The main change is cleanup of the visualConfigs and setting up alpha correctly there to match the visuals being added earlier (so the default visual has a corresponding GLX visual)
(cherry picked from commit 7351db5c8746be30a4047469ee9b50bc19e62a89)
These events aren't really related to physical input devices anyways, so it doesn't make sense to use the pointer.
(cherry picked from commit bfe0b9cfa7af4a48dba849cab1eb152c409b4e08)
This still doesn't handle the modifier map... gotta figure out what to do now that SwitchCoreKeyboard is gone
(cherry picked from commit 427e1aab41dabb54354bfd30f2baae98ac8202c0)
This was in place to work around the issue that was correctly solved with the
previous commit (changing the Windows menu behavior). Reverting this change
no longer causes crashing, so it's safe to show the dialog now.
(cherry picked from commit 023cef31bbb2ab80a241098d82fcfd35ada75fc0)
<rdar://problem/7088335> NSApplication releases the separator in the Windows menu even though it's an IBOutlet
(cherry picked from commit 27ac5135267be9cb221329ae68461117dd43a4bf)
This should fix some issues when building on different versions of OSX. We only use extensions that OpenGL.framework's glext.h header tells us are supported.
(cherry picked from commit e10c53421f1e780573c8adcd8ea89d6ffa28a819)
This will show the quit dialog for users of other WMs.
(cherry picked from commit 639ee0c913f892776fee40bcfb856e0d7c2c7db5)
(cherry picked from commit 09432fa5b1cc8e9a30fb8aa4f8dfcd08c4a91e30)
All other functions are pushed into where they seemed to fit.
main.c is now linked separately into libmain.a and linked in by the various
DDXs.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Virtually all callers use
XkbGetRulesDefault(&rmlvo);
InitKeyboardDeviceStruct(..., rmlvo);
Let's save them the trouble and accept NULL as a hint to take the
default RMLVO.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Benjamin Close <Benjamin.Close@clearchain.com>
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This happened because we put a byte in the fd to wake up dispatch, but we never actually enqueued anything in mieq because the num_events was 0.
(cherry picked from commit c21ca7558d2faf93c61f5feaafd7c878e9e21942)
Currently no code path exhibits the broken behavior since we only toggle into rootless if we don't have the root.
(cherry picked from commit 970f100ca3c5fc0662ae7658d49d118fbd9de943)
The changes actually caused all windows to move to the current space. Instead, we're going with a fix entirely within Xplugin that depends on quartz-wm being the window-manager for now.
(cherry picked from commit 997b6f3142c622541bb5bac98652abae75d1101d)
Otherwise if X11.app was activated with a mouse click, the location of the even is the last location of the cursor before X11 was deactivated
(cherry picked from commit c7457d7b31ddd2ddfd04dd6294bed4532664e1ab)
Patch courtesy of Codeweavers
Fix mouse movement tracking. For a non-window-related mouse-move event,
calculate the new position by adding the event's delta-x and delta-y values
to the previous mouse position. Do not rely on the current mouse position
because it may have been changed by a XWarpPointer call.
(cherry picked from commit 7a67935b05a475215b9bdbb959e4f7e15f32416f)
Seems we're less divorced from XKB than we'd like for now... hopefully not having any rules installed will still let us override things the way we want to...
This was causing a crash randomly, due to random memory contents.
Use xcalloc to prevent this in the future, due to future changes or mistakes.
Set the drawableType to include GLX_PIXMAP_BIT and GLX_PBUFFER_BIT.
The new libGL supports these.
Set the max Pbuffer width/height, based on the results of a test program.
We may someday want to revisit this depending on what users need, so that
we create a CGLContextObj, make it current, and call glGetIntegerv to
gather the information at runtime.
(cherry picked from commit c7e338330943e0d03a99328c740540d03f018d20)
It had a copy and paste mistake that I didn't notice. :/
It was using the CreatePixmapReq.
Also add a missing B16 to the end of the length for the DestroyPixmapReq struct.
Now the AppleDRIDestroyPixmap request seem to work.
(cherry picked from commit 295fe25bd8fa2d141291a9d9b6ef7b75fcccb4dd)
This involved wrapping some GCOps to get the proper behavior
when using X11 raster ops mixed with OpenGL (see driWrap.c).
This extends the AppleDRI protocol with create and destroy pixmap
functions.
The dri.c code has been extended quite a bit to enable this, and
to initialize the wrapping of CreateGC for GCOps.
This has been tested with tests/glxpixmap and proven to work with
the new libGL. Existing applications seem to work fine too. Redraws
all appear to be correct.
There may be some bugs lurking that I haven't found yet. I plan
to drive them out by extending the libGL test suite.
