glx: Remove support for NV_vertex_program and NV_fragment_program
Mesa doesn't implement these anymore, never really did outside of swrast anyway. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Adam Jackson <ajax@redhat.com>
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@ -128,7 +128,6 @@ static const char GLServerExtensions[] =
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"GL_NV_blend_square "
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"GL_NV_depth_clamp "
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"GL_NV_fog_distance "
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"GL_NV_fragment_program "
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"GL_NV_fragment_program_option "
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"GL_NV_fragment_program2 "
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"GL_NV_light_max_exponent "
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@ -139,9 +138,6 @@ static const char GLServerExtensions[] =
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"GL_NV_texture_env_combine4 "
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"GL_NV_texture_expand_normal "
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"GL_NV_texture_rectangle "
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"GL_NV_vertex_program "
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"GL_NV_vertex_program1_1 "
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"GL_NV_vertex_program2 "
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"GL_NV_vertex_program2_option "
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"GL_NV_vertex_program3 "
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"GL_OES_compressed_paletted_texture "
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