809 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			809 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
/******************************************************************************
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 * 
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 * Copyright (c) 1994, 1995  Hewlett-Packard Company
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 * 
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
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 * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 * 
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 * Except as contained in this notice, the name of the Hewlett-Packard
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 * Company shall not be used in advertising or otherwise to promote the
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 * sale, use or other dealings in this Software without prior written
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 * authorization from the Hewlett-Packard Company.
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 * 
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 *     Machine-independent DBE code
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 *
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 *****************************************************************************/
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/* INCLUDES */
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#define NEED_REPLIES
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#define NEED_EVENTS
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <X11/X.h>
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#include <X11/Xproto.h>
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#include "misc.h"
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#include "os.h"
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#include "windowstr.h"
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#include "scrnintstr.h"
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#include "pixmapstr.h"
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#include "extnsionst.h"
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#include "dixstruct.h"
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#include "resource.h"
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#include "opaque.h"
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#include "dbestruct.h"
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#include "midbestr.h"
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#include "regionstr.h"
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#include "gcstruct.h"
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#include "inputstr.h"
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#include "midbe.h"
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#include "xace.h"
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#include <stdio.h>
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static DevPrivateKey miDbeWindowPrivPrivKey = &miDbeWindowPrivPrivKey;
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static RESTYPE	dbeDrawableResType;
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static RESTYPE	dbeWindowPrivResType;
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static DevPrivateKey dbeScreenPrivKey = &dbeScreenPrivKey;
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static DevPrivateKey dbeWindowPrivKey = &dbeWindowPrivKey;
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/******************************************************************************
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 *
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 * DBE MI Procedure: miDbeGetVisualInfo
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 *
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 * Description:
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 *
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 *     This is the MI function for the DbeGetVisualInfo request.  This function
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 *     is called through pDbeScreenPriv->GetVisualInfo.  This function is also
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 *     called for the DbeAllocateBackBufferName request at the extension level;
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 *     it is called by ProcDbeAllocateBackBufferName() in dbe.c.
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 *
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 *     If memory allocation fails or we can not get the visual info, this
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 *     function returns FALSE.  Otherwise, it returns TRUE for success.
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 *
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 *****************************************************************************/
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static Bool
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miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo *pScrVisInfo)
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{
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    register int	i, j, k;
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    register int	count;
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    DepthPtr		pDepth;
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    XdbeVisualInfo	*visInfo;
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    /* Determine number of visuals for this screen. */
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    for (i = 0, count = 0; i < pScreen->numDepths; i++)
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    {
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        count += pScreen->allowedDepths[i].numVids;
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    }
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    /* Allocate an array of XdbeVisualInfo items. */
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    if (!(visInfo = (XdbeVisualInfo *)xalloc(count * sizeof(XdbeVisualInfo))))
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    {
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        return(FALSE); /* memory alloc failure */
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    }
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    for (i = 0, k = 0; i < pScreen->numDepths; i++)
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    {
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        /* For each depth of this screen, get visual information. */
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        pDepth = &pScreen->allowedDepths[i];
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        for (j = 0; j < pDepth->numVids; j++)
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        {
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            /* For each visual for this depth of this screen, get visual ID
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             * and visual depth.  Since this is MI code, we will always return
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             * the same performance level for all visuals (0).  A higher
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             * performance level value indicates higher performance.
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             */
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            visInfo[k].visual    = pDepth->vids[j];
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            visInfo[k].depth     = pDepth->depth;
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            visInfo[k].perflevel = 0;
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            k++;
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        }
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    }
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    /* Record the number of visuals and point visual_depth to
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     * the array of visual info.
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     */
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    pScrVisInfo->count   = count;
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    pScrVisInfo->visinfo = visInfo;
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    return(TRUE); /* success */
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} /* miDbeGetVisualInfo() */
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/******************************************************************************
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 *
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 * DBE MI Procedure: miAllocBackBufferName
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 *
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 * Description:
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 *
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 *     This is the MI function for the DbeAllocateBackBufferName request.
