Replace miSprite implementation with Damage-based one. Otherwise damage and
misprite conflict causing looping.
Change pScreen usage around a bit to eliminate warnings
|
||
|---|---|---|
| .. | ||
| cw | ||
| damage | ||
| layer | ||
| rootless | ||
| shadow | ||
Replace miSprite implementation with Damage-based one. Otherwise damage and
misprite conflict causing looping.
Change pScreen usage around a bit to eliminate warnings
|
||
|---|---|---|
| .. | ||
| cw | ||
| damage | ||
| layer | ||
| rootless | ||
| shadow | ||