411 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			411 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2014 Keith Packard
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that copyright
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 * notice and this permission notice appear in supporting documentation, and
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 * that the name of the copyright holders not be used in advertising or
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 * publicity pertaining to distribution of the software without specific,
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 * written prior permission.  The copyright holders make no representations
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 * about the suitability of this software for any purpose.  It is provided "as
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 * is" without express or implied warranty.
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 *
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 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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 * OF THIS SOFTWARE.
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 */
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#include "glamor_priv.h"
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#include "glamor_transform.h"
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#include "glamor_program.h"
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static Bool
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use_solid(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
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{
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    return glamor_set_solid(pixmap, gc, TRUE, prog->fg_uniform);
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}
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const glamor_facet glamor_fill_solid = {
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    .name = "solid",
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    .fs_exec = "       gl_FragColor = fg;\n",
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    .locations = glamor_program_location_fg,
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    .use = use_solid,
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};
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static Bool
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use_tile(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
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{
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    return glamor_set_tiled(pixmap, gc, prog->fill_offset_uniform, prog->fill_size_uniform);
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}
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static const glamor_facet glamor_fill_tile = {
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    .name = "tile",
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    .vs_exec =  "       fill_pos = (fill_offset + primitive.xy + pos) / fill_size;\n",
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    .fs_exec =  "       gl_FragColor = texture2D(sampler, fill_pos);\n",
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    .locations = glamor_program_location_fill,
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    .use = use_tile,
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};
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static Bool
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use_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
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{
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    return glamor_set_stippled(pixmap, gc, prog->fg_uniform,
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                               prog->fill_offset_uniform,
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                               prog->fill_size_uniform);
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}
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static const glamor_facet glamor_fill_stipple = {
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    .name = "stipple",
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    .vs_exec =  "       fill_pos = (fill_offset + primitive.xy + pos) / fill_size;\n",
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    .fs_exec = ("       float a = texture2D(sampler, fill_pos).w;\n"
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                "       if (a == 0.0)\n"
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                "               discard;\n"
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                "       gl_FragColor = fg;\n"),
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    .locations = glamor_program_location_fg | glamor_program_location_fill,
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    .use = use_stipple,
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};
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static Bool
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use_opaque_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
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{
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    if (!use_stipple(pixmap, gc, prog, arg))
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        return FALSE;
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    glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
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    return TRUE;
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}
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static const glamor_facet glamor_fill_opaque_stipple = {
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    .name = "opaque_stipple",
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    .vs_exec =  "       fill_pos = (fill_offset + primitive.xy + pos) / fill_size;\n",
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    .fs_exec = ("       float a = texture2D(sampler, fill_pos).w;\n"
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                "       if (a == 0.0)\n"
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                "               gl_FragColor = bg;\n"
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                "       else\n"
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                "               gl_FragColor = fg;\n"),
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    .locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fill,
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    .use = use_opaque_stipple
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};
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static const glamor_facet *glamor_facet_fill[4] = {
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    &glamor_fill_solid,
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    &glamor_fill_tile,
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    &glamor_fill_stipple,
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    &glamor_fill_opaque_stipple,
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};
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typedef struct {
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    glamor_program_location     location;
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    const char                  *vs_vars;
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    const char                  *fs_vars;
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} glamor_location_var;
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static glamor_location_var location_vars[] = {
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    {
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        .location = glamor_program_location_fg,
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        .fs_vars = "uniform vec4 fg;\n"
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    },
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    {
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        .location = glamor_program_location_bg,
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        .fs_vars = "uniform vec4 bg;\n"
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    },
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    {
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        .location = glamor_program_location_fill,
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        .vs_vars = ("uniform vec2 fill_offset;\n"
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                    "uniform vec2 fill_size;\n"
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                    "varying vec2 fill_pos;\n"),
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        .fs_vars = ("uniform sampler2D sampler;\n"
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                    "uniform vec2 fill_size;\n"
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                    "varying vec2 fill_pos;\n")
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    },
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    {
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        .location = glamor_program_location_font,
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        .fs_vars = "uniform usampler2D font;\n",
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    },
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    {
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        .location = glamor_program_location_bitplane,
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        .fs_vars = ("uniform uvec4 bitplane;\n"
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                    "uniform vec4 bitmul;\n"),
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    },
