fix lzo doc

This commit is contained in:
matozoid 2025-01-21 21:23:49 +01:00
parent f41d594015
commit 6ce8d63262

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@ -378,13 +378,13 @@ The #embed preprocessor can also import components from spritepad and charpad fi
The component to extract (e.g. chars or tiles) is added as a further specifier.
const char FloorChars[] = {
#embed ctm_chars lzo "floortiles.ctm"
#embed ctm_chars "floortiles.ctm"
};
Imports the character data and compresses it using lzo compression.
const char CardsTiles[] = {
#embed ctm_tiles8 "cards.ctm"
#embed ctm_tiles8 lzo "cards.ctm"
};
Imports the tiles in 8 bit form and builds byte constants
@ -424,13 +424,13 @@ Imports the map (screen) in 16 bit form and builds word constants
Imports the attribute data
const char SpriteData[] = {
#embed spd_sprites lzo "sprites.spd"
#embed spd_sprites "sprites.spd"
};
Imports the sprite data and compresses it using lzo compression
const char SpriteTiles[] = {
#embed spd_tiles "sprites.spd"
#embed spd_tiles lzo "sprites.spd"
};
Imports the sprite tile index table in byte form