654 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			654 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
/**************************************************************
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 *
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 * Support for using the Quartz Window Manager cursor
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 *
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 **************************************************************/
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/*
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 * Copyright (c) 2001-2003 Torrey T. Lyons and Greg Parker.
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 *                 All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Except as contained in this notice, the name(s) of the above copyright
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 * holders shall not be used in advertising or otherwise to promote the sale,
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 * use or other dealings in this Software without prior written authorization.
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 */
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/* $XFree86: xc/programs/Xserver/hw/darwin/quartz/quartzCursor.c,v 1.5 2003/01/23 00:34:26 torrey Exp $ */
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#include "quartzCommon.h"
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#include "quartzCursor.h"
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#include "darwin.h"
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#include <pthread.h>
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#include "mi.h"
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#include "scrnintstr.h"
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#include "cursorstr.h"
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#include "mipointrst.h"
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#include "globals.h"
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// Size of the QuickDraw cursor
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#define CURSORWIDTH 16
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#define CURSORHEIGHT 16
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typedef struct {
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    int                     qdCursorMode;
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    int                     qdCursorVisible;
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    int                     useQDCursor;
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    QueryBestSizeProcPtr    QueryBestSize;
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    miPointerSpriteFuncPtr  spriteFuncs;
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} QuartzCursorScreenRec, *QuartzCursorScreenPtr;
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static int darwinCursorScreenIndex = -1;
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static unsigned long darwinCursorGeneration = 0;
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static CursorPtr quartzLatentCursor = NULL;
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static QD_Cursor gQDArrow; // QuickDraw arrow cursor
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// Cursor for the main thread to set (NULL = arrow cursor).
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static CCrsrHandle currentCursor = NULL;
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static pthread_mutex_t cursorMutex;
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static pthread_cond_t cursorCondition;
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#define CURSOR_PRIV(pScreen) \
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    ((QuartzCursorScreenPtr)pScreen->devPrivates[darwinCursorScreenIndex].ptr)
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#define HIDE_QD_CURSOR(pScreen, visible)                                \
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    if (visible) {                                                      \
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        int ix;                                                         \
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        for (ix = 0; ix < QUARTZ_PRIV(pScreen)->displayCount; ix++) {   \
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            CGDisplayHideCursor(QUARTZ_PRIV(pScreen)->displayIDs[ix]);  \
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        }                                                               \
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        visible = FALSE;                                                \
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    } ((void)0)
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#define SHOW_QD_CURSOR(pScreen, visible)                                \
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    {                                                                   \
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        int ix;                                                         \
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        for (ix = 0; ix < QUARTZ_PRIV(pScreen)->displayCount; ix++) {   \
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            CGDisplayShowCursor(QUARTZ_PRIV(pScreen)->displayIDs[ix]);  \
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        }                                                               \
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        visible = TRUE;                                                 \
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    } ((void)0)
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#define CHANGE_QD_CURSOR(cursorH)                                       \
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    if (!quartzServerQuitting) {                                        \
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        /* Acquire lock and tell the main thread to change cursor */    \
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        pthread_mutex_lock(&cursorMutex);                               \
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        currentCursor = (CCrsrHandle) (cursorH);                        \
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        QuartzMessageMainThread(kQuartzCursorUpdate, NULL, 0);          \
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                                                                        \
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        /* Wait for the main thread to change the cursor */             \
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        pthread_cond_wait(&cursorCondition, &cursorMutex);              \
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        pthread_mutex_unlock(&cursorMutex);                             \
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    } ((void)0)
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/*
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 * MakeQDCursor helpers: CTAB_ENTER, interleave
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 */
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// Add a color entry to a ctab
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#define CTAB_ENTER(ctab, index, r, g, b)                                \
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    ctab->ctTable[index].value = index;                                 \
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    ctab->ctTable[index].rgb.red = r;                                   \
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    ctab->ctTable[index].rgb.green = g;                                 \
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    ctab->ctTable[index].rgb.blue = b
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// Make an unsigned short by interleaving the bits of bytes c1 and c2.
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// High bit of c1 is first; low bit of c2 is last.
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// Interleave is a built-in INTERCAL operator.