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 *
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 *****************************************************************************/
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static int
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miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
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{
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    ScreenPtr			pScreen;
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    DbeWindowPrivPtr		pDbeWindowPriv;
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    MiDbeWindowPrivPrivPtr	pDbeWindowPrivPriv; 
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    DbeScreenPrivPtr		pDbeScreenPriv;
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    GCPtr			pGC;
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    xRectangle			clearRect;
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    int				rc;
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    pScreen = pWin->drawable.pScreen;
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    pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
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    if (pDbeWindowPriv->nBufferIDs == 0)
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    {
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        /* There is no buffer associated with the window.
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         * We have to create the window priv priv.  Remember, the window
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         * priv was created at the DIX level, so all we need to do is
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         * create the priv priv and attach it to the priv.
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         */
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        pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
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        /* Setup the window priv priv. */
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        pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
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        pDbeWindowPrivPriv->pDbeWindowPriv = pDbeWindowPriv;
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        /* Get a front pixmap. */
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        if (!(pDbeWindowPrivPriv->pFrontBuffer =
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            (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
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                                     pDbeWindowPriv->height,
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                                     pWin->drawable.depth, 0)))
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        {
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            return(BadAlloc);
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        }
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        /* Get a back pixmap. */
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        if (!(pDbeWindowPrivPriv->pBackBuffer =
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            (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
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                                     pDbeWindowPriv->height,
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                                     pWin->drawable.depth, 0)))
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        {
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            (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer); 
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            return(BadAlloc);
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        }
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	/* Security creation/labeling check. */
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	rc = XaceHook(XACE_RESOURCE_ACCESS, serverClient, bufId,
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		      dbeDrawableResType, pDbeWindowPrivPriv->pBackBuffer,
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		      RT_WINDOW, pWin, DixCreateAccess);
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        /* Make the back pixmap a DBE drawable resource. */
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        if (rc != Success || !AddResource(bufId, dbeDrawableResType,
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					  pDbeWindowPrivPriv->pBackBuffer))
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        {
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            /* free the buffer and the drawable resource */
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            FreeResource(bufId, RT_NONE);
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            return (rc == Success) ? BadAlloc : rc;
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        }
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        /* Attach the priv priv to the priv. */
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	dixSetPrivate(&pDbeWindowPriv->devPrivates, miDbeWindowPrivPrivKey,
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		      pDbeWindowPrivPriv);
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        /* Clear the back buffer. */
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        pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
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        if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
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        {
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            ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
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            clearRect.x = clearRect.y = 0;
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            clearRect.width  = pDbeWindowPrivPriv->pBackBuffer->drawable.width;
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            clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height;
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            (*pGC->ops->PolyFillRect)(
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                (DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC, 1,
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                &clearRect);
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        }
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        FreeScratchGC(pGC);
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    } /* if no buffer associated with the window */
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    else
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    {
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        /* A buffer is already associated with the window.
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         * Place the new buffer ID information at the head of the ID list.
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         */
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        /* Associate the new ID with an existing pixmap. */
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        pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
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        if (!AddResource(bufId, dbeDrawableResType,
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                         (pointer)pDbeWindowPrivPriv->pBackBuffer))
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        {
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            return(BadAlloc);
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        }
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    }
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    return(Success);
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} /* miDbeAllocBackBufferName() */
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/******************************************************************************
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 *
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 * DBE MI Procedure: miDbeAliasBuffers
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 *
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 * Description:
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 *
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 *     This function associates all XIDs of a buffer with the back pixmap
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 *     stored in the window priv.
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 *
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 *****************************************************************************/
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static void
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miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv)
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{
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    int				i;
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    MiDbeWindowPrivPrivPtr	pDbeWindowPrivPriv =
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                                    MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
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    for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++)
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    {
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        ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType,
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                            (pointer)pDbeWindowPrivPriv->pBackBuffer);
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    }
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} /* miDbeAliasBuffers() */
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/******************************************************************************
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 *
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 * DBE MI Procedure: miDbeSwapBuffers
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 *
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 * Description:
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 *
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 *     This is the MI function for the DbeSwapBuffers request.
