150 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * $XFree86: xc/programs/Xserver/miext/layer/layer.h,v 1.4 2001/08/01 00:44:58 tsi Exp $
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 *
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 * Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc.
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that
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 * copyright notice and this permission notice appear in supporting
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 * documentation, and that the name of Keith Packard not be used in
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 * advertising or publicity pertaining to distribution of the software without
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 * specific, written prior permission.  Keith Packard makes no
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 * representations about the suitability of this software for any purpose.  It
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 * is provided "as is" without express or implied warranty.
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 *
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 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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 * PERFORMANCE OF THIS SOFTWARE.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#ifndef _LAYER_H_
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#define _LAYER_H_
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#include <shadow.h>
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#define LAYER_FB	0
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#define LAYER_SHADOW	1
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typedef struct _LayerKind   *LayerKindPtr;
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typedef struct _LayerWin    *LayerWinPtr;
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typedef struct _LayerList   *LayerListPtr;
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typedef struct _LayerGC	    *LayerGCPtr;
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typedef struct _Layer	    *LayerPtr;
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typedef struct _LayerScreen *LayerScreenPtr;
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/*
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 * We'll try to work without a list of windows in each layer
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 * for now, this will make computing bounding boxes for each
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 * layer rather expensive, so that may need to change at some point.
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 */
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#define LAYER_SCREEN_PIXMAP ((PixmapPtr) 1)
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typedef struct _Layer {
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    LayerPtr		pNext;	    /* a list of all layers for this screen */
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    LayerKindPtr	pKind;	    /* characteristics of this layer */
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    int			refcnt;	    /* reference count, layer is freed when zero */
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    int			windows;    /* number of windows, free pixmap when zero */
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    int			depth;	    /* window depth in this layer */
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    PixmapPtr		pPixmap;    /* pixmap for this layer (may be frame buffer) */
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    Bool		freePixmap; /* whether to free this pixmap when done */
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    RegionRec		region;	    /* valid set of pPixmap for drawing */
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    ShadowUpdateProc	update;	    /* for shadow layers, update/window/closure values */
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    ShadowWindowProc	window;
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    int			randr;
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    void		*closure;
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} LayerRec;
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/*
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 * Call this before wrapping stuff for acceleration, it
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 * gives layer pointers to the raw frame buffer functions
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 */
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Bool
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LayerStartInit (ScreenPtr pScreen);
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/*
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 * Initialize wrappers for each acceleration type and
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 * call this function, it will move the needed functions
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 * into a new LayerKind and replace them with the generic
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 * functions.
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 */
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int
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LayerNewKind (ScreenPtr pScreen);
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/*
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 * Finally, call this function and layer
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 * will wrap the screen functions and prepare for execution
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 */
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Bool
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LayerFinishInit (ScreenPtr pScreen);
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/*
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 * At any point after LayerStartInit, a new layer can be created.
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 */
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LayerPtr
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LayerCreate (ScreenPtr		pScreen, 
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	     int		kind, 
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	     int		depth,
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	     PixmapPtr		pPixmap,
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	     ShadowUpdateProc	update,
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	     ShadowWindowProc	window,
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	     int		randr,
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	     void		*closure);
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/*
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 * Create a layer pixmap
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 */
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Bool
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LayerCreatePixmap (ScreenPtr pScreen, LayerPtr pLayer);
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/*
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 * Change a layer pixmap
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 */
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void
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LayerSetPixmap (ScreenPtr pScreen, LayerPtr pLayer, PixmapPtr pPixmap);
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/*
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 * Destroy a layer pixmap
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 */
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void
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LayerDestroyPixmap (ScreenPtr pScreen, LayerPtr pLayer);
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/*
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 * Change a layer kind
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 */
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void
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LayerSetKind (ScreenPtr pScreen, LayerPtr pLayer, int kind);
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/*
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 * Destroy a layer.  The layer must not contain any windows.
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 */
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void
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LayerDestroy (ScreenPtr pScreen, LayerPtr layer);
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/*
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 * Add a window to a layer
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 */
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Bool
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LayerWindowAdd (ScreenPtr pScreen, LayerPtr pLayer, WindowPtr pWin);
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/*
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 * Remove a window from a layer
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 */
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void
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LayerWindowRemove (ScreenPtr pScreen, LayerPtr pLayer, WindowPtr pWin);
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#endif /* _LAYER_H_ */
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