#include "gcstruct.h"#include "dmxclient.h"#include "globals.h"#include "scrnintstr.h"#include "picturestr.h"Go to the source code of this file.
| Data Structures | |
| struct | _DMXScreenInfo | 
| Defines | |
| #define | DMX_WRAP(_entry, _newfunc, _saved, _actual) | 
| #define | DMX_UNWRAP(_entry, _saved, _actual) | 
| Typedefs | |
| typedef _DMXInputInfo | DMXInputInfo | 
| typedef _DMXStatInfo | DMXStatInfo | 
| typedef _DMXScreenInfo | DMXScreenInfo | 
| Variables | |
| int | dmxNumScreens | 
| DMXScreenInfo * | dmxScreens | 
| int | dmxShadowFB | 
| XErrorEvent | dmxLastErrorEvent | 
| Bool | dmxErrorOccurred | 
| Bool | dmxOffScreenOpt | 
| Bool | dmxSubdividePrimitives | 
| Bool | dmxLazyWindowCreation | 
| Bool | dmxUseXKB | 
| int | dmxDepth | 
| Bool | dmxNoRender | 
| char * | dmxFontPath | 
| Bool | dmxIgnoreBadFontPaths | 
| Bool | dmxAddRemoveScreens | 
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| Value: do { \ (_actual)->_entry = (_saved)->_entry; \ } while (0) | 
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| Value: do { \ (_saved)->_entry = (_actual)->_entry; \ (_actual)->_entry = (_newfunc); \ } while (0) | 
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| Provide the typedef globally, but keep the contents opaque outside of the input routines. 
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| Global structure containing information about each backend screen. | 
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| Provide the typedef globally, but keep the contents opaque outside of the XSync statistic routines. 
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| True if add and remove screens support is enabled | 
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| Requested depth if non-zero | 
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| True if an error occurred | 
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| NULL if no font path is set on the command line; otherwise, a string of comma separated paths built from the command line specified font paths | 
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| True if bad font paths should be ignored during server init | 
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| Last error that occurred | 
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| True if using the lazy window creation optimization | 
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| True if the RENDER extension should be disabled | 
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| Number of dmxScreens | 
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| True if using off screen optimizations | 
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| List of outputs | 
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| Non-zero if using shadow frame-buffer (deprecated) | 
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| True if using the primitive subdivision optimization | 
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| True if the XKB extension should be used with the backend servers |