297 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			297 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C
		
	
	
	
| /* $XFree86: xc/programs/Xserver/GL/glx/glxbuf.c,v 1.6 2001/03/25 05:32:01 tsi Exp $ */
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| /*
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| ** License Applicability. Except to the extent portions of this file are
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| ** made subject to an alternative license as permitted in the SGI Free
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| ** Software License B, Version 1.1 (the "License"), the contents of this
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| ** file are subject only to the provisions of the License. You may not use
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| ** this file except in compliance with the License. You may obtain a copy
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| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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| ** 
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| ** http://oss.sgi.com/projects/FreeB
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| ** 
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| ** Note that, as provided in the License, the Software is distributed on an
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| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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| ** 
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| ** Original Code. The Original Code is: OpenGL Sample Implementation,
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| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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| ** Copyright in any portions created by third parties is as indicated
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| ** elsewhere herein. All Rights Reserved.
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| ** 
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| ** Additional Notice Provisions: The application programming interfaces
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| ** established by SGI in conjunction with the Original Code are The
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| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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| ** Window System(R) (Version 1.3), released October 19, 1998. This software
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| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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| ** published by SGI, but has not been independently verified as being
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| ** compliant with the OpenGL(R) version 1.2.1 Specification.
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| **
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| */
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| 
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| #ifdef HAVE_DIX_CONFIG_H
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| #include <dix-config.h>
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| #endif
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| 
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| #include "glxserver.h"
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| #include "glxutil.h"
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| #include "glxbuf.h"
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| #include "glxfb.h"
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| #include "glxmem.h"
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| #include "glxpix.h"
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| 
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| void
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| __glXFBInitDrawable(__GLXdrawablePrivate *glxPriv, __GLcontextModes *modes)
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| {
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|     __GLdrawablePrivate *glPriv;
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|     GLint rgbBits;
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|     GLint accumBits;
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| 
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|     glPriv = &glxPriv->glPriv;
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|     rgbBits = modes->rgbBits;
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|     accumBits = modes->accumRedBits + modes->accumGreenBits +
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| 	modes->accumBlueBits + modes->accumAlphaBits;
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| 
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| #if defined(__GL_ALIGNED_BUFFERS)
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|     /* initialize pixel alignments (for more details see context.h) */
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|     glPriv->xAlignment = 1;
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|     glPriv->yAlignment = 1;
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| #endif
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| 
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|     glxPriv->swapBuffers = __glXFBMemSwapBuffers;
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| 
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|     glPriv->yInverted = GL_TRUE;	/* Y is upside-down */
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| 
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|     if (modes->doubleBufferMode) {
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| 	if (modes->colorIndexMode) {
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| 	    __glXInitFB(&glPriv->frontBuffer, glPriv, modes->indexBits);
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| 	    __glXInitMem(&glPriv->backBuffer, glPriv, modes->indexBits);
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| 	} else {
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| 	    __glXInitFB(&glPriv->frontBuffer, glPriv, rgbBits);
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| 	    __glXInitMem(&glPriv->backBuffer, glPriv, rgbBits);
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| 	}
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|     } else {
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| 	if (modes->colorIndexMode) {
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| 	    __glXInitFB(&glPriv->frontBuffer, glPriv, modes->indexBits);
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| 	} else {
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| 	    __glXInitFB(&glPriv->frontBuffer, glPriv, rgbBits);
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| 	}
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|     }
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| 
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| #if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
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|     if (modes->maxAuxBuffers > 0) {
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| 	GLint i;
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| 
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| 	for (i=0; i < modes->maxAuxBuffers; i++) {
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| 	    if (modes->colorIndexMode) {
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| 		__glXInitMem(&glPriv->auxBuffer[i], glPriv, modes->indexBits);
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| 	    } else {
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| 		__glXInitMem(&glPriv->auxBuffer[i], glPriv, rgbBits);
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| 	    }
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| 	}
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|     }
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| #endif
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| 
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|     if (modes->haveAccumBuffer) {
