Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new screen close notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Right now, extension specific actions on window positioning are implemented
by wrapping the ScreenRec's PositionWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)
While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.
This commit introduces a simple approach for letting extension hook into the
window positioning path safely, w/o having to care much about side effects
with the call chain. Extensions now can simply register their hook proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures. These hooks are called before the original
vector (usually handled by DDX/screen driver directly) is called.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
2do: should check whether it's better to directly assign the screen procs,
w/o any wrapping at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Right now, extension specific window destruction procedures are implemented
by wrapping the ScreenRec's DestroyWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)
While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.
This commit introduces a simple approach for letting extension hook into the
window destruction safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their destructor proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This wrapping function for Screen->ResizeWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This wrapping function for Screen->CopyWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Both engines, GDI as well as DirectDraw, using the same screen init finish function,
so no need to keep indirection via per-engine callback pointer.
The winFinishScreenInitFB() can also be made static now.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This function is only called inside dri.c, not used by any drivers
(and wouldn't make sense to do so), so no need to keep it exported.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The code is easier to understand when variables are declared where they're
used for the first time, scoped to where they're needed and not reused
for separate things.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
If DRI2ScreenInit hasn't been called yet, DRI2Authenticate and
DRI2CreateDrawable2 cause the X server to crash. This has been observed
to happen on multiple modern Linux distros in various conditions,
including QEMU and VMware VMs. Make these functions more robust in order
to prevent the crash.
This patch was originally provided by Bernhard Übelacker and expanded
upon by Mark Wagner.
Signed-off-by: Doug Brown <doug@schmorgal.com>
Closes: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1053
Closes: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1534
Right now, we're only registering the depths of our visuals, which are
mirroring upstream's visuals. But forgotten to register the pixmap depths
that don't have an assiocated visual.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This new lookup function retrieves a pointer to WindowRec structure by
associated XID. Unlike dixLookupWindow(), this one works globally, instead
of just on one specific client, and it doesn't do any XACE calls.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The old PCCONS driver only seems to be used on minimal install disks and
cannot coexist with newer ones, so there's probably no practical use case for
supporting it in Xorg anymore.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
arc4random_buf() is a pretty standard libc function on Unix'oid platforms,
but not all our targets have it, thus we need a fallback there. Currently we
have GenerateRandomData(), which either just wraps arc4random_buf() or provides
some fallback implementation.
For those cases it's easier to just implement missing functions directly
instead of having custom wrapper functions. So, drop GenerateRandomData()
in favor of arc4random_buf() and provide fallback implementation for where
it is missing.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
(submit/cursor-api) dix: drop superfluous XineramaGetCursorScreen()
It's only used for record extension, no external callers, thus doesn't
need to be exported. Since it's just for retrieving one struct value,
it's not needed at all - we can do this directly (just like we do in
many other places)
Note: the check on noPanoramixExtensions is superfluous, since the only
call site already does it.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
These are exclusively used in one source file, so no need to keep them
in a global header.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This pointer field isn't used anywhere, neither in Xorg nor in drivers.
No need to keep it around any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>