been decided that the priority is to preserve the server's internal
API/ABI so that third-party drivers that depend on symbols like
noPanoramiXExtension, etc., would not need to be recompiled. Too bad
gcc on Linux doesn't support ELF's weak symbols as that would have been
a reasonable solution for preserving the ABI. N.B.: While symbols, i.e.
functions and variables revert to the old name, I did not revert build
names, i.e. -DXINERAMA, to the old -DPANORAMIX. There was no need, and
it's just a build issue that has no impact on the binary output of the
build.
Lanigan's xinerama tree on Sourceforge.Net. No attempt has been made to
handle previous, non-standard versions of the protocol. Nor has any
attempt been made to preserve the ABI of previous versions -- that part
will be added at a later time, and then probably only on systems that
have nice object/linker semantics, e.g. ELF systems with weak symbols.
have redirected subwindows in manual mode. Those clients are marked
Critical and given a significant scheduling boost whenever they receive
a damage notify event. This dramatically improves update frequency.
If the kernel reported a large number of keys, readKernelMapping would walk
off the end of the kdKeysym array.
Fix usage of _IOWR; the 'size' argument is actually a datatype.
drawable pixmap rather than directly into the frame buffer. Rewrite
logic in kdoffscreen to make space for new allocations, now deals
correctly with locked areas.
the server seems to act as before. With RedirectSubwindows (root,
automatic), the server looks just like a regular X server. Now to go
rewrite the (currently lame) compositing manager to get some real
action on the screen.
Some of the fixes here are to make valgrind quiet with various ioctls used
by kdrive/linux.
Also fixed a bug where fbdev initialization was out of order in fbdev.c and
smi.c
unwrapping pixmap operations. This makes sure the accelerated code gets
invoked for pixmaps
Add pixmap migration support to kaa. Can't quite automatically migrate
pixmaps off-screen, but soon we will. Can kick objects out of video
memory. Move per-screen linked list pointers to pixmap private. Wrap
Composite in preparation for migrating pixmaps. Have kasync ignore
drawable type so that pixmaps trigger sync Add KdOffscreenFini to
cleanup on server reset. Switch off screen area to have only a 'save'
function; moving objects to off screen memory is done by saving then
freeing the area.