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static unsigned short
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interleave(
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    unsigned char c1,
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    unsigned char c2 )
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{
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    return
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        ((c1 & 0x80) << 8) | ((c2 & 0x80) << 7) |
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        ((c1 & 0x40) << 7) | ((c2 & 0x40) << 6) |
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        ((c1 & 0x20) << 6) | ((c2 & 0x20) << 5) |
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        ((c1 & 0x10) << 5) | ((c2 & 0x10) << 4) |
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        ((c1 & 0x08) << 4) | ((c2 & 0x08) << 3) |
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        ((c1 & 0x04) << 3) | ((c2 & 0x04) << 2) |
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        ((c1 & 0x02) << 2) | ((c2 & 0x02) << 1) |
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        ((c1 & 0x01) << 1) | ((c2 & 0x01) << 0) ;
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}
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/*
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 * MakeQDCursor
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 * Make a QuickDraw color cursor from the given X11 cursor.
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 * Warning: This code is nasty. Color cursors were meant to be read
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 * from resources; constructing the structures programmatically is messy.
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 */
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/*
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    QuickDraw cursor representation:
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    Our color cursor is a 2 bit per pixel pixmap.
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    Each pixel's bits are (source<<1 | mask) from the original X cursor pixel.
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    The cursor's color table maps the colors like this:
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    (2-bit value | X result    | colortable | Mac result)
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             00  | transparent | white      | transparent (white outside mask)
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             01  | back color  | back color | back color
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             10  | undefined   | black      | invert background (just for fun)
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             11  | fore color  | fore color | fore color
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*/
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static CCrsrHandle
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MakeQDCursor(
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    CursorPtr pCursor )
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{
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    CCrsrHandle result;
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    CCrsrPtr curs;
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    int i, w, h;
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    unsigned short rowMask;
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    PixMap *pix;
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    ColorTable *ctab;
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    unsigned short *image;
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    result = (CCrsrHandle) NewHandleClear(sizeof(CCrsr));
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    if (!result) return NULL;
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    HLock((Handle)result);
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    curs = *result;
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    // Initialize CCrsr
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    curs->crsrType = 0x8001;     // 0x8000 = b&w, 0x8001 = color
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    curs->crsrMap = (PixMapHandle) NewHandleClear(sizeof(PixMap));
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    if (!curs->crsrMap) goto pixAllocFailed;
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    HLock((Handle)curs->crsrMap);
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    pix = *curs->crsrMap;
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    curs->crsrData = NULL;       // raw cursor image data (set below)
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    curs->crsrXData = NULL;      // QD's processed data
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    curs->crsrXValid = 0;        // zero means QD must re-process cursor data
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    curs->crsrXHandle = NULL;    // reserved
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    memset(curs->crsr1Data, 0, CURSORWIDTH*CURSORHEIGHT/8); // b&w data
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    memset(curs->crsrMask,  0, CURSORWIDTH*CURSORHEIGHT/8); // b&w & color mask
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    curs->crsrHotSpot.h = min(CURSORWIDTH,  pCursor->bits->xhot); // hot spot
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    curs->crsrHotSpot.v = min(CURSORHEIGHT, pCursor->bits->yhot); // hot spot
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    curs->crsrXTable = 0;        // reserved
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    curs->crsrID = GetCTSeed();  // unique ID from Color Manager
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    // Set the b&w data and mask
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    w = min(pCursor->bits->width,  CURSORWIDTH);
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    h = min(pCursor->bits->height, CURSORHEIGHT);
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    rowMask = ~((1 << (CURSORWIDTH - w)) - 1);
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    for (i = 0; i < h; i++) {
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        curs->crsr1Data[i] = rowMask &
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        ((pCursor->bits->source[i*4]<<8) | pCursor->bits->source[i*4+1]);
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        curs->crsrMask[i] = rowMask &
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        ((pCursor->bits->mask[i*4]<<8)   | pCursor->bits->mask[i*4+1]);
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    }
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    // Set the color data and mask
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    // crsrMap: defines bit depth and size and colortable only
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    pix->rowBytes = (CURSORWIDTH * 2 / 8) | 0x8000; // last bit on means PixMap
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    SetRect(&pix->bounds, 0, 0, CURSORWIDTH, CURSORHEIGHT); // see TN 1020
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    pix->pixelSize = 2;
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    pix->cmpCount = 1;
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    pix->cmpSize = 2;
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    // pix->pmTable set below
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    // crsrData is the pixel data. crsrMap's baseAddr is not used.
