50 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2013 Intel Corporation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice (including the next
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|  * paragraph) shall be included in all copies or substantial portions of the
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|  * Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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|  * IN THE SOFTWARE.
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|  */
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| 
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| /**
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|  * @file glamor_context.h
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|  *
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|  * This is the struct of state required for context switching in
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|  * glamor.  It has to use types that don't require including either
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|  * server headers or Xlib headers, since it will be included by both
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|  * the server and the GLX (xlib) code.
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|  */
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| 
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| struct glamor_context {
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|     /** Either an EGLDisplay or an Xlib Display */
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|     void *display;
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| 
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|     /** Either a GLXContext or an EGLContext. */
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|     void *ctx;
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| 
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|     /** The EGLSurface we should MakeCurrent to */
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|     void *drawable;
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| 
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|     /** The GLXDrawable we should MakeCurrent to */
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|     uint32_t drawable_xid;
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| 
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|     void (*make_current)(struct glamor_context *glamor_ctx);
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| };
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| 
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| Bool glamor_glx_screen_init(struct glamor_context *glamor_ctx);
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