We can simply call SwapLongs() before writing out the CARD32 arrays.
No need using for complicated call back logic.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Semantically these are separate values in each branch any only used there,
so it's a bit more clean to move the declaration into the branches.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The WriteSwappedDataToClient() already checks whether client is swapped
and directly calls WriteToClient() if it's not.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Coherently moving all reply struct decls and assignments into static
initialization right at declaration, just before it is getting byte-
swapped and sent out. Zero-assignments can be dropped here, since the
compiler automatically initializes all other fields to zero.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Some requests using different structs dependending on which protocol version
(v1 vs. v2) had been selected. That's is handled by coverting v1 structs into v2,
before proceeding with the actual handling.
The code flow of this is very complex and hard to understand. Cleaning this up
in several smaller steps, that are easier to digest.
This part moves the request payload structs (or pointers to them) into the
per-version branches. Within each branch following our usual scheme for
extension request handlers (eg. using the REQUEST*() macros and having a
pointer named `stuff` to the current request struct)
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Some requests using different structs dependending on which protocol version
(v1 vs. v2) had been selected. That's is handled by coverting v1 structs into v2,
before proceeding with the actual handling.
The code flow of this is very complex and hard to understand. Cleaning this up
in several smaller steps, that are easier to digest.
This part is splitting the huge request handlers into upper and lower half,
where the upper is doing the version check and converting v1 requests into v2,
while the lower one is doing the actual request processing, operating on the
struct pointer passed in from the upper one, instead of the client struct's
request buffer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Some requests using different structs dependending on which protocol version
(v1 vs. v2) had been selected. That's is handled by coverting v1 structs into v2,
before proceeding with the actual handling.
The code flow of this is very complex and hard to understand. Cleaning this up
in several smaller steps, that are easier to digest.
This moving the request size check into the if-version-X branches, to make it
some bit easier to undertand.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
These dispatcher functions are much more complex than they're usually are
(just switch/case statement). Bring them in line with the standard scheme
used in the Xserver, so further steps become easier.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
When using static struct initialization, fields not explicitly
stated are automatically zero.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
In order to allow simplifying the reply send path, collect the reply
fragments into one buffer, instead of arbitrary number of WriteToClient()
calls. This also makes it much easier for potentially new purely packet-based
transports which (eg. binder) that would need their own stream parsing logic.
This xres function is an exceptionally hard case, since payload is constructed
step by step, and it's size only known when finished. The current way of the
fragment handling still has lots of room for improvement (eg. using very small
number of allocations), but leaving this for later exercise.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Collect the few bits in a local array, so one WriteToClient() call is
sufficient. That's also easing further simplifications in upcoming commits.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Collect the few bits in a local array, so one WriteToClient() call is
sufficient. That's also easing further simplifications in upcoming commits.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Canonicalize all reply structures onto stack allocation and static
initialization, like already done in most other extension. So make
the code easier to understand and allow further simplifications by
subsequent commits. Also gaining a little bit efficiency by skipping
some heap allocations.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The dispatcher functions are much more complex than they're usually are
(just switch/case statement). Bring them in line with the standard scheme
used in the Xserver, so further steps become easier.
It's also much cleaner to use the defines from proto headers instead of
raw numbers.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The current way of switching between Xinerama and single-screen handlers
is quite complicated and needs call vector tables that are changed on
the fly, which in turn makes dispatching more complicated.
Reworking this into a simple and straight code flow, where individual request
procs just look at a flag to decide whether to call the Xinerama or single
screen version.
This isn't just much easier to understand (and debug), but also removes the need
or the call vectors, thus allowing further simplification of the dispatcher.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Instead of having the request handler ask for fd's one by one, just read them
all into a little array in ClientRec struct. And also automatically clean up
after request had been handled.
Request handlers need to set the entries to -1 if they shouldn't be closed
automatically.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Instead of dozens of little WriteToClient() calls, collect the sub-replies in
a buffer and send the whole reply out at once. This also allows more upcoming
simplifications in the send path.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This function is a funny beast: it assembles and writes out an xkbGetGeometryReply,
called in two different cases, ProcXkbGetGeometry() as well as ProcXkbGetKbdByName().
In the latter case the whole reply is contained in another one. That's the reason
why it's payload size is computed separately - the caller must know that in order
to set up the container's reply size correctly.
As preparation for upcoming simplifications of the reply send path, splitting off
this function into pieces: XkbAssembleGeometry() just assembles the reply payload,
while it's callers now responsible for preparing the request header and writing
out both pieces.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This function is a funny beast: it assembles and writes out an xkbGetIndicatorMapReply,
called in two different cases, ProcXkbGetIndicatorMap() as well as ProcXkbGetKbdByName().
In the latter case the whole reply is contained in another one. That's the reason
why it's payload size is computed separately - the caller must know that in order
to set up the container's reply size correctly.
As preparation for upcoming simplifications of the reply send path, splitting off
this function into pieces: XkbAssembleIndicatorMap() just assembles the reply payload,
while it's callers now responsible for preparing the request header and writing
out both pieces.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This function is a funny beast: it assembles and writes out an xkbGetCompatMapReply,
called in two different cases, ProcXkbGetCompatMap() as well as ProcXkbGetKbdByName().