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    curs->crsrData = NewHandleClear(CURSORWIDTH*CURSORHEIGHT * 2 / 8);
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    if (!curs->crsrData) goto imageAllocFailed;
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    HLock((Handle)curs->crsrData);
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    image = (unsigned short *) *curs->crsrData;
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    // Pixel data is just 1-bit data and mask interleaved (see above)
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    for (i = 0; i < h; i++) {
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        unsigned char s, m;
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        s = pCursor->bits->source[i*4] & (rowMask >> 8);
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        m = pCursor->bits->mask[i*4] & (rowMask >> 8);
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        image[2*i] = interleave(s, m);
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        s = pCursor->bits->source[i*4+1] & (rowMask & 0x00ff);
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        m = pCursor->bits->mask[i*4+1] & (rowMask & 0x00ff);
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        image[2*i+1] = interleave(s, m);
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    }
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    // Build the color table (entries described above)
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    // NewPixMap allocates a color table handle.
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    pix->pmTable = (CTabHandle) NewHandleClear(sizeof(ColorTable) + 3
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                    * sizeof(ColorSpec));
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    if (!pix->pmTable) goto ctabAllocFailed;
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    HLock((Handle)pix->pmTable);
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    ctab = *pix->pmTable;
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    ctab->ctSeed = GetCTSeed();
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    ctab->ctFlags = 0;
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    ctab->ctSize = 3; // color count - 1
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    CTAB_ENTER(ctab, 0, 0xffff, 0xffff, 0xffff);
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    CTAB_ENTER(ctab, 1, pCursor->backRed, pCursor->backGreen,
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               pCursor->backBlue);
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    CTAB_ENTER(ctab, 2, 0x0000, 0x0000, 0x0000);
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    CTAB_ENTER(ctab, 3, pCursor->foreRed, pCursor->foreGreen,
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               pCursor->foreBlue);
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    HUnlock((Handle)pix->pmTable); // ctab
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    HUnlock((Handle)curs->crsrData); // image data
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    HUnlock((Handle)curs->crsrMap); // pix
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    HUnlock((Handle)result); // cursor
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    return result;
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    // "What we have here is a failure to allocate"
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ctabAllocFailed:
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    HUnlock((Handle)curs->crsrData);
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    DisposeHandle((Handle)curs->crsrData);
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imageAllocFailed:
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    HUnlock((Handle)curs->crsrMap);
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    DisposeHandle((Handle)curs->crsrMap);
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pixAllocFailed:
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    HUnlock((Handle)result);
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    DisposeHandle((Handle)result);
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    return NULL;
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}
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/*
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 * FreeQDCursor
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 * Destroy a QuickDraw color cursor created with MakeQDCursor().
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 * The cursor must not currently be on screen.
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 */
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static void FreeQDCursor(CCrsrHandle cursHandle)
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{
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    CCrsrPtr curs;
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    PixMap *pix;
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    HLock((Handle)cursHandle);
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    curs = *cursHandle;
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    HLock((Handle)curs->crsrMap);
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    pix = *curs->crsrMap;
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    DisposeHandle((Handle)pix->pmTable);
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    HUnlock((Handle)curs->crsrMap);
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    DisposeHandle((Handle)curs->crsrMap);
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    DisposeHandle((Handle)curs->crsrData);
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    HUnlock((Handle)cursHandle);
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    DisposeHandle((Handle)cursHandle);
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}
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/*
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===========================================================================
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 Pointer sprite functions
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===========================================================================
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*/
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/*
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 * QuartzRealizeCursor
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 * Convert the X cursor representation to QuickDraw format if possible.
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 */
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Bool
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QuartzRealizeCursor(
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    ScreenPtr pScreen,
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    CursorPtr pCursor )
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{
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    CCrsrHandle qdCursor;
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    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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    if(!pCursor || !pCursor->bits)
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        return FALSE;
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    // if the cursor is too big we use a software cursor
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    if ((pCursor->bits->height > CURSORHEIGHT) ||
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        (pCursor->bits->width > CURSORWIDTH) || !ScreenPriv->useQDCursor)
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    {
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        if (quartzRootless) {
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            // rootless can't use a software cursor
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            return TRUE;
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        } else {
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            return (*ScreenPriv->spriteFuncs->RealizeCursor)
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                        (pScreen, pCursor);
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        }
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    }
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    // make new cursor image
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    qdCursor = MakeQDCursor(pCursor);
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    if (!qdCursor) return FALSE;
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    // save the result
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    pCursor->devPriv[pScreen->myNum] = (pointer) qdCursor;
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    return TRUE;
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}
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/*
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 * QuartzUnrealizeCursor
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 * Free the storage space associated with a realized cursor.