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 *
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 *****************************************************************************/
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static int
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miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
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{
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    DbeScreenPrivPtr		pDbeScreenPriv;
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    GCPtr		    	pGC;
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    WindowPtr		    	pWin;
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    MiDbeWindowPrivPrivPtr	pDbeWindowPrivPriv; 
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    PixmapPtr			pTmpBuffer;
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    xRectangle			clearRect;
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    pWin               = swapInfo[0].pWindow;
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    pDbeScreenPriv     = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
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    pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin);
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    pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
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    /*
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     **********************************************************************
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     ** Setup before swap.
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     **********************************************************************
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     */
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    switch(swapInfo[0].swapAction)
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    {
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        case XdbeUndefined:
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            break;
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        case XdbeBackground:
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            break;
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        case XdbeUntouched:
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            ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, pGC);
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            (*pGC->ops->CopyArea)((DrawablePtr)pWin,
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                                  (DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
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                                  pGC, 0, 0, pWin->drawable.width,
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                                  pWin->drawable.height, 0, 0);
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            break;
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        case XdbeCopied:
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            break;
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    }
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    /*
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     **********************************************************************
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     ** Swap.
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     **********************************************************************
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     */
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    ValidateGC((DrawablePtr)pWin, pGC);
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    (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
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                          (DrawablePtr)pWin, pGC, 0, 0,
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                          pWin->drawable.width, pWin->drawable.height,
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                          0, 0);
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    /*
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     **********************************************************************
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     ** Tasks after swap.
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     **********************************************************************
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     */
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    switch(swapInfo[0].swapAction)
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    {
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        case XdbeUndefined:
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            break;
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        case XdbeBackground:
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            if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
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            {
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                ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
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                clearRect.x = 0;
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                clearRect.y = 0;
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                clearRect.width =
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                    pDbeWindowPrivPriv->pBackBuffer->drawable.width;
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                clearRect.height =
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                    pDbeWindowPrivPriv->pBackBuffer->drawable.height;
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                (*pGC->ops->PolyFillRect)(
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				(DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
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				pGC, 1, &clearRect);
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	    }
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            break;
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        case XdbeUntouched:
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            /* Swap pixmap pointers. */
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            pTmpBuffer = pDbeWindowPrivPriv->pBackBuffer;
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            pDbeWindowPrivPriv->pBackBuffer =
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                pDbeWindowPrivPriv->pFrontBuffer;
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            pDbeWindowPrivPriv->pFrontBuffer = pTmpBuffer;
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            miDbeAliasBuffers(pDbeWindowPrivPriv->pDbeWindowPriv);
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            break;
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        case XdbeCopied:
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            break;
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    }
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    /* Remove the swapped window from the swap information array and decrement
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     * pNumWindows to indicate to the DIX level how many windows were actually
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     * swapped.
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     */
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    if (*pNumWindows > 1)
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    {
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        /* We were told to swap more than one window, but we only swapped the
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         * first one.  Remove the first window in the list by moving the last
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         * window to the beginning.
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         */
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        swapInfo[0].pWindow    = swapInfo[*pNumWindows - 1].pWindow;
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        swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction;
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        /* Clear the last window information just to be safe. */
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        swapInfo[*pNumWindows - 1].pWindow    = (WindowPtr)NULL;
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        swapInfo[*pNumWindows - 1].swapAction = 0;
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    }
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    else
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    {
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        /* Clear the window information just to be safe. */
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        swapInfo[0].pWindow    = (WindowPtr)NULL;
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        swapInfo[0].swapAction = 0;
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    }
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    (*pNumWindows)--;
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    FreeScratchGC(pGC);
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    return(Success);
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} /* miSwapBuffers() */
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/******************************************************************************
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 *
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 * DBE MI Procedure: miDbeWinPrivDelete
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 *
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 * Description:
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 *
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 *     This is the MI function for deleting the dbeWindowPrivResType resource.
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 *     This function is invoked indirectly by calling FreeResource() to free
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 *     the resources associated with a DBE buffer ID.  There are 5 ways that
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 *     miDbeWinPrivDelete() can be called by FreeResource().  They are:
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 *
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 *     - A DBE window is destroyed, in which case the DbeDestroyWindow()
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 *       wrapper is invoked.  The wrapper calls FreeResource() for all DBE
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 *       buffer IDs.
