Commit Graph

253 Commits

Author SHA1 Message Date
Enrico Weigelt, metux IT consult cece84fa93 glamor: use PixmapDestroy hook
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new pixmap destroy notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:46:44 +02:00
Enrico Weigelt, metux IT consult a6a17034f3 glamor: use CloseScreen hook
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:45:26 +02:00
Enrico Weigelt, metux IT consult b0c9e95a61 glamor: BUG_RETURN*() on pixmap private data
Usually shouldn't happen trying to accessing pixmap's glamor private
data w/o having it initialized first. But just in case there's some
subtle bug, adding extra checks, which don't cost us much.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:31:49 +02:00
Enrico Weigelt, metux IT consult faef79be75 glamor: protect from NULL return of GetPictureScreenIfSet()
GetPictureScreenIfSet() is designed that NULL can be returned.
Even though it should not happen in this particular case,
better be prepared for that, instead of just segfault'ing.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:31:46 +02:00
Enrico Weigelt, metux IT consult bef5470f02 glamor: drop glamor_get_glvnd_vendor()
Not used anywhere, so no need to keep it around any longer.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:24:40 +02:00
Enrico Weigelt, metux IT consult dec57e5796 treewide: replace xnfstrdup() calls by XNFstrdup()
This has been nothing but an alias for two decades now (somewhere in R6.6),
so there doesn't seem to be any practical need for this indirection.

The macro still needs to remain, as long as (external) drivers still using it.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1529>
2024-07-26 23:41:34 +00:00
Balló György 007e98b186 glamor: Fallback to software rendering on GLSL link failure
Instead of thowing fatal error on GLSL link failure, fall back to software
rendering. This allows using Glamor on systems with limited hardware resources
(such as i915).

Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1173>
2024-04-11 12:01:14 +00:00
Enrico Weigelt, metux IT consult e343a52fcf glamor: drop duplicate _X_EXPORT from .c source
These are already defined in glamor.h

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1274>
2024-03-03 22:34:26 +00:00
Konstantin Pugin 3caf7aa88d glamor: add glvnd_vendor private
This commit adds an ability to store a glvnd vendor in Glamor
structures, which can be used for initialize some vendor-based values
without hooking into DDX internals. Also this adds setting this value
into Xorg and Xwayland

Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Emma Anholt <emma@anholt.net>
2023-11-07 17:59:24 +03:00
Konstantin Pugin e573d4ca03 glamor: accelerate incomplete textures for GL ES
If texture can be uploaded to GL using glTexImage2D normally, but
cannot be read back using glReadPixels, we still can accelerate it,
but we cannot create pixmap with FBO using this texture type. So,
add a flag to avoid such creations.

This allow us to accelerate 8-bit glyph masks on GL ES 2.0, because those
masks are used only as textures, and in next stages are rendered on RGBA
surfaces normally, so, we do not need to call glReadPixels on them.

This is needed for correctly working fonts on GL ES 2.0, due to inability
to use GL_RED and texture swizzle. We should use GL_ALPHA there, and
with this format we cannot have a complete framebuffer. But completed
framebuffer, according to testing, is not required for fonts anyway.
Also it fixes all 8-bit formats for GLES2.

Fixes #1362
Fixes #1411

Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
2023-10-20 14:09:57 +03:00
Konstantin Pugin ee107cd491 glamor: support GLES3 shaders
Some hardware (preferably mobile) working on GLES3 way faster than
on desktop GL and supports more features. This commit will allow using
GLES3 if glamor is running over GL ES, and version 3 is supported.

Changes are the following:
1. Add compatibility layer for 120/GLES2 shaders with defines in and out
2. Switch attribute and varying to in and out in almost all shaders
   (aside gradient)
3. Add newGL-only frag_color variable, which defines as gl_FragColor on
   old pipelines
4. Switch all shaders to use frag_color.
5. Previous commit is reverted, because now we have more than one GL ES
version, previous commit used to set version 100 for all ES shaders, which
is not true for ES 3

Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>
2023-10-09 17:25:28 +00:00
Konstantin baaddf47d5 glamor: fixes GL_INVALID_ENUM errors on ES if there is no quads
If there is no quads to draw, then we have a possibility to call
glDrawElements with type as zero, which will generate
GL_INVALID_ENUM error. While this error is harmless, it is annoying.

