xserver/fb
Enrico Weigelt, metux IT consult eb79e27830 (!1711) fb: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-03 12:34:40 +02:00
..
fb.h fb: Fix 1bpp Xservers on "whitePixel=0, blackPixel=1" VRAMs 2024-01-03 19:43:16 +00:00
fballpriv.c
fbarc.c
fbbits.c
fbbits.h
fbblt.c
fbbltone.c
fbcmap_mi.c dix: unexport AllocColor() 2024-09-01 22:06:49 +00:00
fbcopy.c
fbfill.c Revert "fb: Remove even/odd tile slow-pathing" 2023-04-19 15:33:59 +00:00
fbfillrect.c
fbfillsp.c
fbgc.c
fbgetsp.c
fbglyph.c
fbimage.c
fbline.c
fboverlay.c (!1711) fb: use dixDestroyPixmap() instead of direct driver call 2024-10-03 12:34:40 +02:00
fboverlay.h
fbpict.c render: move private definitions out of public glyphstr.h 2024-03-03 22:54:16 +00:00
fbpict.h
fbpixmap.c rootless: Use screen_x and screen_y instead of pixmap pointer hacks 2023-01-20 17:10:54 +00:00
fbpoint.c
fbpush.c
fbrop.h
fbscreen.c fb: Fix 1bpp Xservers on "whitePixel=0, blackPixel=1" VRAMs 2024-01-03 19:43:16 +00:00
fbseg.c
fbsetsp.c
fbsolid.c
fbtile.c Revert "fb: Remove even/odd tile slow-pathing" 2023-04-19 15:33:59 +00:00
fbtrap.c
fbutil.c
fbwindow.c rootless: Use screen_x and screen_y instead of pixmap pointer hacks 2023-01-20 17:10:54 +00:00
meson.build Revert "fb: Remove even/odd tile slow-pathing" 2023-04-19 15:33:59 +00:00
wfbrename.h Revert "fb: Remove even/odd tile slow-pathing" 2023-04-19 15:33:59 +00:00