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 *
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 *     - miDbeAllocBackBufferName() calls FreeResource() to clean up resources
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 *       after a buffer allocation failure.
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 *
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 *     - The PositionWindow wrapper, miDbePositionWindow(), calls
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 *       FreeResource() when it fails to create buffers of the new size.
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 *       FreeResource() is called for all DBE buffer IDs.
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 *
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 *     - FreeClientResources() calls FreeResource() when a client dies or the
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 *       the server resets.
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 *
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 *     When FreeResource() is called for a DBE buffer ID, the delete function
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 *     for the only other type of DBE resource, dbeDrawableResType, is also
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 *     invoked.  This delete function (DbeDrawableDelete) is a NOOP to make
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 *     resource deletion easier.  It is not guaranteed which delete function is
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 *     called first.  Hence, we will let miDbeWinPrivDelete() free all DBE
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 *     resources.
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						||
 *     
 | 
						||
 *     This function deletes/frees the following stuff associated with
 | 
						||
 *     the window private:
 | 
						||
 *
 | 
						||
 *     - the ID node in the ID list representing the passed in ID.
 | 
						||
 *
 | 
						||
 *     In addition, pDbeWindowPriv->nBufferIDs is decremented.
 | 
						||
 *
 | 
						||
 *     If this function is called for the last/only buffer ID for a window,
 | 
						||
 *     these are additionally deleted/freed:
 | 
						||
 *
 | 
						||
 *     - the front and back pixmaps
 | 
						||
 *     - the window priv itself
 | 
						||
 *
 | 
						||
 *****************************************************************************/
 | 
						||
 | 
						||
static void
 | 
						||
miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId)
 | 
						||
{
 | 
						||
    MiDbeWindowPrivPrivPtr	pDbeWindowPrivPriv;
 | 
						||
 | 
						||
 | 
						||
    if (pDbeWindowPriv->nBufferIDs != 0)
 | 
						||
    {
 | 
						||
        /* We still have at least one more buffer ID associated with this
 | 
						||
         * window.
 | 
						||
         */
 | 
						||
        return;
 | 
						||
    }
 | 
						||
 | 
						||
 | 
						||
    /* We have no more buffer IDs associated with this window.  We need to
 | 
						||
     * free some stuff.
 | 
						||
     */
 | 
						||
 | 
						||
    pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
 | 
						||
 | 
						||
    /* Destroy the front and back pixmaps. */
 | 
						||
    if (pDbeWindowPrivPriv->pFrontBuffer)
 | 
						||
    {
 | 
						||
        (*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
 | 
						||
            pDbeWindowPrivPriv->pFrontBuffer);
 | 
						||
    }
 | 
						||
    if (pDbeWindowPrivPriv->pBackBuffer)
 | 
						||
    {
 | 
						||
        (*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
 | 
						||
            pDbeWindowPrivPriv->pBackBuffer);
 | 
						||
    }
 | 
						||
 | 
						||
} /* miDbeWinPrivDelete() */
 | 
						||
 | 
						||
 | 
						||
/******************************************************************************
 | 
						||
 *
 | 
						||
 * DBE MI Procedure: miDbePositionWindow
 | 
						||
 *
 | 
						||
 * Description:
 | 
						||
 *
 | 
						||
 *     This function was cloned from miMbxPositionWindow() in mimultibuf.c. 
 | 
						||
 *     This function resizes the buffer when the window is resized.
 | 
						||
 *
 | 
						||
 *****************************************************************************/
 | 
						||
 | 
						||
static Bool
 | 
						||
miDbePositionWindow(WindowPtr pWin, int x, int y)
 | 
						||
{
 | 
						||
    ScreenPtr			pScreen;
 | 
						||
    DbeScreenPrivPtr		pDbeScreenPriv;
 | 
						||
    DbeWindowPrivPtr		pDbeWindowPriv;
 | 
						||
    int				width, height;
 | 
						||
    int				dx, dy, dw, dh;
 | 
						||
    int				sourcex, sourcey;
 | 
						||
    int				destx, desty;
 | 
						||
    int				savewidth, saveheight;
 | 
						||
    PixmapPtr			pFrontBuffer;
 | 
						||
    PixmapPtr			pBackBuffer;
 | 
						||
    Bool			clear;
 | 
						||
    GCPtr			pGC;
 | 
						||
    xRectangle			clearRect;
 | 
						||
    Bool			ret;
