577 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			577 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2006 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Authors:
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 *    Eric Anholt <eric@anholt.net>
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 *
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <string.h>
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#include "exa_priv.h"
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#include <X11/fonts/fontstruct.h>
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#include "dixfontstr.h"
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#include "exa.h"
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#include "cw.h"
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#if DEBUG_MIGRATE
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#define DBG_MIGRATE(a) ErrorF a
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#else
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#define DBG_MIGRATE(a)
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#endif
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/**
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 * Returns TRUE if the pixmap is not movable.  This is the case where it's a
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 * fake pixmap for the frontbuffer (no pixmap private) or it's a scratch
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 * pixmap created by some other X Server internals (the score says it's
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 * pinned).
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 */
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static Bool
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exaPixmapIsPinned (PixmapPtr pPix)
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{
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    ExaPixmapPriv (pPix);
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    return pExaPixmap == NULL || pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED;
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}
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/**
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 * Returns TRUE if the pixmap is dirty (has been modified in its current
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 * location compared to the other), or lacks a private for tracking
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 * dirtiness.
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 */
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static Bool
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exaPixmapIsDirty (PixmapPtr pPix)
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{
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    ExaPixmapPriv (pPix);
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    return pExaPixmap == NULL || pExaPixmap->dirty == TRUE;
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}
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/**
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 * Returns TRUE if the pixmap is either pinned in FB, or has a sufficient score
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 * to be considered "should be in framebuffer".  That's just anything that has
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 * had more acceleration than fallbacks, or has no score yet.
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 *
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 * Only valid if using a migration scheme that tracks score.
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 */
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static Bool
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exaPixmapShouldBeInFB (PixmapPtr pPix)
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{
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    ExaPixmapPriv (pPix);
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    if (exaPixmapIsPinned (pPix))
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	return TRUE;
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    return pExaPixmap->score >= 0;
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}
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/**
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 * If the pixmap is currently dirty, this copies at least the dirty area from
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 * the framebuffer  memory copy to the system memory copy.  Both areas must be
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 * allocated.
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 */
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static void
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exaCopyDirtyToSys (PixmapPtr pPixmap)
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{
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    ExaScreenPriv (pPixmap->drawable.pScreen);
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    ExaPixmapPriv (pPixmap);
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    CARD8 *save_ptr;
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    int save_pitch;
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    if (!pExaPixmap->dirty)
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	return;
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    save_ptr = pPixmap->devPrivate.ptr;
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    save_pitch = pPixmap->devKind;
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    pPixmap->devPrivate.ptr = pExaPixmap->fb_ptr;
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    pPixmap->devKind = pExaPixmap->fb_pitch;
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    if (pExaScr->info->DownloadFromScreen == NULL ||
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	!pExaScr->info->DownloadFromScreen (pPixmap,
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					    0,
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					    0,
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					    pPixmap->drawable.width,
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					    pPixmap->drawable.height,
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					    pExaPixmap->sys_ptr,
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					    pExaPixmap->sys_pitch))
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    {
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	char *src, *dst;
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	int src_pitch, dst_pitch, i, bytes;
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	exaPrepareAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
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	dst = pExaPixmap->sys_ptr;
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	dst_pitch = pExaPixmap->sys_pitch;
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	src = pExaPixmap->fb_ptr;
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	src_pitch = pExaPixmap->fb_pitch;
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	bytes = src_pitch < dst_pitch ? src_pitch : dst_pitch;
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	for (i = 0; i < pPixmap->drawable.height; i++) {
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	    memcpy (dst, src, bytes);
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	    dst += dst_pitch;
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	    src += src_pitch;
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	}
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	exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
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    }
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    /* Make sure the bits have actually landed, since we don't necessarily sync
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     * when accessing pixmaps in system memory.
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     */
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    exaWaitSync (pPixmap->drawable.pScreen);
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    pPixmap->devPrivate.ptr = save_ptr;
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    pPixmap->devKind = save_pitch;
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    pExaPixmap->dirty = FALSE;
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}
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/**
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 * If the pixmap is currently dirty, this copies at least the dirty area from
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 * the system memory copy to the framebuffer memory copy.  Both areas must be
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 * allocated.
