It caused an incorrect result of the blend operation.
Use glColorMask to prevent non-1.0 alpha channel values in a depth 32
pixmap backing an effective depth 24 window. For blending operations,
the expectation is that the destination drawable contains valid pixel
values, so the alpha channel should already be 1.0.
Fixes: d1f142891e ("glamor: Ignore destination alpha as necessary for composite operation")
Issue: https://gitlab.gnome.org/GNOME/mutter/-/issues/3104
Some hardware (preferably mobile) working on GLES3 way faster than
on desktop GL and supports more features. This commit will allow using
GLES3 if glamor is running over GL ES, and version 3 is supported.
Changes are the following:
1. Add compatibility layer for 120/GLES2 shaders with defines in and out
2. Switch attribute and varying to in and out in almost all shaders
(aside gradient)
3. Add newGL-only frag_color variable, which defines as gl_FragColor on
old pipelines
4. Switch all shaders to use frag_color.
5. Previous commit is reverted, because now we have more than one GL ES
version, previous commit used to set version 100 for all ES shaders, which
is not true for ES 3
Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>
Consider the following window hierarchy, from ancestors to descendants:
A
|
B
|
C
If both A & C have depth 32, but B has depth 24, C must effectively
behave as if it had depth 24, even if its backing pixmap has depth 32
as well.
Fixes the xmag issue described in the GitLab issue below.
Issue: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1564
ARB_blend_func_extended may be exposed even without GLSL 1.30.
In order to use it we need GLES2 shaders that are available if
ARB_ES2_compatibility is exposed.
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Since 8702c938b3 the pixmap formats are
handled in a single place. In the process of conversion the difference
between pixmap formats that can be uploaded and those that can be
rendered on GL side has been lost. This affects only 1-bit pixmaps: as
they aren't supported on GL, but can be converted to a R8 or A8 format
for rendering (see glamor_get_tex_format_type_from_pictformat()).
To work around this we add a separate flag that specifies whether the
format actually supports rendering in GL, convert all checks to use this
flag and then add 1-bit pixmap formats that don't support rendering in
GL.
Fixes: 8702c938b3
Closes: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1210
Acked-by: Olivier Fourdan <ofourdan@redhat.com>
Tested-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Povilas Kanapickas <povilas@radix.lt>
We had various helper functions trying to come up with the
internalformat/format/type/render formats for pixmaps, and it's much
nicer to just detect what those should be once at startup. This gives
us a chance to do the right thing for GLES.
It also, notably, fixes our format/type for depth 15 and 16 setup for
desktop GL, so that we actually allocate 16bpp (GL_RGB/565) on most
drivers instead of 32bpp (GL_RGB/UBYTE).
GLES still has regressions over desktop (2 regressions in llvmpipe
XTS, many in rendercheck), but I think this is a good baseline.
Signed-off-by: Eric Anholt <eric@anholt.net>
"format" is a bit of a confused term (internalformat vs GL format),
and all we really needed was "is this GL_RED?"
Signed-off-by: Eric Anholt <eric@anholt.net>
As long as the storage format is compatible.
v2:
* Remove explicit cases for formats handled by the default case.
Reviewed-by: Eric Anholt <eric@anholt.net>
Specifically for xrgb2101010 format.
Tested on KDE Plasma-5 with XRender based composite
acceleration backend. Much smoother and faster.
(v2) Dropped argb2101010, because of depth 32 confusion with
argb8888, as pointed out by Eric. Thanks!
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Antoine Martin <antoine@nagafix.co.uk>
This plumbs the full width color for solid pictures through to fb, exa,
and glamor. External drivers and acceleration code may wish to make a
similar change for sufficiently new servers.
v2: Don't break ABI (Michel Dänzer)
v2.1: Use the (correct) full color in fb too (Michel Dänzer)
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
COMPOSITE_REGION() can pass NULL as a source picture, make sure we
handle that nicely in both glamor_composite_clipped_region() and
glamor_composite_choose_shader().
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=101894
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Unlike the previous two fixes, this one introduces new GL calls and
statechanges of the scissor. However, given that our Render drawing
already does CPU side transformation and inefficient box upload, this
shouldn't be a limiting factor for Render acceleration.
Surprisingly, it improves x11perf -comppixwin10 -repeat 1 -reps 10000
on i965 by 3.21191% +/- 1.79977% (n=50).
v2: Make the jump to the exit land after scissor disable.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
When selecting "CA_TWO_PASS" in glamor_composite_clipped_region() when
the hardware does not support "GL_ARB_blend_func_extended", we call
glamor_composite_choose_shader() twice in a row, which in turn calls
glamor_pixmap_ensure_fbo().
On memory pixmaps, the first call will set the FBO and the second one
will fail an assertion in glamor_upload_picture_to_texture() because
the FBO is already set.
Bail out earlier when the mask pixmap is in memory and the hardware
capabilities would require to use two pass, so that the assertion is not
failed and the rendering is correct.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99346
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
I don't think anybody has run this code since it was pulled into the
server.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
The extension came out in 2000, and all Mesa-supported hardware that
can do glamor supports it. We were already relying on the ARB version
being present on desktop.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Even if the pixmap's storage has alpha, it may have been uploaded with
garbage in the alpha channel, so we need to force the shader to set
alpha to 1. This was broken way back in
355334fcd9.
Fixes rendercheck -t composite -f x8r8g8b8.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The copy optimization in d37329cba42fa8e72fe4be8a7be18e512268b5bd
replicated a bug from last time we did a copy optimization: CopyArea
is only defined for matching depths. This is only a problem at 15 vs
16 depth right now (24 vs 32 would also have matching Render formats,
but they should work) but be strict in case we store other depths
differently in the future.
