fix lzo doc
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@ -378,13 +378,13 @@ The #embed preprocessor can also import components from spritepad and charpad fi
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The component to extract (e.g. chars or tiles) is added as a further specifier.
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const char FloorChars[] = {
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#embed ctm_chars lzo "floortiles.ctm"
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#embed ctm_chars "floortiles.ctm"
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};
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Imports the character data and compresses it using lzo compression.
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const char CardsTiles[] = {
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#embed ctm_tiles8 "cards.ctm"
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#embed ctm_tiles8 lzo "cards.ctm"
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};
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Imports the tiles in 8 bit form and builds byte constants
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@ -424,13 +424,13 @@ Imports the map (screen) in 16 bit form and builds word constants
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Imports the attribute data
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const char SpriteData[] = {
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#embed spd_sprites lzo "sprites.spd"
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#embed spd_sprites "sprites.spd"
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};
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Imports the sprite data and compresses it using lzo compression
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const char SpriteTiles[] = {
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#embed spd_tiles "sprites.spd"
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#embed spd_tiles lzo "sprites.spd"
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};
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Imports the sprite tile index table in byte form
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