Signed-off-by: Konstantin <ria.freelander@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2023-09-19 13:42:34 +03:00
Olivier Fourdan c24910d0e1 glamor: Fix build without GBM
The functions glamor_egl_fd_from_pixmap()/glamor_egl_fds_from_pixmap()
are not available without GBM support.

So if GBM is not available or too old, the code would fail to link
trying to find the references to those functions.

Make sure we skip that code when glamor is built without GBM.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2023-04-12 10:27:32 +02:00
Joshua Ashton 89163917e1 glamor: Don't glFlush/ctx switch unless any work has been performed
`glamor_make_current` is always called before any calls to GL.

Apply some dirty-tracking to whenever we call `glamor_make_current` so
that we can avoid a decent amount of redundant GL work on each
Dispatch cycle.

Gamescope previously was waking up an empty Xwayland server with an
XQueryPointer and I noticed a significant amount of churn doing
redundant GL work.

This has been addressed on the Gamescope side as well, but avoiding any
useless GL context switches and flushes when glamor is doing nothing
is still beneficial for CPU and power usage on portable devices.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Olivier Fourdan <ofourdan@redhat.com
2023-03-17 12:38:23 +00:00
Vasily Khoruzhick 05b8401eeb glamor: use dual source blend on GL 2.1 with ARB_ES2_compatibility
ARB_blend_func_extended may be exposed even without GLSL 1.30.
In order to use it we need GLES2 shaders that are available if
ARB_ES2_compatibility is exposed.

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
2022-12-01 08:41:57 +00:00
Yuriy 65392d27d7 glamor: fix CbCr format handling
In GLES2, we cannot do GL_RED or GL_RG without GL_EXT_texture_rg.
So, add check for GL_EXT_texture_rg to make it working. Also add
a yuv2 pixman format into render.h to make Xv yuv rendering works.

Signed-off-by: Yuriy Vasilev <uuvasiliev@yandex.ru>

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
2022-12-01 08:41:57 +00:00
Konstantin 24cd5f34f8 glamor: make use of GL_EXT_texture_format_BGRA8888
For 24 and 32 bit depth pictures xserver uses PICT_x8r8g8b8 and PICT_a8r8g8b8 formats,
which must be backed with GL_BGRA format. It is present in OpenGL ES 2.0 only with
GL_EXT_texture_format_BGRA8888 extension. We require such extension in glamor_init,
so, why not to make use of it?
Fixes #1208
Fixes #1354

Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
2022-12-01 08:41:57 +00:00
Adam Jackson ea92cd2272 glamor: Don't open-code epoxy_glsl_version()
Reviewed-by: Emma Anholt <emma@anholt.net>
2021-09-15 19:14:23 +00:00
Adam Jackson 07fa12ad1d ephyr/glamor: Port to EGL
There's no real benefit to using GLX, and the other DDXes are using EGL
already, so let's converge on EGL so we can concentrate the fixes in one
place.

We go to some effort to avoid being the thing that requires libX11 here.
We prefer EGL_EXT_platform_xcb over _x11, and if forced to use the
latter we'll ask the dynamic linker for XGetXCBConnection and
XOpenDisplay rather than link against xlib stuff ourselves. Xephyr is
now a pure XCB application if it can be.

Reviewed-by: Emma Anholt <emma@anholt.net>
2021-09-15 19:14:23 +00:00
Povilas Kanapickas e59e24c877 glamor: Fix handling of 1-bit pixmaps
Since 8702c938b3 the pixmap formats are
handled in a single place. In the process of conversion the difference
between pixmap formats that can be uploaded and those that can be
rendered on GL side has been lost. This affects only 1-bit pixmaps: as
they aren't supported on GL, but can be converted to a R8 or A8 format
for rendering (see glamor_get_tex_format_type_from_pictformat()).

To work around this we add a separate flag that specifies whether the
format actually supports rendering in GL, convert all checks to use this
flag and then add 1-bit pixmap formats that don't support rendering in
GL.

Fixes: 8702c938b3
Closes: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1210
Acked-by: Olivier Fourdan <ofourdan@redhat.com>
Tested-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Povilas Kanapickas <povilas@radix.lt>
2021-09-09 23:59:06 +00:00
Dave Airlie a955286869 glamor: add EXT_gpu_shader4 support
This enables a number of the GLSL 1.30 paths on GPUs that have
EXT_gpu_shader4 but don't have GLSL 1.30 exposed.

