Not used by anybody, neither Xserver nor drivers, so no need to
keep it around any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.
The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.
The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.
The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.
The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.
The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.
The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.
The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.
The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.
The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.
The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.
The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.
The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Not used anywhere, neither Xserver nor drivers, so no need to keep it anymore.
According to git history, it had been introduced introduced in 2003 (*1),
but never called (inside the Xserver) - unclear whether it ever had been
actually used somewhere.
*1) 9508a382f8
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
There doesn't seem to be any driver for these cards anymore,
so no need for trying to probe them anymore.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
There doesn't seem to be any sungt driver anymore, so no need for
trying to probe those cards any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
There doesn't seem to be any suncg12 driver anymore, so no need for
trying to probe those cards any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
There doesn't seem to be any suncg8 driver anymore, so no need for
trying to probe those cards any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
There doesn't seem to be any suncg4 driver anymore, so no need for
trying to probe those cards any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
There doesn't seem to be any suncg2 driver anymore, no need for trying
to probe those cards any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
There doesn't seem to be any sunbw2 driver anymore, so no need for trying
to probe those cards any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It's always enabled for very long time now (at least since meson transition),
there doesn't seem to be any need to ever disable it again. So we can reduce
code complexity by removing all the ifdef's.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new PostCreateScreenResources screen hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Right now, extensions that need to be called after the CreateScreenResources
proc had been run, must wrap the screen proc vector directly (all of them
forming kind of daisy chain), and so - when called - temporarily restore the
previous one, call it, wrap again, and if the call was successful finally
doing it's own stuff. (same is done for many other procs)
While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.
Instead introducing a simple approach for letting extension hook into a
post-CreateScreenResources callback list safely, w/o having to care much
about side effects with the call chain. Extensions now can simply register
their business logic and get called back - w/o ever having to mess with the
ScreenRec's internal structures.
Note that these hooks are executed *AFTER* the original CreateScreenResources()
proc had been called SUCCESSFULLY (returned TRUE), so callees can rely on
the DDX/driver had already done it's job.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
This one doesn't look so trivial at first glance, but I've checked that
other functions called by xf86CrtcCloseScreen() just free'ing up some
memory and removing the CRTCs from some lists - thus a change in
execution order really shouldn't matter at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Right now, extension specific actions on screen closing implemented by wrapping
the ScreenRec's PositionWindow() proc pointer: the extensions are storing the
original pointer in their private data and putting in their own one. On each
call, their proc restores the original one, calls it, and switches back again.
When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)
While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.
This commit introduces a simple approach for letting extension hook into the
screen closing path safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their hook proc (and an
opaque pointer) and get called back - w/o ever having to mess with the
ScreenRec's internal structures. These hooks are called before the original
vector (usually handled by DDX/screen driver directly) is called.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>