 | 
						||
 | 
						||
 | 
						||
    /*
 | 
						||
     **************************************************************************
 | 
						||
     ** 1. Unwrap the member routine.
 | 
						||
     **************************************************************************
 | 
						||
     */
 | 
						||
     
 | 
						||
    pScreen                 = pWin->drawable.pScreen;
 | 
						||
    pDbeScreenPriv          = DBE_SCREEN_PRIV(pScreen);
 | 
						||
    pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
 | 
						||
 | 
						||
    /*
 | 
						||
     **************************************************************************
 | 
						||
     ** 2. Do any work necessary before the member routine is called.
 | 
						||
     **
 | 
						||
     **    In this case we do not need to do anything.
 | 
						||
     **************************************************************************
 | 
						||
     */
 | 
						||
     
 | 
						||
    /*
 | 
						||
     **************************************************************************
 | 
						||
     ** 3. Call the member routine, saving its result if necessary.
 | 
						||
     **************************************************************************
 | 
						||
     */
 | 
						||
     
 | 
						||
    ret = (*pScreen->PositionWindow)(pWin, x, y);
 | 
						||
 | 
						||
    /*
 | 
						||
     **************************************************************************
 | 
						||
     ** 4. Rewrap the member routine, restoring the wrapper value first in case
 | 
						||
     **    the wrapper (or something that it wrapped) change this value.
 | 
						||
     **************************************************************************
 | 
						||
     */
 | 
						||
 | 
						||
    pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
 | 
						||
    pScreen->PositionWindow = miDbePositionWindow;
 | 
						||
 | 
						||
    /*
 | 
						||
     **************************************************************************
 | 
						||
     ** 5. Do any work necessary after the member routine has been called.
 | 
						||
     **************************************************************************
 | 
						||
     */
 | 
						||
     
 | 
						||
    if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin)))
 | 
						||
    {
 | 
						||
	return(ret);
 | 
						||
    }
 | 
						||
 | 
						||
    if (pDbeWindowPriv->width  == pWin->drawable.width &&
 | 
						||
        pDbeWindowPriv->height == pWin->drawable.height)
 | 
						||
    {
 | 
						||
	return(ret);
 | 
						||
    }
 | 
						||
 | 
						||
    width  = pWin->drawable.width;
 | 
						||
    height = pWin->drawable.height;
 | 
						||
 | 
						||
    dx = pWin->drawable.x - pDbeWindowPriv->x;
 | 
						||
    dy = pWin->drawable.y - pDbeWindowPriv->y;
 | 
						||
    dw = width  - pDbeWindowPriv->width;
 | 
						||
    dh = height - pDbeWindowPriv->height;
 | 
						||
 | 
						||
    GravityTranslate (0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty);
 | 
						||
 | 
						||
    clear = ((pDbeWindowPriv->width  < (unsigned short)width ) ||
 | 
						||
             (pDbeWindowPriv->height < (unsigned short)height) ||
 | 
						||
             (pWin->bitGravity == ForgetGravity));
 | 
						||
 | 
						||
    sourcex = 0;
 | 
						||
    sourcey = 0;
 | 
						||
    savewidth  = pDbeWindowPriv->width;
 | 
						||
    saveheight = pDbeWindowPriv->height;
 | 
						||
 | 
						||
    /* Clip rectangle to source and destination. */
 | 
						||
    if (destx < 0)
 | 
						||
    {
 | 
						||
	savewidth += destx;
 | 
						||
	sourcex   -= destx;
 | 
						||
	destx      = 0;
 | 
						||
    }
 | 
						||
 | 
						||
    if (destx + savewidth > width)
 | 
						||
    {
 | 
						||
	savewidth = width - destx;
 | 
						||
    }
 | 
						||
 | 
						||
    if (desty < 0)
 | 
						||
    {
 | 
						||
	saveheight += desty;
 | 
						||
	sourcey    -= desty;