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 */
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Bool
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QuartzUnrealizeCursor(
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    ScreenPtr pScreen,
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    CursorPtr pCursor )
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{
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    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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    if ((pCursor->bits->height > CURSORHEIGHT) ||
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        (pCursor->bits->width > CURSORWIDTH) || !ScreenPriv->useQDCursor)
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    {
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        if (quartzRootless) {
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            return TRUE;
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        } else {
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            return (*ScreenPriv->spriteFuncs->UnrealizeCursor)
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                        (pScreen, pCursor);
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        }
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    } else {
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        CCrsrHandle oldCursor = (CCrsrHandle) pCursor->devPriv[pScreen->myNum];
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        if (currentCursor != oldCursor) {
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            // This should only fail when quitting, in which case we just leak.
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            FreeQDCursor(oldCursor);
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        }
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        pCursor->devPriv[pScreen->myNum] = NULL;
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        return TRUE;
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    }
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}
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/*
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 * QuartzSetCursor
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 * Set the cursor sprite and position.
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 * Use QuickDraw cursor if possible.
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 */
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static void
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QuartzSetCursor(
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    ScreenPtr       pScreen,
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    CursorPtr       pCursor,
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    int             x,
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    int             y)
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{
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    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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    quartzLatentCursor = pCursor;
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    // Don't touch Mac OS cursor if X is hidden!
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    if (!quartzServerVisible)
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        return;
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    if (!pCursor) {
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        // Remove the cursor completely.
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        HIDE_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
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        if (! ScreenPriv->qdCursorMode)
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            (*ScreenPriv->spriteFuncs->SetCursor)(pScreen, 0, x, y);
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    }
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    else if ((pCursor->bits->height <= CURSORHEIGHT) &&
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             (pCursor->bits->width <= CURSORWIDTH) && ScreenPriv->useQDCursor)
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    {
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        // Cursor is small enough to use QuickDraw directly.
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        if (! ScreenPriv->qdCursorMode)    // remove the X cursor
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            (*ScreenPriv->spriteFuncs->SetCursor)(pScreen, 0, x, y);
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        ScreenPriv->qdCursorMode = TRUE;
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        CHANGE_QD_CURSOR(pCursor->devPriv[pScreen->myNum]);
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        SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
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    }
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    else if (quartzRootless) {
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        // Rootless can't use a software cursor, so we just use Mac OS arrow.
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        CHANGE_QD_CURSOR(NULL);
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        SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
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    }
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    else {
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        // Cursor is too big for QuickDraw. Use X software cursor.
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        HIDE_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
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        ScreenPriv->qdCursorMode = FALSE;
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        (*ScreenPriv->spriteFuncs->SetCursor)(pScreen, pCursor, x, y);
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    }
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}
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/*
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 * QuartzReallySetCursor
 | 
						|
 * Set the QuickDraw cursor. Called from the main thread since changing the
 | 
						|
 * cursor with QuickDraw is not thread safe on dual processor machines.
 | 
						|
 */
 | 
						|
void
 | 
						|
QuartzReallySetCursor()
 | 
						|
{
 | 
						|
    pthread_mutex_lock(&cursorMutex);
 | 
						|
 | 
						|
    if (currentCursor) {
 | 
						|
        SetCCursor(currentCursor);
 | 
						|
    } else {
 | 
						|
        SetCursor(&gQDArrow);
 | 
						|
    }
 | 
						|
 | 
						|
    pthread_cond_signal(&cursorCondition);
 | 
						|
    pthread_mutex_unlock(&cursorMutex);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * QuartzMoveCursor
 | 
						|
 * Move the cursor. This is a noop for QuickDraw.