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 */
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static void
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exaCopyDirtyToFb (PixmapPtr pPixmap)
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{
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    ExaScreenPriv (pPixmap->drawable.pScreen);
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    ExaPixmapPriv (pPixmap);
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    CARD8 *save_ptr;
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    int save_pitch;
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    if (!pExaPixmap->dirty)
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	return;
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    save_ptr = pPixmap->devPrivate.ptr;
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    save_pitch = pPixmap->devKind;
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    pPixmap->devPrivate.ptr = pExaPixmap->fb_ptr;
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    pPixmap->devKind = pExaPixmap->fb_pitch;
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    if (pExaScr->info->UploadToScreen == NULL ||
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	!pExaScr->info->UploadToScreen (pPixmap,
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					0,
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					0,
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					pPixmap->drawable.width,
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					pPixmap->drawable.height,
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					pExaPixmap->sys_ptr,
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					pExaPixmap->sys_pitch))
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    {
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	char *src, *dst;
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	int src_pitch, dst_pitch, i, bytes;
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	exaPrepareAccess(&pPixmap->drawable, EXA_PREPARE_DEST);
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	dst = pExaPixmap->fb_ptr;
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	dst_pitch = pExaPixmap->fb_pitch;
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	src = pExaPixmap->sys_ptr;
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	src_pitch = pExaPixmap->sys_pitch;
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	bytes = src_pitch < dst_pitch ? src_pitch : dst_pitch;
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	for (i = 0; i < pPixmap->drawable.height; i++) {
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	    memcpy (dst, src, bytes);
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	    dst += dst_pitch;
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	    src += src_pitch;
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	}
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	exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_DEST);
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    }
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    pPixmap->devPrivate.ptr = save_ptr;
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    pPixmap->devKind = save_pitch;
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    pExaPixmap->dirty = FALSE;
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}
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/**
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 * Copies out important pixmap data and removes references to framebuffer area.
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 * Called when the memory manager decides it's time to kick the pixmap out of
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 * framebuffer entirely.
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 */
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static void
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exaPixmapSave (ScreenPtr pScreen, ExaOffscreenArea *area)
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{
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    PixmapPtr pPixmap = area->privData;
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    ExaPixmapPriv(pPixmap);
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    DBG_MIGRATE (("Save %p (%p) (%dx%d) (%c)\n", pPixmap,
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		  (void*)(ExaGetPixmapPriv(pPixmap)->area ?
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                          ExaGetPixmapPriv(pPixmap)->area->offset : 0),
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		  pPixmap->drawable.width,
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		  pPixmap->drawable.height,
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		  exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
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    if (exaPixmapIsOffscreen(pPixmap)) {
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	exaCopyDirtyToSys (pPixmap);
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	pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr;
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	pPixmap->devKind = pExaPixmap->sys_pitch;
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	pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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    }
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    pExaPixmap->fb_ptr = NULL;
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    pExaPixmap->area = NULL;
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    /* Mark it dirty now, to say that there is important data in the
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     * system-memory copy.
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     */
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    pExaPixmap->dirty = TRUE;
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}
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/**
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 * Allocates a framebuffer copy of the pixmap if necessary, and then copies
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 * any necessary pixmap data into the framebuffer copy and points the pixmap at
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 * it.
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 *
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 * Note that when first allocated, a pixmap will have FALSE dirty flag.
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 * This is intentional because pixmap data starts out undefined.  So if we move
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 * it in due to the first operation against it being accelerated, it will have
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 * undefined framebuffer contents that we didn't have to upload.  If we do
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 * moveouts (and moveins) after the first movein, then we will only have to copy
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 * back and forth if the pixmap was written to after the last synchronization of
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 * the two copies.  Then, at exaPixmapSave (when the framebuffer copy goes away)
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 * we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move
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 * all the data, since it's almost surely all valid now.
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 */
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void
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exaMoveInPixmap (PixmapPtr pPixmap)
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{
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    ScreenPtr	pScreen = pPixmap->drawable.pScreen;
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    ExaScreenPriv (pScreen);
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    ExaPixmapPriv (pPixmap);
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    /* If we're VT-switched away, no touching card memory allowed. */
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    if (pExaScr->swappedOut)
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	return;
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    /* If we're already in FB, our work is done. */
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    if (exaPixmapIsOffscreen(pPixmap))
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	return;
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    /* If we're not allowed to move, then fail. */
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    if (exaPixmapIsPinned(pPixmap))
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	return;
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    /* Don't migrate in pixmaps which are less than 8bpp.  This avoids a lot of
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     * fragility in EXA, and <8bpp is probably not used enough any more to care
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     * (at least, not in acceleratd paths).