Fixes rendercheck -t blend -o src -f x4r4g4b4,x3r4g4b4
v2: Drop excessive src->depth == dst->depth check that snuck in.
v3: Switch back to src->depth == dst->depth
v4: Touch up commit message (s/bpp/depth).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
v2: Fix "orignal" too (review feedback by ajax, change by anholt)_
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Commit b64108fa ("glamor: Check for composite operations which are
equivalent to copies") failed to copy conditions from exaComposite which
ensure that the composite operation doesn't access outside of the source
picture.
This fixes rendercheck regressions from the commit above.
Reviewed-by: Keith Packard <keithp@keithp.com>
Patch b64108fa30 added a short cut that
identifies composite operations that can be performed with a simple
copy instead.
glamor_copy works in absolute coordinates, so the dx and dy values
passed in need to be converted from drawable-relative to absolute by
adding the drawable x/y values.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
A1 and A8 pixmaps are usually stored in the Red channel to conform
with more recent GL versions. When using these pixmaps as mask values,
that works great. When using these pixmaps as source values, then the
value we want depends on what the destination looks like.
For RGBA or RGB destinations, then we want to use the Red channel
for A values and leave RGB all set to zero.
For A destinations, then we want to leave the R values in the Red
channel so that they end up in the Red channel of the output.
This patch adds a helper function, glamor_bind_texture, which performs
the glBindTexture call along with setting the swizzle parameter
correctly for the Red channel. The swizzle parameter for the Alpha
channel doesn't depend on the destination as it's safe to leave it
always swizzled from the Red channel.
This fixes incorrect rendering in firefox for this page:
https://gfycat.com/HoarseCheapAmericankestrel
while not breaking rendering for this page:
https://feedly.com
v2: Add change accidentally left in patch for missing
glDisable(GL_COLOR_LOGIC_OP).
Found by Emil Velikov <emil.l.velikov@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63397
Signed-off-by: Keith Packard <keithp@keithp.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
glamor_make_current is supposed to be called before any GL APIs.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
If the logic op gets left enabled, it overrides the blending
operation, causing incorrect contents on the display.
v2: Disable only on non-ES2, but disable even for PictOpSrc
v3: Found another place this is needed in
glamor_composite_set_shader_blend
v4: Remove change dependent on new glamor_set_composite_texture
API. This belongs in a different patch.
Found by Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Increases x11perf -compwinwin500 numbers by a factor of 10 for me with
radeonsi.
Conditions copied from exaComposite().
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
RENDER requires that sampling outside of any source/mask picture results
in alpha == 0.0.
The OpenGL border colour cannot set alpha = 0.0 if the texture format
doesn't have an alpha channel, so we have to use the RepeatFix handling
in that case.
Also, only force alpha = 1.0 when sampling inside of RGBx source/mask
pictures.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94514
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
glamor_composite_choose_shader() may upload our scratch pixmaps to get
a Render operation completed. We don't want to hang onto GL memory
for our scratch pixmaps, since we'll just have to reallocate them at a
new w/h next time around, and the contents will be updated as well.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
glamor_upload_sub_pixmap_to_texture() only had the one caller, so we
can merge it in, fix its silly return value, and propagate a bunch of
constants.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
For hardware that doesn't do actual jumps for conditionals (i915,
current vc4 driver), this reduces the number of texture fetches
performed (assuming the driver isn't really smart about noticing that
the same sampler is used on each side of an if just with different
coordinates).
No performance difference on i965 with x11perf -magpixwin100 (n=40).
Improves -magpixwin100 by 12.9174% +/- 0.405272% (n=5) on vc4.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
All sorts of weird indentation, and some cuddled conditional
statements deep in the if tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
wh ratios are != 1.0 only when large, so with that we can simplify
down how we end up with RepeatFix being used.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is a step toward using glamor_program.c for Render acceleration.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We can just hand in a constant mask and the driver will optimize away
the multiplication for us.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
GL_RED is supported by core profiles while GL_ALPHA is not; use GL_RED
for one channel objects (depth 1 to 8), and then swizzle them into the
alpha channel when used as a mask.
[airlied: updated to master, add swizzle to composited glyphs and xv paths]
v2: consolidate setting swizzle into the texture creation code, it
should work fine there. Handle swizzle when setting color as well.
v3: Fix drawing to a8 with Render (changes by anholt, reviewed by airlied).
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We only need it once at the top of the shader, so just put it
there.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
It's been on the list to add dual source blending support to avoid the
two pass componentAlpha code. Radeon has done this for a while in
EXA, so let's add support to bring glamor up to using it.
This adds dual blend to both render and composite glyphs paths.
Initial results show close to doubling of speed of x11perf -rgb10text.
v2: Fix breakage of all of CA acceleration for systems without
GL_ARB_blend_func_extended. Add CA support for all the ops we
support in non-CA mode when blend_func_extended is present. Clean
up some comments and formatting. (changes by anholt)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
I originally inherited this from the EXA code, without determining
whether it was really needed. Regular composite should end up doing
the same thing, since it's all just shaders anyway. To the extent
that it doesn't, we should fix composite.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reading and writing to 16-depth pixmaps using PICT_x1r5g5b5 ends up
failing, unless you're doing a straight copy at the same bpp where the
misinterpretation matches on both sides.
Fixes rendercheck/blend/over and renderhceck/blend/src in piglit.
Please cherry-pick this to active stable branches.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>