In the latter case the whole reply is contained in another one. That's the reason
why it's payload size is computed separately - the caller must know that in order
to set up the container's reply size correctly.
As preparation for upcoming simplifications of the reply send path, splitting off
this function into pieces: XkbAssembleCompatMap() just assembles the reply payload,
while it's callers now responsible for preparing the request header and writing
out both pieces.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This function is a funny beast: it assembles and writes out an xkbGetMapReply,
called in two different cases, ProcXkbGetMap() as well as ProcXkbGetKbdByName().
In the latter case the whole reply is contained in another one. That's the reason
why it's payload size is computed separately - the caller must know that in order
to set up the container's reply size correctly.
As preparation for upcoming simplifications of the reply send path, splitting off
this function into pieces: XkbAssembleMap() just assembles the reply payload,
while it's callers now responsible for preparing the request header and writing
out both pieces.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
For easier reading, move th sub-reply structs down to where they're used
first and use static initialization for the common fields.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Move down the declaration of the reply struct, right before swapping and sending
and use static initialization.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The function doesn't need to pass anything back via this pointer, it's
the last consumer of this struct. Make understanding the code a bit easier
and clear the road for further simplifications by passing the struct as
value instead of pointer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The function doesn't need to pass anything back via this pointer, it's
the last consumer of this struct. Make understanding the code a bit easier
and clear the road for further simplifications by passing the struct as
value instead of pointer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Make the code flow a bit easier to understand and allow further simplification
by now just having to write out one additional payload as one block.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Putting both payload pieces into one buffer, so it can be written out
with only one call.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It's hard to see which fields of the xkbGetDeviceInfoReply struct it's
reading or writing, and that complicates further simplifications of the
caller. So instead let the caller pass in the relevant fields and do the
modifications on the reply structs on its own.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
A bit simplification in code flow.
The extra length check (did we write as much as intended?) isn't necessary,
since the buffer size is computed by the very same data before this
function is called.
Hint: the size computation must be done before calling this one, because
the reply might be encapsulated in another one (xkbGetKbdByName).
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It's not passing back any data via that pointer and actually the last
consumer of it. Changing it to value instead of pointer clears the
road for further simplifications by subsequent patches.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Make it a bit simpler and easier to read.
calloc() and WriteToClient() can handle zero lengths very well.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It's not passing back any data via that pointer and actually the last
consumer of it. Changing it to value instead of pointer clears the
road for further simplifications by subsequent patches.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It's not passing back any data via that pointer and actually the last
consumer of it. Changing it to value instead of pointer clears the
road for further simplifications by subsequent patches.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We don't need the whole struct here, especially do we not wanna change it.
Therefore only pass in what's really needed, so it gets easier to understand.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We don't need the whole struct here, especially do we not wanna change it.
Therefore only pass in what's really needed, so it gets easier to understand.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We don't need the whole struct here, especially do we not wanna change it.
Therefore only pass in what's really needed, so it gets easier to understand.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We don't need the whole struct here, especially do we not wanna change it.
Therefore only pass in what's really needed, so it gets easier to understand.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We don't need the whole struct here, especially do we not wanna change it.
Therefore only pass in what's really needed, so it gets easier to understand.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We don't need the whole struct here, especially do we not wanna change it.
Therefore only pass in what's really needed, so it gets easier to understand.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We don't need the whole struct here, especially do we not wanna change it.
Therefore only pass in what's really needed, so it gets easier to understand.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Use static initializaton as much as possible and drop unnecessary
or duplicate zero assignments.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The dispatcher functions are much more complex than they're usually are
(just switch/case statement). Bring them in line with the standard scheme
used in the Xserver, so further steps become easier.
It's also much cleaner to use the defines from proto headers instead of
raw numbers.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The current way of switching between Xinerama and single-screen handlers
is quite complicated and needs call vector tables that are changed on
the fly, which in turn makes dispatching more complicated.
Reworking this into a simple and straight code flow, where individual request
procs just look at a flag to decide whether to call the Xinerama or single
screen version.
This isn't just much easier to understand (and debug), but also removes the need
or the call vectors, thus allowing further simplification of the dispatcher.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
No need to go indirectly through a vector table, since everything's fixed
anyways. It's not a pretty robust programming style: any changes need great
care, in order to not mix up things.
Replacing this by direct switch/case statement, which is using the defines
from the xrandr protocol headers. Also adding a little bit more protection
against subtle programming errors and reducing cognitive load (source size)
on understanding the code by using a tiny macro for deducing define name and
function name from the request's name.
This approach actually uncovered some subtle bug that had been waiting in
the dark for over 15 years.
As collateral benefit, getting a tiny bit better performance.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
No need to go indirectly through a vector table, since everything's fixed
anyways. It's not a pretty robust programming style: any changes need great
care, in order to not mix up things.
Replacing this by direct switch/case statement, which is using the defines
from the xrandr protocol headers. Also adding a little bit more protection
against subtle programming errors and reducing cognitive load (source size)
on understanding the code by using a tiny macro for deducing define name and
function name from the request's name.
This approach actually uncovered some subtle bug that had been waiting in
the dark for over 15 years.
As collateral benefit, getting a tiny bit better performance.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>