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    {
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        .location = glamor_program_location_dash,
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        .vs_vars = "uniform float dash_length;\n",
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        .fs_vars = "uniform sampler2D dash;\n",
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    },
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};
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#define NUM_LOCATION_VARS       (sizeof location_vars / sizeof location_vars[0])
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static char *
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add_var(char *cur, const char *add)
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{
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    char *new;
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    if (!add)
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        return cur;
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    new = realloc(cur, strlen(cur) + strlen(add) + 1);
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    if (!new) {
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        free(cur);
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        return NULL;
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    }
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    strcat(new, add);
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    return new;
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}
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static char *
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vs_location_vars(glamor_program_location locations)
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{
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    int l;
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    char *vars = strdup("");
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    for (l = 0; vars && l < NUM_LOCATION_VARS; l++)
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        if (locations & location_vars[l].location)
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            vars = add_var(vars, location_vars[l].vs_vars);
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    return vars;
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}
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static char *
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fs_location_vars(glamor_program_location locations)
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{
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    int l;
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    char *vars = strdup("");
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    for (l = 0; vars && l < NUM_LOCATION_VARS; l++)
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        if (locations & location_vars[l].location)
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            vars = add_var(vars, location_vars[l].fs_vars);
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    return vars;
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}
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static const char vs_template[] =
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    "%s"                                /* version */
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    "%s"                                /* prim vs_vars */
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    "%s"                                /* fill vs_vars */
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    "%s"                                /* location vs_vars */
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    GLAMOR_DECLARE_MATRIX
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    "void main() {\n"
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    "%s"                                /* prim vs_exec, outputs 'pos' and gl_Position */
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    "%s"                                /* fill vs_exec */
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    "}\n";
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static const char fs_template[] =
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    "%s"                                /* version */
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    GLAMOR_DEFAULT_PRECISION
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    "%s"                                /* prim fs_vars */
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    "%s"                                /* fill fs_vars */
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    "%s"                                /* location fs_vars */
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    "void main() {\n"
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    "%s"                                /* prim fs_exec */
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    "%s"                                /* fill fs_exec */
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    "}\n";
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static const char *
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str(const char *s)
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{
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    if (!s)
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        return "";
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    return s;
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}
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static const glamor_facet facet_null_fill = {
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    .name = ""
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};
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#define DBG 0
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static GLint
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glamor_get_uniform(glamor_program               *prog,
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                   glamor_program_location      location,
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                   const char                   *name)
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{
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    GLint uniform;
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    if (location && (prog->locations & location) == 0)
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        return -2;
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    uniform = glGetUniformLocation(prog->prog, name);
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#if DBG
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    ErrorF("%s uniform %d\n", name, uniform);
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#endif
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    return uniform;
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}
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Bool
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glamor_build_program(ScreenPtr          screen,
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                     glamor_program     *prog,
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                     const glamor_facet *prim,
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                     const glamor_facet *fill)
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{
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    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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    glamor_program_location     locations = prim->locations;
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    glamor_program_flag         flags = prim->flags;
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    int                         version = prim->version;
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    char                        *version_string = NULL;
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    char                        *fs_vars = NULL;
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    char                        *vs_vars = NULL;
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    char                        *vs_prog_string;
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    char                        *fs_prog_string;
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    GLint                       fs_prog, vs_prog;
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    if (!fill)
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        fill = &facet_null_fill;
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    locations |= fill->locations;
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    flags |= fill->flags;
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    version = MAX(version, fill->version);
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    if (version > glamor_priv->glsl_version)
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        goto fail;
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    vs_vars = vs_location_vars(locations);
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    fs_vars = fs_location_vars(locations);
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    if (!vs_vars)
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        goto fail;
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    if (!fs_vars)
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        goto fail;
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    if (version) {
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        if (asprintf(&version_string, "#version %d\n", version) < 0)
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            version_string = NULL;
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        if (!version_string)