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     */
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    if (pPixmap->drawable.bitsPerPixel < 8)
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	return;
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    if (pExaPixmap->area == NULL) {
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	pExaPixmap->area =
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	    exaOffscreenAlloc (pScreen, pExaPixmap->fb_size,
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			       pExaScr->info->pixmapOffsetAlign, FALSE,
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                               exaPixmapSave, (pointer) pPixmap);
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	if (pExaPixmap->area == NULL)
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	    return;
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	pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase +
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				       pExaPixmap->area->offset;
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    }
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    DBG_MIGRATE (("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap,
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		  (ExaGetPixmapPriv(pPixmap)->area ?
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                   ExaGetPixmapPriv(pPixmap)->area->offset : 0),
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		  pPixmap->drawable.width,
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		  pPixmap->drawable.height,
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		  exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
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    exaCopyDirtyToFb (pPixmap);
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    if (pExaScr->hideOffscreenPixmapData)
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	pPixmap->devPrivate.ptr = NULL;
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    else
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	pPixmap->devPrivate.ptr = pExaPixmap->fb_ptr;
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    pPixmap->devKind = pExaPixmap->fb_pitch;
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    pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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}
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/**
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 * Switches the current active location of the pixmap to system memory, copying
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 * updated data out if necessary.
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 */
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void
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exaMoveOutPixmap (PixmapPtr pPixmap)
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{
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    ExaPixmapPriv (pPixmap);
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    if (exaPixmapIsPinned(pPixmap))
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	return;
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    if (exaPixmapIsOffscreen(pPixmap)) {
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	DBG_MIGRATE (("<- %p (%p) (%dx%d) (%c)\n", pPixmap,
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		      (void*)(ExaGetPixmapPriv(pPixmap)->area ?
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			      ExaGetPixmapPriv(pPixmap)->area->offset : 0),
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		      pPixmap->drawable.width,
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		      pPixmap->drawable.height,
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		      exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
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	exaCopyDirtyToSys (pPixmap);
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	pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr;
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	pPixmap->devKind = pExaPixmap->sys_pitch;
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	pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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    }
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}
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/**
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 * For the "greedy" migration scheme, pushes the pixmap toward being located in
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 * framebuffer memory.
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 */
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static void
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exaMigrateTowardFb (PixmapPtr pPixmap)
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{
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    ExaPixmapPriv (pPixmap);
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    if (pExaPixmap == NULL) {
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	DBG_MIGRATE(("UseScreen: ignoring exa-uncontrolled pixmap %p (%s)\n",
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		     (pointer)pPixmap,
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		     exaPixmapIsOffscreen(pPixmap) ? "s" : "m"));
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	return;
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    }
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    if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) {
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	DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n",
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		     (pointer)pPixmap));
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	return;
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    }
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    DBG_MIGRATE(("UseScreen %p score %d\n",
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		 (pointer)pPixmap, pExaPixmap->score));
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    if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) {
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	exaMoveInPixmap(pPixmap);
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	pExaPixmap->score = 0;
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    }
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    if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX)
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	pExaPixmap->score++;
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    if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN &&
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	!exaPixmapIsOffscreen(pPixmap))
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    {
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	exaMoveInPixmap (pPixmap);
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    }
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    ExaOffscreenMarkUsed (pPixmap);
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}
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/**
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 * For the "greedy" migration scheme, pushes the pixmap toward being located in
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 * system memory.
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 */
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static void
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exaMigrateTowardSys (PixmapPtr pPixmap)
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{
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    ExaPixmapPriv (pPixmap);
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    if (pExaPixmap == NULL) {
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	DBG_MIGRATE(("UseMem: ignoring exa-uncontrolled pixmap %p (%s)\n",
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		     (pointer)pPixmap,
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		     exaPixmapIsOffscreen(pPixmap) ? "s" : "m"));
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	return;
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    }
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    DBG_MIGRATE(("UseMem: %p score %d\n", (pointer)pPixmap, pExaPixmap->score));
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    if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED)
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	return;
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    if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT)
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	pExaPixmap->score = 0;
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    if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN)
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	pExaPixmap->score--;
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    if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area)
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	exaMoveOutPixmap (pPixmap);
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}
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/**
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 * If the pixmap has both a framebuffer and system memory copy, this function
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 * asserts that both of them are the same.