(Intel gen4/5 mainly)

Reviewed-by: Adam Jackson <ajax@redhat.com>
2021-07-07 08:42:09 +10:00
Dave Airlie a2f5b917f5 glamor: add glamor_glsl_has_ints wrapper
This should make adding gpu shader4 support cleaner

Reviewed-by: Adam Jackson <ajax@redhat.com>
2021-07-07 08:41:50 +10:00
Jose Maria Casanova Crespo 9adb13e296 glamor: Avoid using GL_QUADS on V3D
Like in 0e3f1252da ("glamor: Avoid using GL_QUADS on VC4")
this will avoid mesa to fallback doing conversion for QUADS primitives.

Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
2021-06-14 21:36:13 +02:00
Olivier Fourdan 3b265c59a6 glamor: Dump backtrace on GL error
Currrently, when a GL error is triggered, glamor would log the error
which may not be sufficient to trace it back to the cause of the error.

Also dump the backtrace which may give more information as to where the
error comes from.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Martin Peres <martin.peres@mupuf.org>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
https://gitlab.freedesktop.org/xorg/xserver/-/issues/1156
2021-05-11 14:08:58 +02:00
Adam Jackson b22b4da980 glamor: Fix debugging callback setup on GLES
You will not find GL_ARB_* extensions in a GLES context by definition,
the droid you're looking for is named GL_KHR_debug.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
2020-08-18 21:53:20 +00:00
Alan Coopersmith 23e83724df Fix spelling/wording issues
Most (but not all) of these were found by using
  codespell --builtin clear,rare,usage,informal,code,names
but not everything reported by that was fixed.

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2020-07-05 13:07:33 -07:00
Michel Dänzer 5bfca0038e glamor: Only use dual blending with GLSL >= 1.30
It can't be used with older GLSL. Fixes a crash when attempting to
anyway.

Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/97
Fixes: e7308b6c77 "glamor: Add support for CA rendering in a single pass."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-12-20 12:35:28 +01:00
Dor Askayo 0e9a0c203c xwayland: clear pixmaps after creation in rootless mode
When a pixmap is created with a backing FBO, the FBO should be cleared
to avoid rendering uninitialized memory. This could happen when the
pixmap is rendered without being filled in its entirety.

One example is when a top-level window without a background is
resized. The pixmap would be reallocated to prepare for more pixels,
but uninitialized memory would be rendered in the resize offset until
the client sends a frame that fills these additional pixels.

Another example is when a new top-level window is created without a
background. Uninitialized memory would be rendered after the pixmap is
allocated and before the client sends its first frame.

This issue is only apparent in OpenGL implementations that don't zero
the VRAM of allocated buffers by default, such as RadeonSI.

Signed-off-by: Dor Askayo <dor.askayo@gmail.com>
Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/636
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
2019-11-07 12:25:42 +01:00
Michel Dänzer 535f14656a Revert https://gitlab.freedesktop.org/xorg/xserver/merge_requests/235
Caused assertion failures / crashes with Xorg.

Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/916
2019-10-14 12:48:24 +02:00
Emil Velikov 744c419cb4 glamor: check for non NULL pixmap at close_screen
DDX such as Xorg, Xwayland & Xephyr do not destroy the pixmap before
they call into CloseScreen. At the same time Xvfb (support for glamor
coming with later commit) do.

As such the pixmap will be NULL and we'll crash out.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-10-11 12:03:42 +00:00
Olivier Fourdan 9e37e41fa7 glamor: return status from `glamor_set_pixmap_texture()`
Chnage the API for `glamor_set_pixmap_texture()` to return a status,
so that the caller can know whether it succeeded or not.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2019-05-28 14:31:38 -04:00
Eric Anholt 8702c938b3 glamor: Introduce a central place for our pixmap format/type handling.
We had various helper functions trying to come up with the
internalformat/format/type/render formats for pixmaps, and it's much
nicer to just detect what those should be once at startup.  This gives
us a chance to do the right thing for GLES.