 | 
						||
	desty       = 0;
 | 
						||
    }
 | 
						||
 | 
						||
    if (desty + saveheight > height)
 | 
						||
    {
 | 
						||
	saveheight = height - desty;
 | 
						||
    }
 | 
						||
 | 
						||
    pDbeWindowPriv->width  = width;
 | 
						||
    pDbeWindowPriv->height = height;
 | 
						||
    pDbeWindowPriv->x = pWin->drawable.x;
 | 
						||
    pDbeWindowPriv->y = pWin->drawable.y;
 | 
						||
 | 
						||
    pGC = GetScratchGC (pWin->drawable.depth, pScreen);
 | 
						||
 | 
						||
    if (clear)
 | 
						||
    {
 | 
						||
	if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
 | 
						||
	{
 | 
						||
	    clearRect.x = 0;
 | 
						||
	    clearRect.y = 0;
 | 
						||
	    clearRect.width  = width;
 | 
						||
	    clearRect.height = height;
 | 
						||
	}
 | 
						||
	else
 | 
						||
	{ 
 | 
						||
	    clear = FALSE;
 | 
						||
	}
 | 
						||
    }
 | 
						||
 | 
						||
    /* Create DBE buffer pixmaps equal to size of resized window. */
 | 
						||
    pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
 | 
						||
					    pWin->drawable.depth, 0);
 | 
						||
 | 
						||
    pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
 | 
						||
					   pWin->drawable.depth, 0);
 | 
						||
 | 
						||
    if (!pFrontBuffer || !pBackBuffer)
 | 
						||
    {
 | 
						||
        /* We failed at creating 1 or 2 of the pixmaps. */
 | 
						||
 | 
						||
        if (pFrontBuffer)
 | 
						||
        {
 | 
						||
	    (*pScreen->DestroyPixmap)(pFrontBuffer);
 | 
						||
        }
 | 
						||
 | 
						||
        if (pBackBuffer)
 | 
						||
        {
 | 
						||
	    (*pScreen->DestroyPixmap)(pBackBuffer);
 | 
						||
        }
 | 
						||
 | 
						||
        /* Destroy all buffers for this window. */
 | 
						||
        while (pDbeWindowPriv)
 | 
						||
        {
 | 
						||
            /* DbeWindowPrivDelete() will free the window private if there no
 | 
						||
             * more buffer IDs associated with this window.
 | 
						||
             */
 | 
						||
            FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
 | 
						||
            pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
 | 
						||
        }
 | 
						||
 | 
						||
        FreeScratchGC(pGC);
 | 
						||
        return(FALSE);
 | 
						||
    }
 | 
						||
 | 
						||
    else
 | 
						||
    {
 | 
						||
        /* Clear out the new DBE buffer pixmaps. */
 | 
						||
 | 
						||
        MiDbeWindowPrivPrivPtr	pDbeWindowPrivPriv;
 | 
						||
 | 
						||
 | 
						||
        pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
 | 
						||
        ValidateGC((DrawablePtr)pFrontBuffer, pGC);
 | 
						||
 | 
						||
	/* I suppose this could avoid quite a bit of work if
 | 
						||
	 * it computed the minimal area required.
 | 
						||
	 */
 | 
						||
	if (clear)
 | 
						||
        {
 | 
						||
	    (*pGC->ops->PolyFillRect)((DrawablePtr)pFrontBuffer, pGC, 1,
 | 
						||
				      &clearRect);
 | 
						||
	    (*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1,
 | 
						||
				      &clearRect);
 | 
						||
        }
 | 
						||
 | 
						||
        /* Copy the contents of the old DBE pixmaps to the new pixmaps. */
 | 
						||
	if (pWin->bitGravity != ForgetGravity)
 | 
						||
	{
 | 
						||
	    (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
 | 
						||
                                  (DrawablePtr)pFrontBuffer, pGC, sourcex,
 | 
						||
                                  sourcey, savewidth, saveheight, destx, desty);
 | 
						||
	    (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
 | 
						||
                                  (DrawablePtr)pBackBuffer, pGC, sourcex,
 | 
						||
                                  sourcey, savewidth, saveheight, destx, desty);
 | 
						||
	}
 | 
						||
 | 
						||
        /* Destroy the old pixmaps, and point the DBE window priv to the new
 | 
						||
         * pixmaps.