(cherry picked from commit 630518766b01022c49fe3a9e7d501808f71b06e2)
being exported correctly by Xplugin.
This should fix a bug with the surface for a window, when an export fails.
Before the export could fail and leave behind an invalid (freed) pointer in the dix privates.
I have an idea of how to fix the GLXPixmaps now without using CGLSetOffScreen.
This work is a step towards that. The Xplugin will need a small patch to fix an
issue that this change brought forth.
(cherry picked from commit 58c4116c47543b5e30c2232e7bee8efc0b9be176)
Keyboard map notifications are always generated from within XKB code,
which also takes care of copying the keysyms, etc. If you need to
mangle the keymap yourself, generate a new core keymap/modmap, and pass
it to XkbApplyMappingChange.
SendMappingNotify is renamed to SendPointerMappingNotify (and ditto its
Device variants), which still only _sends_ the notifications, as opposed
to also doing the copying a la XkbApplyMappingChange.
Also have the modmap change code traverse the device hierachy, rather
than just going off the core keyboard.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We already have modmap (in the exact same format!) in XKB, so just use
that all the time, instead of duplicating the information.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Since modifierKeyMap is generated from modifierMap, just remove it, and
only generate it when we need to send the modifier map to the client.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
There were a few spots left in the source that were using the
--with-mesa-source defined headers or the now removed $(top_srcdir)/GL
directory. These aren't needed anymore as all the necessary source for
GLX is in $(top_srcdir)/glx.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Split DRICreateSurface into 3 functions.
Make CreateSurfaceForPixmap use xp_configure_surface. I suspect this is partly why
GLXPixmaps never worked.
It will require some more work and thoughts for pbuffers, unless we fake those with
pixmaps and surfaces.
(cherry picked from commit 9cf264e67744262b9f45079e6cd752eb3e3b0e08)
Reorder some header files and provide some types earlier on.
Remove the static __GLXextensionInfo __glDDXExtensionInfo; that isn't
used in 1.4 or 1.5, and seems to have been removed from 1.6. Remove
the data structures associated with that too.
Remove __glXAquaDrawableResize. The GLX structure doesn't use
it anymore, and the Apple version did nothing useful before.
__glXAquaDrawableSwapBuffers(): base no longer contains a drawGlxc
member. Now provide the the Apple/Aqua context in the __GLXAquaDrawable
struct. Add the context member to the __GLXAquaDrawable struct.
Remove the fallback configs. They aren't used in 1.4 or 1.5 either.
Remove init_visuals(). It's not used in 1.4 or 1.5 either.
In the drawable constructor initialize the state properly, including
the new context member.
Remove glAquaResetExtension() -- it's not used anymore.
This has been tested remotely and proven to work with glxgears,
fire, various texture programs I wrote, and various Mesa demos.
(cherry picked from commit d514152195452ae11ec7769c76489651620ad380)
rlAccel is not longer compatable, and it's not worth fixing
Don't override DeviceCursorInitialize with a noop
Don't do a SwitchCoreKeyboard (which wasn't even needed in the first place)
(cherry picked from commit c137f681680e1d04b1513a8be68aeda4d1c56fd5)
Use a __GLXconfig linked list struct to store the configurations for the
fbconfigs and visuals in a pGlxScreen.
Also, remove the __GLXvisualConfig/GlxSetVisualConfigs code that isn't used
anymore. There is more code we can remove later, but I want to do that in
separate commits.
(cherry picked from commit 94162b0f8a25267aca280d25e216cc6bde47da6e)
A better approach which ensures we have a L modifier key down if we are told neither are down and atleast one is down... =/
(cherry picked from commit bc13dda345f716bf4de9bfe4e1d85969263b60c2)
It was incorrectly blamed for some crashes a few months ago, and it should be
safe to use until we get an EXA driver to replace it.
(cherry picked from commit 8121f30bd29591fc74fbc680fbbf20210271fa58)
This old behavior was used as a workaround for the menubar behavior in the older server,
but we handle it better now and need to update our screens when we toggle the rootless
state instead.
(cherry picked from commit 508aa95bc2cd3fdc3dff448ec090919bf807d153)
A grep on xorg/* revealed there's no consumer of this define.
Quote Alan Coopersmith:
"The consumer was in past versions of the headers now located
in proto/x11proto - for instance, in X11R6.0's xc/include/Xproto.h,
all the event definitions were only available if NEED_EVENTS were
defined, and all the reply definitions required NEED_REPLIES.
Looks like Xproto.h dropped them by X11R6.3, which didn't have
the #ifdef's anymore, so these are truly ancient now."
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Add various GLX extensions to the list of supported extensions.
