The main change is cleanup of the visualConfigs and setting up alpha correctly there to match the visuals being added earlier (so the default visual has a corresponding GLX visual)
(cherry picked from commit 7351db5c8746be30a4047469ee9b50bc19e62a89)
This should fix some issues when building on different versions of OSX. We only use extensions that OpenGL.framework's glext.h header tells us are supported.
(cherry picked from commit e10c53421f1e780573c8adcd8ea89d6ffa28a819)
This was causing a crash randomly, due to random memory contents.
Use xcalloc to prevent this in the future, due to future changes or mistakes.
Set the drawableType to include GLX_PIXMAP_BIT and GLX_PBUFFER_BIT.
The new libGL supports these.
Set the max Pbuffer width/height, based on the results of a test program.
We may someday want to revisit this depending on what users need, so that
we create a CGLContextObj, make it current, and call glGetIntegerv to
gather the information at runtime.
(cherry picked from commit c7e338330943e0d03a99328c740540d03f018d20)
There were a few spots left in the source that were using the
--with-mesa-source defined headers or the now removed $(top_srcdir)/GL
directory. These aren't needed anymore as all the necessary source for
GLX is in $(top_srcdir)/glx.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Reorder some header files and provide some types earlier on.
Remove the static __GLXextensionInfo __glDDXExtensionInfo; that isn't
used in 1.4 or 1.5, and seems to have been removed from 1.6. Remove
the data structures associated with that too.
Remove __glXAquaDrawableResize. The GLX structure doesn't use
it anymore, and the Apple version did nothing useful before.
__glXAquaDrawableSwapBuffers(): base no longer contains a drawGlxc
member. Now provide the the Apple/Aqua context in the __GLXAquaDrawable
struct. Add the context member to the __GLXAquaDrawable struct.
Remove the fallback configs. They aren't used in 1.4 or 1.5 either.
Remove init_visuals(). It's not used in 1.4 or 1.5 either.
In the drawable constructor initialize the state properly, including
the new context member.
Remove glAquaResetExtension() -- it's not used anymore.
This has been tested remotely and proven to work with glxgears,
fire, various texture programs I wrote, and various Mesa demos.
(cherry picked from commit d514152195452ae11ec7769c76489651620ad380)
Use a __GLXconfig linked list struct to store the configurations for the
fbconfigs and visuals in a pGlxScreen.
Also, remove the __GLXvisualConfig/GlxSetVisualConfigs code that isn't used
anymore. There is more code we can remove later, but I want to do that in
separate commits.
(cherry picked from commit 94162b0f8a25267aca280d25e216cc6bde47da6e)
Add various GLX extensions to the list of supported extensions.
Reformat the oddly formatted code in some areas.
Use xalloc and xfree instead of malloc and free.
(cherry picked from commit 755f53eb40c4329d8c82a31cb910c31fdd4ea12e)
Add some commentary about future directions needed for the GLX drawable
creation and destruction code.
Match xalloc with xfree.
I made some minor formatting improvements.
(cherry picked from commit b772d64fce31d16b498c621096e39d5203994d6e)
In attach() check for pDraw being NULL, and also print an ErrorF message,
because we eventually want to track down why this is occuring.
It's unclear how this occurs, but as I noted in the 1.4 branch, I believe that
the DrawablePtr/struct _Drawable -> id is the member being accessed that causes
KERN_PROTECTION_FAILURE at 0x0000000000000004
This passes my tests using: env LIBGL_ALWAYS_INDIRECT=1 ./sometest.
I fixed a warning: caused by initializing the screen->base.visuals with the
configs. It is a ** not a *. It seems that some other part of GLX will
initialize this for us.
(cherry picked from commit 17f6a261fca6d5856069dce28bb4838261afc6bc)
This prevents visuals with odd sizes. The machine I use didn't have
this problem, but it shows up on some others.
(cherry picked from commit ed181382ddeb77019577d39b9c06b1cd839e18e4)
GL/capabilities.c: Add handleDepthModes(), and extend
handleRendererDescription() for the various depth and multisampling flags.
Add initialization of the new config options to initConfig().
GL/capabilities.h: Add depth and multisample config members.
GL/visualConfigs.c: Add depth and multisampling support to the visual config
setup.
(cherry picked from commit f527381eea6a8ae6cd791475b2060d21fcf8efb2)
GL/capabilities.c: #if 0 (for now) any capabilities above 8 bits per channel,
because they introduce drawing problems.
GL/indirect.c: Comment out some visual setup code that shouldn't be running, and
actually seemed to cause some problems. The current visualConfigs.c code seems
to do a reasonable job of setting up visuals for XQuartz.
GL/visualConfigs.c: Make use of the proper visual .class. Eliminate depth 0.
It seems we really just want 24 for now, and 0 I think was a flaw in the original
code.
(cherry picked from commit 1e5f63f15e13a40a6e69a1505934d10d6990b6a2)
This is used in libGL to determine a preferred visual. glxinfo -v will also
report "visualCaveat=Slow" for such visuals.
(cherry picked from commit d5c17f585a240be9f9135975738e62951cde3353)
This gives us a *lot* more visuals, and they should be more accurate.
Some of the visuals may have been wrong before. This may enable more
OpenGL programs to behave correctly.
I also suspect libGL needs a little work to handle some of these correctly.
(cherry picked from commit 98a084ce9c455260ecdb5f8eecb67f33dbb53b69)
We need to revisit the GL/indirect.c changes. I think indirect.c should
be using the same feature detection and GLX visual config code. The
indirect changes will require testing...
(cherry picked from commit 49b7a7c6f20ca85d4d624444eb83db2f91344591)
Use ErrorF for an error message after an xcalloc failure, and return instead of falling through to GlxSetVisualConfigs, or abort()ing at the test branch.
(cherry picked from commit 1056700971fd5c034396ed6dbea15e092f0c6332)
Commit the darwin.c changes I missed in the last commit, for calling
setVisualConfigs().
(cherry picked from commit eb3c014e1710bf0b93bda10ddb9b795cd150d02d)
Add a setVisualConfigs that is called before the fbScreenInit, to setup the __GLXvisualConfigs.
(cherry picked from commit fc86f9e4482043eca76d9d7a96e166be1aabf674)