It also, notably, fixes our format/type for depth 15 and 16 setup for
desktop GL, so that we actually allocate 16bpp (GL_RGB/565) on most
drivers instead of 32bpp (GL_RGB/UBYTE).

GLES still has regressions over desktop (2 regressions in llvmpipe
XTS, many in rendercheck), but I think this is a good baseline.

Signed-off-by: Eric Anholt <eric@anholt.net>
2019-04-17 19:34:48 +00:00
Eric Anholt c94da112a7 glamor: Plumb the pixmap through fbo creation instead of a "format"
For GLES, we're going to need a lot more logic for picking the
iformat/format/type of texture setup, so we'll want the pixmap's depth
and is_cbcr flag.

Signed-off-by: Eric Anholt <eric@anholt.net>
2019-04-17 19:34:48 +00:00
Eric Anholt 34485be256 glamor: Stop trying to store the pixmap's "format" in glamor_pixmap_fbo.
"format" is a bit of a confused term (internalformat vs GL format),
and all we really needed was "is this GL_RED?"

Signed-off-by: Eric Anholt <eric@anholt.net>
2019-04-17 19:34:48 +00:00
Eric Anholt 1b2e224d7d glamor: Switch the gl_flavor to a boolean is_gles.
There are only 2 flavors we are distinguishing -- GL versions are
handled separately.

Signed-off-by: Eric Anholt <eric@anholt.net>
2019-04-17 19:34:48 +00:00
Olivier Fourdan 74479a99ec glamor: pixmap FBO may not be allocated
If `_glamor_create_tex()` fails to allocate the FBO because of
GL_OUT_OF_MEMORY error, the `pixmap_priv->fbo` is NULL.

However, `glamor_get_pixmap_texture()` doesn't actually check whether
the `pixmap_priv->fbo` is NULL and will segfault with a NULL pointer
dereference trying to access the `pixmap_priv->fbo->tex`.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/647
2019-03-11 16:18:26 +00:00
Julien Isorce 44f5885686 glamor: add support for GL_RG
Allow to upload the CbCr plane of an NV12 image into a GL texture.

Signed-off-by: Julien Isorce <jisorce@oblong.com>
Tested-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2018-09-11 15:54:57 -04:00
Lyude Paul 186a21c4ba glamor: Unbreak glamor_fd_from_pixmap()
When support for allocating GBM BOs with modifiers was added,
glamor_fd_from_pixmap() was changed so that it would return an error if
it got a bo with modifiers set from glamor_fds_from_pixmap(). The
problem is that on systems that support BOs with modifiers,
glamor_fds_from_pixmap() will always return BOs with modifiers.

This means that glamor_fd_from_pixmap() was broken entirely, which broke
a number of other things including glamor_shareable_fd_from_pixmap(),
which meant that modesetting using multiple GPUs with the modesetting
DDX was also broken. Easy reproducer:

- Find a laptop with DRI prime that has outputs connected to the
  dedicated GPU and integrated GPU
- Try to enable one display on each using the modesetting DDX
- Fail

Since there isn't a way to ask for no modifiers from
glamor_fds_from_pixmap, we create a shared _glamor_fds_from_pixmap()
function used by both glamor_fds_from_pixmap() and
glamor_fd_from_pixmap() that calls down to the appropriate
glamor_egl_fd*_from_pixmap() function.

Signed-off-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Fixes: c8c276c956 ("glamor: Implement PixmapFromBuffers and BuffersFromPixmap")
2018-06-27 15:07:56 -04:00
Michel Dänzer 4d5950ce14 glamor: Propagate glamor_fds_from_pixmap error in glamor_fd_from_pixmap
glamor_fds_from_pixmap returns 0 on error, but we were treating that as
success, continuing with uninitialized stride and fd values.

Also bail if the offset isn't 0, same as in dri3_fd_from_pixmap.

v2:
* Reduce to a simple one-liner fix (Emil Velikov)

Fixes: c8c276c956 "glamor: Implement PixmapFromBuffers and
                     BuffersFromPixmap"
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-05-28 17:08:34 +02:00
Michel Dänzer 3da999a039 glamor: Always return 0 from glamor_fds_from_pixmap on error
This matches what glamor_egl_fds_from_pixmap and dri3_fds_from_pixmap do
and what proc_dri3_buffers_from_pixmap expects.