 | 
						|
 */
 | 
						|
static void
 | 
						|
QuartzMoveCursor(
 | 
						|
    ScreenPtr   pScreen,
 | 
						|
    int         x,
 | 
						|
    int         y)
 | 
						|
{
 | 
						|
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
 | 
						|
 | 
						|
    // only the X cursor needs to be explicitly moved
 | 
						|
    if (!ScreenPriv->qdCursorMode)
 | 
						|
        (*ScreenPriv->spriteFuncs->MoveCursor)(pScreen, x, y);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static miPointerSpriteFuncRec quartzSpriteFuncsRec = {
 | 
						|
    QuartzRealizeCursor,
 | 
						|
    QuartzUnrealizeCursor,
 | 
						|
    QuartzSetCursor,
 | 
						|
    QuartzMoveCursor
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
===========================================================================
 | 
						|
 | 
						|
 Pointer screen functions
 | 
						|
 | 
						|
===========================================================================
 | 
						|
*/
 | 
						|
 | 
						|
/*
 | 
						|
 * QuartzCursorOffScreen
 | 
						|
 */
 | 
						|
static Bool QuartzCursorOffScreen(ScreenPtr *pScreen, int *x, int *y)
 | 
						|
{
 | 
						|
    return FALSE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * QuartzCrossScreen
 | 
						|
 */
 | 
						|
static void QuartzCrossScreen(ScreenPtr pScreen, Bool entering)
 | 
						|
{
 | 
						|
    return;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * QuartzWarpCursor
 | 
						|
 *  Change the cursor position without generating an event or motion history.
 | 
						|
 *  The input coordinates (x,y) are in pScreen-local X11 coordinates.
 | 
						|
 *
 | 
						|
 */
 | 
						|
static void
 | 
						|
QuartzWarpCursor(
 | 
						|
    ScreenPtr               pScreen,
 | 
						|
    int                     x,
 | 
						|
    int                     y)
 | 
						|
{
 | 
						|
    static int              neverMoved = TRUE;
 | 
						|
 | 
						|
    if (neverMoved) {
 | 
						|
        // Don't move the cursor the first time. This is the jump-to-center
 | 
						|
        // initialization, and it's annoying because we may still be in MacOS.
 | 
						|
        neverMoved = FALSE;
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (quartzServerVisible) {
 | 
						|
        CGDisplayErr        cgErr;
 | 
						|
        CGPoint             cgPoint;
 | 
						|
        // Only need to do this for one display. Any display will do.
 | 
						|
        CGDirectDisplayID   cgID = QUARTZ_PRIV(pScreen)->displayIDs[0];
 | 
						|
        CGRect              cgRect = CGDisplayBounds(cgID);
 | 
						|
 | 
						|
        // Convert (x,y) to CoreGraphics screen-local CG coordinates.
 | 
						|
        // This is necessary because the X11 screen and CG screen may not
 | 
						|
        // coincide. (e.g. X11 screen may be moved to dodge the menu bar)
 | 
						|
 | 
						|
        // Make point in X11 global coordinates
 | 
						|
        cgPoint = CGPointMake(x + dixScreenOrigins[pScreen->myNum].x,
 | 
						|
                              y + dixScreenOrigins[pScreen->myNum].y);
 | 
						|
        // Shift to CoreGraphics global screen coordinates
 | 
						|
        cgPoint.x += darwinMainScreenX;
 | 
						|
        cgPoint.y += darwinMainScreenY;
 | 
						|
        // Shift to CoreGraphics screen-local coordinates
 | 
						|
        cgPoint.x -= cgRect.origin.x;
 | 
						|
        cgPoint.y -= cgRect.origin.y;
 | 
						|
 | 
						|
        cgErr = CGDisplayMoveCursorToPoint(cgID, cgPoint);
 | 
						|
        if (cgErr != CGDisplayNoErr) {
 | 
						|
            ErrorF("Could not set cursor position with error code 0x%x.\n",
 | 
						|
                    cgErr);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    miPointerWarpCursor(pScreen, x, y);
 | 
						|
    miPointerUpdate();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static miPointerScreenFuncRec quartzScreenFuncsRec = {
 | 
						|
    QuartzCursorOffScreen,
 | 
						|
    QuartzCrossScreen,
