RandR matrix computations lose too much precision in fixed point; computations using the inverted matrix can be as much as 10 pixels off. Convert them to double precision values and pass those around. These API changes are fairly heavyweight; the official Render interface remains fixed point, so the fixed point matrix comes along for the ride everywhere. |
||
|---|---|---|
| .. | ||
| Makefile.am | ||
| xf86Crtc.c | ||
| xf86Crtc.h | ||
| xf86Cursors.c | ||
| xf86DiDGA.c | ||
| xf86EdidModes.c | ||
| xf86Modes.c | ||
| xf86Modes.h | ||
| xf86RandR12.c | ||
| xf86RandR12.h | ||
| xf86Rename.h | ||
| xf86Rotate.c | ||
| xf86cvt.c | ||
| xf86gtf.c | ||