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            goto fail;
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    }
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    if (asprintf(&vs_prog_string,
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                 vs_template,
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                 str(version_string),
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                 str(prim->vs_vars),
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                 str(fill->vs_vars),
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                 vs_vars,
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                 str(prim->vs_exec),
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                 str(fill->vs_exec)) < 0)
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        vs_prog_string = NULL;
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    if (asprintf(&fs_prog_string,
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                 fs_template,
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                 str(version_string),
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                 str(prim->fs_vars),
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                 str(fill->fs_vars),
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                 fs_vars,
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                 str(prim->fs_exec),
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                 str(fill->fs_exec)) < 0)
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        fs_prog_string = NULL;
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    if (!vs_prog_string || !fs_prog_string)
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        goto fail;
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#if DBG
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    ErrorF("\nPrograms for %s %s\nVertex shader:\n\n%s\n\nFragment Shader:\n\n%s",
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           prim->name, fill->name, vs_prog_string, fs_prog_string);
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#endif
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    prog->prog = glCreateProgram();
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    prog->flags = flags;
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    prog->locations = locations;
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    prog->prim_use = prim->use;
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    prog->fill_use = fill->use;
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    vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_prog_string);
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    fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, fs_prog_string);
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    free(vs_prog_string);
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    free(fs_prog_string);
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    glAttachShader(prog->prog, vs_prog);
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    glDeleteShader(vs_prog);
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    glAttachShader(prog->prog, fs_prog);
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    glDeleteShader(fs_prog);
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    glBindAttribLocation(prog->prog, GLAMOR_VERTEX_POS, "primitive");
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    if (prim->source_name) {
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#if DBG
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        ErrorF("Bind GLAMOR_VERTEX_SOURCE to %s\n", prim->source_name);
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#endif
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        glBindAttribLocation(prog->prog, GLAMOR_VERTEX_SOURCE, prim->source_name);
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    }
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    glamor_link_glsl_prog(screen, prog->prog, "%s_%s", prim->name, fill->name);
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    prog->matrix_uniform = glamor_get_uniform(prog, glamor_program_location_none, "v_matrix");
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    prog->fg_uniform = glamor_get_uniform(prog, glamor_program_location_fg, "fg");
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    prog->bg_uniform = glamor_get_uniform(prog, glamor_program_location_bg, "bg");
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    prog->fill_offset_uniform = glamor_get_uniform(prog, glamor_program_location_fill, "fill_offset");
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    prog->fill_size_uniform = glamor_get_uniform(prog, glamor_program_location_fill, "fill_size");
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    prog->font_uniform = glamor_get_uniform(prog, glamor_program_location_font, "font");
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    prog->bitplane_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitplane");
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    prog->bitmul_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitmul");
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    prog->dash_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash");
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    prog->dash_length_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash_length");
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    if (glGetError() != GL_NO_ERROR)
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        goto fail;
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    free(version_string);
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    free(fs_vars);
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    free(vs_vars);
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    return TRUE;
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fail:
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    prog->failed = 1;
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    if (prog->prog) {
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        glDeleteProgram(prog->prog);
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        prog->prog = 0;
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    }
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    free(version_string);
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    free(fs_vars);
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    free(vs_vars);
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    return FALSE;
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}
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Bool
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glamor_use_program(PixmapPtr            pixmap,
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                   GCPtr                gc,
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                   glamor_program       *prog,
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                   void                 *arg)
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{
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    glUseProgram(prog->prog);
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    if (prog->prim_use && !prog->prim_use(pixmap, gc, prog, arg))
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        return FALSE;
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    if (prog->fill_use && !prog->fill_use(pixmap, gc, prog, arg))
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        return FALSE;
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    return TRUE;
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}
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glamor_program *
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glamor_use_program_fill(PixmapPtr               pixmap,
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                        GCPtr                   gc,
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                        glamor_program_fill     *program_fill,
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                        const glamor_facet      *prim)
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{
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    ScreenPtr                   screen = pixmap->drawable.pScreen;
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    glamor_program              *prog = &program_fill->progs[gc->fillStyle];
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    int                         fill_style = gc->fillStyle;
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    const glamor_facet          *fill;
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    if (prog->failed)
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        return FALSE;
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    if (!prog->prog) {
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        fill = glamor_facet_fill[fill_style];
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        if (!fill)
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            return NULL;
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        if (!glamor_build_program(screen, prog, prim, fill))
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            return NULL;
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    }
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    if (!glamor_use_program(pixmap, gc, prog, NULL))
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        return NULL;
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    return prog;
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}
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