 | 
						|
    QuartzWarpCursor,
 | 
						|
    DarwinEQPointerPost,
 | 
						|
    DarwinEQSwitchScreen
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
===========================================================================
 | 
						|
 | 
						|
 Other screen functions
 | 
						|
 | 
						|
===========================================================================
 | 
						|
*/
 | 
						|
 | 
						|
/*
 | 
						|
 * QuartzCursorQueryBestSize
 | 
						|
 * Handle queries for best cursor size
 | 
						|
 */
 | 
						|
static void
 | 
						|
QuartzCursorQueryBestSize(
 | 
						|
   int              class,
 | 
						|
   unsigned short   *width,
 | 
						|
   unsigned short   *height,
 | 
						|
   ScreenPtr        pScreen)
 | 
						|
{
 | 
						|
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
 | 
						|
 | 
						|
    if (class == CursorShape) {
 | 
						|
        *width = CURSORWIDTH;
 | 
						|
        *height = CURSORHEIGHT;
 | 
						|
    } else {
 | 
						|
        (*ScreenPriv->QueryBestSize)(class, width, height, pScreen);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * QuartzInitCursor
 | 
						|
 * Initialize cursor support
 | 
						|
 */
 | 
						|
Bool
 | 
						|
QuartzInitCursor(
 | 
						|
    ScreenPtr   pScreen )
 | 
						|
{
 | 
						|
    QuartzCursorScreenPtr   ScreenPriv;
 | 
						|
    miPointerScreenPtr      PointPriv;
 | 
						|
    DarwinFramebufferPtr    dfb = SCREEN_PRIV(pScreen);
 | 
						|
 | 
						|
    // initialize software cursor handling (always needed as backup)
 | 
						|
    if (!miDCInitialize(pScreen, &quartzScreenFuncsRec)) {
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // allocate private storage for this screen's QuickDraw cursor info
 | 
						|
    if (darwinCursorGeneration != serverGeneration) {
 | 
						|
        if ((darwinCursorScreenIndex = AllocateScreenPrivateIndex()) < 0)
 | 
						|
            return FALSE;
 | 
						|
        darwinCursorGeneration = serverGeneration;
 | 
						|
    }
 | 
						|
 | 
						|
    ScreenPriv = xcalloc( 1, sizeof(QuartzCursorScreenRec) );
 | 
						|
    if (!ScreenPriv) return FALSE;
 | 
						|
 | 
						|
    CURSOR_PRIV(pScreen) = ScreenPriv;
 | 
						|
 | 
						|
    // override some screen procedures
 | 
						|
    ScreenPriv->QueryBestSize = pScreen->QueryBestSize;
 | 
						|
    pScreen->QueryBestSize = QuartzCursorQueryBestSize;
 | 
						|
 | 
						|
    // initialize QuickDraw cursor handling
 | 
						|
    GetQDGlobalsArrow(&gQDArrow);
 | 
						|
    PointPriv = (miPointerScreenPtr)
 | 
						|
                    pScreen->devPrivates[miPointerScreenIndex].ptr;
 | 
						|
 | 
						|
    ScreenPriv->spriteFuncs = PointPriv->spriteFuncs;
 | 
						|
    PointPriv->spriteFuncs = &quartzSpriteFuncsRec;
 | 
						|
 | 
						|
    if (!quartzRootless)
 | 
						|
        ScreenPriv->useQDCursor = QuartzFSUseQDCursor(dfb->colorBitsPerPixel);
 | 
						|
    else
 | 
						|
        ScreenPriv->useQDCursor = TRUE;
 | 
						|
    ScreenPriv->qdCursorMode = TRUE;
 | 
						|
    ScreenPriv->qdCursorVisible = TRUE;
 | 
						|
 | 
						|
    // initialize cursor mutex lock
 | 
						|
    pthread_mutex_init(&cursorMutex, NULL);
 | 
						|
 | 
						|
    // initialize condition for waiting
 | 
						|
    pthread_cond_init(&cursorCondition, NULL);
 | 
						|
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// X server is hiding. Restore the Aqua cursor.
 | 
						|
void QuartzSuspendXCursor(
 | 
						|
    ScreenPtr pScreen )
 | 
						|
{
 | 
						|
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
 | 
						|
 | 
						|
    CHANGE_QD_CURSOR(NULL);
 | 
						|
    SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// X server is showing. Restore the X cursor.
 | 
						|
void QuartzResumeXCursor(
 | 
						|
    ScreenPtr pScreen,
 | 
						|
    int x,
 | 
						|
    int y )
 | 
						|
{
 | 
						|
    QuartzSetCursor(pScreen, quartzLatentCursor, x, y);
 | 
						|
}
 |