Replace miSprite implementation with Damage-based one. Otherwise damage and
misprite conflict causing looping.
Change pScreen usage around a bit to eliminate warnings
|
||
|---|---|---|
| .. | ||
| damage.c | ||
| damage.h | ||
| damagestr.h | ||
Replace miSprite implementation with Damage-based one. Otherwise damage and
misprite conflict causing looping.
Change pScreen usage around a bit to eliminate warnings
|
||
|---|---|---|
| .. | ||
| damage.c | ||
| damage.h | ||
| damagestr.h | ||