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| 	__glXInitMem(&glPriv->accumBuffer, glPriv, accumBits);
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|     }
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|     if (modes->haveDepthBuffer) {
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| 	__glXInitMem(&glPriv->depthBuffer, glPriv, modes->depthBits);
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|     }
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|     if (modes->haveStencilBuffer) {
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| 	__glXInitMem(&glPriv->stencilBuffer, glPriv, modes->stencilBits);
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|     }
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| }
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| 
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| void
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| __glXPixInitDrawable(__GLXdrawablePrivate *glxPriv, __GLcontextModes *modes)
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| {
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|     __GLdrawablePrivate *glPriv;
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|     GLint rgbBits;
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|     GLint accumBits;
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| 
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|     assert(glxPriv->pGlxPixmap);
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| 
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|     glPriv = &glxPriv->glPriv;
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|     rgbBits = modes->rgbBits;
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|     accumBits = modes->accumRedBits + modes->accumGreenBits +
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| 	modes->accumBlueBits + modes->accumAlphaBits;
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| 
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| #if defined(__GL_ALIGNED_BUFFERS)
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|     /* initialize pixel alignments (for more details see context.h) */
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|     glPriv->xAlignment = 1;
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|     glPriv->yAlignment = 1;
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| #endif
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| 
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|     glxPriv->swapBuffers = (GLboolean (*)(__GLXdrawablePrivate *))__glXNop;
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| 
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|     glPriv->yInverted = GL_FALSE;
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| 
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|     if (modes->doubleBufferMode) {
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| 	if (modes->colorIndexMode) {
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| 	    __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits,
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| 			 glxPriv->drawId, glxPriv->pGlxPixmap);
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| 	    __glXInitMem(&glPriv->backBuffer, glPriv, modes->indexBits);
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| 	} else {
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| 	    __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits,
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| 			 glxPriv->drawId, glxPriv->pGlxPixmap);
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| 	    __glXInitMem(&glPriv->backBuffer, glPriv, rgbBits);
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| 	}
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|     } else {
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| 	if (modes->colorIndexMode) {
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| 	    __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, 
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| 			 glxPriv->drawId, glxPriv->pGlxPixmap);
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| 	} else {
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| 	    __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits,
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| 			 glxPriv->drawId, glxPriv->pGlxPixmap);
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| 	}
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|     }
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| 
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| #if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
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|     if (modes->maxAuxBuffers > 0) {
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| 	GLint i;
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| 
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| 	for (i=0; i < modes->maxAuxBuffers; i++) {
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| 	    if (modes->colorIndexMode) {
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| 		__glXInitMem(&glPriv->auxBuffer[i], glPriv, modes->indexBits);
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| 	    } else {
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| 		__glXInitMem(&glPriv->auxBuffer[i], glPriv, rgbBits);
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| 	    }
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| 	}
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|     }
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| #endif
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| 
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|     if (modes->haveAccumBuffer) {
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| 	__glXInitMem(&glPriv->accumBuffer, glPriv, accumBits);
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|     }
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|     if (modes->haveDepthBuffer) {
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| 	__glXInitMem(&glPriv->depthBuffer, glPriv, modes->depthBits);
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|     }
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|     if (modes->haveStencilBuffer) {
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| 	__glXInitMem(&glPriv->stencilBuffer, glPriv, modes->stencilBits);
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|     }
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| }
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| 
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| 
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| #define __GLX_SET_ACCEL_BUFFER_MASK(bm) \
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|     if (status == GL_FALSE) return GL_FALSE; \
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|     if (status == GL_TRUE) accelBufferMask |= bm; \
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|     /* for __GL_BUFFER_FALLBACK don't do anything */
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| 
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| GLboolean
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| __glXResizeBuffers(__GLdrawablePrivate *glPriv,
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| 		   GLint x, GLint y, GLuint width, GLuint height)
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| {
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|     __GLcontextModes *modes;
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|     __GLdrawableRegion *glRegion;
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|     GLboolean status;
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|     GLuint accelBufferMask;
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| 
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|     modes = glPriv->modes;
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|     accelBufferMask = 0;
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| 
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|     status = (*glPriv->frontBuffer.resize)(&glPriv->frontBuffer,