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 */
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static void
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exaAssertNotDirty (PixmapPtr pPixmap)
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{
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    ExaPixmapPriv (pPixmap);
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    CARD8 *dst, *src;
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    int dst_pitch, src_pitch, data_row_bytes, y;
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    if (pExaPixmap == NULL || pExaPixmap->fb_ptr == NULL)
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	return;
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    dst = pExaPixmap->sys_ptr;
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    dst_pitch = pExaPixmap->sys_pitch;
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    src = pExaPixmap->fb_ptr;
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    src_pitch = pExaPixmap->fb_pitch;
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    data_row_bytes = pPixmap->drawable.width *
 | 
						|
		     pPixmap->drawable.bitsPerPixel / 8;
 | 
						|
 | 
						|
    exaPrepareAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
 | 
						|
    for (y = 0; y < pPixmap->drawable.height; y++) {
 | 
						|
	if (memcmp(dst, src, data_row_bytes) != 0) {
 | 
						|
	     abort();
 | 
						|
	}
 | 
						|
	dst += dst_pitch;
 | 
						|
	src += src_pitch;
 | 
						|
    }
 | 
						|
    exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Performs migration of the pixmaps according to the operation information
 | 
						|
 * provided in pixmaps and can_accel and the migration scheme chosen in the
 | 
						|
 * config file.
 | 
						|
 */
 | 
						|
void
 | 
						|
exaDoMigration (ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;
 | 
						|
    ExaScreenPriv(pScreen);
 | 
						|
    int i, j;
 | 
						|
 | 
						|
    /* If this debugging flag is set, check each pixmap for whether it is marked
 | 
						|
     * as clean, and if so, actually check if that's the case.  This should help
 | 
						|
     * catch issues with failing to mark a drawable as dirty.  While it will
 | 
						|
     * catch them late (after the operation happened), it at least explains what
 | 
						|
     * went wrong, and instrumenting the code to find what operation happened
 | 
						|
     * to the pixmap last shouldn't be hard.
 | 
						|
     */
 | 
						|
    if (pExaScr->checkDirtyCorrectness) {
 | 
						|
	for (i = 0; i < npixmaps; i++) {
 | 
						|
	    if (!exaPixmapIsDirty (pixmaps[i].pPix))
 | 
						|
		exaAssertNotDirty (pixmaps[i].pPix);
 | 
						|
	}
 | 
						|
    }
 | 
						|
    /* If anything is pinned in system memory, we won't be able to
 | 
						|
     * accelerate.
 | 
						|
     */
 | 
						|
    for (i = 0; i < npixmaps; i++) {
 | 
						|
	if (exaPixmapIsPinned (pixmaps[i].pPix) &&
 | 
						|
	    !exaPixmapIsOffscreen (pixmaps[i].pPix))
 | 
						|
	{
 | 
						|
	    EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
 | 
						|
		      pixmaps[i].pPix->drawable.width,
 | 
						|
		      pixmaps[i].pPix->drawable.height));
 | 
						|
	    can_accel = FALSE;
 | 
						|
	    break;
 | 
						|
	}
 | 
						|
    }
 | 
						|
 | 
						|
    if (pExaScr->migration == ExaMigrationSmart) {
 | 
						|
	/* If we've got something as a destination that we shouldn't cause to
 | 
						|
	 * become newly dirtied, take the unaccelerated route.
 | 
						|
	 */
 | 
						|
	for (i = 0; i < npixmaps; i++) {
 | 
						|
	    if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB (pixmaps[i].pPix) &&
 | 
						|
		!exaPixmapIsDirty (pixmaps[i].pPix))
 | 
						|
	    {
 | 
						|
		for (i = 0; i < npixmaps; i++) {
 | 
						|
		    if (!exaPixmapIsDirty (pixmaps[i].pPix))
 | 
						|
			exaMoveOutPixmap (pixmaps[i].pPix);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	    }
 | 
						|
	}
 | 
						|
 | 
						|
	/* If we aren't going to accelerate, then we migrate everybody toward
 | 
						|
	 * system memory, and kick out if it's free.
