110 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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|  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice including the dates of first publication and
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|  * either this permission notice or a reference to
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|  * http://oss.sgi.com/projects/FreeB/
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|  * shall be included in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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|  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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|  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|  * SOFTWARE.
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|  *
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|  * Except as contained in this notice, the name of Silicon Graphics, Inc.
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|  * shall not be used in advertising or otherwise to promote the sale, use or
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|  * other dealings in this Software without prior written authorization from
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|  * Silicon Graphics, Inc.
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|  */
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| 
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| #include "glxserver.h"
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| #include <GL/glxtokens.h>
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| #include <pixmapstr.h>
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| #include <windowstr.h>
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| #include "glxutil.h"
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| #include <stdlib.h>
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| 
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| /************************************************************************/
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| 
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| void __glXNop(void) {}
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| 
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| /************************************************************************/
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| 
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| /* Memory Allocation for GLX */
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| 
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| void *
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| __glXMalloc(size_t size)
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| {
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|     void *addr;
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| 
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|     if (size == 0) {
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| 	return NULL;
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|     }
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|     addr = malloc(size);
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|     if (addr == NULL) {
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| 	/* XXX: handle out of memory error */
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| 	return NULL;
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|     }
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|     return addr;
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| }
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| 
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| void *
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| __glXCalloc(size_t numElements, size_t elementSize)
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| {
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|     void *addr;
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|     size_t size;
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| 
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|     if ((numElements == 0) || (elementSize == 0)) {
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| 	return NULL;
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|     }
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|     addr = calloc(numElements, elementSize);
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|     if (addr == NULL) {
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| 	/* XXX: handle out of memory error */
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| 	return NULL;
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|     }
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|     return addr;
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| }
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| 
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| void *
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| __glXRealloc(void *addr, size_t newSize)
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| {
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|     void *newAddr;
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| 
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|     if (addr) {
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| 	if (newSize == 0) {
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| 	    free(addr);
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| 	    return NULL;
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| 	} else {
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| 	    newAddr = realloc(addr, newSize);
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| 	}
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|     } else {
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| 	if (newSize == 0) {
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| 	    return NULL;
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| 	} else {
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| 	    newAddr = malloc(newSize);
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| 	}
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|     }
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|     if (newAddr == NULL) {
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| 	return NULL;	/* XXX: out of memory */
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|     }
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| 
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|     return newAddr;
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| }
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| 
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| void
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| __glXFree(void *addr)
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| {
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|     free(addr);
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| }
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