 | 
						||
         */
 | 
						||
 | 
						||
	(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
 | 
						||
	(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pBackBuffer);
 | 
						||
 | 
						||
        pDbeWindowPrivPriv->pFrontBuffer = pFrontBuffer;
 | 
						||
        pDbeWindowPrivPriv->pBackBuffer  = pBackBuffer;
 | 
						||
 | 
						||
	/* Make sure all XID are associated with the new back pixmap. */
 | 
						||
        miDbeAliasBuffers(pDbeWindowPriv);
 | 
						||
 | 
						||
        FreeScratchGC(pGC);
 | 
						||
    }
 | 
						||
 | 
						||
    return(ret);
 | 
						||
 | 
						||
} /* miDbePositionWindow() */
 | 
						||
 | 
						||
 | 
						||
/******************************************************************************
 | 
						||
 *
 | 
						||
 * DBE MI Procedure: miDbeResetProc
 | 
						||
 *
 | 
						||
 * Description:
 | 
						||
 *
 | 
						||
 *     This function is called from DbeResetProc(), which is called at the end
 | 
						||
 *     of every server generation.  This function peforms any MI-specific
 | 
						||
 *     shutdown tasks.
 | 
						||
 *
 | 
						||
 *****************************************************************************/
 | 
						||
 | 
						||
static void
 | 
						||
miDbeResetProc(ScreenPtr pScreen)
 | 
						||
{
 | 
						||
    DbeScreenPrivPtr    pDbeScreenPriv;
 | 
						||
 | 
						||
 | 
						||
    pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
 | 
						||
 | 
						||
    /* Unwrap wrappers */
 | 
						||
    pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
 | 
						||
 | 
						||
} /* miDbeResetProc() */
 | 
						||
 | 
						||
 | 
						||
/******************************************************************************
 | 
						||
 *
 | 
						||
 * DBE MI Procedure: miDbeInit
 | 
						||
 *
 | 
						||
 * Description:
 | 
						||
 *
 | 
						||
 *     This is the MI initialization function called by DbeExtensionInit().
 | 
						||
 *
 | 
						||
 *****************************************************************************/
 | 
						||
 | 
						||
Bool
 | 
						||
miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv)
 | 
						||
{
 | 
						||
    /* Copy resource types created by DIX */
 | 
						||
    dbeDrawableResType   = pDbeScreenPriv->dbeDrawableResType;
 | 
						||
    dbeWindowPrivResType = pDbeScreenPriv->dbeWindowPrivResType;
 | 
						||
 | 
						||
    /* Copy private indices created by DIX */
 | 
						||
    dbeScreenPrivKey = pDbeScreenPriv->dbeScreenPrivKey;
 | 
						||
    dbeWindowPrivKey = pDbeScreenPriv->dbeWindowPrivKey;
 | 
						||
 | 
						||
    if (!dixRequestPrivate(miDbeWindowPrivPrivKey,
 | 
						||
			   sizeof(MiDbeWindowPrivPrivRec)))
 | 
						||
        return(FALSE);
 | 
						||
 | 
						||
    /* Wrap functions. */
 | 
						||
    pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
 | 
						||
    pScreen->PositionWindow        = miDbePositionWindow;
 | 
						||
 | 
						||
    /* Initialize the per-screen DBE function pointers. */
 | 
						||
    pDbeScreenPriv->GetVisualInfo         = miDbeGetVisualInfo;
 | 
						||
    pDbeScreenPriv->AllocBackBufferName   = miDbeAllocBackBufferName;
 | 
						||
    pDbeScreenPriv->SwapBuffers           = miDbeSwapBuffers;
 | 
						||
    pDbeScreenPriv->BeginIdiom            = 0;
 | 
						||
    pDbeScreenPriv->EndIdiom              = 0;
 | 
						||
    pDbeScreenPriv->ResetProc             = miDbeResetProc;
 | 
						||
    pDbeScreenPriv->WinPrivDelete         = miDbeWinPrivDelete;
 | 
						||
 | 
						||
    return(TRUE);
 | 
						||
 | 
						||
} /* miDbeInit() */
 |