Fix the tile offset in miPaintWindow for ParentRelative windows.
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					@ -547,8 +547,8 @@ miPaintWindow(WindowPtr pWin, RegionPtr prgn, int what)
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	draw_x_off = drawable->x;
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						draw_x_off = drawable->x;
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	draw_y_off = drawable->y;
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						draw_y_off = drawable->y;
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	tile_x_off = 0;
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						tile_x_off = pWin->drawable.x - draw_x_off;
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	tile_y_off = 0;
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						tile_y_off = pWin->drawable.y - draw_y_off;
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	fill = pWin->background;
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						fill = pWin->background;
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	switch (pWin->backgroundState) {
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						switch (pWin->backgroundState) {
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	case None:
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						case None:
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