Fixes: c8c276c956 "glamor: Implement PixmapFromBuffers and
                     BuffersFromPixmap"
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-05-23 11:39:21 +02:00
Lukas F. Hartmann 7437b6dbde glamor_init: clamp GLSL to 120 if platform doesn't have instanced arrays
Hi,

I upgraded Xwayland and the assorted libraries from git masters today,
and noticed that glamor wouldn't work anymore on i.MX6/etnaviv. The
error was:

No provider of glVertexAttribDivisor found.  Requires one of:
    Desktop OpenGL 3.3
    OpenGL ES 3.0
    GL extension "GL_ANGLE_instanced_arrays"
    GL extension "GL_ARB_instanced_arrays"
    GL extension "GL_EXT_instanced_arrays"
    GL extension "GL_NV_instanced_arrays"

The problem is that etnaviv offers GLSL 140 on GL 2.1 and glamor
rendering assumes that glVertexAttribDivisor() is always available on
GLSL>=130, which is not the case here. Forcing GLSL 120 makes glamor
work fine again on this platform. After chatting with ajax in
#xorg-devel, the following solution was proposed.

This is my first time of submitting a patch, so please excuse me and
advise if I'm doing it wrong ;)

Cheers
Lukas (mntmn)
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-05-16 13:57:29 -04:00
Eric Anholt 5e86484a18 dri3: Switch get_drawable_modifiers to using stdint.
We were mixing stdint and CARD* types, causing compiler warnings on
32-bit.  Just switch over to stdint, which is what we'd like the server
to be using long term, anyway.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-05-08 11:59:34 -04:00
Michel Dänzer 43576b9011 glamor: Restore glamor_fd_from_pixmap and glamor_pixmap_from_fd
They're part of the 1.20 RC1 ABI, and actually used by external drivers.
Also, requiring drivers which don't support the new functionality in
DRI3 1.2 to switch to the new interfaces seems unreasonable.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-03-06 10:53:39 -05:00
Louis-Francis Ratté-Boulianne cef12efc15 glamor: Implement GetSupportedModifiers
Implement function added in DRI3 v1.1.

A newest version of libepoxy (>= 1.4.4) is required as earlier
versions use a problematic version of Khronos
EXT_image_dma_buf_import_modifiers spec.

v4: Only send scanout-supported modifiers if flipping is possible
v5: Fix memory corruption in XWayland (uninitialized pointer)

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-03-05 13:27:55 -05:00
Louis-Francis Ratté-Boulianne c8c276c956 glamor: Implement PixmapFromBuffers and BuffersFromPixmap
It relies on GBM >= 17.1.0 where we can import BO with multiple
planes and a format modifier (GBM_BO_IMPORT_FD_MODIFIER).

v2: Properly free fds in Xwayland

[Also add glamor_egl_ext.h to Makefile.am for distcheck's sake - ajax]

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-03-05 13:27:49 -05:00
Mario Kleiner c326c717c8 glamor: Fix loose ends in color depth 30 support.
This makes it work properly with OpenGL based desktop
compositing, as tested with EGL and GLX based compositing
under OpenGL-2/3, and also artifact free with XRender
based 2D compositing.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Antoine Martin <antoine@nagafix.co.uk>
2018-02-27 10:18:06 -05:00
Adam Jackson 66e8eaa456 glamor: Drop the non-VAO rendering path
GLES spells this extension as GL_OES_vertex_array_object, but it is
functionally equivalent to the GL_ARB version. Mesa has supported both
since 9.0, let's go ahead and require it.

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-11-15 09:53:50 -05:00
Adam Jackson 9bd5a198dc glamor: Remove unused glamor_create_screen_resources
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2017-11-07 15:57:57 -05:00
Adam Jackson 081675f7ff glamor: Un-inline glamor_[gs]et_screen_private
text	   data	    bss	    dec	    hex	filename
2134764	  45210	 128704	2308678	 233a46	build/hw/kdrive/ephyr/Xephyr.before
2129972	  45210	 128704	2303886	 23278e	build/hw/kdrive/ephyr/Xephyr.after

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2017-11-07 15:57:57 -05:00
Adam Jackson 2230e6c8af glamor: Unconditionalize GLAMOR_TEXTURED_LARGE_PIXMAP
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-10-30 13:16:50 -04:00