#include "dmxinputinit.h"#include "dmxbackend.h"#include "dmxcommon.h"#include "dmxconsole.h"#include "dmxcursor.h"#include "dmxprop.h"#include "dmxsync.h"#include "dmxcb.h"#include "dmxevents.h"#include "ChkNotMaskEv.h"#include "inputstr.h"#include "input.h"#include "keysym.h"#include "mipointer.h"#include "scrnintstr.h"#include "windowstr.h"Data Structures | |
| struct | _myPrivate | 
Functions | |
| pointer | dmxBackendCreatePrivate (DeviceIntPtr pDevice) | 
| void | dmxBackendDestroyPrivate (pointer private) | 
| void | dmxBackendUpdatePosition (pointer private, int x, int y) | 
| void | dmxBackendCollectEvents (DevicePtr pDev, dmxMotionProcPtr motion, dmxEnqueueProcPtr enqueue, dmxCheckSpecialProcPtr checkspecial, DMXBlockType block) | 
| void | dmxBackendProcessInput (pointer private) | 
| void | dmxBackendLateReInit (DevicePtr pDev) | 
| void | dmxBackendInit (DevicePtr pDev) | 
| void | dmxBackendMouGetInfo (DevicePtr pDev, DMXLocalInitInfoPtr info) | 
| void | dmxBackendKbdGetInfo (DevicePtr pDev, DMXLocalInitInfoPtr info) | 
| int | dmxBackendFunctions (pointer private, DMXFunctionType function) | 
      
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 Get events from the X queue on the backend servers and put the events into the DMX event queue.  | 
  
      
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 Create and return a private data structure.  | 
  
      
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 Destroy the private data structure. No checking is performed to verify that the structure was actually created by dmxBackendCreatePrivate.  | 
  
      
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 Process #DMXFunctionType functions. The only function handled here is to acknowledge a pending server shutdown.  | 
  
      
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 Initialized the backend device described by pDev.  | 
  
      
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 Get information about the backend keyboard (for initialization).  | 
  
      
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 Re-initialized the backend device described by pDev (after a reconfig).  | 
  
      
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 Get information about the backend pointer (for initialization).  | 
  
      
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 Called after input events are processed from the DMX queue. No event processing actually takes place here, but this is a convenient place to update the pointer.  | 
  
      
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 This routine is called from #dmxCoreMotion for each motion event. #x and #y are global coordinants.  |