Reformat the oddly formatted code in some areas.
Use xalloc and xfree instead of malloc and free.
(cherry picked from commit 755f53eb40c4329d8c82a31cb910c31fdd4ea12e)
Add some commentary about future directions needed for the GLX drawable
creation and destruction code.
Match xalloc with xfree.
I made some minor formatting improvements.
(cherry picked from commit b772d64fce31d16b498c621096e39d5203994d6e)
In attach() check for pDraw being NULL, and also print an ErrorF message,
because we eventually want to track down why this is occuring.
It's unclear how this occurs, but as I noted in the 1.4 branch, I believe that
the DrawablePtr/struct _Drawable -> id is the member being accessed that causes
KERN_PROTECTION_FAILURE at 0x0000000000000004
This passes my tests using: env LIBGL_ALWAYS_INDIRECT=1 ./sometest.
I fixed a warning: caused by initializing the screen->base.visuals with the
configs. It is a ** not a *. It seems that some other part of GLX will
initialize this for us.
(cherry picked from commit 17f6a261fca6d5856069dce28bb4838261afc6bc)
Added a configure option called --enable-standalone-xpbproxy which is useful for deveoping xpbproxy.
The 'active' switch in preferences just disables the in-server xpbproxy (not this standalone).
(cherry picked from commit 42944936326ef8732f622db9f75b79a92980550d)
This prevents visuals with odd sizes. The machine I use didn't have
this problem, but it shows up on some others.
(cherry picked from commit ed181382ddeb77019577d39b9c06b1cd839e18e4)
Use the settings queried from the system in xprScreen.c, rather than those 2 calls.
The 2 calls increased the total number of visuals a great deal (when using GLXEXT),
and not all of the visuals were usable with GLX. Some of the visuals aren't usable
with GLX still, such as DirectColor, but that seems to be acceptable based on my
understanding of the manual that states "a subset of visuals are made available
for OpenGL rendering."
(cherry picked from commit 373b8a5f32509722e06d8776109e6c3f06645ee0)
It was returning inverted values in comparison to the 1.4 branch. This resulted in
the windows not drawing due to a deep path of: RootlessReorderWindow ->
SCREENREC(pScreen)->imp->DoReorderWindow(winRec) - > xprDoReorderWindow ->
AppleWMDoReorderWindow.
(cherry picked from commit d1d398db762fe7d5720f9b5fafa2bbe8372fceac)
GL/capabilities.c: Add handleDepthModes(), and extend
handleRendererDescription() for the various depth and multisampling flags.
Add initialization of the new config options to initConfig().
GL/capabilities.h: Add depth and multisample config members.
GL/visualConfigs.c: Add depth and multisampling support to the visual config
setup.
(cherry picked from commit f527381eea6a8ae6cd791475b2060d21fcf8efb2)
GL/capabilities.c: #if 0 (for now) any capabilities above 8 bits per channel,
because they introduce drawing problems.
GL/indirect.c: Comment out some visual setup code that shouldn't be running, and
actually seemed to cause some problems. The current visualConfigs.c code seems
to do a reasonable job of setting up visuals for XQuartz.
GL/visualConfigs.c: Make use of the proper visual .class. Eliminate depth 0.
It seems we really just want 24 for now, and 0 I think was a flaw in the original
code.
(cherry picked from commit 1e5f63f15e13a40a6e69a1505934d10d6990b6a2)
This is used in libGL to determine a preferred visual. glxinfo -v will also
report "visualCaveat=Slow" for such visuals.
(cherry picked from commit d5c17f585a240be9f9135975738e62951cde3353)
It seems that we were calling copy_completed: too soon. Now we return instead
of falling through to the free_propdata, and copy_completed:.
(cherry picked from commit 5797d5b662817a3369a74a673f4a7c995cde75cf)
Eterm ends up setting the type of the property to TARGETS, instead of ATOM.
That's why it wasn't working.
(cherry picked from commit 9be5998ede7427f14dd9597e117b3d6b427ba4e5)
This may work, unfortunately I don't have test apps that fail.
The way it works is by using an NSImage class initWithPasteboard:
method, which we then get the TIFFRepresentation of, and convert
to PNG or JPEG.
The TIFFRepresentation uses NSTIFFCompressionNone; which should be
lossless.
(cherry picked from commit 8d048cfa956f4a0860250cc836a6748912b37ad8)
This gives us a *lot* more visuals, and they should be more accurate.
Some of the visuals may have been wrong before. This may enable more
OpenGL programs to behave correctly.
I also suspect libGL needs a little work to handle some of these correctly.
(cherry picked from commit 98a084ce9c455260ecdb5f8eecb67f33dbb53b69)