Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
xwin relies on mi_priv.h being included indirectly, thus depending
on exact include within other header files. This can easily break if
something in other headers slightly changes.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The symbol isn't set anywhere, and git history didn't show anything
were it ever had been set, thus no need to keep this.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
No need for complicated wrapping/unwrapping: it's always just
miCreateResources() anyway - so we can call it directly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
No need to wrap CloseScreen proc vector, we can call KdCloseScreen() from
KdXVCloseScreen() directly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
No need to wrap CloseScreen proc vector, we can call fbCloseScreen() from
KdCloseScreen() directly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
No need for complicated wrapping/unwrapping: it's always just
miCreateResources() anyway - so we can call it directly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
No need for complicated wrapping/unwrapping: it's always just
miCreateResources() anyway - so we can call it directly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This wrapping function for Screen->ResizeWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This wrapping function for Screen->CopyWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Both engines, GDI as well as DirectDraw, using the same screen init finish function,
so no need to keep indirection via per-engine callback pointer.
The winFinishScreenInitFB() can also be made static now.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
No need for complicated wrapping/unwrapping: it's always just
miCreateResources() anyway - so we can call it directly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Not used anywhere, neither internal nor external.
(BTW, those defines are only used within xf86-video-fbdev, so they maybe
could be moved over there.)
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Not used anywhere, neither internal nor external (drivers), so no need
to keep it any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Not used anywhere, neither internal nor external (drivers), so no need
to keep it any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Not used anywhere, neither internal nor external (drivers), so no need
to keep it any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Not used anywhere, neither internal nor external (drivers), so no need
to keep it any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Not used anywhere, neither internal nor external (drivers), so no need
to keep it any longer.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Not used by any external consumers, only within the same source file,
so can become static.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This header has now become obsolete. There're also no external consumers
(drivers, etc) left, so it now finally can be dropped entirely.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even if those situations shouldn't practically happen, it's better to have
some sanity checks just in case.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It's safer not relying on all ScreenProc's actually filled.
../dix/events.c: In function ‘CheckPhysLimits’:
../dix/events.c:780:14: warning: dereference of NULL ‘pScreen’ [CWE-476] [-Wanalyzer-null-dereference]
780 | (*pScreen->SetCursorPosition)
| ~^~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The pointer to the window properties is currently inside the WindowOptional
structure, which may or may not exist at any given time. Thus, before accessing
those fields, at least need to check whether it exists, potentially need to
create it first.
Since a pointer is small (in relation to WindowRec) and windows having properties
is a pretty common, we can make our life much simpler here by moving the pointer
directly into WindowRec, so we don't need extra WindowOptionalRec allocation.
This also fixes an analyzer warning on potential NULL dereference issue:
| ../dix/property.c: In function ‘dixChangeWindowProperty’:
|../dix/property.c:343:37: warning: dereference of NULL ‘*pWin.optional’ [CWE-476] [-Wanalyzer-null-dereference]
| 343 | pProp->next = pWin->optional->userProps;
| | ~~~~~~~~~~~~~~^~~~~~~~~~~
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Be more cautious on possible NULL pointers or not yet registered
devPrivates. Better a gracefully fail instead of hard segfault.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though it *should* never be actually hit, it's still safer
to check for NULL instead of letting us crash with segfault.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though it's unlikely ever getting it, still safer to have some
extra checks / asserts than unexpected segfault.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Safer (and easier to understand) if we look at the result pointer
instead of the counter for testing whether device wasn't found.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Better try to handle memory allocation gracefully than just hard
crashing by segfault.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though chances are really low it's ever getting hit, it's still safer
to have some sanity checks (which don't cost us much) than risking segfault.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>