#include "fontstruct.h"Go to the source code of this file.
| Data Structures | |
| struct | _dmxFontPriv | 
| Typedefs | |
| typedef _dmxFontPriv | dmxFontPrivRec | 
| typedef _dmxFontPriv * | dmxFontPrivPtr | 
| Functions | |
| void | dmxInitFonts (void) | 
| void | dmxResetFonts (void) | 
| Bool | dmxRealizeFont (ScreenPtr pScreen, FontPtr pFont) | 
| Bool | dmxUnrealizeFont (ScreenPtr pScreen, FontPtr pFont) | 
| Bool | dmxBELoadFont (ScreenPtr pScreen, FontPtr pFont) | 
| Bool | dmxBEFreeFont (ScreenPtr pScreen, FontPtr pFont) | 
| Variables | |
| int | dmxFontPrivateIndex | 
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| Font private area. | 
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| Font private area. | 
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| Free pFont on the back-end associated with pScreen. | 
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| Load the font, pFont, on the back-end server associated with pScreen. When a font is loaded, the font path on back-end server is first initialized to that specified on the command line with the -fontpath options, and then the font is loaded. | 
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| Initialize font support. In addition to the screen function call pointers, DMX also hooks in at the ProcVector[] level. Here the old ProcVector function pointers are saved and the new ProcVector function pointers are initialized. | 
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| Realize the font, pFont, on the back-end server associated with pScreen. | 
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| Reset font support by restoring the original ProcVector function pointers. | 
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| Unrealize the font, pFont, on the back-end server associated with pScreen. | 
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| Private index for Fonts |