 | 
						|
	 */
 | 
						|
	if (!can_accel) {
 | 
						|
	    for (i = 0; i < npixmaps; i++) {
 | 
						|
		exaMigrateTowardSys (pixmaps[i].pPix);
 | 
						|
		if (!exaPixmapIsDirty (pixmaps[i].pPix))
 | 
						|
		    exaMoveOutPixmap (pixmaps[i].pPix);
 | 
						|
	    }
 | 
						|
	    return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Finally, the acceleration path.  Move them all in. */
 | 
						|
	for (i = 0; i < npixmaps; i++) {
 | 
						|
	    exaMigrateTowardFb(pixmaps[i].pPix);
 | 
						|
	    exaMoveInPixmap(pixmaps[i].pPix);
 | 
						|
	}
 | 
						|
    } else if (pExaScr->migration == ExaMigrationGreedy) {
 | 
						|
	/* If we can't accelerate, either because the driver can't or because one of
 | 
						|
	 * the pixmaps is pinned in system memory, then we migrate everybody toward
 | 
						|
	 * system memory.
 | 
						|
	 *
 | 
						|
	 * We also migrate toward system if all pixmaps involved are currently in
 | 
						|
	 * system memory -- this can mitigate thrashing when there are significantly
 | 
						|
	 * more pixmaps active than would fit in memory.
 | 
						|
	 *
 | 
						|
	 * If not, then we migrate toward FB so that hopefully acceleration can
 | 
						|
	 * happen.
 | 
						|
	 */
 | 
						|
	if (!can_accel) {
 | 
						|
	    for (i = 0; i < npixmaps; i++)
 | 
						|
		exaMigrateTowardSys (pixmaps[i].pPix);
 | 
						|
	    return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0; i < npixmaps; i++) {
 | 
						|
	    if (exaPixmapIsOffscreen(pixmaps[i].pPix)) {
 | 
						|
		/* Found one in FB, so move all to FB. */
 | 
						|
		for (j = 0; j < npixmaps; j++)
 | 
						|
		    exaMigrateTowardFb(pixmaps[j].pPix);
 | 
						|
		return;
 | 
						|
	    }
 | 
						|
	}
 | 
						|
 | 
						|
	/* Nobody's in FB, so move all away from FB. */
 | 
						|
	for (i = 0; i < npixmaps; i++)
 | 
						|
	    exaMigrateTowardSys(pixmaps[i].pPix);
 | 
						|
    } else if (pExaScr->migration == ExaMigrationAlways) {
 | 
						|
	/* Always move the pixmaps out if we can't accelerate.  If we can
 | 
						|
	 * accelerate, try to move them all in.  If that fails, then move them
 | 
						|
	 * back out.
 | 
						|
	 */
 | 
						|
	if (!can_accel) {
 | 
						|
	    for (i = 0; i < npixmaps; i++)
 | 
						|
		exaMoveOutPixmap(pixmaps[i].pPix);
 | 
						|
	    return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Now, try to move them all into FB */
 | 
						|
	for (i = 0; i < npixmaps; i++) {
 | 
						|
	    exaMoveInPixmap(pixmaps[i].pPix);
 | 
						|
	    ExaOffscreenMarkUsed (pixmaps[i].pPix);
 | 
						|
	}
 | 
						|
 | 
						|
	/* If we couldn't fit everything in, then kick back out */
 | 
						|
	for (i = 0; i < npixmaps; i++) {
 | 
						|
	    if (!exaPixmapIsOffscreen(pixmaps[i].pPix)) {
 | 
						|
		EXA_FALLBACK(("Pixmap %p (%dx%d) not in fb\n", pixmaps[i].pPix,
 | 
						|
			      pixmaps[i].pPix->drawable.width,
 | 
						|
			      pixmaps[i].pPix->drawable.height));
 | 
						|
		for (j = 0; j < npixmaps; j++)
 | 
						|
		    exaMoveOutPixmap(pixmaps[j].pPix);
 | 
						|
		break;
 | 
						|
	    }
 | 
						|
	}
 | 
						|
    }
 | 
						|
}
 |