PaintWindowBorder(pWin, pRegion, what);
 | 
						|
    SCREEN_WRAP(pWin->drawable.pScreen, PaintWindowBorder);
 | 
						|
 | 
						|
    RL_DEBUG_MSG("paintwindowborder end\n");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * RootlessChangeBorderWidth
 | 
						|
 *  FIXME: untested!
 | 
						|
 *  pWin inside corner stays the same; pWin->drawable.[xy] stays the same
 | 
						|
 *  Frame moves and resizes.
 | 
						|
 */
 | 
						|
void
 | 
						|
RootlessChangeBorderWidth(WindowPtr pWin, unsigned int width)
 | 
						|
{
 | 
						|
    RegionRec saveRoot;
 | 
						|
    Bool resize_after = FALSE;
 | 
						|
 | 
						|
    RL_DEBUG_MSG("change border width ");
 | 
						|
 | 
						|
    if (width != wBorderWidth(pWin)) {
 | 
						|
        RootlessWindowRec *winRec = WINREC(pWin);
 | 
						|
        int oldX = 0, oldY = 0, newX = 0, newY = 0;
 | 
						|
        unsigned int oldW = 0, oldH = 0, oldBW = 0;
 | 
						|
        unsigned int newW = 0, newH = 0, newBW = 0;
 | 
						|
 | 
						|
        if (winRec) {
 | 
						|
            oldBW = winRec->borderWidth;
 | 
						|
            oldX = winRec->x;
 | 
						|
            oldY = winRec->y;
 | 
						|
            oldW = winRec->width;
 | 
						|
            oldH = winRec->height;
 | 
						|
 | 
						|
            newBW = width;
 | 
						|
            newX = pWin->drawable.x - newBW;
 | 
						|
            newY = pWin->drawable.y - newBW;
 | 
						|
            newW = pWin->drawable.width  + 2*newBW;
 | 
						|
            newH = pWin->drawable.height + 2*newBW;
 | 
						|
 | 
						|
            resize_after = StartFrameResize(pWin, FALSE,
 | 
						|
                                            oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                                            newX, newY, newW, newH, newBW);
 | 
						|
        }
 | 
						|
 | 
						|
        HUGE_ROOT(pWin);
 | 
						|
        SCREEN_UNWRAP(pWin->drawable.pScreen, ChangeBorderWidth);
 | 
						|
        pWin->drawable.pScreen->ChangeBorderWidth(pWin, width);
 | 
						|
        SCREEN_WRAP(pWin->drawable.pScreen, ChangeBorderWidth);
 | 
						|
        NORMAL_ROOT(pWin);
 | 
						|
 | 
						|
        if (winRec) {
 | 
						|
            FinishFrameResize(pWin, FALSE, oldX, oldY, oldW, oldH, oldBW,
 | 
						|
                              newX, newY, newW, newH, newBW, resize_after);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    RL_DEBUG_MSG("change border width end\n");
 | 
						|
}
 |