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| 					   x, y, width, height, glPriv,
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| 					   __GL_FRONT_BUFFER_MASK);
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|     __GLX_SET_ACCEL_BUFFER_MASK(__GL_FRONT_BUFFER_MASK);
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| 
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|     if (modes->doubleBufferMode) {
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| 	status = (*glPriv->backBuffer.resize)(&glPriv->backBuffer,
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| 					      x, y, width, height, glPriv,
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| 					      __GL_BACK_BUFFER_MASK);
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| 	__GLX_SET_ACCEL_BUFFER_MASK(__GL_BACK_BUFFER_MASK);
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|     }
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| 
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| #if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
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|     if (modes->maxAuxBuffers > 0) {
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| 	GLint i;
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| 
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| 	for (i=0; i < modes->maxAuxBuffers; i++) {
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| 	    status = (*glPriv->auxBuffers[i].resize)(&glPriv->auxBuffer[i],
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| 						     x, y, width, height, 
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| 						     glPriv,
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| 						     __GL_AUX_BUFFER_MASK(i));
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| 	    __GLX_SET_ACCEL_BUFFER_MASK(__GL_AUX_BUFFER_MASK(i));
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| 	}
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|     }
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| #endif
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| 
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|     if (modes->haveAccumBuffer) {
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| 	status = (*glPriv->accumBuffer.resize)(&glPriv->accumBuffer,
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| 					       x, y, width, height, glPriv,
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| 					       __GL_ACCUM_BUFFER_MASK);
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| 	__GLX_SET_ACCEL_BUFFER_MASK(__GL_ACCUM_BUFFER_MASK);
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|     }
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| 
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|     if (modes->haveDepthBuffer) {
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| 	status = (*glPriv->depthBuffer.resize)(&glPriv->depthBuffer,
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| 					       x, y, width, height, glPriv,
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| 					       __GL_DEPTH_BUFFER_MASK);
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| 	__GLX_SET_ACCEL_BUFFER_MASK(__GL_DEPTH_BUFFER_MASK);
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|     }
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| 
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|     if (modes->haveStencilBuffer) {
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| 	status = (*glPriv->stencilBuffer.resize)(&glPriv->stencilBuffer,
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| 						 x, y, width, height, glPriv,
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| 						 __GL_STENCIL_BUFFER_MASK);
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| 	__GLX_SET_ACCEL_BUFFER_MASK(__GL_STENCIL_BUFFER_MASK);
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|     }
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| 
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|     glPriv->accelBufferMask = accelBufferMask;
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| 
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|     /* finally, update the ownership region */
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|     glRegion = &glPriv->ownershipRegion;
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|     glRegion->numRects = 1;
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|     glRegion->rects[0].x0 = 0;
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|     glRegion->rects[0].y0 = 0;
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|     glRegion->rects[0].x1 = width;
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|     glRegion->rects[0].y1 = height;
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| 
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|     return GL_TRUE;
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| }
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| 
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| void
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| __glXFreeBuffers(__GLXdrawablePrivate *glxPriv)
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| {
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|     __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
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| #if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
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|     __GLcontextModes *modes = glPriv->modes;
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| #endif
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| 
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|     if (glPriv->frontBuffer.free) {
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| 	(*glPriv->frontBuffer.free)(&glPriv->frontBuffer, glPriv);
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|     }
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|     if (glPriv->backBuffer.free) {
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| 	(*glPriv->backBuffer.free)(&glPriv->backBuffer, glPriv);
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|     }
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| 
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| #if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
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|     if (modes->maxAuxBuffers > 0) {
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| 	GLint i;
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| 
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| 	for (i=0; i < modes->maxAuxBuffers; i++) {
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| 	    if (glPriv->auxBuffer[i].free) {
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| 		(*glPriv->auxBuffer[i].free)(&glPriv->auxBuffer[i], glPriv);
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| 	    }
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| 	}
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|     }
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| #endif
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| 
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|     if (glPriv->accumBuffer.free) {
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| 	(*glPriv->accumBuffer.free)(&glPriv->accumBuffer, glPriv);
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|     }
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| 
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|     if (glPriv->depthBuffer.free) {
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| 	(*glPriv->depthBuffer.free)(&glPriv->depthBuffer, glPriv);
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|     }
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| 
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|     if (glPriv->stencilBuffer.free) {
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| 	(*glPriv->stencilBuffer.free)(&glPriv->stencilBuffer, glPriv);
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|     }
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| }
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