glx: Remove support for NV_vertex_program and NV_fragment_program

Mesa doesn't implement these anymore, never really did outside of swrast
anyway.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Adam Jackson 2013-07-02 12:33:36 -04:00
parent acf14c1de7
commit 34e6e60105

View File

@ -128,7 +128,6 @@ static const char GLServerExtensions[] =
"GL_NV_blend_square "
"GL_NV_depth_clamp "
"GL_NV_fog_distance "
"GL_NV_fragment_program "
"GL_NV_fragment_program_option "
"GL_NV_fragment_program2 "
"GL_NV_light_max_exponent "
@ -139,9 +138,6 @@ static const char GLServerExtensions[] =
"GL_NV_texture_env_combine4 "
"GL_NV_texture_expand_normal "
"GL_NV_texture_rectangle "
"GL_NV_vertex_program "
"GL_NV_vertex_program1_1 "
"GL_NV_vertex_program2 "
"GL_NV_vertex_program2_option "
"GL_NV_vertex_program3 "
"GL_OES_compressed_paletted_texture "