170 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
/**
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 * Copyright © 2009 Red Hat, Inc.
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 *
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 *  Permission is hereby granted, free of charge, to any person obtaining a
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 *  copy of this software and associated documentation files (the "Software"),
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 *  to deal in the Software without restriction, including without limitation
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 *  the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 *  and/or sell copies of the Software, and to permit persons to whom the
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 *  Software is furnished to do so, subject to the following conditions:
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 *
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 *  The above copyright notice and this permission notice (including the next
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 *  paragraph) shall be included in all copies or substantial portions of the
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 *  Software.
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 *
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 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 *  DEALINGS IN THE SOFTWARE.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <stdint.h>
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#include "extinit.h" /* for XInputExtensionInit */
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#include <glib.h>
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#include "protocol-common.h"
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struct devices devices;
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ScreenRec screen;
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WindowRec root;
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WindowRec window;
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void *userdata;
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extern int CorePointerProc(DeviceIntPtr pDev, int what);
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extern int CoreKeyboardProc(DeviceIntPtr pDev, int what);
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static void fake_init_sprite(DeviceIntPtr dev)
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{
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    SpritePtr sprite;
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    sprite = dev->spriteInfo->sprite;
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    sprite->spriteTraceSize = 10;
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    sprite->spriteTrace = xcalloc(sprite->spriteTraceSize, sizeof(WindowPtr));
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    sprite->spriteTraceGood = 1;
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    sprite->spriteTrace[0] = &root;
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    sprite->hot.x = SPRITE_X;
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    sprite->hot.y = SPRITE_Y;
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    sprite->hotPhys.x = sprite->hot.x;
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    sprite->hotPhys.y = sprite->hot.y;
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    sprite->win = &window;
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    sprite->hotPhys.pScreen = &screen;
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    sprite->physLimits.x1 = 0;
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    sprite->physLimits.y1 = 0;
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    sprite->physLimits.x2 = screen.width;
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    sprite->physLimits.y2 = screen.height;
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}
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/**
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 * Create and init 2 master devices (VCP + VCK) and two slave devices, one
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 * default mouse, one default keyboard.
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 */
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struct devices init_devices(void)
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{
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    ClientRec client;
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    struct devices devices;
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    client = init_client(0, NULL);
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    AllocDevicePair(&client, "Virtual core", &devices.vcp, &devices.vck,
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                    CorePointerProc, CoreKeyboardProc, TRUE);
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    inputInfo.pointer = devices.vcp;
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    inputInfo.keyboard = devices.vck;
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    ActivateDevice(devices.vcp, FALSE);
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    ActivateDevice(devices.vck, FALSE);
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    EnableDevice(devices.vcp, FALSE);
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    EnableDevice(devices.vck, FALSE);
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    AllocDevicePair(&client, "", &devices.mouse, &devices.kbd,
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                    CorePointerProc, CoreKeyboardProc, FALSE);
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    ActivateDevice(devices.mouse, FALSE);
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    ActivateDevice(devices.kbd, FALSE);
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    EnableDevice(devices.mouse, FALSE);
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    EnableDevice(devices.kbd, FALSE);
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    devices.num_devices = 4;
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    devices.num_master_devices = 2;
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    fake_init_sprite(devices.mouse);
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    fake_init_sprite(devices.vcp);
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    return devices;
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}
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/* Create minimal client, with the given buffer and len as request buffer */
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ClientRec init_client(int len, void *data)
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{
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    ClientRec client = { 0 };
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    /* we store the privates now and reassign it after the memset. this way
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     * we can share them across multiple test runs and don't have to worry
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     * about freeing them after each test run. */
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    PrivateRec *privates = client.devPrivates;
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    client.index = CLIENT_INDEX;
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    client.clientAsMask = CLIENT_MASK;
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    client.sequence = CLIENT_SEQUENCE;
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    client.req_len = len;
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    client.requestBuffer = data;
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    client.devPrivates = privates;
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    return client;
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}
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void init_window(WindowPtr window, WindowPtr parent, int id)
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{
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    memset(window, 0, sizeof(window));
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    window->drawable.id = id;
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    if (parent)
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    {
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        window->drawable.x = 30;
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        window->drawable.y = 50;
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        window->drawable.width = 100;
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        window->drawable.height = 200;
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    }
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    window->parent = parent;
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    window->optional = xcalloc(1, sizeof(WindowOptRec));
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    g_assert(window->optional);
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}
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/* Needed for the screen setup, otherwise we crash during sprite initialization */
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static Bool device_cursor_init(DeviceIntPtr dev, ScreenPtr screen) { return TRUE; }
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static Bool set_cursor_pos(DeviceIntPtr dev, ScreenPtr screen, int x, int y, Bool event) { return TRUE; }
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void init_simple(void)
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{
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    screenInfo.arraySize = MAXSCREENS;
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    screenInfo.numScreens = 1;
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    screenInfo.screens[0] = &screen;
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    screen.myNum = 0;
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    screen.id = 100;
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    screen.width = 640;
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    screen.height = 480;
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    screen.DeviceCursorInitialize = device_cursor_init;
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    screen.SetCursorPosition = set_cursor_pos;
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    dixResetPrivates();
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    XInputExtensionInit();
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    init_window(&root, NULL, ROOT_WINDOW_ID);
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    init_window(&window, &root, CLIENT_WINDOW_ID);
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    devices = init_devices();
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}
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void __wrap_WriteToClient(ClientPtr client, int len, void *data)
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{
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    g_assert(reply_handler != NULL);
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    (*reply_handler)(client, len, data, userdata);
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}
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